78.5 hours played
Written 1 month and 3 days ago
✔️ Early Access Review
🕒 Hours Played: 70 Hrs
📅 Reviewed on: 06/05/2025
Back to the Dawn is one of those rare indie gems that completely took me by surprise. What begins as a prison survival RPG with anthropomorphic animals quickly unfolds into a deep, atmospheric, and emotionally gripping experience that rivals—and sometimes surpasses—many big-budget titles.
You play as Thomas the Fox, a TV reporter who ends up in a maximum-security prison after being framed for getting too close to the truth. He’s not a fighter or some action hero—just a smart, resourceful journalist trying to survive a brutal environment. That vulnerability is what makes his story hit so hard. You shape who he becomes through every decision—whether he stays true to his principles or adapts to the harsh rules of prison life.
The mechanics run surprisingly deep. You have full control over how you build Thomas, with core stats like Strength, Agility, Intelligence, and Charisma influencing everything from dialogue options to crafting success and combat performance. These stats unlock different paths and playstyles, making each playthrough feel fresh.
On top of that, there’s a robust skill system, where you can train in everything from stealth and hacking to fighting and crafting. Whether you spend your days studying in the library, pumping iron in the yard, or sneaking through restricted areas, you're always progressing. Crafting plays a vital role too—you can build weapons, tools, and even contraband items using scavenged materials, giving you a creative edge in both survival and escape strategies.
Everything in the game—from working jobs and doing favors to exploring hidden tunnels—feeds into a gameplay loop that feels rewarding, tense, and full of meaningful choices. It’s not just about building numbers; it’s about adapting to the world and deciding what kind of prisoner you want to be.
What really makes Back to the Dawn special, though, are the characters. The prison is full of over 40 unique inmates, each with their own motivations, alliances, secrets, and personality. They’re not just quest givers—they evolve, react, and remember. Some may become allies. Others enemies. By the time you reach the end of Thomas’s story, you’ll feel like you’ve lived through something—and not just played it.
The atmosphere is incredible, with a gritty, grounded tone and a prison environment that feels alive and oppressive in all the right ways. The music, lighting, and visual style build an immersive experience that really pulls you in.
With the 1.0 version launching this July, we’ll finally get the full story of Bob the Black Panther, a second playable character with his own arc and perspective. If Thomas’s story is any indication, Bob’s campaign is going to add even more depth and replayability to an already excellent game.
💬 To the developers: I sincerely hope this isn't the end. This game has all the potential in the world to grow—through DLC with new protagonists, expanded content, or even a full sequel. You’ve created something truly unique here, with meaningful depth, great writing, and real emotional weight. Back to the Dawn is one of the most original and impressive indie RPGs I've played in years—and I can’t wait to see where you take it next.