Forgive Me Father 2
Forgive Me Father 2

Forgive Me Father 2

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Forgive Me Father 2 - Full launch
Forgive me Father 2 - CU2 and Release Date announcement
Forgive Me Father 2 - CU1 trailer
Forgive Me Father 2 Early Access Release Trailer
FMF2 announcement
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Forgive Me Father 2
Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.
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Steam
GOG

Forgive Me Father
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Forgive Me Father
From 7,58€
Forgive Me Father Soundtrack
Forgive Me Father Soundtrack
From 4,99€
Forgive Me Father 2 Soundtrack
Forgive Me Father 2 Soundtrack
From 7,19€

Men of War: Assault Squad 2
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Men of War: Assault Squad 2
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Space Rangers HD: A War Apart
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Space Rangers HD: A War Apart
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Men of War II
Men of War II
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Fell Seal: Arbiter's Mark
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
583 reviews
498
85
9.3 hours played
Written 15 days ago

This might be in a vacuum not be such a bad game, but as a sequel, this is a total disaster. My expectation is just doom clone in a lovecraft outfit, like the first one, maybe with some of my issues fixed or removed. Instead this sequel doubles down on most of my issues while knee-capping the original gameplay. I did not need a reload. I did not need my speed to be halved. I did not need to get more story, that continues to be one of the worst lovecraft stories i have experienced in video games, with voice acting that rubs me the wrong way, again. Therefore, I feel comfortable saying i honestly hate this game, and i honestly cannot play more than a couple of levels before i am met with pain and frustration. For these reasons, I cannot recommend it to you either. 3/10
8.7 hours played
Written 27 days ago

After a few hours it's pretty apparent that the art style of the game is is the main selling point. Pretty mediocre gameplay. Hard to recommend when there are so many boomer shooters that are better. Not much replayability.
5.7 hours played
Written 8 days ago

what the fuck happened, only 3 slots for upgrades both passive and active game gave me an actual migraine specially at the end idk what they where cooking but I couldn't finish it, hit main menu in the the last lv instead of restart and my ass was not gonna go deal with that f this game
5.9 hours played
Written 1 month and 1 day ago

This game was way too fun for me. Although I think it would have been better if there was gun upgrading added to the multiple gun options.
0.5 hours played
Written 4 days ago

One of my favorites among the "boomer shooter". Amazing graphics and music, decent level and sound design, incredibly creative-looking roster weapons that you can build loadout with, Lovecraftain theme with a colorful but dreary vibe. Optimization needed a little fine tuning. Some stutter.
10.1 hours played
Written 6 days ago

alright game, really cool story line, combat and maps..... although the game seems to stutter when i look around with mouse even thou im still pushing 115 FPS..... not sure if an optimization thing or something but im running a GTX 1070.... so maybe the GPU is the issue, really not sure just sad to see that performance on such a sick looking game
6.3 hours played
Written 10 days ago

although a short game this is absolute cinema game play super smooth and awesome graphics. only complain it was short and underwhelming last boss-fight. 9/10
16.8 hours played
Written 19 days ago

Essentially follows the same formula as the first game. Wild weapons, lots of enemies to shoot through, and a strange and confusing narrative to unravel. Some rooms feel incredibly unfair until you can get a book loadout that practically breaks the game. Overall, pretty fun boomer shooter.
15.9 hours played
Written 24 days ago

This is one of the best shooter games i played in years i would recommend this game to everyone i know Combat a good solid 10/10 many weapon choices a lot of monsters to kill just feels amazing to shoot Music just my type 10/10 heavy metal dark just fits the right mood for the fights and the levels Story line very interesting improved from the first part a lot of voice acting and character lore i give it a 8/10 Bosses i played on expert so it might be not accurate they feelt off wont spoil much but the last boss was kinda the easyest there i must be harsh and give it a 5/10 overall amazing game must play 9/10
39.8 hours played
Written 24 days ago

Love this game. The fun different gun types, the satisfying explosions, the hilarious friendly fire as zombies mow each other down, and the corny dialogue. But really, the gameplay is what I really like. It's satisfying and each gun is satisfying in it's own way, too. Oozing with personality.
2.9 hours played
Written 25 days ago

So, stumbled on this game and had no idea it exists. Please.....for the love of gaming....make this an online multiplayer shooter. Make countless skins for guns and characters....I will pay for them to fund your creation.....This game brings back the old Doom style but 1000x better and the music and gameplay is unreal!!!! All I ask is for multiplayer online (even if similar to Killing Floor 2 with waves, classes etc.....This is the foundation of something epic, DO NOT LET IT GO TO WASTE PLEASE, like so many devs do. Buy this game and have fun killing things. 10/10 easily.
6.2 hours played
Written 28 days ago

Was on the fence about this one. Nice art style. Cool, unique weapon animations. Beat the game in about six hours on normal mode. In many ways, it feels like a downgrade to its predecessor. Reload animations, slower move speed, and tankier enemies all move the combat in the opposite direction I wanted it to go. Almost all of the combat was centered around arenas, which were often filled to the brim with monsters, at times creating an almost suffocating feeling. Enemies that fly and jump around you, chase you down, or spam you with projectiles just aren't very fun to fight when you are so limited with movement your movement options. Liquidators seem to reset their health now when you destroy their backpack, effectively healing them and disincentivizing you from wanting to exploit this weakness. Overall, the combat felt clunky and unpolished. Levels are prettier to look at and generally a bit easier to navigate compared to the first game. On average, they also seem to go on for longer than they did in the first game. Towards the end, levels started to feel painfully monotonous and by the end I found myself just rushing through so that I could just finish the game already. The subpar platforming segments of the first game have been largely replaced by subpar puzzles. One particular level towards the end sees you navigate through a large maze in order to find and activate 30 different levers. Health and ammo are weirdly scarce throughout most of the game. Bosses largely an improvement from the first game. They felt more unique while never trying to go outside of the scope of this game. The final boss was a little disappointing, however. None of the bosses were super challenging, but I did find the lack of healing options to be most noticeable during these levels. The multiple powers you are granted in the first game are replaced by a single power which you can modify with cards between levels. Cards can also be used to grant passive abilities, but you may only have three active at once. Due to the scarcity of health and ammo in this game I found myself dedicating two of my cards to those issues, with the third one used for some extra damage. Cards can be unlocked by finding completing levels, finding collectibles, and just doing this that you were going to anyway (e.g. killing X enemies with shotguns). The weapon selection has also changed between games. You now have access to five different weapons, each possessing four three alternative options that you can select between levels. I made an effort to try most of these different weapons and it seems that almost every weapon has one variant that is just clearly superior to all the others. Was disappointed that you can't play as the Journalist in this game, but I understand it's likely because the entire story centers around the psyche of the Priest. I found myself tuning out most of his monologuing throughout the levels. They also somehow found a way to make the flashlight more annoying to use in this game. [b] 5.5/10 [/b] [b] Only buy on sale if you were really a fan of the first game. [/b]
11.2 hours played
Written 28 days ago

This game is a bit hard especially if its your first time playing horror shooters like me , but after playing both the prequel and this , its actually a pretty good game to get started on the genre . Love the comic style , love the gun designs
5.6 hours played
Written 29 days ago

If anything, it feels like Boltgun. And I didn't love Boltgun, but feeling like Boltgun is a huge step up from the previous game. Forgive Me Father is now a narrative shooter, with lovecraftian noir quipping between the main character and the voice in his head. I liked the first game's pseudo-roguelike concept even if I did not like the execution, but here that's scaled way back in favor of more deliberately handcrafted levels and a more intentional narrative. There's even a large route split, although you ultimately play both routes. The controls are smoother and the perk progression is less important. You do, however, still die SUPER EASILY on normal. If you're a boomershooter veteran, you've played other titles you thought were hard, you should play this on easy. Enemy hits chunk your health, there's tons of sources of splash damage, and enemy sprites completely fade into the murk of the environment. In a less high octane shooter this wouldn't be a problem, but you spend the first level on normal not being able to see your enemies and then getting rocketed to half health from a single projectile whipping out of the dark. The first level is also something of a filter. The game feels substantially better once you've gotten the ammo capacity passive, and continues to improve as you go, but I almost uninstalled during 1-1. It feels so like the first game that I assumed I was in for an identical experience. Pleased to be wrong. In terms of level design, the early few are bland but the offerings get way better as you go. Basement and Botanical Garden are standouts, and there's a stretch of Basement where you're navigating a munitions storage and if you shoot a single red barrel the whole place goes sky high that feels like an all-timer for fps level design. It's tense and atmospheric and forces you to get clever. I was not expecting to see a level like it in a Forgive Me Father. I'll update again when I clear the game, although I think it's going to be a pretty short campaign. Maybe might get some buyer's remorse if you pick it up at full price, but it's safe to try at 50% and a steal at 75%. I hope this trajectory of improvement continues, and I think Forgive Me Father 3 might really be something special. Edit: I'ma keep it real with you. I do not think having to find 23 levers in a pyramid is a good level. That said, the game really does come into its own once you dial back the difficulty and get out of the starting stretch. The art is lovely, the music is hitting those Mick Gordon riffs, a lot of the later levels have their own very distinct aesthetics. You could do a lot worse than grabbing this on a sale. 2nd Edit: Found a bug in Ancient City. In the rising column leading out of the arena room towards the end, if you're in the column and rising and the last enemy is one of the flying cherubs and it rushes and explodes on you while you're ascending, you get dropped to the ground and the rising column no longer works, softlocking you. 3rd Edit: Rolled credits. The teleporter maze requiring you to enter the dark tubes doesn't feel super intuitive, especially because the warp point is further down the tube than in the light ones. Also the endboss feels fantastic, but this might be the only place where I'll say that I think it needs 3-4 more phases. Overall, this finishes strong and is such a huge step up from the first game. I'd recommend people start here and only go back to 1 if they're hankering for more.
16.4 hours played
Written 29 days ago

It's okay but I found myself not enjoying myself much the farther in I got. The graphical design is really nice and there's some original weapons, but some levels were just crappy and unfun to play. And the story and setting is very weird. Or maybe I'm just too dumb to understand it.
6.9 hours played
Written 30 days ago

I liked this game enough to finish it, but man, just like the first game I have to recommend it with some ~caveats~. although at least the caveats this time are different. first of all, the bosses (aside from the first and surprisingly the last) have been greatly improved, though they all seem to die far too quickly on normal. the two inbetween bosses had very unique and cool gimmicks both visually and gameplay wise. The movement speed has been slowed and a reload mechanic was added dropping the pace of the game significantly.. in theory. in practice it just meant I was hopping around a lot since jumping is the only consistent way of dodging things and the only movement tech you have at all. the reloads don't really add much besides some cool animations. it really feels like they jammed it into a game that didn't really need it... and the fact that you can use a perk card to remove it entirely really speaks to that. speaking of, perk cards. there are 40 total cards (I think, I never counted) but you can only use three at a time. the weapons also have multiple variants of themselves, for example you can turn your revolver into either an auto-pistol or a fish that sprays bullets faster than an SMG on crack. that sounds like a lot of variety, and on paper it is. but in practice some of the choices are so much better that you hamstring yourself by not choosing them. health doesn't drop mid battle, so the *only* way of healing yourself in a firefight is to use the lifesteal card, making it an absolute necessity because health drops fast even on normal. two-three shots can kill. as a result it feels like that slot is permanently tied up unless you force yourself to choose sub-optimally. the fish weapon variant of the pistol is so much better than the other three that players almost unanimously agree it's the best one. the double shotgun is similar. that was a problem the first game had (some level-up perks were just straight up essential to the point every build was the same between people) and this does nothing to fix it. on the other hand, the presentation has been expanded greatly. there's now a hub level where you can switch between cards and weapon variants freely between levels, not having to spend limited respec points like in the first game... which would be really cool, if it weren't for the aforementioned problem. the levels themselves are much bigger. the fifth level is about the size of the final one in FMF1. some of them are utter mazes that are almost impossible to navigate but the quality goes up as time goes on, culminating in Teleport which I won't say much about as to not spoil it but it is easily my favorite level and is 100% deserving of its "just before the final boss level" status. I will also say that the setup of romping through the priests' own mind gave them justification to make some pretty varied levels theme-wise. WW1, botany gardens, a science lab, it goes all over the place but stays coherent thanks to being "part of the priests' past". the story is there, but only barely there more than the first game. there are one or two cool story beats but the only truly good thing about this game's story is that it heavily implies the first game's was not an acid trip where you killed a bunch of innocent people, and thank god for that. this is a game that at first seemed like one step forward two steps back but the overall increase in quality from the first episode to the last makes it more like two steps forward, one step back. I don't think this game will ever make any top ten lists among boomshoot fans but it does make me hopeful that a hypothetical third game *could* do that. they just have to learn as much from 2>3 as they did 1>2. worth buying on 20-50% sale price.
5.7 hours played
Written 30 days ago

The game is fine. What I like: 1. Good, fast paced combat. Movement feels fluid and responsive. 2. The art direction is phenomenal. 3. The overall tone of the game makes you feel very alone, so it delves into the horror genre pretty well despite having the ability to defend yourself adequately. 4. The boss fights are pretty challenging. Makes you think a lot more than the rest of the game rather than just going in guns blazing. You'll die a lot if you don't. What I DON'T like: 1. Enemy variety is very poor. Until the later levels, there's maybe like 4 enemies you'll see all the time and then after you hit the later ones about 4-5 more. There are more, they're just woefully underused. I saw a Mimic Barrel like... twice? You'll still see the same old zombies all the way up till the end, just a lot more of them at once. 2. I am just not a fan of the combat music at all. It sounds like you asked AI to make a heavy metal track and slapped it in, and it appears out of nowhere once a large combat begins. The rest of the games sound design and music is fine. 3. I got really tired of hearing the main VA talk after about halfway through the game. He's got this raspy voice that just gets tiring to listen to after a while, especially since he's talking to himself the entire time basically. 4. The dark tome gimmick is cool, but most of the cards seem useless or just not worth the investment for a lot of them. I spent most of the game with the life stealer card, another card that gives me more ammo, and another one that improves accuracy. Everything else felt incredibly lackluster or not worth it. 5. I played on the normal difficulty at first and jesus the amount of damage some of these enemies do is silly. The Liquidators (the cthulu looking dudes) eat through virtually all your armor if they hit you once. 6. That being said about the damage enemies do, the actual game isn't all that difficult. It's very linear with defined goals and you generally can't miss things that you need to progress. The puzzles are painstakingly easy to solve. 7. Final boss is REALLY disappointing. The game is fine, for the price I'm not complaining too much but eh. 6.5/10
7.0 hours played
Written 17 days ago

Loved the first game. This one is nothing but monster wall in closets.
9.7 hours played
Written 9 days ago

Great Game. Didn't like looking for 20 levers to unlock the next area in one mission. Besides that awesome guns, music and action!
17.6 hours played
Written 1 month and 1 day ago

Review changed from positive to negative. This needed more play testing. The lack of ammo on hard difficulty is just a complete annoyance. Every fight is a complete bullet hell, every enemy in the game has projectile attacks. Some enemies are outright annoying like the flies that you have to dodge projectiles while waiting for them to come close enough for a kill. I just didn't have fun by the end and it appears the dev has stopped updating so we aren't getting more ammo, despite people asking for it so how am I supposed to play this again? Money wasted. ************* So much better than the original in every conceivable way. This won't make it on to my favorite games list but I'll to be honest if I get a mythos itch again in the future I'll probably come back for more!
13.2 hours played
Written 13 days ago

Amazing combat encounters, amazing difficulty, amazing bullet-hell esque boss fights
0.1 hours played
Written 1 month and 2 days ago

Combat feedback is really bad and the dialogue is like a particularly bad anime dub
26.3 hours played
Written 4 days ago

Absolute Cinema Did I just kill a man? Forgive me, Father
18.0 hours played
Written 22 days ago

Haven't enjoyed a boomer shooter this much in a looong while.
10.0 hours played
Written 23 days ago

definitely prefer the first but this is still great!
3.6 hours played
Written 24 days ago

lovecraftian retro boomer shooter
14.4 hours played
Written 21 days ago

sqiud guy cool
8.7 hours played
Written 1 month and 2 days ago

Octopi are evil 2
8.1 hours played
Written 8 days ago

wow