Transport Fever 2
Transport Fever 2

Transport Fever 2

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Launch Trailer
Release Date Announcement Trailer
Announcement Trailer
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
Transport Fever 2
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Developed by:
Urban Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Monster Train
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 3 bundles (Fanatical)
• 2 subscriptions
Monster Train
From 5,77€ and with a PC Game Pass subscription
Transport Fever
Has been in:
• 2 bundles
Transport Fever
From 3,44€
Monster Train 2
Available in:
• 1 subscription (PC Game Pass)
Monster Train 2
From 18,80€ and with a PC Game Pass subscription
Hard West
Has been in:
• 3 bundles
Hard West
From 1,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
9,202 reviews
8,248
954
26.5 hours played
Written 14 days ago

Transport Fever 2 doesn’t just simulate transport networks — it builds an entire living, breathing economy around them. It’s a game that’s as much about logistics as it is about storytelling, inviting you to shape cities, industries, and even history through the routes you create. Whether you're a railway romantic or a hardcore efficiency optimizer, there's something deeply satisfying about watching your carefully designed systems come to life. At its heart, Transport Fever 2 is a transport tycoon simulator, where you connect cities, industries, and resources using a variety of transport modes — trains, trucks, ships, and planes. The game spans from the 1850s to the modern day, offering a sprawling timeline of evolving technologies, architecture, and vehicle designs. What starts with a single steam train shuttling lumber quickly grows into a complex logistics empire. You’ll juggle cargo demand, passenger routes, terrain challenges, and financial constraints. And unlike many strategy games, Transport Fever 2 respects your intelligence — it doesn’t spoon-feed solutions. You learn by doing (and failing), and each system you build becomes a testament to your planning and adaptability. The visual polish is impressive. Watching vehicles move through bustling towns, over bridges, and across rolling hills never gets old. The attention to detail is a highlight — smoke puffs from locomotives, buses unload passengers, and factories whirr to life as supplies arrive. The game’s maps feel alive, and modding support makes them endlessly customizable. The ability to create custom maps and scenarios adds a sandbox feel that lets players sculpt their ideal transport world, be it a realistic replication of a European countryside or a fantasy logistics puzzle. And yes — trains are the star of the show. There’s a huge selection of engines and carriages from different eras, each beautifully modeled and functional. That said, Transport Fever 2 is not the most beginner-friendly game. The UI, while functional, can feel a bit clunky and overwhelming at first. Tooltips and tutorials have improved over time (especially with updates), but there’s still a learning curve for players unfamiliar with transport sims. If you enjoy games like Cities: Skylines or Factorio, though, you’ll likely feel right at home. The economic system is deeper than it appears at first glance. Supply chains require precise timing, routing, and scaling. Building a profitable line isn’t just about laying track — it’s about syncing train frequency, maximizing load efficiency, and ensuring every part of the chain is served. The campaign mode acts as a loose tutorial and provides historical context, which is a nice touch. However, the real longevity of Transport Fever 2 lies in its free play sandbox. Here, you're free to experiment, build, and refine to your heart’s content. Mods from the Steam Workshop add endless replayability, including new vehicles, maps, and even gameplay tweaks. Transport Fever 2 is a love letter to transport fans — a game that rewards creativity, patience, and planning. It may not hold your hand, but it gives you the tools to build something extraordinary. With its stunning visuals, deep simulation, and expansive modding community, it’s one of the best modern transport simulators on the market. If you’ve ever dreamed of designing a perfectly timed train network or building an airport that actually works, this is your sandbox. Rating: 8/10
406.0 hours played
Written 7 days ago

If you love trains and sim games the this game is for you. There are plenty of mods to customize the game and create your own transport empire. I have spent many hours on this game and some points i can be tedious but it is so worth it once profits and transport chains interact.
216.5 hours played
Written 11 days ago

I discovered this game earlier this year and ended up spending the whole weekend playing it. Absolutely loved it. And now they’ve announced TF3 just last month? What a time to be alive! :)
45.3 hours played
Written 14 days ago

This game is Mega fun, It's great to show the different vehicles that get released upon almost every year, It provides great history in the evolution process of each year.
159.3 hours played
Written 23 days ago

Realistic version of the all good classic OpenTTD, i love it!
313.2 hours played
Written 5 days ago

[h2] General facts [/h2] If you like trains, this is the game for you. It is a perfect combination of a train game and a management game like City Skylines II. Even though it is probably obvious, I should mention that it is [b] not possible to actually drive the trains [/b] yourself. But that is not the point of the game anyway. [h2] Modding [/h2] One of the best things about this game is the passionate modding community. There are thousands of cool mods that add everything from new trains, trams and trucks, to adding more decorative assets that you can put into your world. [h2] Gameplay [/h2] The game contains scenarios which you can play but there is also a sandbox mode where you have complete creative freedom to build anything you want and make as much money as you can (and don't go bankrupt). If you don't like being restricted by money, you can also just change a setting to have infinite money
48.4 hours played
Written 5 days ago

good graphic game. but the control of the game quite difficult. need to learn some times.
64.9 hours played
Written 5 days ago

I spent a decent amount of time playing this game, and really its just a big step up from Train Fever. I spent countless hours playing train fever, and the main differences I have seen between transport fever 2 and train fever include the modding capabilities of TF2, industry expansions, additional vehicles, such as boats and planes. I recommend this game to people who are interested in sandbox games, as well as people who are interested in building large rail networks.
13.2 hours played
Written 6 days ago

Really good fun, very addictive. However can be infuriating at times trying to figure out why things don't always work - could be optimised better to give players more of a clue.
413.8 hours played
Written 6 days ago

I like the amount of different choices you can make in order to solve the transport challenges presented, not all approaches are good, but there is certainly a lot of options. Overall the game performs well, but can get heavy depending on the map size and mod amount.
448.9 hours played
Written 6 days ago

If building a transportation network is your thing, there is a learning curve so start with a small map to get comfortable then start a second game at your convenience. Since the game is open ended, I currently have seven games in various states of progress. The game is highly tweak able to suit your playing style and there is lots of mods that can make the game more enjoyable. Everything from casual and easy to virtually impossible is at your fingertips.
212.0 hours played
Written 6 days ago

Great game for passing time. Graphics are good and game play has a quick learning curve. Money is tight but if you can get this on sale. I would highly suggest it.
50.5 hours played
Written 7 days ago

Great for getting feeling of you are progressing in life. If not anything, this game makes me feel good.
22.3 hours played
Written 7 days ago

Great game. Back in the day i loved transport tycoon and this game make me feel like I have never stopped playing it.
119.1 hours played
Written 7 days ago

Если ты знаешь как работает жд то ты гений можешь генерировать миллионы с одной линией при этом если кто-то спросит ну и как оно работает ты ответишь да хз само получилось, игра определённо топ
206.8 hours played
Written 8 days ago

One of best games in genre I've played. Insane replayability (I'm going to return once have time and I've clocked 200 hours+), no DLCs, no bullshit. I will buy next one.
16.0 hours played
Written 10 days ago

I have been playing this game on my macbook air m2 and it has crashed so many times. I know that it is a heavy game but it still needs lot of optimization.
50.0 hours played
Written 11 days ago

Brilliant game. Excellent campaign (surprisingly). Huge mod support.
16.8 hours played
Written 12 days ago

You build lines. You transport goods. You transport people. You earn money. Good game!
39.6 hours played
Written 15 days ago

You can literally turn it into a Truck, train, boat, or plane management game
157.5 hours played
Written 16 days ago

I want bigger maps dammit, other than very fun game, and even better mods! Lags like shit in late game though :(
186.8 hours played
Written 17 days ago

my mum got me this game when i asked and i love it more than you can imagine, although, it could be a bit longer in the missions, but that probally just me rushin it lmao, this is a good transportation game that i dub a worthy successor to ttd, its also simple so you barely worry about the maths thankfully, cheers devs, this is a GG
260.6 hours played
Written 17 days ago

🛤️ Transport Fever 2 – A Modernized Ride Through Familiar Tracks 🚂 🕹️ Playtime: 200+ Hours ✅ Recommended 🚀 Overview Transport Fever 2 is a streamlined and visually improved successor to TPF1. While it retains the core gameplay of building transport networks to match supply and demand, it rethinks some of the mechanics—most notably vehicle replacement and maintenance—to offer a smoother, more accessible experience for newcomers and veterans alike. 🛠️ Key Gameplay Changes & Improvements 🔁 1. Vehicle Replacement vs. Maintenance Loop TPF1: Forced replacement due to escalating running costs. Aged vehicles = economic sinkholes 💸 TPF2: Vehicles now have maintenance levels instead of time-based obsolescence. You can keep your classic trains forever if you maintain them! 🛠️ Achievement: Keep a vehicle running from early game to 2000s 🏆 ✨ Pro: Better for immersion & realism ❗ Con: Some players were confused at launch without a clear "replace" mechanic 🔄 2. Economy & Gameplay Depth Demand Simplified: Less granular than TPF1, but effective for most players 🧾 Less economic data available in-game. Can't even view exact ticket prices anymore 🤔 Pro: Simpler, more accessible gameplay Con: Harder to troubleshoot underperforming lines 📉 💰 Game is more generous with profits, which may feel too easy for hardcore sim fans. Mods/difficulty settings recommended for balance ⚖️ 🏗️ 3. Stations & UI 🧱 Modular stations are a huge win! Customize your terminals and platforms ❌ Still no curved stations without mods 📋 UI is more fragmented. Some screens lack intuitive connections, requiring extra clicks Example: No direct way to view related data from line or vehicle info 🖱️➡️🖱️➡️🖱️ 🌍 4. Graphics & Map Design 🎨 Graphics are a major leap forward The tropical/island maps are stunning 🌴🌊 ❗ Despite visual beauty, boats are still underpowered economically—open water feels like a chore instead of an opportunity ⛴️💤 🔊 5. Emissions & Environmental Factors 💨 Introduced vehicle emissions—but feels undercooked Mainly just sound pollution, no real chemical/environmental layers 🌫️ Planes are especially noisy with no fine control over routes 🛫😣 🔄 Frequently led to airport redesigns until player understands noise behavior—could use better pre-build planning tools 📐 🧱 6. Modding & Content Variety 🧰 Mod support remains one of the game’s strongest assets 🛤️ Asian vehicle set adds variety, but nothing groundbreaking 🚂 You’ll likely find hundreds of mods more compelling than official DLC content 🧠 Performance & Optimization 📉 Performance was rough at launch, especially late-game on large maps ✅ Recent patches improved it significantly, but even high-end PCs will struggle in the late game 🧮 🟢 Final Thoughts Transport Fever 2 is an evolutionary upgrade over TPF1 rather than a revolutionary one. It trades complexity for accessibility, and while that may frustrate economic purists, it also creates a more user-friendly sandbox to explore. Mods will be your best friend if you want deeper systems, but the base game still offers a rich, rewarding experience for most simulation fans. 🎯 Verdict: 👍 Recommended for casual to mid-core simulation players 🔧 Highly recommended with mods for veterans seeking complexity 🗺️ Beautiful but needs more balanced mechanics in water transport and emissions 🧰 A great base game made better by the modding community ⭐ Score: 8/10 💬 "A streamlined transport empire builder that prioritizes polish and visuals, but sacrifices some economic depth. Still an excellent journey."
912.5 hours played
Written 17 days ago

Amazing game. It is missing a few things and i would recommend a more powerful system if you want to run a big map - these sorts of games you can also run into thermal throttling. But I absolutely love the game so many cool trains and more that you can run. I wish it had light rail...but I hope for that in the third game! Regardless, amazing game I really recommend. Just use mods I have 260+ and they add soooo much to the game u really miss out without em
140.5 hours played
Written 18 days ago

It's a fun and beautiful game. I wish there was easier ways to micromanage a group of vehicles than there is now, so it's a bit more grinding than I like, but other than that it's perfect for its genre.
182.8 hours played
Written 19 days ago

Do you like city builders but would rather focus on the transport network and have it actually work? Then say hello to your new time sink - Transport Fever 2! The Transport Fever franchise has improved more and more with each release, adding quality of life features and removing bugs as they refine their recipe. While Train Fever 1 & 2 are definitely not worth buying today due to how many bugs remain, Transport Fever 2 is worth the entry fee. The game concept is pretty simple - You have been given a small loan of x Million dollars by your father to setup a transport company (It's the bank lol). Depending on what year in history you want to start (1850, 1900, 1950) different vehicles are available to you to start building transport lines for people and goods. Manage the cost of running lines, increase or decrease the level of service they need (Not filling all your bread cars on your train every trip? Get rid of a few!) and try to keep your businesses in profit so you can keep expanding and improving your network as new technologies are introduced. For those new to the game, I'd suggest connecting resources to processing plants and then to cities first to build a solid income base before you look to transport people. Then do intercity transport routes for people (via train if it's 1850 as it's not profitable by horse and carriage lol). As the towns expand, you'll need to add intra-city transport for people and goods to the train stations, helping them to grow further and increase your profits further. As you expand your network, keep an eye on which routes are earning money and those which are performing poorly, checking what their destination town needs (each town has statistics for it's needs). The game has a massive range of vehicles which unlock as time passes, all beautifully recreated from historic vehicles (like the Flying Scotsman train and the Klondike boat!) and many quality of life features that set it above the franchises previous versions. The modding support is also extensive, with an excellent range of mods to completely overhaul many aspects of the game, share custom maps or just add different vehicles to your game. The map builder, with it's option to completely manage every aspect of the game area - including placement of towns, industries and natural features - ensures good replay value, and the ability to create scenarios that fit your desired level of challenge or realism (who sets up a steel mill on the opposite side of the map from the resources it needs lol) While some strange bugs remain, including the occasional forced grid snapping, or roads and rail which try to double back on themselves (Hint: either rotate the camera or delete a crossover on the rail and start from the other rail line instead), the game runs exceptionally well. The updates over it's life has left it in a pretty polished state making it easy to recommend now. However do be aware that if you are running on older hardware, the game is not as well optimised as it should be, and lower levels of RAM and VRAM can see the game slow down on large maps with lots of assets. If you're running a 3070 Super or newer with 12gb of VRAM you should be good. Otherwise you will need to turn down your graphical settings for stability. I also suspect the game might suffer from a memory leak which becomes noticeable on long sessions (ie 10 hours lol). It's not a good idea to try and multitask with other video intensive apps (Video editing especially) as they will be competing for you graphics card and can crash both (even on a 4070 Ti Super) lol With Tranport Fever 3 on the horizon, I'm hoping they take the lessons learned from this game and it's previous incarnations to truly create a masterpiece we can easily recommend!
407.8 hours played
Written 20 days ago

I bloody love this game lads its brilliant and I am a train owner in real life london lads lets go. - george
48.8 hours played
Written 23 days ago

Noice. That was my first attempt at the distribution management genre, and I'm not dispointed. It takes a while, mostly due to bad habits coming from factorio and such, where you think you've done distribution, but in reality you haven't. I advise going a bit trough some missions at first, although they can be very confusing in their objectives. So after chapter 2 I just went on free game mode, and I learned the rest as it came. The level of detail for distribution line provides so much to do, I've barely scrathed the surface after 50h. The game can be both punishing and forgiving : It's easy to make and lose money. A very well designed hellpit to joyfully sacrifice a bunch of daylight and sleep hours.
26.1 hours played
Written 25 days ago

Yeah, its pretty fun. This game is nicely complex, but lacks the support systems to enable players to troubleshoot supply chain issues OR the campaign has broken maps.... For instance a supply chain may be Wrenches -> Resource Depot -> Airport Depot -> City Airport -> City2 Airport -> Airport Depot -> intercity Depot (where resource is being requested). Since demand works backwards from destination to source, you need to figure out in which of the above steps, which also include configurable vehicles and routes, what is broken. This should have been a simple UI component to show the play the supply chain and show where its broken.
91.1 hours played
Written 27 days ago

Lovely game with amazing mods and a nice complex logistics system, passenger and cargo based. Loved the campaign too, was very helpful and a nice history lesson. Although it all reset even though it says complete lmao
160.1 hours played
Written 28 days ago

It's great fun, very enjoyable. And a good replacement if you don't have space at home for a HO size or other model railways. I am looking forward to Transport Fever 3
49.6 hours played
Written 28 days ago

great game but modding can sometimes be a bit tedious and will take a while to load
143.6 hours played
Written 28 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
30.0 hours played
Written 29 days ago

Very nice game, but could use small improvement like adding trucks,trams and trains to sandbox.
389.6 hours played
Written 30 days ago

I am a retired data network engineer and programmer. I like building things rather than blowing them up (unless it needs blowing up) and I enjoy the planning aspects of connecting networks and watch them work. I love it when a plan comes together.
60.6 hours played
Written 30 days ago

Good game, good mods, good everything.
5.7 hours played
Written 1 month and 2 days ago

I have played and loved this game far more than hours would suggest since most of them were offline. I would absolutely suggest this to anyone that has a proclivity towards logistics or transport games. I've been around this series since TF1, and while there are some flaws, there are more positives than negatives by a long shot. Give it a try and see. It's in my top 5 in this category
160.6 hours played
Written 1 month and 3 days ago

An excellent improvement on the first game. Time flew by whilst playing. Vehicle models are very well done.
501.5 hours played
Written 1 month and 3 days ago

This is one of my favorite franchises of all time. If you geek out about logistics and transportation, look no more than transport fever!
48.5 hours played
Written 1 month and 4 days ago

Transport Fever 2 delivers a satisfying transport management experience with a strong foundation. The game excels in letting players build expansive networks of trains, trucks, ships, and planes, all while watching cities grow and economies thrive in response to their efforts. The detailed simulation and modding support add impressive depth, making it a treat for fans of the genre. That said, it’s clear that while the game gets many things right, it still feels like it's holding back on its full potential. The core gameplay loop, though engaging at first, lacks the variety and long-term goals that would keep players coming back for more. After a few playthroughs, the experience can start to feel a bit repetitive, and the absence of more advanced management tools or deeper economic systems leaves something to be desired. In its current state, Transport Fever 2 is definitely a great playthrough and worth trying out, especially for fans of transport sims. However, without future updates or expansions that add more complexity and challenge, it might not hold long-term appeal for everyone.
14.3 hours played
Written 1 month and 4 days ago

Pretty fun, would recommdend it. similar to cities skylines in a way but more industry & transport focussed
124.3 hours played
Written 1 month and 5 days ago

Well made game, good modding support and lots of mods.
1,138.4 hours played
Written 1 month and 5 days ago

I can't wait for TF3! It's probably been mentioned by other player, I'd like to see seasonal weather as well as a day night cycle or at least a indicator of the passing of time (besides the calendar). Multiplayer would be a concept worth exploring in my opinion. Have Fun!
72.6 hours played
Written 1 month and 5 days ago

undoubtedly the single worst train track system ive ever seen in any video game ever. everything else about the game is pretty good, but the train system is so fucked up that it makes most of the game unplayable because the game logic just stops working as soon as you add a second track parallel to your first one want to make a crossing before the entrance to the station? 80% of the time its not possible for magical reasons such as "too much curve" or "collision". collision... yeah, no! have multiple platforms at a station with multiple tracks coming in from different places? well the game will just randomly decide that one particular track or platform literally just doesnt work or pretends it does not exist at all. and the worst part of it all, is the horrible terrain system. are there hills are your map? boo fucking hoo! every track is a 30 mile long bridge or tunnel! dont even think about having the track follow the slope of the terrain in a realistic way because the track height and curve system literally just doesnt work, it will literally just ignore the settings you've set it to! if this game had a track system even half as decent as railroad sim then i would never even bother making this review, but with something this f-ing horrible in a game where 90% of transportation, particularly in the early and mid game, requires trains, its just inexcusable
67.7 hours played
Written 12 days ago

Didn't want to jump on the 'bandwagon' too early, but when it went on a lofty sale I decided to go full steam ahead. It's completely 'off the rails'! It's just 'plane' fun. Its a real 'shore' thing, really lost 'track' of time while playing.
0.2 hours played
Written 1 month and 2 days ago

UI looked boring, messy, and was an instant letdown. Complexicity was insane even for an easy mode, and the game just looked overall too boring.
6.3 hours played
Written 1 month and 2 days ago

Ugh, it's as bad as Cities Skylines in that trains block each other with no way to know what is blocking what. Things in the game don't look at all like on the picture of the advertisement, so it seems more like a scam than anything else. Save your money.
0.2 hours played
Written 1 month and 3 days ago

seemed like a nice game but i couldnt even stand more than 15 minutes because of technical issues. Huge FPS drop and some of the hotkeys dont work. And seemed complicated with a not clear tutorial.
21.5 hours played
Written 7 days ago

I love the game because I can make my own Flixbus and Ryanair in the same company while the local economy and the connection between cities grows (I still need to learn the cargo part but I'm to lazy for that).
940.9 hours played
Written 15 days ago

Completely worth playing, have played them all and are looking forward to 3. 100% recommend.