Kingdom Two Crowns: Norse Lands

Kingdom Two Crowns: Norse Lands

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Warning, this is a DLC and requires the game Kingdom Two Crowns to work properly (click to open the game).
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KTC: Norse Lands Launch Trailer - OUT NOW!
KTC Music Video
Teaser Trailer
Kingdom Two Crowns: Norse Lands
Kingdom Two Crowns: Norse Lands
Kingdom Two Crowns: Norse Lands
Kingdom Two Crowns: Norse Lands
Inspired by Norse Viking culture, Norse Lands is an all-new campaign setting expanding the world of Kingdom Two Crowns to explore and conquer. Unleash abilities drawn upon from the Norse gods, command mighty units, build Viking inspired armaments, solve puzzles, take on new Greed, and much more…
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Kingdom Two Crowns
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 7 bundles
• 1 subscription (Humble Choice)
Kingdom Two Crowns
From 4,00€ and with a PC Game Pass subscription
Kingdom: Classic
Has been in:
• 2 bundles (Humble Bundle)
• 2 free
Kingdom: Classic
Free to Play
Townscaper
Has been in:
• 2 bundles (Humble Bundle)
Townscaper
From 2,39€
Dome Keeper
Has been in:
• 2 bundles
• 1 subscription (Humble Choice)
Dome Keeper
From 5,54€

Kingdom Two Crowns
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 7 bundles
• 1 subscription (Humble Choice)
Kingdom Two Crowns
From 4,00€ and with a PC Game Pass subscription
Kingdom: Classic
Has been in:
• 2 bundles (Humble Bundle)
• 2 free
Kingdom: Classic
Free to Play
Kingdom: New Lands
Has been in:
• 9 bundles
• 2 free (Epic Games Store)
• 2 subscriptions
Kingdom: New Lands
From 2,24€
Kingdom Eighties
Has been in:
• 1 bundle (Humble Bundle)
Kingdom Eighties
From 3,81€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
72%
196 reviews
142
54
0.0 hours played
Written 1 month and 13 days ago

This DLC is cheeks with a side of ass, focus is on attacks only. Walls are a thing of the past as you now have shield units and are forced to run back and forth to "defend" by sending them to attack. Solo is a Nightmare, can't get a refund on this trash DLC that costs as much as the game.
0.0 hours played
Written 1 month and 28 days ago

The new content in Norse Lands definitely adds a fun new twist to the already successful Kingdom formula. However part of what makes Kingdom great is that it's always been highly polished. I won't mince words: Norse Lands is NOT polished. It feels like there are bugs with nearly every game system, which is impressive considering that, like other Kingdom DLCs, it's just layered on top of the great base game. I'll provide a list of all the bugs I encountered below (don't read them if you don't want spoilers). I don't recall encountering any of these bugs in the base game and previous Two Crowns DLCs (which I played just before Norse Lands), but it's possible I just got lucky and avoided some of them before I played Norse Lands. Despite the bugs being frustrating at times, some are cosmetic, and the one which affect gameplay can usually be solved by restarting the game, which is quick to do. Despite all that I still found the new content to be playable and fun, so I still recommend it. That being said, I also play on normal difficulty, so the bugs may be a much bigger issue for those who prefer to play on the harder difficulties. Overall the sheer number of obvious bugs speaks to a DLC release which received very little testing, and not enough patching over the now 4 years since its release, which is just a little disappointing. SPOILERS AHEAD: - Z fighting in overlapping fences - Ambient cat NPCs movement AI bugs out and they walk in place - The walking animation on one of the new mounts is missing pixels in one or two of the frames - Construction tasks occasionally bug out and are abandoned - Sometimes paying for certain one-coin items doesn't work but it still takes the coin - Frequently knight brigades will permanently lose some or all of their archers, and they are never replaced until the knight dies, which usually leads to losing knights entirely, since you can bring 3 knights to an island, but can only ever hire 4 new ones once there - Knights will sometimes never grab upgraded weapons when they are available - Sometimes the game will get stuck thinking the monarch is carrying a hermit when they're not, leading to constant annoying mansplaining by the tutorial ghosts (unless you turn them off in the settings) - The building which is supposed to attract vagrants and convert them to citizens only works like 50% of the time. Or maybe it only works for vagrants which spawn after you purchase the items. Either way it smells like code. - The new building which pops up near your outermost wall which allows you to order citizens to defend the wall frequently pops up right on top of other buildings, often causing you to accidentally order the wall defense, which can be catastrophic in certain circumstances - The new building which creates berserkers often doesn't advance with your wall, making it very difficult to maintain that class of citizen - The locations where movable buildings pop-up seems highly non-deterministic. I had a building move while I was buying stuff from it, for no apparent reason (no walls had moved recently) - Often the coin silhouettes above a building where you can buy something become very faint for no apparent reason - On rare occasions the drop coin button just does nothing. - The jumper enemy is seemingly unable to touch the monarch when they are running away on their mount, even though the jumper is much faster. This actually saved my reign a few times. Unsure if that's intended or not. - After unlocking some of the new mounts, I couldn't get one of them to re-appear at a stable for a long time, and apparently it is required to unlock one of the monarch's new offensive abilities (a fact which itself is not communicated at all), which left me trying to figure out an impossible puzzle for a long time. - Once or twice, a fully upgraded archer tower blocked my ability to issue attack orders, forcing me to sacrifice the tower by "upgrading" (read: downgrading) it with one of the hermits, or to intentionally let the acommpanying wall be destroyed. - Credits lead with "Kingdom Two Crowns: Call of Olympus" regardless of which DLC you're playing, and even if you don't own Call of Olympus.
0.0 hours played
Written 1 month and 11 days ago

The best dlc
0.0 hours played
Written 1 month and 13 days ago

🐎