Beneath Oresa
Beneath Oresa

Beneath Oresa

20
in-game
Data taken from Steam
Steam
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Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa
Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.
Developed by:
Broken Spear Inc.
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


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• 1 subscription (Prime Gaming)
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• 4 bundles
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• 4 bundles (Fanatical)
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
525 reviews
427
98
109.2 hours played
Written 1 day and 13 hours ago

A crunchy deckbuilder with great art and worldbuilding and a uniquely fluid feel to the combat. A lot of players seem to be put off by the difficulty curve. My suspicion is that it's not much more difficult than classic deckbuilders like Slay the Spire, but that there's a tension between the game trying to promote a combat experience which is fluid and cinematic and a mechanical system which demands close attention to small details. It feels great to fire off cards quickly and watch your character chain through combos. But if you get too attached to that feeling you'll soon run into enemies with abilities which punish your carelessness. This promotes a lot of early 'feelbads' - where you feel like you're mastering the game only to lose (seemingly) out of nowhere. (It would be particularly cool to double down on the design focus of the game as a way of addressing this. Perhaps a cut-scene, or a little bit of voiced exposition about the enemies you're about to face - especially with the biggest/most impactful ones - would be enough to give players a heads-up without being too intrusive. Think Darkest Dungeon's little descriptive voiceovers.) However, if you stick with it, it's definitely rewarding. And while I can't vouch for every combo of characters being equally viable for wins, the variety of choices you get to make and playstyles you get to experience helps to make up for that. If you're looking for a good starter combination, then any of the big sword guys paired with any of the other big sword guys feels easiest to me. Because their parry ability can counter a huge attack and turn it around as damage, they naturally compensate for the aggressive damage scaling from your enemies. Overall, well worth a bit of playing around with. Might be frustrating if I were a completionist, but I feel like I win runs of this about as often as I win high ascension runs of Slay the Spire (which is to say, seldom!) and that I generally have as much fun here.
59.7 hours played
Written 10 days ago

Nice replayability, so many symbiosis/mechanics and very original graphics. I would pretty much recommend to anyone who likes card battlers
12.1 hours played
Written 22 days ago

Great game, great visuals, great strategy. Fantastic and visually stunning deckbuilder.
1.5 hours played
Written 11 days ago

It literally auto closes the report an issue menu in game, thus preventing you from actually reporting bugs. Makes me think they don't want to work on them. It also need at least a 1 second buffer at the end of a match, if you hit a button to expedite getting to the next screen it auto picks a card without giving any non AI a chance to visually see the cards first. Great Idea but needs some polish and faster unlock of earlier variety of heros/companions and the option to not pick any card(too many bad deck fattening picks)
31.5 hours played
Written 23 days ago

Fun to play. No problem for PC.
26.7 hours played
Written 7 days ago

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