Ghostrunner 2
Ghostrunner 2

Ghostrunner 2

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Accolades Trailer - No Rating - EN
GR2_Hardcore_Trailer_STEAM_ENG
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Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Ghostrunner 2
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Developed by:
One More Level
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Assetto Corsa
Has been in:
• 5 bundles (Humble Bundle)
Assetto Corsa
From 3,89€
Ghostrunner
Has been in:
• 4 bundles
• 2 free (Epic Games Store)
• 2 subscriptions
Ghostrunner
From 6,49€
Brothers - A Tale of Two Sons
Has been in:
• 5 bundles (Humble Bundle)
• 1 free (Epic Games Store)
• 2 subscriptions
Brothers - A Tale of Two Sons
From 10,02€
DEATH STRANDING DIRECTOR'S CUT
Available in:
• 1 subscription (Amazon Luna +)
Has been in:
• 4 bundles (Fanatical)
• 1 subscription (Humble Choice)
DEATH STRANDING DIRECTOR'S CUT
From 11,51€ and with a Amazon Luna + subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
2,803 reviews
2,272
531
21.5 hours played
Written 13 days ago

Ghostrunning through some of the most blandest levels possible, cause someone thought a corridor being larger makes it better. I also love it when I randomly get massive frame drops and stutters no matter how many times I fiddle with the settings, it's so awesome. Music was nice tho. 4/10 would get my bike clipped through the terrain again.
11.0 hours played
Written 4 days ago

I was hesitant about writing this review or even deciding what rating to give, but as a co-owner of One More Level, I feel obligated to speak up. I’ve decided to go with a positive review, though to be honest, it’s more of a 6.8/10. I played the first Ghostrunner quite a bit, finished it on hardcore, completed all challenges, and went through all the extra content. In my opinion, Ghostrunner 2 is a downgrade in most aspects. The game feels more restricted and slower overall. With all the upgrades you can buy, it turns into a pretty casual experience and I don’t think that’s a good thing. The freedom and tight pacing of the first game are sorely missed here. Then we have the motorcycle sections. Buggy as f*** and just unnecessary in my opinion. I'd much rather that budget and dev time had gone into adding more proper levels or polishing the core gameplay instead of throwing in these gimmicky segments that just felt cheap. One thing that I do believe improved are the boss fights against humanoid enemies. I’m not saying they’re great, especially the final boss, which was just meh, but at least they’re better than fights in GR1, which were just terrible. The thing that stands out for me as positive, is the parrying system. It feels good, smooth, satisfying and just on point. I genuinely hope the team recognizes this and leans into it even more in Cyber Slash. It has the potential combined with overall great feeling of slicing through things. Overall, Ghostrunner 2 is a decent game, but an overall worse experience than the first one. It might appeal more to players who prefer a more casual experience. I have no interest in going for hardcore mode or chasing achievements. The game just got boring toward the end. Also to the guy that came up with tempest and cubes challenge, and to anyone who accepted this idea; in these days, mental illnesses are more common than most people realize, and this 'creation' is a clear indicator of something being off. I kindly advise to get checked by a professional Best regards, OML co-owner
14.1 hours played
Written 3 days ago

Ghostrunner was an amazing game. The Project Hel DLC was even better, improving the story and gameplay aspect of the game. I don't know what happened between that and Ghostrunner 2. It has it's ups such as the wingsuit levels, but both the story and the gameplay are a downgrade from the first game, especially the open world bs,
20.7 hours played
Written 9 days ago

It's a fun (and sometimes very frustrating) game. I see a lot of mixed reviews for this game, however i enjoyed it way more than the first one. The social space is a good adding. Little relaxation after completing a level feels good . Well optimised, runs smoothly . [h1] The bike section look so cool [/h1]
13.7 hours played
Written 12 days ago

would be really cool if it would stop stuttering like fr i love the gameplay. i like the characters aside from like. connor. the bike segments are really cool. the cybervoid is less of a pace killer. other new gameplay gimmicks like the wing suit are cool. the bosses are a huge step up from ghostrunner 1. now if only i could play the game without it dipping down to 30 fps or stuttering.
3.6 hours played
Written 15 days ago

No game can make me rage like ghost runner, not elden ring, not lies of P. This shit male me want to rip my monitor in half. 2 of the worst game idea ever are first person melee combat and parkour and this shit got both
0.4 hours played
Written 18 days ago

You can instantly feel how much more limiting and straight up worse the movement is in this one compared to the first. Felt like fish flopping through molasses. Movement was one of the best parts of the first game, and the first level was enough for me to see that I won't enjoy this one with it feeling as gutted as it is.
20.4 hours played
Written 13 days ago

Stuttering mess. unoptimized UE4 trash. Abandoned by devs. It's a fine game if you can put up with constant hitching that seems to come out of nowhere.
34.9 hours played
Written 17 hours ago

A fast-paced cyberpunk hack and slash which stays faithful to its predecessor but brings a lot of system tweaks alongside some major gameplay additions. [hr][/hr] Ghostrunner 2 still has you playing as android-human hybrid Jack, once again platforming through obstacle courses while disposing of a whole bunch of enemies along the way. However, where the original had tight, linear level design, part two goes for grander levels, featuring large open spaces as well as branching paths for you to traverse. This certainly makes them feel more expansive and even real, but also quickly leads to disorientation, interrupting the gameplay’s flow. Compared to the original game, Ghostrunner 2 offers a lot more abilities, letting you switch between and use 3 support skills as well as 5 different ultimate attacks on the fly. While I enjoyed the variety and some of the ways these are used, swapping between all of them is quite janky. This is especially bad for the many ultimate abilities, whose similar effects hardly warrant being split up like this. Jack’s basic skillset is also changed, allowing you to block indefinitely and reflect projectiles from the get-go. The perma-blocking in particular stood out as a bad change for me, encouraging a passive playstyle instead of the classic dodge-based sprint from enemy to enemy. It also makes certain encounters much less challenging. The upgrade system was overhauled as well, now simply limiting the number of active upgrades, with new upgrades and additional slots being bought with currency collected throughout the game. The streamlined upgrade assignment sadly feels a bit bland, which can also be said about many of the upgrade options, which boil down to unremarkable number tweaks. There are quite a few new enemy types requiring different strategies and enabling more interesting encounter design. Most of these do a good job of delivering unique interactions, though I found some to be straight up annoying to fight, mostly due to required actions’ timing being too strict and missing said actions being punished too harshly. Of course there’s also some entirely new content, most notably in the new bike levels which see you race along obstacle-lined roads and allow you to leave the familiar enclosed environments of Dharma Tower in favor of exploring the wastelands around it. This is a welcome change of pace, but doesn’t flow well, since basically all of these levels are strung together instead of being interspersed with the regular levels. Besides these pacing problems, the bike felt rather floaty to me, being much less reactive than the on-foot gameplay. Thanks to its speed and the much more open design of the spaces the problem of levels being too big is also noticeably exacerbated, making them annoying to explore fully, with poor player guiding additionally making it difficult to know where exactly you’re meant to go at times. On a more positive note, while the outside levels feel a bit bland, they wonderfully contrast the areas explored throughout the rest of the game. Unlike the first game, Ghostrunner 2 features a hub world in which you customize your skills, view collectibles and access story levels as well as different game modes. This is certainly neat, but replaces simple snappy menus with a spacious area you have to slowly walk across over and over again. Returning to the hub after each mission also isn’t a great match for the game’s narrative, which becomes especially apparent during the levels set outside the tower, which don’t feature it at all. While the hub area contains a bunch of characters to chat with, their conversations are rarely interesting and in fact noticeably showcase the visual infidelity of the character models, with dead stares and an overall lack of facial animations. Story-wise, I found Ghostrunner 2 to be less interesting than the first game, with it feeling rather tacked on, though I did enjoy some of the expanded world-building. The bigger problem than the narrative itself is the way it is presented, with things rarely being taken seriously and dialogue being riddled with attempts at humour. In contrast, the villains you’re going up against are meant to be badass, yet end up being cartoonish in how exaggerated they are. Our protagonist Jack faces a similar problem, with his voice lines trying way too hard to make him seem tough. Coming back to gameplay, you can find a variety of collectibles within each level, rewarding you with cosmetic tweaks or tidbits of information on the game’s world. You can once again also compete for highscores on each level, with many additionally containing optional challenges with their own leaderboards. These essentially act as quite varied micro-levels for you to master, which I sadly found to be rather inhibitive to the flow of the level’s they’re placed in. This is made worse by the fact that replaying them or merely taking a look at their leaderboards is only possible by playing through the respective level again. There are also some additional game modes available, the first of which is RogueRunner.exe, which expands on the wave mode present in the original game. RogueRunner has you complete a number of increasingly difficult levels, unlike the first game’s version giving you a limited number of lives to do so. You’re presented with a branching map, letting you choose between parkour or combat levels as well as perk selections, which let you choose one of a couple of upgrades to apply to an entirely default version of Jack. Most of these upgrades sadly aren’t very exciting, boiling down to number tweaks, with many of them also taken straight from the base game. While this means your progression isn’t too exciting, you can really feel your power increase as the mode goes on, which I found quite neat. Sadly, the way you’re given these feels a bit too random, hardly allowing you to assemble synergies. Conversely, I liked the concept of forcing you out of your upgrade comfort zone, which also pairs well with the fact that the mode gives some more attention to underutilized gameplay features from the base game. The second side game mode is Endless Moto, being available through Ghostrunner 2’s only non-cosmetic DLC. Said mode puts you onto a procedurally assembled Cybervoid racetrack, providing limited number of lives to get as far as possible. The biggest problem with this mode is once again the janky bike handling as well as poor visibility of upcoming track sections. While it’s not my thing, Endless Moto makes for a fun distraction, but just like RogueRunner gets repetitive rather quickly. As for visuals, everything looks just as sharp as it did in the original, with levels and their Cybervoid sections featuring more varied environmental design. Some effects are a bit janky and downgraded, with the blood effects being the most noticeable - particularly in the game’s intro of all places. The soundtrack is once again great, though I found many sections of the game to be lacking music, making them feel rather dull. These sometimes use atmospheric pieces tracks, which work well to support the solid sound design but simply felt too boring for me. There are also some polish issues, most notably with the collision of many objects not matching their appearance. This was especially noticeable in the outside levels, which contain many props that can be entered as well as blatant invisible walls. Beyond that, I found the wall run in particular to have janky collision detection, often resulting in it not triggering where it should have. As I used the German localization, I also encountered a lot of obvious mistranslations, often resulting from sentences being translated in isolation, without the context of surrounding sentences. [hr][/hr] To make a long story short, Ghostrunner 2 is a decent sequel that doesn’t reach the heights of the original in most areas, but still ends up being a fun to experience.
6.4 hours played
Written 1 day and 14 hours ago

I beat the game and the only thing i have to say is that the first game is way better then this game but this game is not bad but the only bad thing about this game is that the fps drops really bad some times and some of the newer enemys introduced are kinda lame.
7.6 hours played
Written 2 days ago

This game is pretty good but has a lot of issues. Firstly, during some sections of the game I would phase through the floor and die because the room I was entering had not loaded yet. Second, this game crashes, ALOT I crashed about once every hour (thank god the checkpoints are generous and wouldn’t set me back more than a normal death would) The gameplay is fun once you get some upgrades (about motherboard level 4/5) and get into a flow state but the earlygame feels slow (I’d recommend using a dash + slide + jump combo for quick momentum) I cannot speak for the value of the game as I have not finished it but I feel that I am pretty close to the end (I’ll edit this review when I beat the game) Overall I want to like the game but it is some of the worst performance I have seen on pc in my 3 years of owning a pc For reference I am playing on a 5070 ti gpu and running windows 11, I would love to provide more specs if it is needed to help with my issues
12.0 hours played
Written 2 days ago

Loved ghostrunner 1 better, but this still does hold up in almost every aspect, Bless us with Gr 3 team
17.9 hours played
Written 8 days ago

Buy on sale $60 dollars is insane. This is an incredible game, just like the first, with seamlessly satisfying combat, high skill ceiling and rewarding difficulty, as well as a pretty good story and Incredibly beautiful level design. Some strange decisions, as well as negative things keep this game from being better then the first in my eyes. Most of the negatives are small nitpicks or bugs. For example, the dialogue skipping button simply doesnt work. The sword is now held in an upright position instead of horizontal? Why? It just makes it harder to admire the cool sword designs. Again with the sword designs, every one you liked from the first is gone. Incluidng just a simple katana. HOW IS THERE NO NORMAL KATANA OPTION????? I think the swords in this game are more styalised, which is cool, just I miss all the swords I had from the first game. Overall, awesome, if you loved the first youll love this. Very annoying pricing and strange decisions still frustrate me though. Also give us Motorbike camera control.
9.1 hours played
Written 8 days ago

Not much to say here, really. The game is amazing, a solid 9/10 for sure. I have to say one thing to you, if you've read some negative reviews saying that the game is a walking simulator, then please know that those dudes have no idea how to play this game. There were a lot of moments where i was flying at mach-fuck around the map. Spend a couple of minutes to figure out what you need to do to actually move fast in this game. This time it's not as simple as holding W.
9.8 hours played
Written 8 days ago

The story may be worse than ghostrunner 1, but the gameplay is soooo good.
1.4 hours played
Written 9 days ago

I loved the first game. At it's core, Ghost runner 2 is fun and I don't regret buying it. The bosses in particular are very satisfying and well-done. The game itself however feels very unpolished. While extremely visually stunning with fun combat there are just certain quirks and issues that make the game feel clunky. Especially with "jump puzzle" sections. The way the stages are laid out also makes it very hard to move through levels smoothly and satisfyingly. They also still have mechs and the mechs still suck to fight.
9.1 hours played
Written 11 days ago

Much easier than the first one but also a lot more fluid, and more fun in my opinion, story still slapped just not as much as the first one, but bossfights were a lot better, it felt like a boss fight and not a sequence. 9/10 would play again
3.6 hours played
Written 13 days ago

not as good as the original, and runs horribly.
1.3 hours played
Written 16 days ago

Did the mistake of buying this on a whim when it was on sale without reading the reviews or all the tags first...so partly my fault. But I like "gotta go fast" games and such so on first impression I thought this would be cool. But nope, not fun at all since this is a one-hit (no exceptions) and you die sort of game. The parkour doesn't even feel all that fluid unless you become super skilled in it. I wouldn't recommend this to anyone unless you're the type that has god-like reflexes or the god-like patience to die and repeat level sections 5 million times until every move you make is absolutely perfect. I think the accessibility could easily be improved by simply giving the option to choose to be shielded from a few hits before you die, but that's asking too much for tryhard games nowadays I guess. The controls also felt unreliable or unresponsive a lot, and there's no map to tell you where you're supposed to be going. Didn't make it very far before getting bored and frustrated. The one thing going for it is having respawn checkpoints scattered throughout a level at least.
9.4 hours played
Written 24 days ago

This game is ass, this bike and wingsuit are both terrible, many sections can be skipped with wall running and dashing and slide dashing, every boss but mitra was generic and mitra was just badly inputted into the story, which i was looking forward to getting more of and the only new information is that they made weird experiments for the outside, which was already known in ghostrunner 1, all in all this is more of a garbage dlc then a actual sequel, and i hope for everyones sakes and the green on this earth that ghostrunner 3 isnt even thought of.
43.8 hours played
Written 25 days ago

The fact that every successful run of an encounter has to be perfect (because of the one shot mechanic) makes this game incredibly satisfying. The music is great and I like riding the motorcycle. I would say this game is a bit better than the first one but they're both goated
2.3 hours played
Written 3 days ago

The first boss fight is so infuriating that I'm not gonna bother with the rest of the game. Wonky hitboxes, the game suddenly deciding that you can't use your sword- I'm just not gonna bother.
1.0 hours played
Written 1 day and 18 hours ago

Very fun but very hard :) i Broke my dog's bones because it was to hard. I became the number one in violence 10/10
14.0 hours played
Written 17 days ago

Ghostrunner 2 not only gives you more of what worked in the 1st game but also innovates on all the ideas introduced in the previous game. So I totally recommend the game for the tl:dr for anyone don't want to read the whole thing. So every aspect of this game radiates with style and meticulous artistry that I couldn't believe the scope of the aspiration that this game is aiming for. Let's start with the story which evolved immensely from Ghostrunner 1 with all the characters recurring and some new as well which serve great purpose without being overly crowded or anyone who's shoehorned in. The writing also is nice and well written which is much appreciated. And amazing character development as well. The visuals is next level with great graphics, nice art style and amazing optimization which is phenomenal to run this well and the neon lights and the cyberpunk style is so vibrant that nearly every scene and every environment is bursting with personality that it makes you constantly stop and admire every little detail as well as the scale of the whole thing and the structures and architecture built around you. Which also encourages exploration with great rewards for the curious to work for it. The game mechanics is fluid and responsive to the point that you feel like the character is an extension of yourself and the amount of self expression and open ended approach to each encounter and challenge that I can say for sure that no two people's gameplay will be the same. And also the rewards and customization is kinda nice to show off your style. In conclusion, I think the overall package is a real treat for everyone who likes fast paced action with high stakes and looking for mastery. And I think the price for this game is more than fair, it's actually a bargain for what you get in a package like this. So yes I totally recommend this game for anyone remotely interested and even some that aren't tbh.
4.8 hours played
Written 20 days ago

Good sequel minus the open world bike section, I dont know who pitched that idea but they should be fired and sacrificed.
6.9 hours played
Written 23 days ago

i couldnt afford the dune game but still saw a sandwrym. 10/10
10.0 hours played
Written 11 days ago

This is a lot better than GR1. The people that say GR1 is better I disagree.
12.7 hours played
Written 6 days ago

Amazing game aside from the final boss fight
8.5 hours played
Written 18 days ago

Other than the combat and story, the first one is a lot better only worth on sale.
9.2 hours played
Written 20 days ago

worse than the first game the platforming is not that good and in the first game all of my deaths felt like they were my fault and i just needed to get better but in this game most of my deaths didn't feel like they were my fault i would only recommend this game if you really liked the first and it was on sale otherwise id recommend skipping this game.
9.9 hours played
Written 10 days ago

Some dumbass bosses, but plenty of "hell yeah" moments.
12.3 hours played
Written 20 days ago

What's even better than cyborg ninjas? Cyborg ninjas [i]on motorcycles[/i]!
11.2 hours played
Written 12 days ago

What review do you listen to? The positive reviews? Or the negative reviews? Me? From now on, I listen to my own
16.8 hours played
Written 1 day and 15 hours ago

enjoyable game thank you
27.6 hours played
Written 4 days ago

7.5/10 Like it more than the first one.
18.7 hours played
Written 24 days ago

ts so good bro
13.7 hours played
Written 8 days ago

man slash with katana man happy
8.5 hours played
Written 12 days ago

fun game
3.9 hours played
Written 16 days ago

fun fun
4.3 hours played
Written 14 days ago

almost really cool
6.9 hours played
Written 28 days ago

Fun
12.2 hours played
Written 27 days ago

i like it
24.1 hours played
Written 28 days ago

goog
6.4 hours played
Written 18 days ago

i got mad too much
5.8 hours played
Written 19 days ago

LIVE DIE KILL
11.7 hours played
Written 6 days ago

I liked it
12.0 hours played
Written 18 days ago

I peed my pants when I had to fight Madhu.
26.8 hours played
Written 15 days ago

7/10
9.1 hours played
Written 25 days ago

Robot
7.3 hours played
Written 4 days ago

no