

Laika: Aged Through Blood
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Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
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Release Date:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
93%
2,613 reviews
2,439
174
3.1 hours played
Written 28 days ago
Music is beautiful and so is the art style. I've felt like quitting since I couldn't really grasp the controls too well, but figuring out a few tricks made me progress further. I can see this not being everyone's type of game but it truly is enjoyable, even though I've died nearly 50 times before the first boss.
28.5 hours played
Written 16 days ago
[h1]Absolute Banger*[/h1]
*[i]with a few caveats[/i]
Laika is an amazing game with a decently high skill floor but feels satisfying once you learn it. Reminds me of a modernized Sonic game with alot more backflips, bullets, and bird viscera. Ambiance and Environment is beautiful with the music complementing the world around it. The stories are heartfelt with some decently good story beats and environmental storytelling. Overall, while not perfect, is a great game to play.
[b]Gameplay:[/b]
Learning how to do tricks on the Motorcycle is good and feels rewarding once you get the hang of it. It does take a while to learn, I assure you, but once you get into the groove, it feels second nature. The slow introduction of new mechanics and movement options make it feel a little more refreshing as you progress and make you feel like an unstoppable killing machine committing vehicular manslaughter on loop
However, [spoiler]unlocking certain abilities trivialize some aspects. The dash makes parrying and airtime management trivial at some areas. The LMG is atrociously busted especially at the ending. The Final Boss was too easy to beat even with a pistol and had no mechanics to play with and no additional phases or attacks to play around with.[/spoiler]
Everything else though, spectacular. I had no downtime and every second of the game was enjoyable
[b]Story and World:[/b]
Writing is great. You get to engage in probably some of the most beautiful backgrounds and environments in an indie title. The world is pretty heartfelt and instead of doing quests for reward, it's good to do just for the experience sometimes. The main quest is fine, I guess, but everything around it makes the world feel a little more alive. I have to admit, there's alot of subtlety going on in the plot so it's recommended you take your time with the world and its atmosphere.
As much as I'd love the story, [spoiler]the ending was tragically beautiful, but the lack of build up for the final battle left alot to be desired. I have already discussed the difficulty of the boss being weak but the build up to a finale was not there. The ending was quite sad and wonderfully executed, but I honestly believe it could have done more.[/spoiler]
[h1]TLDR: 9/10 Extremely fun gameplay. I guarantee people who enjoy alot of stunts and challenge will find this game right at home. [/h1]
(also I'd kill for a DLC or a sequel. Honestly, leaves me begging for more.)
21.5 hours played
Written 7 days ago
Beautiful game, great music and intresting world.
Not really a big fan of metroidvanias, but moto gameplay is fun and world and story really pulls you in, and it's even before insanely good OST
11.0 hours played
Written 17 days ago
This review is a WIP but I just wanted to get some key ideas down as I slowly arrive to the last parts of the game.
For once, I'd like to start with the negative. Some gameplay elements -like the parry being linked to the directional change key or the reload mechanic being sometimes either clunky or frustrating in specific scenarios- dampen the overall experience and are a big source of frustration. Fetch quests, especially with how the tp mechanic functions, can be tedious (but I do appreciate that you get almost nothing for most of them, as it ties in well with the story), and bosses -while often fairly interesting can be both frustrating to fight because of their intrinsic design or because of the way the phases are structures (unlike a standard souls-like, each phases are mostly entirely identical, and require you to just redo the same thing every time you die).
However, no matter how frustrating some of it is, the game is an absolute must-play. The narrative is phenomenal, and the world building -through music, dialogues, side-quests or cut-scenes- is -while immensly sad and gloomy- truly wonderous. Being shoved in this world of desolation and death -not too much unlike ours, especially in the current worsening political and social climate- and having to cope with tragedies after tragedies is balanced with the soft moments of love and empathy shared with others throughout your journey. This game is so beautiful, and its atmosphere is unlike anything I've seen before. So sit through the bad, cause the good makes it all worth it!
14.5 hours played
Written 30 days ago
A metroidvania where every "unique" feature falls flat on its face and snowballs into additional issues.
- You ride around on a motorcycle. You'd assume this would make traversal faster, but tacked onto that is a mechanic in which the only way to reload your weapons is to do a backflip. This means that you are constantly backtracking to reload your weapons, which you'll be doing a lot because aiming in this game is a complete coin flip. Instead of shooting the enemy directly in front of you, you'll shoot the resource chest 50 feet behind them (or worst of all, the body of the enemy you just killed. Yes, when you kill an enemy, their body remains targetable, and will more often than not block you from shooting the next enemy). Add on top of that the fact that you die in one hit, and it makes for an irritating gameplay loop.
- The art style is fine, but it leads to several problems. The background and foreground will often blend together. This makes navigation difficult but also combat, because it's not entirely clear what you can and cannot shoot through. Your character is roughly the same color as the background. This makes it difficult to tell if she is upside down. In a game where falling on your head is an instant death, this is a problem. The camera will at times zoom out extremely far, making the issue even worse.
- The map does not fill up as you explore it. However, there is a merchant in every area that will fill the entire map in. This makes exploration annoying, because you do not know where you have vs have not been. Given how often you have to go into the menu to look at the map, a mini map during gameplay should have been included.
Overall, it's a frustrating experience that I wouldn't recommend to anyone. With all the great metroidvanias available, there is no reason to play this.
14.0 hours played
Written 7 days ago
Laika is a damn good game. The mechanics are really well made and thought out, the story is phenomenal, and the characters are all really good. The ending felt a little lack luster, but it still made for a nice story. Music and art are some of the best I've seen in any game. Really nice game; 9/10, would recommend.
4.6 hours played
Written 8 days ago
this game is like if Moto X3M and Rayman Legends had a baby, that grew up to be a furry who had their entire family murdered.
also it's very rare to see a game that continues the art style of their trailers into the actual gameplay- think of the Risk of Rain Returns trailer, except it's the entire game, with included animated cutscenes. super sick stuff, and I'm only an hour into the game. the music & art direction for this game is off the charts, on a level I haven't really seen since Hollow Knight.
22.5 hours played
Written 9 days ago
A soul crushing, compelling and moving story held together by super satisfying bike physics and amazing artwork. I can't tell you how much I love this game. Its got a few flaws, namely the bosses feeling a little underwhelming but it makes up for it with its story.
18.9 hours played
Written 9 days ago
(In short, I loved this game. Characters, Story, Music, and Gameplay were all amazing and well worth my time and money.)
I HEAVILY recommend this game more than any other. I usually don't enjoy 2D sidescrollers, as the only directions you can go are left, right, up, and down, so there's not a whole lot you can explore and there's little potential for endless generation before it starts getting boring (Terraria).
This game, however, blew my fucking mind. This was the first ever game that I 100%'d and got every collectible for. I also bought the physical Deluxe edition to top it all off.
At first I had thought it was just another game I'd play when I had nothing else to do, as the beginning was quite slow. But for a story game, that's to be expected, so I wasn't too upset. As soon as I started getting to the actual gameplay-- Shooting birds, doing tricks, and riding along listening to probably the best game OST I've heard yet-- I REALLY started to enjoy it. The combat is smooth and easy to learn, just as long as you don't forget to flip over so you don't fall head first into concrete (Which I did a lot). The enemies, while almost fully static, did provide somewhat of a challenge (How they were laid out and how many there were).
The thing I loved the most about this game was the artstyle, the story, the music and the characters. I loved Laika as a character, she was cold and hard, wanted every bird on the planet dead, but cared deeply about her family, and anybody who dared to step in between her and them met a terrible fate. She was helpful to those around the wasteland, whether they were Where We Live or scattered around.
The story was extremely worth my time. There wasn't a single moment where I thought the writing could have been better. I won't spoil anything, but I will say it is definitely the top redeeming factor of this game in my honest opinion.
The music is emotional, captivating, and perfect for the setting of the game. So good that I've started listening to it outside the game. It's by far the best OST from all the games I've ever played, even Dying Light. Beicoli did a phenomenal job, and she deserves so much more fame and recognition than she has now.
The artstyle wasn't too over the top. They didn't try to make it look super astonishing, like it was some AAA game, and I like that. There was depth to it, but not too much.
25.1 hours played
Written 21 days ago
I did not expect to become so invested in a game like this. I saw riding a motorcycle, with what I assumed was Trials physics, shooting guns, and blood. Seemed like a simple enough and quick fun game. What I didn't expect was an incredibly forgiving, but still engaging tactile challenge and a story that wasn't too in your face, but still offered a lot.
From start to finish, this game never felt like a slog. It was always enjoyable to ride the bike everywhere you went, but still a pleasant surprise to have the fast travel points when you didn't want to trek too far. I never felt like I was wasting time searching for resources, nor did I feel like it was a chore to complete tasks for citizens of Where We Live.
I truly can not find a complaint for this game, only minor nit-picks, which in the grand scheme of the game, aren't even worth mentioning.
I thoroughly enjoyed this game, and am eagerly looking forward to what else the creators come up with next.
22.8 hours played
Written 21 days ago
Unable to explain how much i love this game. While yeah, the gameplay took me a while to get used to, i almost dropped the game in fact. But im so happy i didn't. Once you get some gear, and get used to the controls its great. But besides the gameplay, im happy i didnt drop it because of the amazing characters, because of the amazing, beautiful artstyle, beacuse of the amazing soundtrack that i listen to often, and most importantly - because of the amazing story, conveyed in one of the few games that actually made me cry. Just play it. Its great.
27.3 hours played
Written 22 days ago
Fun motorcycle based movement combined with precision shooting, that's the main draw of this game, and a great game it is. I normally play vehicle based games on controller, but the mouse is much easier to shoot with, so I recommend keyboard/mouse controls even though it takes some getting used to. Difficulty is sometimes hard but always fair. The slow motion bullet time when aiming is an extremely helpful and critical mechanic for successfully winning tough engagements. Even after the most frustrating deaths, a save point is never too far away from where you die. The reload mechanic can also be frustrating at times (you will kill yourself plenty of times just trying to reload), but backflipping to reload is just way too cool to fault it that much. Being able to unleash your own spinning bullet hell against a small army of enemies is one of the best parts about this game.
Probably the worst part of the game's design is it can be easy to lose track of your bike's orientation while shooting and flipping through the air, and you've got blood and guts everywhere, and parts of the landscape are also getting in the way. I died more than a few times not realizing I was landing on my head. I wish they could've made the bike clearer to see during the more intense moments, but because of the numerous checkpoints, dying is thankfully not that punishing.
The juxtaposition of cutesy animal characters with bloody gore and a depressing but touching storyline sure is unique to say the least. I did not go into this game thinking it was going to be dealing with such heavy themes, but the introduction with the brutal crucifixion QUICKLY informed me what I was in for. While thematically heavy, the storytelling is very well done, and the ending will leave you depressed but weirdly hopeful (another juxtaposition). The soundtrack matches the theme of the game: sad, but extremely listenable and oddly relaxing for such a violent game (did I mention juxtapositions?). This game is like a crappy rainy cold day but you're bundled up inside with a good book and hot drink.
P.S. The final boss is a huge let down if you use the machine gun. Like they somehow didn't take that gun into account when designing the fight. I'm not sure but I'm guessing the fight is much more challenging and rewarding if you use other guns instead. Oh well, the other 99% of the game and fights still made up for it.
18.2 hours played
Written 24 days ago
This is a very good game. The story is great, the gameplay is pretty simple but fun, and the music is pretty good too. Only potential downsides are that most of the sidequests are fetch quests and the bosses can feel underwhelming.
41.9 hours played
Written 25 days ago
Beautiful art and music, level design is well done, mechanics feel for the most part really smooth and fun to play with, and the story/writing + characters will make you cry at least once. The only complaints I have is that the fixed camera angle can be hard to get used to, particularly during regional transitions, and the tilt controls are a bit challenging to manage on keyboard. The negative reviews made me think I was going to have more issues, but honestly I found most of them to be misleading or downright wrong. Truly one of my all-time favorites right next to Spiritfarer.
30.5 hours played
Written 25 days ago
This game Intimately knows what it means to tether one's self, one's soul, one's praxis around the name "Laika".
The story honors a hidden tale few are privy too. The gameplay is clunky at first but satisfying when mastered.
the OST will haunt those who hold their ear to the veil for eons to come; a comforting companion during a long journey.
A reminder that no matter how hard the struggle: peace will come; someone will pick up the torch and carry on the cause.
This game reminded me of the time I picked up that torch and let her rest.
27.0 hours played
Written 26 days ago
Very very good Metroidvania, the devs really nailed this one. Artwork and cutscenes are superb with really fun gameplay. My only complaint is the bosses leave a little bit more to be desired. Aside from that, I would absolutely recommend this game!
17.8 hours played
Written 27 days ago
Really tough as nails in some parts, story that im still coping about today, absolutely fantastic.
24.6 hours played
Written 28 days ago
The Art and OST is absolute toptier.
Story is solid.
Gameplay can take a bit to become fluent with.
It is difficult but is an important aspect of the game, which gets better once one gets more fluent with the gameplay, and recieves upgrades.
22.0 hours played
Written 28 days ago
I just finished the game's 100%. Absolutely gorgeous artstyle and soundtrack.
The story was amazing and the gameplay was really good. This is absolutely one of the most unique metroidvanias I've ever played.
41.7 hours played
Written 28 days ago
Controls take some getting used to and become fun after a while. The story kept me going and it was worth it
25.4 hours played
Written 28 days ago
This was a fantastic game that I enjoyed immensely. I can't stop listening to the soundtrack either, which I love.
102.1 hours played
Written 28 days ago
Quite honestly, be it on sale or not, you need to play this at some point, truly a lovely game.
21.0 hours played
Written 28 days ago
Banger. This game won't be for everyone but I'm very happy I gave it a chance, this one is going to stick with me for a long time.
39.3 hours played
Written 29 days ago
I don't enjoy driving in games, and I don't like shooters. So explain to me why I bloody love this game in which you spend the entire time shooting things while riding a motorbike. Nonsense! But oh the click when you've done a flip to reload, makes my brain go brr. Violent as heck, a truly peak soundtrack, and repeated shots directly to the heart. Protect Puppy at all costs.
Fuck this game, I love it so much.
14.5 hours played
Written 29 days ago
Really great game with amazing soundtrack, visuals and story.
The soundtrack really complements the gameplay and story. The soundtrack helps on the story narratives while being great to listen to while driving through the 2D open space
The visuals helps flesh out the atmosphere and portrays how the world is an entire wasteland while being visually appealing, the only downsides to the visuals is Laika can sometimes blends into the foreground or background, which might get you killed if you aren't paying attention.
I 100%'d completed the game and would recommend if you like semi-challenging games that have great music to listen to with great visuals that enriches your gameplay, while learning about the story of Laika.
20.3 hours played
Written 29 days ago
First things first, this game is great and I recommend it wholeheartedly. It was one of my favorite gaming experiences in the past year or so, and I recommend it to all of my friends.
That being said, it does have some glaring issues:
- Bosses: The bosses in the game are almost all lacking (Caterpillar Made of Sadness gets a pass). Some of them have cool designs, but none of the game-play for them is particularly good, and a lot of them are outright bad. There are a number of things that cause this, but the biggest imo is that you fight most of them in static rooms. This is fine for a typical metroidvania, but Laika's gameplay is built around the idea that you are moving through the level and keeping momentum while you are fighting. And so, having to stop moving and fight bosses in traditional "boss Arena" style rooms completely kills the momentum of the gameplay. It's no coincidence that the most fun boss is the one that chases you through a course as you dodge it's attacks: that's how [i]all[/i] of the bosses should have been structured.
Also, for how amazing the soundtrack in this game is, the boss music is pretty bad. It was always a shame to enter the boss area and have the amazing beicoli soundtrack get replaced by quiet ambient bass with little to no melody. I do get that the game's thematic doesn't match with traditional high energy boss music, but the beicoli soundtrack matches most of the game beautifully and isn't high energy at all. I don't see why they had to take the approach to boss music that they did.
- Enemy Variation: The game play is amazing, and super familiar if you've played any of the old 2d flash-motorcycle games that control just like it. However, the enemies themselves get very repetitive. There are different types that have different weapons, and some have their unique quirks that make them more unique to fight, however [b]every single enemy[/b] functionally just stands still, shoots at you when they see you, and dies and one hit. The combat can get pretty difficult and fun in some zones, however this is [i]only[/i] ever achieved by adding more enemies. This works wonders sometimes, but it is the only trick the game throws at you. And so after about 15-20 hours, it doesn't matter if killing a massive group of enemies in one big combo is fun, you've already done it tons of times before.
In addition, the fact that the enemies don't move means that you can take it at whatever pace you want. The game-play genuinely is fun if you speed through, doing tricks, spins, and parries to dodge and take out enemies, but a lot of the time there is nothing forcing you to go at that pace. Enemies that could move and chase you, forcing you to move and run would go a long way to help with this.
- Side quests: Most of the side quests in this game are perfectly fine and have you explore very interesting narrative themes. But, the annoying side quests are very annoying, the primary issue being figuring out where to go. There are no quest markers, instead relying on relative-location navigation ([i]character[/i] said I could find [i]item[/i] somewhere to the west of [i]location[/i]). Not to mention, you don't get prompted to interact with a quest location unless you are right on top of it. As I said this is usually fine, but occasionally it is waayyyyyy to vague, and the place to go to complete a quest is incredibly hard to find, and it doesn't help that the things you are looking for are usually integrated into the background and are super easy to not see. I eventually gave up for a few of them and had to resort to looking up guides to complete them, which I almost never do with any game.
- Ending: I did like the ending in a narrative sense, it fit very well and sticks with you. However, a lot of things add up to make it anticlimactic overall. The boss itself is lackluster and not that fun to face for all of the reasons I mentioned when I was talking about the bosses, and then while the ending [i]is[/i] good, it just ends too abruptly. Big spoiler-y things happen that could use a scene or two of dialogue from various characters, but instead it just shows a quick (albeit very pretty) cut scene and then the game ends. Overall, lackluster end to a very good game.
Those things being said, ignore my ranting. This game is hauntingly fantastic, and has stuck with me ever since I played it. Amazing Game-play, amazing characters, Amazing art-style, Amazing-Music (look up beicoli on spotify), amazing story, all wrapped up into one amazing package. If you think you'll like it, play it and you won't regret it.
26.8 hours played
Written 1 month and 1 day ago
Absolute masterpiece of a game.
After getting 100%, I took a look back on everything this game has to offer. It balances difficult sections with easy ones so perfectly, especially how exploring slowly gets harder over time, while you advance with stronger weapons.
Not to forget the story, it is absolutely amazing! Highs, lows, everything was there. The ending was so sad it nearly made me cry, especially because of how everything leads up to that final boss-fight.
Then there's the mechanics, which were designed with absolute comfort in mind. Every weapon and movement mechanic piece together perfectly, which makes the game really smooth to play!
Also, there is the absolute work of art that is the OST. Beicoli, who produced every song, did an absolutely amazing job with the sound tracks, they're very good, to the point where I would just sit and do nothing in-game to listen to the music in the background. And the fact that the developers managed to connect the music to the story, extraordinary.
10/10, would recommend!
15.7 hours played
Written 1 month and 3 days ago
This is one of my favourite Indie games I've played in the last couple years. There was enough in here to make it a fresh take on Metroidvania's I didn't know I needed.
I thought driving around a 2D open world would feel weird. Instead, I can't imagine it being done a better way. I also thought the back and front flipping to reload ammo would get annoying after a while, but it's still one of my favourite mechanics. It always gave me something to do and I felt cool ha ha
It's story is dark at parts. Really dark. But it's wasteland aesthetic pair wells well with it. And the music brings it all together in a way I will never be able to forget. I can't stress how much the music left me in a trance as I played. I've got the soundtrack for road trips now too.
This game isn't perfect. It has a couple quests with vague almost misleading dialogue which almost had me miss one of the final missions because of it. (thank god I went back to double check something otherwise I could have played for hours not understanding why it hadn't started). But everything else ran smoothly.
I really appreciate the work that went into this game. I wish I could talk a bunch about the story but I don't want to give away any spoilers. I'll just say that it was really good.
32.0 hours played
Written 16 days ago
Brilliant game and the story is very well written. Both dark and emotionally raw, intense and deep. I loved it.
[spoiler]Totally had a sob at the end of it... T_T [/spoiler]
1.6 hours played
Written 20 days ago
Just for the music and gorgeous visuals alone, worth.
And the gameplay being a perfect level of difficult, but rewarding to learn?
Chef's kiss.
10.4 hours played
Written 18 days ago
The Good:
Honestly it is really well made artisticily and world design is great. I like the anthro characters, the gameplay was fun and rewarding. Design, gameplay, art, animation are all good. But there is not much substance otherwise.
The Bad:
I disliked a lot of not skippable dialogues or cutscenes. The topics of death seemed like pseudo-philosophy. I honestly can't say too much due to one big issue...
The Ugly:
The game is too long for what it is. It is stretching out too thin of content. Its adding quests that mean nothing with little reward. The Bike gameplay and gunfire gets too repetitive. I think this game would've benefited more if it was purely linear. The artstlye is amazing but the gameplay is not a strong point, it was fun to play for a bit till it was just too boring to continue to 100% the game. This game is really stretching out its contents.
23.2 hours played
Written 1 month and 5 days ago
A beautiful game. Distinct art, wonderful soundtrack. But when it comes to gameplay, it's generally too easy. Some harder parts, but only due to large groups of enemies. The combat is one note, enemy variety is lacking. The bosses are some of the worst I've ever seen in a metroidvania, and entirely too easy. The final boss was pitiful and over in about 30 seconds.
The story was interesting enough though. So if you're looking for something atmospheric instead of challenging I'd recommend it. But otherwise, save your money.
15.2 hours played
Written 6 days ago
Kill Nazi Birds, Die over and over again. Do 360's to reload shotgun and shoot yourself into an air fortress.
Die for real this time.
Amazing story 11/10.
7.0 hours played
Written 9 days ago
I think this is the hardest review that I ever had to write due to the fact that this game presents medroidvanias in a unique and refreshing way. You are not running around but driving on a bike, which gives a ton of new options for moving, exploring and puzzling.
You no longer have your classic wall jump, double jump etc. unlockables but small things like a little shotgun jump or accumulating speed. In terms of creativity, the devs really nailed it. The graphics are really cool too and the soundtrack slaps absolutely hard. Like hands down the best soundtrack that I've heard in a very long time.
The story is too bleak for my taste, especially considering the whole gameplay loop.
BUT
and it actually hurts me that I cannot recommend this game, as it is such a breath of fresh air in this economy, BUT there are so many gameplay decisions by the devs that make this an absolutely frustrating and downright unplayable experience. At some points it seems as if there was no playtesting or the audience just said "Ah we don't care, just release it". These points are:
Reloading: You reload your weapons by doing a backflip, which fits really well into the whole gameplay loop. However, you also shoot materials, chests etc. to open them, which means, if you run out of bullets, you have to backtrack or hope that there is an area nearby where you can reload. This could be easily fixed by giving you an out of combat reload option to still make the challenging combat parts more interesting.
"Falling on your head": The first point presents another challenge. Since you are constantly rotating and doing very narrow backflips to reload, it is hard to keep track of your positioning. The small indicator that shows your position next to your cursor is hardly any help, as you often have to keep your eyes on the surroundings to dodge bullets. This leads to you landing on your head, which instantly kills you. Again, during combat it's somewhat understandable but when you're just driving around or trying to get to a hidden chest it is absolutely awful to restart at the checkpoint. Pair this with respawning enemies that also kill you in one hit and you will need 20 minutes to get to that one chest which containts very meaningless loot.
Map layout, movement and exploring: With the whole premise of being on a bike you would assume, that exploring and moving around is fast and fluid. Well you are wrong. The devs implemented a lot of small hurdles, jumps, obstacles that you have to jump over with your shotgun (reloading = backflip as mentioned before), so you will often go back, reload, try the jump again. This is fine for 1-2 hours but you are doing that for ~20 hours which is unbearable. I am baffled by the irritating design choices regarding exploring/movement, as it makes up for 80% of the gameplay loop.
There are other small issues that I don't want to further explain as this review is already long enough but will be listed here:
-Dead enemies block bullets
-No reverse gear, just braking and changing directions
-No upgrades for your bike (speed, acceleration) within the first 7 hours (Except if I missed something)
-Some gameplay aspects aren't properly explained (Small boosts when tapping W, shooting Viscera sacks returns them to you, again, except if I didn't miss them)
-Confusing pathing when doing quests
-Missing quest markers in a game where exploring is very sluggish.
Again, I appreciate the devs for trying out something new and genuinely hope there will be a second part that improves the core gameplay loop but I just cannot recommend this game if you look at the whole package.
8.2 hours played
Written 1 month and 2 days ago
Great atmosphere but the gameplay is attrocious. Who does not love to repeat the same stupid boss fight 10 times because you get hit once or tip over slightly with these crap controls.
I really think there could be a fun game idea with biking and metroidvania but this aint it.
31.5 hours played
Written 7 days ago
It's an indescribable experience, loved every second of it
14.6 hours played
Written 24 days ago
A 2D action metroidvania featuring a unique blend of BMX and sharpshooting, backed by strong writing, gorgeous visuals, and a stellar soundtrack.
In most games gunslinging and vehicle driving tend to be a very one-or-the-other affair. Laika: Aged Through Blood neatly sidesteps the usual clash between genres with a counter-intuitive, yet simple solution. The resulting, rather unique, amalgam works far more than it doesn’t and can lead to some creative problem solving.
The writing is pure quality over quantity. It says what needs to be said to tell the story it wants to tell. It succeeds in keeping the game’s world grounded, actions meaningful, and tragedy impactful despite the more fantasy elements present. This extends to the game’s sidequests. Despite being almost all fetch quests for meager rewards, their associated story and lore tidbits were enough to entice me to 100% the lot.
It would be remiss of me not to mention the game’s approach to misery. When taken as a whole, the world of Laika: Aged Through Blood is horribly bleak. But that bleakness is wielded like a scalpel. The game lures you into a sense of comfort with its beautiful visuals, soothing soundtrack, and through-line of helping the helpless stuck in a terrible world. Then it strikes, quickly and cleanly. A line of dialogue, a poster in the background, an item description. Then it backs off, letting you stew in what you’ve just witnessed. It’s incredibly effective, all the more impressive for how little dialogue is expended.
I’ve always been a sucker for hand-drawn art in videogames and Laika is no exception. However, the game’s visuals aren’t just eye candy. Each area of the game has a unique visual design that tells you everything you need to know at a glance and further rewards the attentive with unspoken story and lore.
No review of Laika: Aged Through Blood would be complete without praise for its music. Not just outstanding in and of itself, the soundtrack is expertly used to give the game’s major beats maximum impact. Sound design outside the music is similarly on point. Gunshots are snappy, death cries are piercing, and the in-universe tape recorder that’s canonically playing the soundtrack makes little clicks and clacks between songs to signify the tape being switched out and that’s neat.
22.2 hours played
Written 15 days ago
i dont know why doing backflips on a motorbike helps me reload but im ok with it.
3.2 hours played
Written 8 days ago
Gameplay is fun and unique but gets repetitive fast and it's very easy to get stuck where to go. I spent what felt like half an hour heading toward a mission location to find it was blocked and had no fast way to get back and try something else, spent another half an hour going to an unmapped region to then realise I'd already been there. Not my jam.
43.7 hours played
Written 1 month and 3 days ago
It was mostly fine, some QoL features that would have been nice is to tie weapons to specific directions/numbers so i didn't need to look to find what i needed and could instead know exactly what i'll get with each click (like RE5 had it for controller)
The dash powerup was quite fun to use but would have helped to get a lot earlier instead of right at the end.
Upgrade materials was not needed nor were money, if they wanted people to go back to camp they could have tied it to sidequests ex "Thanks for your help, my grandpa/ma had this, it would do more good in your hands" "tadah, a ammo upgrade" instead of putting it behind grinding :/
Crab boss as many others pointed out wasn't fun, nor was going up ropes (doing a wheelie was wonky most of the time and loses momentum so hard to actually climb it)
Having an easier time to know if you are upright or not, say helmet is a bright red color or the tires so you can at a glance see if you are right up or not, foreground objects sometimes caused me to die as i couldn't see if i was upright or not.
Could have done with more fast travel points or the side quest upgrade could have made traveling from any save point possible for the end game quest cleanup to be smoother and not tedious.
Story was ok, just didn't hit me the same as i expect many others did but still an overall good game.
Playtime quite inflated as i had it in the background often (can only play for a short time in one go then have to take a break so slow progress)
36.7 hours played
Written 19 days ago
One of the best story games ive ever played 10/10
I love my puppy :3
20.1 hours played
Written 20 days ago
This may well be the most fun video game I have played
1.6 hours played
Written 8 days ago
Yes. ultimate experience!
57.8 hours played
Written 10 days ago
game made me cry like a baby
22.5 hours played
Written 19 days ago
such a beautiful game
7.4 hours played
Written 20 days ago
I love this game so much <333
27.0 hours played
Written 23 days ago
So very fucking brilliant
25.7 hours played
Written 24 days ago
i like furries a bit better now
27.7 hours played
Written 27 days ago
Oh god, this music
16.4 hours played
Written 27 days ago
Just buy it already