

Lies of P
5,077
in-game
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Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
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Skul: The Hero Slayer

From 6,72€
SANABI

From 6,24€
DJMAX RESPECT V
Available in:
• 1 bundle (Humble Bundle)

From 8,39€ and in a Humble Bundle bundle
Lies of P: Overture

From 58,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
93%
21,370 reviews
19,998
1,372
76.5 hours played
Written 6 days ago
Review brought to you by a none Souls/Souls like vet. My only experiences with these styles of games is getting carried through DS and DS2 and learning how to fumble my way through DS2 alone a few times. I can't make comparisons to other titles.
Hands down one of the best and most rewarding games that I've ever played! The world is the story and there's so much to be learned from little snippets of dialogue and conversations with NPC's. More lore can be discovered if you're willing to venture a little off path to explore.. It created an emotional journey that actually made me a little teary eyed and had some pretty memorable characters on top.
The environment is a stunning, gothic fantasy landscape that had me constantly stopping to take screenshots (and getting smacked in the back by a lurking puppet way too many times) There is just so much life to the different areas that it feels like it was a once very lived in city. There was so much attention to detail.
I loved the amount of variety in enemy design! There were quite a few reused enemies in some areas but there was almost always some new types to pop in every area. Not even embarrassed to admit I died a lot trying to just get through to the next area because I got smacked on my ass. Unless you go rushing through, it's not a very gank squad style game so you wont get wombo combo'd to death fighting in many areas (some do exist) unless you carelessly go running.
Bosses were a mixed bag on difficulty. I played on the default difficulty and got through a few of the fights on my first try, a few on my second but did have a nightmare with a few of the bosses which had me stuck for a good while. Design wise, most of them were great and had pretty fun attack patterns to learn... Apart from (redacted)... I got through (redacted) with sheer dumb luck or with some crazy divine intervention of some kind! Screw (redacted)!
Combat feels extremely satisfying and I love how much you can personalise your stats, weapons and abilities to the build that you want. You can mix blades and handles to create a weapon that feels satisfying to you and collect a resource to give yourself limited but additional perks. It relies a lot more on parrying that it does dodging and though it took me some time to pick up, getting perfect parries down in some fights feels sooooo satisfying.
I know this might be a negative for some people but I liked the fact it was linear enough that I never got too lost and knew where to go next. The problem was always getting there in one piece!
40.4 hours played
Written 15 days ago
Lies of P is a masterpiece. It really is.
And before I explain why I'd like to say this.
Do not get discouraged from thinking this game is hard, it really isn't.
Now I realize this game got nerfed over a year ago, a couple of weeks after it came out.
So ever since then it's been more than approachable. Borderline easy.
The story is really fantastic and engaging with twists and turns throughout and multiple endings.
It had me hooked right form the start, its a beautiful reimagining of the Pinocchio story.
The combat is the central part of this game, and its perhaps the best more fun combat I've had with any game in recent memory. Your defenses comprise of parrying and dodging, somewhere between Elden Ring and Sekiro. While parrying feels more satisfying, it isn't as fine tuned and dependable as Sekiro, so a mix of both is the best way to play it.
There are dozens of different weapons to find, bringing that to 100 when combining different upgrades, handles and blades. You have the option to combine different parts of weapons you find to crate your own, and that alone means your combat will never get stale, there's always something better to build and try. Same goes for your special arms that you can craft.
While the game is quite linear, and I mean that in the best of ways, there's still a ton of exploration to be done and countless secrets and items to find. The game being linear just means its more focused, and in that sense it respects your time. Not a minute goes by in Lies of P where you feel like you've doing something pointless or out of your way, every minute spent is rewarding in some form or another.
The boss fights are in large part fun, and there are a lot of them, each with their own style and mechanics, though some of them are far more fun than others naturally. The decisions and choice you will have to make along the way are all difficult, since no choice is fully wrong or fully right, your own moral compass and beliefs will be tested, with consequences to bear.
All in all an absolutely marvelous experience, they have crafted a game where everything is just right, and in the perfect dosage. I am looking forward to the sequel that will tackle yet another famous children's story, based on the sneak peak they give you at the end.
Absolutely recommended to action, fantasy, and/or soulslike fans alike.
21.6 hours played
Written 22 days ago
should be called Lies of Peak considering this game feels like the best designed soulslike I've ever played. The level design alone gives this game a feeling like you're playing Dark Souls 1 for the first time all over again. The combat is snappy and responsive, the parrying is intuitive and incredibly rewarding. The unique systems involving weapons, mixing and matching blades to handles is just a refreshing twist to upgrading.
64.3 hours played
Written 22 days ago
[h2] Master of Puppets Success [/h2]
[b] 100% Review After DLC [/b]
Drawing strong inspiration from many of its predecessors, Lies of P is such a great entry to the Souls genre, and Neowiz has received standing appraise from critics and players a like for a stellar base game and equally as good DLC.
The strengths of Lies of P comes from its ability to tell a story surrounding The old Adventures of Pinnocchio, but in a more darker, mature and horror based setting, which is something I didn't know I needed to see until now. There's deep lore and storytelling, many twist and turns with main characters you meet throughout the story, and actions based off your own player choices given in game.
Although there's no map per say, NPC quests are handed to you at timeframes throughout the main story and offers you some more backstory to understand the story of side characters. It's quite easy to get lost in this world as it's your standard souls game without much direction on where to go, however the world of Krat is linear enough to loop back and put 2 and 2 together.
Combat is the bread and butter of this game. It combines methodical Soulslike mechanics with its own innovations, most notably the weapon assembly system and the Legion Arm. This weaves together to bring an emphasis on tight knit controls, dodging, encourages perfect parrying, and the understanding of enemy attacks which will truly test your patience of pattern recognition. Weapons are split into blades and handles, which can be freely mixed and matched. This allows for unique combinations and styles: a heavy cleaver blade with a rapier handle, for example, and it's a system implemented very well which brings so much freedom in your own build.
Boss design in Lies of P is outstanding, and the design of the enemies work so well both visually and mechanically. Bosses will often have multiple phases which adds intense pressure, rewarding persistence and learning of movements. This gets even harder within the DLC, and I know that Neowiz added 2 more difficulty settings, this can be quite controversial, I always stick with the base one, however if you're having immense trouble and just want to move on, then I can very much understand the reasoning.
This game also implements P-Organ: A passive upgrade tree that allows further specialization and build tweaking.
As well as Ergo: The game’s equivalent of souls/runes—used for leveling up and purchasing items. Both systems work flawlessly together and is a good change from the normal upgrades you may see in other souls like games.
The soundtrack is a standout element, mixing eerie lullabies, orchestral tunes, and ambient unease. Voice acting is competent across the board, with P’s increasing humanity subtly reflected in his tone and dialogue choices. Also, visually, Lies of P is stunning. It captures a dark decaying, industrial Europe with accurate precision. Every alley and opera house drips with atmosphere, the art devs did a fantastic job here.
Lies of P stands as an excellent addition—it’s a carefully crafted homage with its own soul. The combat is tight, the world is atmospheric, and the story, while sometimes uneven, is imaginative. It’s one of the most successful Soulslike games not made by FromSoftware and a must-play for fans of the genre.
79.0 hours played
Written 6 days ago
Приятная игра и дополнение тоже, буду ждать продолжения, мне очень понравилось.
77.1 hours played
Written 7 days ago
An interesting take on the Pinocchio novel, that is turned into a souls-like game with a well-written narrative. I’ve thoroughly completed all of the souls games, and this is the first time I truly find myself engaged in the story. In addition, the combat design is well executed, which is impressive considering it’s NEOWIZ first game in this genre.
They took the best from the Souls series, Sekiro, and Bloodborne, and merged it together. As a result, you don’t have to master the iframes game, you don’t need to be a parry-God, and you don’t need to play extremely aggressive either. Instead, all of these options are viably integrated into a playstyle that suits both your personal preferences as well as different moments in a given boss fight.
If you like these kinds of games, you will definitely like this too. And if you don’t, well, I guess that’s why they added the difficulty slider. It’s certainly worth playing for the story alone. Oh, and consider getting the DLC too. It offers a touching story in a world that aesthetically is even better than the base game.
Can definitely recommend.
75.8 hours played
Written 15 days ago
10/10 game. best non-from soft souls there is. Xbox took the game off the PC game pass before the DLC dropped so i had to buy it on steam and i'm happy i did. start a new play through before tackling the DLC. im now on the final DLC boss in NG+ and i know that i will be sad once its over.
53.5 hours played
Written 22 days ago
I played almost every souls-like game there is and yet this one surprised me.
First of all: I have coulrophobia, which gave me a really hard time playing this game, but somehow I managed to get through.
This game is the best souls-like game I ever played in my humble and very personal opinion. The story, the characters, the many things that are so different from other souls-like games: I love them all!
My biggest regret with this game is my first ever ending I chose simply because I really really wanted to know what happens... I will remedy my poor choice soon enough! It was too heart-breaking...
This game will offer so much joy and pain at the same time. Every boss feels unique and the soundtracks... I thought listening to all the records you collect might be tiring, but I enjoyed the little breaks just to listen to the music I just unlocked.
While you hopefully decide to try this game yourself (I really hope you do!), I will play this game another 50 times.
See you in Krat, where the puppets are ... at!
38.6 hours played
Written 7 days ago
Sublime Soulslike. Might seem derivative at first, but it nails the core mechanics, and is elevated by the fabulous setting and overall aesthetic. Combat feels good, and the satisfying Perfect Guard mechanic means you can play it more as a Sekiro-like than a Soulslike (if that's your taste). There's some nice customisation options, and the story has some nice beats as well.
Progression is a bit more linear than a Dark Souls or an Elden Ring, which might irk some people, and if I was nitpicking I'd say that the base game could have done with a few more weapons and enemy types for more variety, but both of these are partly remedied by the excellent Overture DLC, which comes highly recommended as well.
Overall it's just a highly polished, highly impressive, and hugely enjoyable game all round. Really enjoyed it.
36.4 hours played
Written 27 days ago
Best story line of all the soulslike games! NEOWIZ's first try by the way. And big W for the Far East Princess ost with DJMAX Collaboration, anyway ez 10 oft 10!
8.5 hours played
Written 26 days ago
As my first souls-like, for now I'm having real fun ! :D Yet the game is hard, but it's all about patience and determination. The story is really amazing and I love the gameplay ! You can make the game easier by decreasing the difficulty or using summons and throwable objects :)
I'll probably update when I finished the game and when I'll play the DLC that came out
25.8 hours played
Written 5 days ago
Lies of P(arry) is a flawed, but gorgeous game. The story is enjoyable, but I could have gotten that by just watching a playthrough.
The combat is the bread and butter of the game, and it just didn't land for me. You spend the majority of the game dying and learning the timings of attack strings, often which are incredibly long, punishing, and sometimes un-blockable (requiring perfectly timed blocks, parry). Dodging is a bait button. You will not be able to rely on dodging (especially so vs those un-blockable attacks, because they are ALSO un-dodgeable. Your few i-frames granted from a dodge, do not function vs them), so if you don't like parrying... that's unfortunately all this game has to offer.
What I thought was the highlight of the game, the weapon crafting, turned out to be arbitrary. You can put together whatever splash of paint you call a weapon you want, at the end of the day, there is only one way to play the game, regardless of your weapon choice, arm, whatever. If you don't parry, you die. You parry, and then you swing your weapon, maybe. Sometimes you don't even get that luxury.
The "armour" you wear comes in the form of puppet parts, ultimately just getting heavier and bigger numbers as you go through the game, with basic changes in defence types like fire/acid/electric, etc. It's really just a gatekeep to make sure you spend some points in your weight allowance stat. There's no benefit for lighter builds, if you go over the weight limit, you get slower stamina regen which isn't even that bad given parries save you from stamina and health damage anyway.
Ultimately it just felt like you never really put together a playstyle of your own. Like I said, you can put whatever splash of paint on it you like with your weapon crafting and your choice of legion arm, but 90% of the combats that aren't vs the most basic of chaff enemies, will be parrying, dying because you failed said parries, and eventually getting in the few hits the game allows you. There's no armour for your attacks. If you get hit, you get interrupted. You HAVE to wait your turn, and it's just frankly quite boring doing the same song and dance, over and over, throughout the entire game.
58.4 hours played
Written 1 month and 1 day ago
This game is great. I beat it first on GamePass, bought it here when it went on sale. Noticed that they added difficulty settings. Not for me, but that's fine. If others need a game to be easier, that's on them. None of my business what other players do in a Single Player game. Please, if you like souls games and you like a different take on a classic story, please buy this game. It can be difficult, yes, but the story is so worth it.
53.4 hours played
Written 22 days ago
This feels like if someone took the haunting existentialism of nier automata and the gothic mystery and gameplay of a souls like world, and they had a baby raised on dark fairytales and quiet heartbreak.
The world and story are absolutely beautiful, and this soundtrack?? next thing I know I was staying in the hotel just to listen to the songs non stop instead of playing.
30.5 hours played
Written 23 days ago
Pretty fun until you get to the boss that takes half damage from everything your build can do and has a billion health and 50 attacks.
Really the whole game suffers immensely from "this isn't my final form" at the end of the day. Once a boss does this for the first time, literally every single boss in the entire game will do it every single time and it's just lazy and boring at that point.
Combat is decent, but parry timing is way too tight, especially since you're fighting things that often attack several times a second. You can change difficulty, but it just feels poorly tuned and bad. It's like Sekiro if parrying was harder and did fuck all when you did it.
Still overall decent and I'd recommend it on a sale, but it just becomes annoying a feels cheap after a point. Thankfully that point is basically the end of the game, but still. When you're playing and it's like "this is just stupid and I'm not enjoying it" well that's rarely a good sign.
YMMV if your tolerance for not being able to tell what is going on and slapping LB repeatedly for little pay off is your jam. And, again, it's really fun until it isn't and if I paid full price for it I'd probably be pissed. I'd still recommend it with those caveats. There is no middle option and it's good outweighs the rest of it overall.
85.9 hours played
Written 25 days ago
I am only early into the DLC, yet I feel the need to finally post a review for this game since it somehow managed to exceed my expectations. The team behind this game pooled together the fan favourite features of various Souls games, and then brought their own innovative gameplay elements, that all in all cement it as the best rival to FromSoft I have ever seen. This game stacks up so well, I'd argue that the only FromSoft game I enjoyed significantly more than it is Elden Ring.
55.9 hours played
Written 28 days ago
This is another case where I think Steam should have something between yes and no recommendations. I Think the game is very good, but the issues I have are more personal preferences. The difficulty of the base game is manageable (the dlc is another story, on NG+ the damage from enemies seems way too high), but the feel of combat can be frustrating. For me, the dodge doesn't feel like it gives you enough room fast enough, and the parry window is too tight to be reliable (i also don't think you're reading animations as much as just learning timing), but that can be subjective and other people might feel different. Other minor gripes, i think fable charges too slowly and legion mags don't refill enough. Levels look great but can feel pretty linear. That's not a big issue, though.
Compared to other soulslikes, like Sekrio, Bloodborne, Nioh, or Khazan, I think those games FEEL better, which makes the harder fights feel less frustrating. Again, your mileage may vary.
NOTE: the Gunblade weapon in the dlc might be worth the price of purchase
64.8 hours played
Written 23 days ago
One of the best Souls Like out there. Beautiful art direction, world building and story.
This is defintily one of the more difficult titles of this genre, but also so much rewarding when you get the hang of it.
57.2 hours played
Written 27 days ago
This game gets my P-Organ pounding. Seriously though, it's an insanely good soulslike and the DLC is excellent as well.
30.3 hours played
Written 9 days ago
This is my favorite souls like. So many great ideas and quality of life additions to the formula. I'm looking forward to the DLC. I played it on gamepass, but needed to own my own copy.
56.7 hours played
Written 18 days ago
this game is absolutely awesome and the closest to a Fromsoft game as it gets. I cannot wait to see their next game possibly being a Alice in wonderland adaptation.. play the game and you will see why i say that if ur wondering ;)
24.0 hours played
Written 24 days ago
Lies of P is a fantastic game. It’s dark, beautiful, and punishing in all the right ways. The combat system is tighter than jeans fresh out of the dryer — restrictive, flattering, and just a little inappropriate. Everything's where it should be, and it wants you to notice.
Years ago, I would’ve thrown myself at this game with reckless abandon, like a Victorian orphan hurling himself into a meat grinder just to prove he deserves soup. I lived for this genre — the suffering, the triumph, the bosses that took three evenings, two therapy sessions, and a chair thrown across the room to defeat.
But something’s changed.
It’s not you, Lies of P. It’s me.
No, really. Sit down. We need to talk.
You’re still the same — elegant, brutal, mysterious. And me? I’m… I’m someone who double-checks if a game has a pause button before I click purchase. I’m someone who reads item descriptions not for lore, but to see if the sword scales with emotional maturity. I’ve changed, and I think deep down, we both knew this wouldn’t last.
It didn’t end in rage or heartbreak. One day, I just… stopped playing. Like discovering your old Beyblade arena in the attic and remembering that summer you nearly lost an eye to spinning plastic warfare. You hold it for a moment, smile, then quietly tuck it behind the box labeled “Taxes 2012–2015” and move on.
Soulslikes raised me. They made me strong. But I don’t need to prove myself anymore. I no longer scream at impossible odds — I just log off and go water my plants.
So yes — I recommend Lies of P. Without hesitation.
But I think we’re done here.
You deserve someone who’ll chase every parry.
I’m just tired, my beautiful little puppet.
19.2 hours played
Written 7 days ago
EASILY The Best Soulslike not made by Fromsoft. S Tier Atmosphere, music, and storytelling + a very fun customization system. Must play for fans of Dark Souls. Honestly top 3 souslike of all time for me.
56.2 hours played
Written 11 days ago
Lies of P is an amazing game and I can say it after completing it once in the game pass, then buying it on Steam and completing 2 more times, finishing the DLC as well.
Music in this game touches my heart.
Characters and their stories do so as well.
And I don't think I should mention combat at all, because it's so diverse, so polished, so well-cooked that I'd say it's brilliant.
Worth every hour and every dollar if not more. Of course I recommend it.
19.3 hours played
Written 19 days ago
I played this on game pass on launch and now on steam for the dlc. This version of the game is so much more polished and smooth compared to the launch version I struggled through. Multiple difficulty options to help if you are afraid of combat being too hard. The dlc (I am still playing through) but the visuals and enemies they added are some of the coolest things i have seen in a video game in a long time. If you are even a little bit of a souls fan this is worth the price of admission. The game also runs amazing on my 5700xt which is a great surprise since it is an older card I am sure this game looks even better with a newer GPU. This game is peak and since we are all waiting for the next souls game might as well get in here and have an amazing time.
21.4 hours played
Written 23 days ago
Absolutely fantastic game. Stands strong alongside other soulslikes and absolutely deserves the positive attention it gets.
42.3 hours played
Written 23 days ago
only way to play this game is max diffuctlty the learning curve is fun most of the bosses , except for green FN
dlc is very amazing story wise and the bosses are not that hard .
9/10 dlc (the snow area before the last boss lost the 10/10)
37.4 hours played
Written 24 days ago
if you liked Lies of P this is more Lies of P. It elaborates on some lore, mostly setup for the base game setting. It is quite hard though, make sure you have beaten the game before going in.
67.2 hours played
Written 24 days ago
Closest thing we are going to get to Bloodborne. The characters were very appealing and their stories were somewhat compelling. The ost was really well done.
26.0 hours played
Written 29 days ago
Overrated. I think the reason most people praise it seems to be because it's more polished than your average souls clone.
To me though, this game misses the mark in a pretty major way. The main mechanic that decides your success in combat, the parry, is way too jank. The parry window is minuscule, and there's some noticeable input lag on its trigger. To make matters worse, most enemy attacks, bosses included, are your typical Elden-Ring-like delay-into-two-frame-long-swing.
This makes learning patterns absolutely miserable, because you physically CANNOT parry by reaction alone. You HAVE to get hit and die over and over again until you've fully internalized the precise attack timing so you can parry it reliably. And of course bosses are health sponges, hit like a truck, and have 3 phases because of course they do.
I'm tired of soulslike devs looking at From Software's works, copying everything they do on a surface level, thinking making their game difficult is enough to make it good, while completely missing how all of the puzzle pieces are supposed to fit together to make an actually good game.
66.3 hours played
Written 22 days ago
I played this on release but technically didn't "finish" it since I had left the final optional boss unkilled. I dont remember why I stopped playing at the time but it made coming back for the dlc and relearning the game's mechanics through attempts of one of the hardest base game bosses quite the experience. But now that the dlc is completed I feel I can appropriately give this game a proper review.
Simply put, its the best souls game that wasn't made by From Software. I'd even go as far to say its has innovations that put it above some of their best games and would wholly rate the game as better than the likes of two of the Dark Souls titles as well as Sekiro.
The weapon system alone is better than all of From's souls-like games and would be near perfect if the scarcity of some upgrade materials. The legion arm system is wholly unique to this game and has a lot of fun tools to experiment with to either help you survive or find ways to trivialize fights. This game actually made me bother to learn parry timings and use the block button, something that had been hardwired out of my brain having started with Bloodborne as my first souls game. Perfect parrying is a major skill to learn and more difficult than it was in Sekiro, you cant just spam the guard button to fish for parries. And the ability to replay individual boss fights with difficulty settings is something that should've been a staple of souls games since at least Dark Souls 3.
Its story is far more compelling than I had expected and its connection to the original story of Pinocchio feels more like a nice series of references and tie ins rather than an overt retelling. Like Sekiro much of it is told to you through actual npc dialogue tho there is a lot of lore to be learned through item descriptions. A detail I really liked was the dialogue of certain bosses being garbled gibberish that can be revealed through through the actual subtitles if you squint hard enough. Something that is made even more impactful by revelations learned later on in the story. It has 3 endings and I'm eventually going to replay it entirely to get the "best" one.
Level design is linear, but still open enough to warrant serious exploration. The checkpoints and shortcuts are generous enough that there is maybe one or two runbacks that get tiresome if you're stuck on the boss. The soundtrack is great and the records you can collect in game and listen to at the hub are phenomenal. All the voice actors do a great job and I'm particularly fond of Arlecchino's VA.
And of course, the bosses. For the most part, they are all good and fun to bang your head against the wall trying to conquer. Memorizing attack patterns is the the most crucial thing to know about doing well against them. If you're willing to have patience and learn their movesets, especially when to parry, you'll be rewarded with a great experience. Consumables and elemental weapon buffs are also very strong and should not be ignored. One gripe for some is that after a certain point nearly every major boss has some sort of second phase to their fights and a second healthbar which can be exhausting if you spend too long stuck on phase one.
Overall, I love this game. In many ways, its the Bloodborne successor that we never got but to only call it that would be too reductive. Its amazing on its own and really really good innovator in the souls genre.
43.0 hours played
Written 6 days ago
Finally got the base game on sales for 50% off as well as the Dlc at full price and i will say for the total price the game is very much worth it if you enjoy Souls like titles such as Elden Ring, Sekiro and Bloodborne .
Pros :
The graphic is great , the combat is fun and crunchy and the atmosphere / world design is solid. Best feature of the game has to be the weapon customization system , it allow you to mix together tons of weapon combination so no matter what play style there will be a weapon that fit your needs.
The story is fantastic as well, a dark twist on the classic tales of Pinocchio which i'm sure many people are familiar with.
The Dlc expand on the story even more and offer up a lot more challenging encounter with addition to more weapons and costume. So if the base game is enjoyable for you then i think the dlc is also worth it
For cons : Biggest thing to mention is too many enemy and boss in this game use delayed attacks windup but the actual hit is very fast. This done sparingly would be fine but pretty much every enemy in this game has them and it is not the greatest way to test a player skill.
Overall it is a great souls like and i'm very exited to see what the sequel will bring.
76.9 hours played
Written 7 days ago
This game is awesome. I would love them to release a second DLC. It would be great. I love this game because it is souls-like and its fairly difficult. It gave me a whole new perspective to games.
105.3 hours played
Written 9 days ago
When Lies of P was first announced, I had it pegged as another terrible Soulslike that would flounder in the shadow of its inspirations. However after getting all base game and DLC achievements on a single save file, it has to be one of my favorite Soulslike games, surpassing even the likes of which FromSoft has released.
The graphics and performance are very smooth, with small beautiful details even on lower end PCs. The story is a fun spin-off of Pinocchio that has enough interesting tweaks that lend to a better experience (more so with the DLC). And the combat is just phenomenal; it's got many different mechanics going on at the same time but most of them work very well together that none feel absolutely pointless or overbearing. On top of that, many of the game's weapons feel great and give you many options to work with, especially normal weapons via the assembly system where you can mix and match weapon blades and handles whenever you want. The only negatives I really had with combat/weapon mechanics were the Wishtone cube falling off in usefulness later into the game and some types of weapons being kind of bad with weapon assembly (Advance type weapons mainly, but this was slightly alleviated with the DLC. Also there's no Advance-primary boss weapons, which is a shame).
I could probably make a more detailed review but I'd be writing a whole thesis. This game is definitely a masterpiece worth playing if you enjoy Soulslikes, or even if you're burnt out on them. Highest recommendation.
53.2 hours played
Written 9 days ago
A Must-Play for Soulslike Fans
Absolutely stunning game. The visuals are beautiful, the level design is smart and rewarding, and the combat system is super satisfying. Boss fights are intense and stylish, and the lore is incredibly rich.
The music is really good and adds a lot to the atmosphere. Side quests are nice and not too long.
The DLC is amazing, adding meaningful content to the story and expanding the world in a natural way.
Minor downsides: some pre-boss areas can feel a bit long on a second playthrough, and a few DLC enemies have a bit too much HP. But frankly, that's a mere detail compared to the overall quality of the experience.
It’s not a lie: this game is amazing.
5.7 hours played
Written 9 days ago
After playing this game for about an hour i can say that lies of p
is PEAK, but i would like to say that the parrying in this game is pretty hard
its better than ghost of tsushima, and thank you for giving me dog helmet i look
COOOOl af, also heard this game was hard, but i guess am just too good cuz ez
if u want an open world game then lies of p is not for u its very linear
لن تصبح ريد ديد
118.4 hours played
Written 10 days ago
Really cool setting with a combo of sekiro and souls gameplay. Great lore and Great bosses probably my favorite soulslike.
78.9 hours played
Written 15 days ago
Nothing but pure love of this game. I love everything about it, even though I´m not the best souls-like player. And in addition: with Overture, this game has one of the best DLCs ever made... like EVER!
If you enjoy souls-like games... PLAY IT! (srsly <3)
34.9 hours played
Written 15 days ago
This game was already a masterpiece before the DLC. After Overture, it may actually be a 10/0 experience. Please do yourself a favour and play this game.
94.9 hours played
Written 16 days ago
Masterpiece of a game.
Starts slowly, but grows on you.
- Great atmosphere.
- Great combat feel (just don't choose greatsword as your first weapon because it makes weird first impression).
- Great level and environment design.
- Great story.
- Great character writing.
- Amazing voice acting.
- Amazing sound design.
- Not too short and not too long.
Must play / must buy with or without discount.
32.4 hours played
Written 16 days ago
Probably my favorite souls-like game that I've played so far.
30.4 hours played
Written 17 days ago
Lies of P nails the mechanics and, thankfully, skips the usual “white stains” on the faces of lore-hungry fans - the story is clear, direct, and actually makes sense. The gameplay feels great, and it’s just plain fun to play!
32.0 hours played
Written 17 days ago
Great story/Great gameplay/Great design/Everything is great/I loved it
16.7 hours played
Written 18 days ago
Beat 3 times on Epic, now restarting for no reason.
97.3 hours played
Written 18 days ago
You know the game is good when u spend 9 hours straight sitting without noticing the time, worth it done 3 playthrough with it and never gets bored. love everything about this game 100000/10 so definitely yes i recommend this game.
Sold my bf for beautiful Overture MASTERPIECEEEEE
43.0 hours played
Written 19 days ago
Lies of P + its Overture dlc is a fantastic experience and, in my opinion, rival some of Fromsoftwares games. The combat is so fun and the parry system feels rewarding to master. The story, characters and overall world are so well written and are very interesting to the point where i found myself reading every lore collectible i found (which isn't something i do often in any game).
I am incredibly excited for the sequel and whatever else Neowiz end up doing in the future!
60.0 hours played
Written 20 days ago
One of the hardest souls likes I've ever played if you include the Overture DLC. Well worth it if you like challenge but don't have the attention span or energy for traditional Fromsoft narrative storytelling but still enjoy the game play.
38.8 hours played
Written 20 days ago
Lies of P isn’t just a game, it’s a love letter to Soulsborne fans I guess, and it absolutely deserves to be called Lies of PEAK. From its punishing yet satisfying combat to its stunningly dark reimagining of Pinocchio’s tale, this game hooked me from start to finish. After grinding through every achievement, defeat Larxasia and the Nameless Puppet, I can confidently say: This is one of the best Soulslikes ever made. 10/10
73.3 hours played
Written 21 days ago
final boss of the DLC whooped my ass, but it is done. good luck peepo
The game overall provides enough of a challenge for new players to the genre/title that I think as far as combat oriented gamers go it is a win. The setting and music are some of my favorites, I listened to all the records without even knowing what they were for just to hear them after returning home. I never felt a need to rush through the game and explored the whole way through. Definitely would recommend for any souls enjoyers, lots of weapon choices and good reasons to use any of them due to the nature of weaknesses if you are into that sort gameplay loop.
29.9 hours played
Written 21 days ago
[b][h1]Dark Pinnocchio[/h1][/b]
[b]World:[/b] Masterclass atmosphere, decayed beauty, amazing art direction - tells the story just by existing.
[b]Combat:[/b] satisfying, tight and weighty. Im not very good at parries tho, loved the blade/handle assembly system.
The classic Pinocchio tale reimaged in the dark world.
[b] The Lying[/b] genuinely impact the narrative and endings.
After finishing it already wanna go new game plus and soon wanna try the DLC.