9.3 hours played
Written 19 days ago
Chicory is set in the land of Picnic, where every resident has a name of a food, and each location is titled after a mealtime. The land of picnic is one in a perpetual absence of color, where black and white is the natural state of the world. Centuries ago, the people of picnic rallied around a key figure of the community known as The Wielder, who wields a powerful paintbrush capable of bringing color to this monochromatic world. The story follows a young janitor who cleans the residence of the current Wielder, Chicory. In a rather Fantasia style scenario, the young janitor witnesses all the color from the current world disappear, and thus picks up The Brush, with admirations of becoming The Wielder.
The narrative of Chicory focuses on The Janitor, who quickly learns that in addition to the current absence of color, a new threat known as The Corruption, is spreading across Picnic, causing strange distortions to the world. The current Wielder, Chicory, agrees rather easily to relinquish The Brush to The Janitor, so that they can travel around Picnic, coloring back in the world, and stopping the corruption. As The Janitor travels, they meet a cast of colorful characters, many of which are rather anxious about something in their lives, which The Janitor can often alleviate by performing simple tasks for them, such as coloring in their homes, or participating in an art contest. Anxiety is not limited to the villagers of Picnic, as themes such as burnout, anxiety, and imposter syndrome are front and center to the narrative direction of Chicory. While Chicory has struggled with a serious case of artistic block, leading to her wanting to give up on being The Wielder, The Janitor feels conflicted for much of the story, with insecurities over their competency to take up the mantle. However, Chicory never ventures so far as to being a truly dark, or moody game, with most of these inner conflicts being healed through companionship and communication.
The gameplay of Chicory is something like a mashup between an adult coloring book and a metroidvania. As The Janitor defeats aspects of corruption, their Brush grows more powerful, unlocking additional methods of world traversal. These include things like a Splatoon style ink swim, to the ability to paint different surfaces. As The Janitor travels Picnic, they can collect a variety of different outfits and paintbrush styles, with Chicory placing a heavy emphasis on artistic expression, letting The Janitor customize many different aspects of their physical appearance, as well as expanding their ability to paint their surroundings with various prints, and colors. The Corruption feature bosses with surprisingly great boss themes, which contrast the usual up beat music which accompanies the otherwise puzzle focused areas of the game. Both the puzzles as well as the bosses offer little challenge, with bosses being impossible to lose against, and most puzzles being solvable with relatively little effort.
Chicory: A Colorful Tale is a very cute game, which is technically sound. On these aspects alone, I could see myself recommending this game to certain friends, who tend to prefer these more cozy type adventures. Personally, I would've liked to see a bit more depth to the game, either in the puzzles or the combat; however, I found the overall experience to be positive enough, if a tad boring.