Rise of Industry
Rise of Industry

Rise of Industry

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Full Release Dev Update
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Rise of Industry
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
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Release Date:

Steam
Latest Patch:

Steam
GOG
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
1,843 reviews
1,358
485
40.5 hours played
Written 6 days ago

I completed the game once and it was ok, but there are many frustrations with the game. I'm kind of neutral about it. I like growing settlements in trading games, but I like them to be a simplified realistic simulation, not arbitrary custom rules for the sake of game mechanics. There is a growth mechanic in this game, but it's weird and unsatisfying. You need to supply the city with certain materials (I think for free, or PAY THEM instead) when it reaches a "growth threshold". It will spawn a shop of one of the types that creates certain demand. Without the shop, people simply... don't need that type of goods, even if it's clothes. There is not enough information, both in the game and in general. You can import resources "from the state" with a "markup" but I didn't find what the exact price is. You can see it popping up when they buy it, but I don't know whether it is listed anywhere at all. There are charts with, say logistics expenses (trucks, trains, etc.) but they don't seem to be separated into categories, so I don't know how much trucks cost per month. And some events give you a direct discount specifically for trucks (you pay for the event, so you need to actually calculate the cost). In general, tables and plots in the statistics aren't easy to use. Raw resources get depleted and in general are pretty limited across city territories. The territories you have to buy before your competitors to be able to build there, which is a headache. Starting cities often have just a few higher tier shops, which heavily influences what kind of products you want to invest into early on (which means that you may be almost forced into the food industry when you want to specialize in heavy industry). Also, this game is much more focused on production compared to trading. Less trade routes, more deciding on what tech and product to research and produce next. Which is fine, but important to understand.
75.5 hours played
Written 25 days ago

If you like to make your own company with taking risks and following up with those. This is your game. Factorio -.2 you don't have the problems you would normally have to deal with. Honestly it's a very chill industrial builder. I've played 11 runs and honestly, even when I fail; It gave, the experience for you to do better. Have a beer and try it out. I thought it was worth the squeeze.
41.6 hours played
Written 28 days ago

Had to recreate the industrious districts of china just for the final achievement 10/10
12.7 hours played
Written 4 days ago

Feels shallow and unrealistic.
237.2 hours played
Written 1 day and 20 hours ago

It is a great game
43.8 hours played
Written 15 days ago

I love this game!