Hero's Hour
Hero's Hour

Hero's Hour

60
in-game
Data taken from Steam
Steam
Historical low for Steam:
Geforce NOW
Open in Steam
GOG
Historical low for GOG:
Open in GOG
Amazon Games
Epic Games Store
Historical low for Epic Games Store:
Geforce NOW
Open in Epic Games
There are currently no deals for this platform

Subscription
DRM



Subscription
DRM



Subscription
DRM


Launch Trailer
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
Hero's Hour
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Developed by:
Benjamin "ThingOnItsOwn" Hauer
Published by:
Maple Whispering Limited
Release Date:

Steam
Latest Patch:

Steam
GOG

Shogun Showdown
Available in:
• 1 bundle (Fanatical)
Has been in:
• 1 subscription (Prime Gaming)
Shogun Showdown
From 8,99€ and in a Fanatical bundle
Legend of Keepers: Career of a Dungeon Manager
Has been in:
• 4 bundles
• 1 free (GOG)
• 1 subscription (Humble Choice)
Legend of Keepers: Career of a Dungeon Manager
From 3,59€
Terraformers
Has been in:
• 4 bundles (Fanatical)
• 2 subscriptions
Terraformers
From 7,99€
Banners of Ruin
Has been in:
• 5 bundles
• 2 subscriptions
Banners of Ruin
From 4,50€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
2,316 reviews
1,887
429
36.9 hours played
Written 28 days ago

They removed the map editor. I like map editors. I wanted the map editor more than I wanted the actual game. Bring back the map editor.
10.6 hours played
Written 6 days ago

[h1] Heroes of Might and Magic Hour [/h1] Hero's Hour is what you would call a perfect example of an "indie game". It takes a concept, puts some kind of unique spin to it, and then adds its own visual art style (if you can call pixel art unique at this point). Obviously, this game takes heavy, heavy inspiration from the video game series "Heroes of Might and Magic", where, in both games, you start out with control of a city and a "hero unit" that amasses other units by recruiting them at either the city itself or sometimes other spawn points. It is turn-based, and only heroes can move, so what happens is these gigantic battles between two massive armies. In Hero's Hour, you don't really have much control over these battles beyond casting spells sometimes and maybe directing movement for certain units, but beyond that it's really just an "enjoy the show" kind of thing. What you'll really be doing is scouring the map for resources and gear to level up your hero to become god-tier so you don't even need to produce units anymore (for example, one upgrade will turn your army into a unique faction, while another allows you to produce dragons for free), something unusual from a typical hero-based game. At its core, this game is very simple, and it's very quick. In my short playtime, I actually completed a lot of games and it makes me kind of wish there was a bit more "meat" to the game. The factions, while diverse in appearance (sometimes), at least on the surface really didn't seem that different? Some of them required unique resources to produce units, but, as I said previously, you usually just overcome things like that by leveling your hero or don't even bother producing the unit you can't produce. Sometimes, like the typical turn-based game, games can get drawn-out at the end when the enemy just runs around with 10-unit heroes while you have a doom-stack that is invincible at that point. So maybe it'd help if there's a limit to the amount of heroes they can buy or something. Overall, though, I think this is a very solid game for what it tried to do. [h1] Pros: [/h1] [list] [*]The pixel visuals go well with the fantasy setting and create a unique atmosphere allowing for more fast-paced gameplay. [*]I appreciate the "attempt" to create a diverse amount of factions, even if mechanically they weren't that different. [*]The game's simplistic mechanics are extremely easy to get a hang of, allowing for minimal micromanagement and therefore you can just focus on the main game. [*]I think a lot of the environments/lairs (if that's what you call them) are varied enough to keep people entertained for a while, even with the simplistic designs. [*]The gigantic battles can be really fun to watch, especially if it's nail-bitingly close. [/list] [h1] Cons: [/h1] [list] [*]There can be so much going on the screen during those battles you sometimes have no clue as to what's going on. [*]Can get repetitive very quickly when the AI starts pulling the same tricks all the time. [*]The simplicity can be to a fault. You may find yourself ignoring some of the more intriguing parts of the game and do what some call "min-maxing" because you quickly know what to do in every situation. [*]Can sometimes drag on as you wait around for your "recruitment" or economy to grow. [*]The Tide faction. [/list] [b] Verdict: 7.5/10 [/b]
41.9 hours played
Written 7 days ago

There's been game breaking bugs present since I purchased the game, which I and others have posted on bugs/discussion, I first posted about it in September last year. The game is great, and I enjoy it, but haven't been able to finish a map due to this, so it's sadly unplayable.
50.9 hours played
Written 9 days ago

fun game, i'd say its better with other players because playing alone and grinding achievements gets tedious fairly quick but there are still some really powerful and fun skill interactions you can experiment with. i don't think i'd buy it at full price but its more than worth it on sale
18.1 hours played
Written 10 days ago

A wonderful HOMM-style game. Major difference is that the battles are “automatic” (you can cast spells and tell groups to retreat or charge in a certain direction) and real-time. Wasn’t sure if I’d like it because of that, but now that I’m used to it, it’s tough to go back to HOMM (battles feel so slow now) Shocked this game isn’t more popular.
21.2 hours played
Written 11 days ago

I'm gonna give the game a soft thumbs up. It's certainly worth the on-sale price I got it for, but maybe not the full price. that likely depends on you. I'm a bit of a sucker for Lords of Magic nostalgia and this kinda scratched the itch. oh and FYI, the "coop" is just taking turns in the same seat. You can stream and give mouse/keyboard control via steam, but still, you'll never both play at the same time. To start, I'm reviewing now because I'm likely putting the game down after about 20 hours, and I think the game's not too far off the mark. ftr I did about half the mini-battles and played 3 games, the last of which was on hardcore+. I don't have the DLC. I'll cover available content, gameplay, and depth. The available content is technically pretty wide. It's a sandbox 4X for the most part, and there are a lot of levers to pull, and a LOT of factions, and a lot of different starting heroes to pick from. The factions all have their own units, and a couple unique buildings that result in slightly different play styles. It seems like there are some (mostly?) unique skills to each faction's heroes as well, which in the base case scenario gives you a cool spell to play around with that you won't have in other games. As for gameplay, if you love that "just one more turn" feedback loop you get in most 4X games, this game won't disappoint. Of the 20 hours I spent playing, at least 12 of those were well past my bedtime. I do have some qualms with the combat. It's mostly auto-battle chaos, but you can cast spells and give move commands. You can't give attack commands, attack move, stop commands, etc, so the control is really limited. Just move commands. Spells do give you something to do though, so it's not all bad. I would love to have some more commands, and possibly some better AI. I'm also somewhat perplexed by caster units, and I'm never quite sure what they do. Some better labeling or tool-tipping of their spells would be nice. At some point battles become a little bit of a chore though for sure. As for depth, I feel like there's too little inter-connectivity between systems. Hero's Hour's decision-trees include: skills, character gear, unit selection, build order, and town perks. The issue IMO is that the systems that are in place don't interact with one another very much. There are some exceptions, like skills that revolve around your own units dying will want to have an infirmary to back them up. so some buildings will synergize with some skills, etc, but the reality is that you always get every building eventually, so that depth doesn't last through the game. Among heroes' skill clusters, you usually just pick 2 clusters, and there's usually not a ton of synergy involved. You don't typically get to pick your gear so much as it's picked for you. Unit selection is mostly unimportant as long as you pick the good ones and not the bad ones and diversify a little. Small bonus if you pick a hero's proficient unit, but Proficiency seems to be a pretty small bonus anyway. Build order is more dependent on the map and income than anything else. Town perks can affect your build order and unit selection which is cool, but not hugely impactful in the long run.
21.7 hours played
Written 18 days ago

The game is really nice, i always liked the Homm type of games and Heroes Hour fits right in. In the 20 Hours i've played so far i think i had maybe one gamebreaking crash? So not too bad in that regard. And honestly, it's just fun, the Factions and Heroes are very unique, and the Musik fits this game like a glove. Combat, well it is an auto battler, so most of the time you just place the units and watch the chaos while casting Spells.
43.1 hours played
Written 24 days ago

in my honest opinion i haven't really gotten any real crashes maybe it my device being made for gaming but i do understand how others feel about the game crashing and how your in the middle of mid to late game and plus i honestly wanted to play this game for while i have played games that sometimes crash so i do understand your reason for not recommending
0.4 hours played
Written 24 days ago

Like most pixel art games, it was designed for 1080p, so the initial switch to 4k is rough but it does work. Switch your monitor to 1080p to load the game UI correctly. Next, activate windowed mode and exit the game. Afterwards, switch your monitor's resolution back to native and then load the game and it'll load in 1080p windowed. Now you'll be able to go into options and pick the resolution you want. It may be a little buggy but it is a fun game overall.
46.9 hours played
Written 27 days ago

You can never finish a game. Hope they work on optimization and bugs because its an amazing game.
1.1 hours played
Written 1 month and 1 day ago

Dogshit fucking tutorial that bugs out after you recruit your second hero and keeps repeating the same popup over and over until the AI gets bored, walks over and wipes you out. Yes, I am giving this otherwise fine game a bad review because of a bad tutorial. Cry about it. It would have been better if the game had no tutorial at all.
3.6 hours played
Written 10 days ago

A chill game. Bought it for $7, probably the recommend price.
0.5 hours played
Written 9 days ago

please add online support
66.3 hours played
Written 28 days ago

good game
13.2 hours played
Written 1 month and 4 days ago

amazing game