Blasphemous 2
Blasphemous 2

Blasphemous 2

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Blasphemous 2
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all. 
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Blasphemous
Has been in:
• 5 bundles
• 2 subscriptions
Blasphemous
From 2,49€
The Last Door - Collector's Edition
The Last Door - Collector's Edition
From 1,54€
The Last Door: Season 2 - Collector's Edition
Has been in:
• 1 bundle (Fanatical)
The Last Door: Season 2 - Collector's Edition
From 1,54€
Blasphemous 2 - Mea Culpa
Blasphemous 2 - Mea Culpa
From 9,59€

Hell Let Loose
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 bundle (Humble Bundle)
• 1 free (Epic Games Store)
• 1 subscription (Humble Choice)
Hell Let Loose
From 21,23€ and with a PC Game Pass subscription
Overcooked! 2
Available in:
• 2 subscriptions
Has been in:
• 2 bundles
• 1 free (Epic Games Store)
• 2 subscriptions
Overcooked! 2
From 4,84€ and in 2 subscriptions
Golf With Your Friends
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 5 bundles
• 2 subscriptions
Golf With Your Friends
From 3,83€ and with a PC Game Pass subscription
Blasphemous
Has been in:
• 5 bundles
• 2 subscriptions
Blasphemous
From 2,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
4,295 reviews
3,891
404
19.6 hours played
Written 17 days ago

I would love to recommend this game, unfortunately it's a downgrade in every way from the original. Annoying platforming "puzzles" forced weapon swapping, less graphic, bosses with way to large move sets that do rediculous amounts of damage per hit, hard to react to boss attack tells, and way too many forced combat rooms. Idk if it's because of the patch, but whatever the case I should not be thinking "I hate this game" every few minutes. Mind you this is coming from someone who has beaten hollow knight in under 3.5 hours, and has a ton of experience with the genre. The only bosses that I felt were nearly as annoying as almost every boss I've faced in this game was mother brain in Metroid zero mission, and that eyeball boss with lazers from lone fungus. It's ok for bosses to have some annoying gimmick, but when 4/5 of the early bosses consistently can 2 shot you even with some health upgrades it's not a good sign. Hell some of the common enemies do enough to 2 shot or damn near one shot you. What was really the tipping point for me, is how the game punishes you for dying. If you die too much bosses do more damage. And it's not like you can avoid it, as guilt accumulates slowly but surely even after retrieving your grave unless you pay a pricey fee to have it expunged. Overall one of the most frustrating games I've ever played and that's saying a LOT. Save yourself the trouble, don't play this game unless you're someone who enjoys ludicrously difficult games.
10.9 hours played
Written 13 days ago

Cant recommend. Bugs still run rampant that make you have to start a new save. Devs are aware, just havent done anything to solve it. 10 hours in just to die immediately after killing a boss, which stops a pivotal cutscene and progression item collection. Buyer beware.
65.1 hours played
Written 27 days ago

I love this game, it´s an absolute masterpiece. But i won´t change my review until the Benedicta soflock gets patched. It literally ruins new players runs, and the only known fix is a community one only for pc players. This shouldve been fixed ages ago.
39.2 hours played
Written 29 days ago

Best metroidvania out there right now, bar none. Different MVs have different strengths - no one is gonna beat Hollow Knight for sheer joy and wonder of exploration, for example. But Blasphemous 2 has the best mix of combat, platforming puzzles, and exploration out of all of the ones I've played and seen. It's maybe not the best at any individual category, but the sum total is just better than anything else. Major upgrades are paced well, such that you can always go back and open up new things after each one if you're wanting to. The game starts open, with three different paths and bosses to tackle in whatever order you prefer, then it becomes somewhat linear afterwards - revisiting old areas to access newly-unlocked areas, progressing through them and killing that boss, and repeating a total of four times. This then unlocks access to the final area of the game and final bosses. Expect a good 20 hours or more for a true ending run, and probably at least 10 or 15 for a standard ending run. As of the 2.0/DLC update, the game has a proper NG+ mode with a variety of selectable difficulty modifiers to use on future playthroughs, giving it some very welcome replay value. In terms of difficulty, it's roughly in line with Hollow Knight. Some bosses are quite easy, while others will expect a proper understanding of gameplay mechanics. People without a lot of experience in games like this may struggle on the last couple of bosses, as they're a bit tougher than the others, but should be very doable - especially if you're done a good amount of exploring and unlocked some of the more powerful addons. In terms of aesthetics and atmosphere, Blasphemous 2 simply can't compare to its forebear - but honestly, can anyone? Blasphemous 2 is still weird and gross when it needs to be, but on the whole the game is a lot more colorful (both literally and figuratively) than the first game's drab and oppressive atmosphere allowed. This is given a proper justification in the narrative (such as it is), but it's still a big shift from the first game. What hasn't changed is the continued excellence in sound design and Carlos Viola and his team's sublime soundtrack, and while the pixel art is a bit different (point of view is closer up, resulting in sprites that are much more detailed) it's absolutely gorgeous. The DLC adds the first game's original Mea Culpa weapon, largely replacing the Ruego al Alba weapon, though you can swap between the two if you want. Mea Culpa will start out a bit weaker than a fully tricked out Ruego but completely overpowers all three other weapons once you've gone through the process to unlock all its upgrades - but since you obtain Mea Culpa in the last third or so of the game, it's fair. The DLC adds only 3 proper bosses (one of which is a substantially harder re-fight of a previous boss, but it's very fun) and a trio of minibosses, but the new bosses are enjoyable and the first one is particularly well designed and really feels like an old Blasphemous boss. All in all, a damn good game and very much worth the money if you're a fan of Metroidvanias.
30.4 hours played
Written 13 days ago

Game is completely inferior to B1. They made the map larger, but populated it with the same platforming puzzles over and over again. There's almost no creative thinking to them, you just gotta go get skill X to progress and you're done. They also divided the weapon system into 3 different weapons, and added another type of currency points to spend in said weapons. All of them feel limiting and useless compared to the original sword (that they probably are charging money for in the dlc), all of these things coupled with a new "cleaner" full animation style in the cutscenes makes the game feel diluted, like it lost its essence. The curse of being succesful and having a proper budget. But the final nail in the coffin for me was that they put areas that ALREADY ARE IN THE GAME behind a pay wall. You gotta buy the Mea Culpa DLC to access them. It is a good metroidvania soulslike, a good sequel to blasphemous 2 it is not. Pero quizás les vaya mejor si hacen un tercer juego y se acuerdan de volver a sus raíces, las cuales, tal y como los caminos del Milagro, nudosas son.
22.2 hours played
Written 4 days ago

Pretty much 95% completed it i think, really enjoyed it. Only think that i missed and hope that they will add in the third (prayge) is the full pixelish and darskish cutscenes from the first game.
23.4 hours played
Written 7 days ago

If you liked the first game, you will love this one. It is better in almost every way in my opinion, except for the boss designs which to me the first one had better. Never the less, I had a blast.
14.4 hours played
Written 25 days ago

The 3 weapons you get don't feel very good compared to how good the first games melee weapon was especially the daggers they feel exceptionally awful. Plus the glory kill animations you can get are just the same animation for the most part unlike the first one which had a unique glory kill for about every enemy and the bosses follow a similar path of lacking character, some look great and are pretty memorable but others are just dudes in armor which isn't what I enjoy Blasphemous for. Also the cutscenes while looking really good I wish it were the old style of pixel art.
0.4 hours played
Written 19 days ago

Absolute biggest drop in art quality between games that I can think of. Went from the best modern pixel art I've ever seen to looking like a flash animation game. So disappointing.
5.7 hours played
Written 23 days ago

TLDR; THIS IS THE DARK SOULS 2 OF METROIDVANIAS. NOT DIFFICULT, JUST REALLY ANNOYING (also much worse aesthetic than the first game) -Having to swap between weapon that have different binds for their abilities and using them in rapid succession is annoying. -Getting the correct direction out of joysticks is frustraitingly difficult, and playing with Dpad hurts after awhile because of how much you constantly need to change directions. -Obviously this is a metroidvania, but the level design doesn't really promote an environment where players know what directions are viable and which aren't. Feels overwhelming the ammount of places to go, and frustrating that I contantly am forgetting to go back and get that one tiny thing that wasn't worth going back for. In hollownight and castlevania games, backtracking feels worthwhile almost always, but it almost never is worth it in blasphemous 2. -The battle rooms where you get locked inside until you beat the enemies are noticably more annoying (not difficult) than the previous game. -Many of the new enemies seem like they exist just to cause and innconvience rather than increase difficulty. -They removed the much better looking pixelated look for an anime style in cutscenes. -The guilt system is barely described. Nowhere in game did I learn that at max level you take and deal 50% more damage. -The marks of Martyrdom system isn't describe all that well either, the fact you get more from being higher in guilt never crossed my screen. -The fact the "return to town" prayer costs more ferver than you can get at max guikt level. Just stupid. No reason not let playees always teleport back home, especially when they need it most to reset guilt. Really the game doesn't bring anything new to the table that isn't annoying, innconvenient or feels like a waste of time.
22.1 hours played
Written 3 days ago

Basically an extension of Blasphemous 1. If you haven't played the first there isn't a need to, though it does help you understand the narrative and background. On the gameplay side of things, it's fantastic: multiple weapons, lots of movement, puzzles that are difficult but not frustrating, a variety of enemies and lots of other things to keep you engaged! With the storyline it's again an extension of Blasphemous 1 and is just as packed with religious verbiage and imagery. An amazing religious game.
78.9 hours played
Written 3 days ago

A fantastic Souls-like Metroidvania sequel to the first game. My only big criticism is their lack of post-launch support/content compared to the first game. They were on their shit on the first game. Still deserves the recommend.
80.6 hours played
Written 4 days ago

Honestly, this continuation of Blasphemous does the previous game justice. While I do prefer the art style and the general story telling the the original, Blasphemous 2 is not that much worse. Unlike Blasphemous, this game offers you 3 weapon choices to fight with, a slow mace, a fast rapier and a middle ground sword. On top of that there is the alternative to the sword (Mea Culpa) when you progress through the DLC. All of these weapons are needed to traverse the map and unlock new areas or secret rewards. You can also change your play-style to each weapon by using specific combinations of altarpieces to buff each one respectively (plenty of guides online to help you with that). Bosses were different from the first game. I found most of them pretty easy, with me being able to brute force my way through the fights. However, there are some that do need to to learn patterns and time your attacks properly. All in all the bosses were a mix of easy and hard ones which helped me pace my progression a bit by exploring for rosary beads, weapon upgrades or better altarpieces. Overall, if you enjoyed the first Blasphemous game please try this one as well. Some game-play does differ from the original but a lot of them make things a bit easier for you.
12.4 hours played
Written 5 days ago

Good game that improves on the original, randomly got an acheovment for ng+ 2hrs into my first playthrough though
31.9 hours played
Written 5 days ago

This and its predecessor are two of the most excellently designed platformers I've ever played. If you like Metroidvanias or action platformers generally, this is a must-buy for the gameplay alone, nevermind the excellent visuals, music, and overall aesthetic.
76.3 hours played
Written 5 days ago

Brutal action, great story even though i dont fully understand it. Epic boss battles and fun to play and replay :)
11.7 hours played
Written 6 days ago

Less blasphemous than the first, but with improved gameplay and cleaner aesthetics. Although the addition of the three weapons is just the original mea culpa divided into three.
54.3 hours played
Written 7 days ago

Its amazing, an improvement from the first one, altough the Final Boss is a little underwhelming, the music, combat and puzzles ara incredible.
24.5 hours played
Written 7 days ago

this is even better then the first game hands down..and the first game is one of if not the best metroidvania i have ever played..i cant recommend both games enough!
6.3 hours played
Written 8 days ago

Honestly I've played for about 6 hours and can say that the game's fun and aesthetically pleasing. It also runs very smoothly and you don't need a powerhouse of a machine to run it which is cool. It is a Metroidvania by all means with its own unique style, but I don't see it as a souls-like just somewhat difficult. I recommend it, but especially recommend it for those that like a little bit of a challenge and those that enjoy Metroidvanias.
4.0 hours played
Written 8 days ago

It's worse than the 1st game. Combat isn't as punchy or fast, you can't dodge out of your own attacks anymore with enemies also staggering less, meaning combat feels borderline turn-based which also causes weapons to feel far less impactful compared to B1. Only one weapon has access to the aerial impulses from the first game, and the enemies I've found so far that they're effective against don't get staggered by said attacks and you can't dodge mid air so there's zero point doing them. The rapiers don't have an aerial attack that goes directly upwards which is a massive nuisance especially during some segments relating to its abilities, and weapons in general feel like they lack some part of the Mea Culpa from B1 meaning they feel incomplete and unsatisfying if you've just played B1. The hammer doesn't hit particularly hard, instead opting to knock enemies away sometimes, mostly out of weapon range and has a singular attack both on ground and in air and no combo making it very uninteresting and frustrating at times. The hammer also struggles to turn midair. In B1 your character responded instantly to your inputs, whereas in B2 if you change directions midair too fast and attack your character will not in fact attack in the direction you wanted. There are far fewer unique execution animations. This is a distinct downgrade to the 1st game where a genuine highlight was seeing all the unique and interesting executions. The parkour sections are tedious, often locking you into a camera movement that shows you exactly what is moving, every time you want to attempt a section, and they're on the whole much less interesting than the 1st game's, especially lacking the tension of the instant death spike pits. These are general theme with traversal insofar as I have played. The wall jump is also worse, stabbing Mea Culpa into a wall to walljump in game 1 was outstanding and relatively unique but it's been replaced with a generic wallclimb in B2. And none of the areas I've reached so far feel as interesting or unique as the 1st game's. There are also a lot more sections locked off with movement abilities compared to the 1st game which makes going through sections of the map feel borderline frustrating at times. The UI controls are also some of the worst I've ever used on kb+m and borderline unforgivable in 2025. In the 1st game they could be rebound to be tolerable, but no such luck in this game. There's also a delay in so much of the UI control. B1 had its fair share of UI bugs for sure, but at least menu navigation felt quick, compared to B2 where I spend half my time waiting for something to fade in and out, or scroll the map with the world's lowest sensitivity and autocentering on tiles.
11.9 hours played
Written 9 days ago

first one is much better, anime style doesnt fit for this game, NPCs also seem less creepy and are boring, due to that, I rly dont care abt the story. I can only play 30mins at a time as I get bored fighting the same weak enemies. Finisher moves look unimpressive and are not nearly as satisfying to do like in the first one - dunno why I kill my enemies with - ropes?! just.. why?
18.3 hours played
Written 10 days ago

An average day in Spain. But seriously this game is good and is overall a pretty big improvement over the first one, the gameplay is definitely way more fluid and the level design makes good use of the extra movement and weapon abilities. Also the bosses are better designed and the game feels punishing a much less frustrating way than the original. The only thing I think the original does better is the atmosphere and setting, this game is still kinda weird and fucked up but the first game felt more so.
32.8 hours played
Written 11 days ago

Initially, I left a negative review of this game due to a game breaking bug encountered during the Benedicta boss fight that hasn't been fixed even after being acknowledged by the developers two years ago. You can still find many people running into this bug, and after posting an angry thread on the Blasphemous subreddit, I was gently pointed to the official Blasphemous Discord server where a fix is pinned in one of the channels that walks you through fixing your save file. Ten minutes later, after downloading some modding tool software and running a couple of commands, my save file was fixed and I was able to continue my progression. I don't know why this isn't advertised more, but if you do run into the issue of a double KO happening during the Benedicta boss fight later in the game preventing you from receiving a key item required for progression, it is resolvable. While I find a lack of a bug or mechanics fix for this issue after two years inexcusable considering DLC has been released since then, Blasphemous 2 is still a very solid Metroidvania style game that's worthy of your time if you enjoy this genre. The first game is a bit better overall, but don't let that detract you from playing this one. There's a lot to uncover and at some point you'll likely need to bust out a guide when you get stuck trying to figure out certain things. My only issue with the game, game breaking bug aside, is that some boss fights still might require some tuning, especially one towards the very end of the game that most people seem to resort to using cheese tactics to beat in the second phase. Boss rewards could be better too (maybe tie the weapon skill tree unlocks to the bosses instead of boring marks of martyrdom)? Just a thought.
22.1 hours played
Written 15 days ago

Very good 2D platformer. Gothic, brutal, and fun. Good challenge, but it's totally beatable with enough practice.
22.1 hours played
Written 16 days ago

Another great metroidvania, similar to the first game. Larger in scope and much friendlier gameplay-wise(more detailed tooltips, they notify you of when you should go back and visit an NPC, etc). Blasphemous 2 also does away with you being able to soft-lock yourself out of certain quests, which is a VERY welcome change. Still retains the hyper catholic setting and aesthetic, but with considerably less nudity compared to the first game. The fact that a series that's perceived as being quite catholic seems to have gone through it's own counter-reformation "Fig leaf campaign" between the first game and its sequel is fascinating and somehow manages to make this game even MORE catholic, which i did not think was possible. Great game, finished in about 20 hours(about 45% longer than my Blasphemous 1 playthrough) and took another couple hours to finish getting collectibles and exploring the other endings. If you're going to play both games i really recommend you start with the first one. Either way it's a great game.
44.6 hours played
Written 17 days ago

In some ways, Blasphemous 2 improves on the promises of it's predecessor and the result is certainly a fantastically enjoyable game. Combat is more dynamic, there are more prayers and 2 new weapon types in addition to your sword(s), as well as more options for extra challenges when starting a NG+. Generally speaking, the boss fights are very fun. Unfortunately, there are some disappointing aspects as well, thought none so bad that they made me ever wish to quit the game. Firstly, there are a lot more bugs and mechanical oversights than in the first game. Certain quests can get bugged, multiple steam achievements are bugged, and most frustratingly for me, there are not enough i-frames after doing certain attacks which means that you will frequently take contact damage from enemies just because you dared to use a dash-attack and the game stopped you on top of the mob. Some combo animations are really long and can't be canceled meaning you have to be very judicious in how many strikes you decide to make at any given time. Many people will say the graphics were improved between the first and second game, but the 2nd game is A LOT more cartoonish looking and I preferred the "gritty realism" sort of look of the first game. All in all, I still had a blast with B2 and will almost certainly put more hours into it down the road.
3.1 hours played
Written 17 days ago

Honestly beating the first game would ruin it for me. Art style is much better compared to the first game. However in my opinion the gameplay feels meh its like a perfect soup of uninspiring. It is not a trash game but it does not excite me. I gave it more time and once i got over the obstacle for any part of the game I don't feel satisfied compared to the first game. Highly suggest the first game. This one is more of an acquired taste just my opinion though and it could be just skill issue. (my name is mr crustie afterall)
40.2 hours played
Written 21 days ago

Ein Metroidvania, das, in der neuesten Version, nahezu an der Perfektion ist. Großer Umfang, sehr individuelle und knackige Bosskämpfe im genau richtigen Schwierigkeitsgrad. Viele Spielstile möglich dank dreier Waffen. Das Beste aber ist die Atmosphäre, getragen vor allem auch durch die hochgradig individuelle musikalische Kulisse. Teil 2 macht alles noch etwas perfekter als der 1. Teil. Einziger Wermutstropfen: Die skurrile katholische Fegefeuer-Welt kennt man schon aus dem ersten Teil. Zwar gibt es viele Neuerungen, doch alle "im alten Stil". Richtig große neue Überraschungen fehlen (wobei: die Endbosse erfüllen den Überraschungseffekt dann doch noch). 9,5 / 10 Punkte von mir.
26.3 hours played
Written 1 month and 1 day ago

Finally got around to playing this game. I liked it a lot! I only have a handful a minor gripes. There were a few bugs, such as the audio randomly cutting out at one point requiring a restart. I also wish there were a few more quality of life features such as the map auto marking when you collected something (with the ability to turn that on or off), and making the intro to a boss fight you're trying again a bit quicker (mainly I'm thinking of the final boss, the rest were pretty good about it.) I also didn't love that some of the collectible items were hidden behind false walls you have to strike. But these are are all minor issues. The game feels good to play with tight controls and satisfying hits. The aesthetic is unique and memorable. The music is excellent, with at least one track that went into my spotify list. The bosses are not as challenging as those you'd find in Hollow Knight or Nine Sols, but are not push overs and are well designed.
4.5 hours played
Written 9 days ago

The weapon mechanics are a step backwards. i chose the flail and couldnt figure out how to parry. turns out you cant block or parry with the flail? there really needs to be weapon options that dont nerf or prevent the use of major skills to do with the core mechanics of the game. core mechanics removed? ill just go play the first one with working mechanics.
26.5 hours played
Written 28 days ago

Найкрасивіший піксель арт який я коли-небдуь бачив. В плані пропрацювання і плавності анімацій. Глибокий лор, який спочатку здається абсурдом, але... Кожен персонаж, кожен ворог, кожен квест, кожен предмет і кожен елемент на екрані це якась відсилка або до історичного персонажа або Біблії або до чогось пов`язаного з нею чи подіями описаними в ній. Причому це я взнав вже після гри коли подивився на лор і зрозумів рівень пропрацьованості всього і вся. Під час проходження просто насолоджувався візуалом, забивши болт на сюжет, і потім пожалів про це. Секретики які прям цікаво шукати, які тебе винагороджують за це. Бектрекінг взагалі не бісив на протязі всії гри. Загалом, як на мене одна з найкращих метроідваній і повинна стояти в золотому пантеоні жанру, наряду з Hollow Knight і Ori, можливо по дечому і вище них))
38.5 hours played
Written 30 days ago

I have a love/hate relationship with metroidvanias. I love exploring and revelling in the discovery of new biomes and monsters. But I very much dislike the parts where I’m stuck with no idea how to progress. But both the Blasphemous games pulled me through due to their sheer artistry. And to give the team props, this game suffers from that lost feeling less than many others in the genre. Taking place in a world built on themes and motifs from Middle Ages through Baroque Catholicism; the core aesthetic conceit is focusing on the creepiest, grossest, and most bizarre parts of the spiritual tradition, and spins them together into a dark grotesque, full of phantasmagoric characters in constant suffering, yet most of them interpret this as a good thing, actually. Having been raised an American Evangelical, I was primed to be suspicious of Catholicism. Every time I learned another quirky historical factoid about mummified priests in glass boxes or reliquaries containing bones and other body parts, it reinforced my prejudice about the religion, culture and history. This game is pretty much a manifestation of that perception. The game itself is tight, difficult, creative, and at times breathtakingly beautiful. I have a gripe about using a ‘pixel art’ style, while essentially using thousands of colors to paint in the style of Caravaggio and Rembrandt. There’s a weird juxtaposition I don’t agree with, but my brain managed to smooth it over after a while.
81.9 hours played
Written 25 days ago

По сравнению с первой частью - в разы слабее с точки зрения геймплея, сюжета и художественного оформления, за исключением музыки. Проходить будет интересно разве что "по инерции" сразу после первой части. Половина фигурок, большая часть молитв и бусин розария - абсолютно ненужный мусор. Сюжет, события, боссы и персонажи подаются и объясняются только одним железным аргументом - "потому что!". Описание к предметам читать совершенно не интересно, да и в общем-то бессмысленно, за небольшим исключением геймплейных моментов. Бэктрекинг путает настолько, что без карты ориентироваться не представляется возможным. Перепроходить скучно и не интересно. Награды за NG+ такие же, как и испытания - глупые и незначительные. Кастомизация совсем отсутствует. Из хорошего, могу отметить пожалуй только хорошую проработку пространственных задач (паркур) и действительно интересного босса из дополнения. Ускорили общий темп геймплея и взаимодействие с алтарями и окружением. Само собой, музыка в игре шикарная. Касательно истинной концовки - намного реальнее её получить случайно "методом тыка" во всё подряд, чем действительно понять и догадаться. Отдельно хочу обратить внимание на достижения - это настоящее насмехательство над игроками и фанатами первой части. Стоит пройти разве что "для общего развития".
60.2 hours played
Written 5 days ago

Play the first one before this, but yeah this one is really great too. Highly recommend. Nothing more to say.
37.0 hours played
Written 22 days ago

If you like metroidvanias, and the art style at all appeals to you, this is a slam dunk
57.5 hours played
Written 19 days ago

🗡️ Blasphemous 2 – My Honest Thoughts (Spoiler-Free) 🩸 Okay so… I did enjoy Blasphemous 2 👀 but I gotta say… I missed the old vibe 😭 They went for this anime-style thing, and while it’s pretty, it just doesn’t hit like the dark retro pixel style of the first one 💀🖤 That pixelation is what gave Blasphemous its weird, cursed energy and that nostalgic kick 🎮🕯️ Gameplay-wise? It’s way easier than the first one 💆‍♀️ Like... boss fights were actually doable this time (sometimes even a bit too doable ngl 😅). Even the final boss was kinda meh 🥱 I was expecting a big majestic nightmare and got... a chill end instead 🫠 The weapons variety? A+ 🔪🔥 Loved the additional spells and how you get useful equipment from the start. That was a great change compared to part one, where they kinda left you to suffer alone 😭✨ So extra points for that! Now, the side quests and hidden stuff? Confusing AF 😵‍💫 I had to Google half the stuff because the game doesn’t give any clues. Like... how was I supposed to figure that out?! 🕵️‍♀️📱 Also... can someone explain to me what was up with the first Penitent One showing up before the final fight? 👤😶‍🌫️ I didn’t get it?? It felt like a cool idea but didn’t really make sense to me. And getting the “right” ending was kinda dull 😕 The whole “right item order” thing just felt like busywork without much payoff. 🎭 Final verdict? Loved the gameplay changes, loved the weapons, but I seriously missed the darker art style and the hardcore challenge of the first one. It’s still a great game, just not as haunting or intense as Blasphemous 1. Bring back the creepy pixels and nightmare bosses in the next one pls 🙏🕯️
15.9 hours played
Written 15 days ago

amazing game but it took me over 7 hours to get to the skeleton and kill him
23.1 hours played
Written 12 days ago

RATING: 7.5 / 10 Following the success of the first game, expectations were well tempered for the sequel. The final result of the base game falls short of the highs of the original. On the positive side, the gameplay feels much more smooth and the exploration and combat is a step above the first game. Having the ability to quick swap between 3 weapons makes the battles and bosses a fun puzzle in determining the best weapon for different phases and bosses. However, the negative side is that the game loses a lot of the charm that the first game had, with some of the gruesome and horror-lite aspects being exchanged for much smoother and tamer cutscenes and graphics. The biggest hit is the story which feels much weaker compared to the story carried from just the base game of the first game. I would still recommend this game; while the story and thematic changes may not have been to my preference, it is still very well constructed with much smoother gameplay and combat mechanics.
26.0 hours played
Written 12 days ago

PAIN PAIN PAIN and constant PAIN. I like boss fights, very unique and interesting. Played this on the controller and enjoyed every single bit of it
18.3 hours played
Written 13 days ago

Enjoying this game so far. Only a few hours in but love the enviroment and castlevania playstyle.
19.6 hours played
Written 7 days ago

A slight improvement over the first game. 8/10.
20.2 hours played
Written 1 month and 1 day ago

The theme and setting are so cool. 8.5/10
13.7 hours played
Written 23 days ago

ngl its very hard (100% dont have a skill issue
23.9 hours played
Written 18 days ago

Simulator Biserica din Parcul Tineretului
48.3 hours played
Written 27 days ago

guiltmaxxing and miracle pilled
4.5 hours played
Written 1 month and 3 days ago

This game is a must play , simple as that !
30.8 hours played
Written 29 days ago

It is a good game. I like to play it.
41.6 hours played
Written 9 days ago

"This waiting... This endless waiting has been my penance."
23.6 hours played
Written 9 days ago

That f***ing bird that I hate