15.0 hours played
Written 23 days ago
If you ask me, the recent decade has shown that just because a game developer used to be good and made some well-known games, this doesn't mean that whatever they make now is automatically going to be top shelf. After all, game design marches on, and what used to be good might not have been if it came out now.
And Ion Fury is... eh, it's not mind-blowing, but it's fun, tight, with a lovingly detailed level design, and it's not afraid to do its own thing. There definitely are far superior boomer shooters out there, but if you're a fan of the genre and looking for your next fix, you've found it.
[h1]Are you a BAD enough B*TCH?[/h1]
In many ways Ion Fury is a look back at the 90s gaming culture, but with some things changed up a bit. Shelly aka "the Bombshell" - our protagonist - is a self-described BADDEST B*TCH ON THE FORCE; think Duke Nukem, but with the cringy one-liners toned down just a bit, and female - but not like Lara Croft with overflowing booba and a skimpy outfit. Shelly's look is rather plain; sure, she's wearing a skin-tight police outfit, but she's not here to impress you with her looks, she's here to f*ck sh*t up. Which she does.
Watching her interactions with the main villain is entertaining, and her combat lines definitely feel badass ("Dance, f*cker, dance!" or "We're done when I say we're done."), but the variety is unfortunately kinda low. I could use more of Shelly's f-bombs. And if you're not a fan, you can enable "silent protagonist" and pretend you're playing a buff dude or something. Just stay away from the mirrors.
[h1]A girl likes her toys[/h1]
A good boomer shooter needs a good weapon arsenal, and Ion Fury delivers, even if some weapons feel a little awkward. You might need to go against your instincts here and there, but once you do, I'm sure you'll enjoy the contents of Shelly's bedside drawer.
The Loverboy - your 6-shooter-revolver - has an auto-kill option. You can scan and mark enemies, and Shelly will pop 2 shots in every mark, killing most of them. I found it stupid at first, but this ended up one my favourite ways to kill some enemies. The shotgun has a grenade launcher, but in order to use it, you have to -switch- to the launcher mode, which is cumbersome. You'll also get a lot of ammunition to it, and ever since Half-Life we were trained to consider the side grenade launcher a valuable bailout tool, so using it willy-nilly is something that doesn't come naturally. Here, you absolutely can do that - and killing enemies with explosions grants armour shards, so it's even a good thing.
There's also some other weird pieces. A flaming dual uzi, a cluster bomb hockey puck, bowling bombs (self-explanatory), a crossbow that works nothing like crossbows do in other games (a good thing)... and a motherf*ck*n minigun. Although the ammo to that last one is somewhat sparse, so it's a little situational. Oh, and a police baton, which has some unique uses. No, not that kind of use, although I don't know.
[h1]Copaganda, but make it ACAB[/h1]
Most of the story (such as it is) is told via worldbuilding; you're not expected to treat it seriously, and that's fine. Shelly is described as being proud in keeping the order of PERMANENT MARTIAL LAW for example, and you're clearly supposed to laugh at that - but then you deliver indiscriminate, extrajudicial waste to pretty much everything, soooo... which is it? Eh, it's okay, they're all robots. Fleshy robots. But robots.
And yet, the levels (and even some dialogue) show that eh, maybe the police force ain't all good?... or... at all? It's kinda weird, the way I see it it kinda dances on the line and ends up getting confused in its own message. So just forget about it and shoot the damn robots.
[h1]Press A to lower the ladder[/h1]
The levels are very interconnected in this Dark Souls kinda way. They're also rich in variety, visual funsies and secrets; I worked REALLY hard to find secrets early on, but eventually got frustrated and decided to just pick up the ones that I end up finding somewhat naturally. It worked - I even managed to find one super secret just by following my curiosity - but in the end my final secret tally was merely 44%.
I can't say I ever was starved for resources, though. At first I tried to play on Hard difficulty, but something about it bothered me and I switched to Normal. That perhaps was a little too easy (except some fights, including the final boss. Ugh), but it made me feel powerful, which seems to be what the design is going for. Mission accomplished?
[h1]Conclusion[/h1]
Yeah, it's alright. 17% of players got the achievement for killing the final boss, and otherwise the achievements paint a picture of a dropoff of roughly half of the players every few levels, although if you manage to get to a certain point, you'll likely go all the way. My personal gripe is that it ended up being somewhat easy to get lost later on - the levels get huge - and the pacing sometimes feels a little slow. But I played it over multiple sessions, sometimes a few hours a time, sometimes just 15 mins, and 15 hours later, bam.
My guess is that you'll like this game if you actually lived through the times that this game hearkens back to. And if you can execute the crouch jump without issue. Take that advice for what you will.
[url=https://store.steampowered.com/curator/42922988/]There are some boomer shooters on my curator page[/url]