16.1 hours played
Written 22 days ago
Before playing:
Ah shit here we go again
Once again I want to satisfy my curiosity. I hope I don't regret it to the point of suffering.
And the second reason that made me play it is that I miss Metal Gear 5.
After playing:
Isn't this a rip-off of Kojima work? Every time I play the game I say, "Your efforts were in vain, Kojima." (Was it actually stolen or it's from him it the beginning?
😱)
Thank God I wasn't a fan of Metal Gear for a while. I will be suffering I hope it doesn't happen this time.
I don't mind if it's called Metal Gear, but they didn't make it very good from the beginning. like Rising. That one is polished. This one is like a free mobile game.
Before I played the game, I searched for mods because I heard about farmin alot . That's what I hate most, but I didn't download them from the beginning. I said, "Let's try it normally."
But I was able to endure a training period with a million things: hunger, Stamina, thirst, resources, eating, skin, plants, all of this. Finish quickly. I expected to be like Metal Gear 5. It's simple. You don't feel like you're collecting a lot of resources. This is the thing that ruined the game the most, making it slow and distracting.
It's true that the game is a survival game, but it doesn't need to be torture. Thats reminding me of some game i played before 🙄
Then i used mods that remove hunger, thirst, and oxygen. Unfortunately, there are no more relaxing mods. The rest is all cheating.
After that, the game became more comfortable.
You have a base that you build, like Clash of Clans. From there, you know where the idea of the game come from. Some people like this. I don't like plans, I'm more inclined toward action.
The mission system reminds me of Death Stranding. I feel like it's a (conspiracy🧐).
Because the missions are about going and exploring in a dusty place, getting information, returning to the base, entering information, and then continuing to explore, like the rhythm of Death Stranding, with torture in Stamina, an empty world with strange things, giant creatures, and collecting broken resources on the ground, and missions. From people who can't go outside the base, and even though you can create energy circuits that make you regain oxygen, like in Death Stranding 😱
(🤯 The facts are starting to show)
But why would Kojima want to compete with Konami's stupidity? I feel it's not logical, or because it's from him to begin with. 😵💫
The combat system doesn't rely on guns because resources are scarce. The focus is more on melee combat with a sword or other weapons, and the heavy reliance is on traps and walls that you place to make zombies gather so you can hit them and defend your area. This leaves no variety in the gameplay, and it becomes repetitive after a while.
The reason they killed the variety is that they kept the best content, weapons, and bosses after completing the story. These things, based on what I've heard comes from Dead Online, thats mean forget it, and even if it exists, you won't get there until after suffering, repetition,and boring, and all of this isn't worth it.
As for the story, I didn't care for a single scene , but there was something that caught my attention. It reminded me of a game!!!!!
It looks like a whale, it's huge, and it has a crystalline aura, just like Death Stranding Final Boss 🤯🤯🤯🤯
HOW AND WHY
THE END .
STAFF
Original StoryPlanningGame Design
HIDEO KOJIMA
KONAMI
FOX ENGINE
Special thanks to REDHAQAFFAS (MRQ3)
I HOPE YOU LIKE THE REVIEW TNANKS FOR READING