Arizona Sunshine® 2
Arizona Sunshine® 2

Arizona Sunshine® 2

29
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
Steam
Historical low for Steam:
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Gameplay Trailer
Launch Trailer
Announcement Trailer
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
Arizona Sunshine® 2
It's time to say hello to your old pal, Fred. Arizona Sunshine® 2, the next-gen sequel to the fan-favorite VR apocalypse, packs even more gore-geous zombie action! And what's better than braving the end of the f*cking world alone? Surviving it with your new best friend--Buddy.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Arizona Sunshine®
Has been in:
• 8 bundles
Arizona Sunshine®
From 29,01€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
1,129 reviews
938
191
9.6 hours played
Written 1 month and 4 days ago

The remake of the first game was the first VR game I bough a few weeks ago, this is an amazing sequel! The story/gameplay/ world and voice acting is all 10/10 Big issue is main story is about 9 hours long (about the same as first) and horde mode is the exact same levels as the first one which was sad I bet its a ton of fun with a friend and would be the only reason I dive back into this game $40 bucks is a lot. but if you're a fan it might be worth it I got it for $20 on sale and it felt much more reasonable
5.6 hours played
Written 22 days ago

it was fun. i love shooting freds with my large variety of weaponry. i really do like ramming random sausages into my mouth. is that gay? probably. its not too fun solo, but its fun with a friend
9.8 hours played
Written 23 days ago

I want to give this game a thumbs down but it’s barely acceptable. I feel like if they did any playtesting at all they would have realized that most of the mechanics are extremely clunky and non intuitive. I had to disable realistic reload (bc clips wouldn’t always insert and fall out), turn on snap back weapons (because the slightest twitch and you will equip and drop weapons) to make the game playable. Checkpoints are laid out horribly. You often have to reclear a lot to get back to where you were. For example, horde encounter… these are where you are most likely to die, often with a crafting station before hand. But instead of making the respawn point right before the horde they make it 5 minutes before hand. So you are repeatedly recrafting items each time you die during the horde. …and the character chatter…just stfu already and let me enjoy the game. The developers should have played half-life Alyx and listen to the dev logs. The devs of this game literally implement everything the Alyx team called out as issues that they found during play testing.
5.4 hours played
Written 7 days ago

i dont like how the trailer can easily spoil you of the story in under a minute, but overall a good game and much like the great remake of the first one
8.3 hours played
Written 9 days ago

Good visuals, classic VR gameplay, with playtime twice as long as in the previous game. There are some technical issues, like animation problems or VR camera jumping. It's worth playing in cooperative mode. Also, props for the realistic dog.
6.4 hours played
Written 13 days ago

excellent zombie shooter that's fun to beat in co-op. on sale its a big recommendation.
12.6 hours played
Written 8 days ago

I Beat AS1. I started AS2 expecting the game to be an upgrade. It's riddled with graphical and other issues for me; sometimes my hand constantly disappears as soon as i grab a weapon. I can't save; just in the first hour, i had to re-do all of the looting 5 times at the airport security, because the game just loves to save right before a huge fight and BEFORE the looting, and you can't even go back to the crafting room at that point to craft more grenades once you realize that there's going to be a big wave. Right after that scene, it saved right when the zombies break through the glass, with no clue where to go, and my hand disappearing, i'm unable to fight my way out because i can't use a weapon. They added melee weapons, but you basically can't holster them quickly like you can holster guns-, so whatever gun you're using, you can't reload it now, unless you drop your melee weapon. The glove slots are shared between healing items and grenades... and you only have 2 of them total... silly. The revolver jump dumps your ammo when you reload, and you can't pick it back up. How come this worked properly in arizona sunshine 1? How come an outdated game had better quality of life?
15.3 hours played
Written 27 days ago

This was really fun. The game is polished, the story is good, and there's a permanent dog companion that helps you, plus you can pet and play fetch with him!
17.6 hours played
Written 30 days ago

Arizona Sunshine 2 is an all around upgrade on the previous title. It looks A LOT better and more believable, has a more interactive world and guns with more proper handling, and is overall a much more polished and smoother experience. The weapon arsenal handles well (besides the AK which will consistently be grabbed by the reload handle when you're trying to grip the foregrip), offers a reasonable variety of pistols, smgs, shotguns, rifles and lmgs, and supports more proper gesture reloads (though the simplified reload style from the previous game is still an option for those who prefer a more arcade experience). Melee weapons are a welcome addition, which are very strong and satisfying to use, but break quickly when slashing through all the Freddies. By default, the player character can carry 2 short weapons (pistols, smgs, sawn-off shotgun), a long weapon (rifle, LMG, shotgun, GL) and 2 miscellaneous items (grenades, healing items, keys, melee weapons) which lets you have a decently varied arsenal, while still being manageable with gesture controls and not needing a menu. The one criticism I'd have is that climbing can be a bit awkward, it's easy to accidentally grab your long gun/mask instead of the thing you're trying to grab on to or clip your head into terrain and get stuck with a black screen, at which point you need to let go and restart the climb (there are no consequences, letting go part way through just relocates you back to the ground you were on when you started climbing). The campaign is a decent length experience at 7-8 hours. Despite boiling down to shooting rather unvaried zombies over and over, it never got stale thanks to good pacing, mixing up calmer exploration portions, setpieces and horde fights. It was a fun ride from beginning to end, mostly maintaining the light comedic tone of the first game, but being surprisingly well delivered on the few more serious parts. The game features a rudimentary crafting for explosives system to encourage exploration for materials, but at least on Survival you'll probably end up with more materials than you could possibly use up, as inventory slots for the different explosives you craft are limited. Speaking of which... I could not of course omit the dog, Buddy, out of my review. Buddy can carry up to 2 short and 2-4 grenades for you. He will follow you around and attack enemies by himself once in a while, and can also be ordered to attack particular enemies, bring you items or go and wait in a specific spot. You can also pet Buddy, feed him and put funny hats on him. All in all Buddy is the perfect video game companion, cute and mechanically very useful, without the jank that can sometimes make companions insufferable. The horde mode is basically the same as the previous game, with multiple maps remade from the original. They were fun back then, and are even better now with the increased mechanical polish. Run around, open up the map, grab new weapons and survive as long as you can. Both horde mode and campaign mode can be played in singleplayer and coop. Overall Arizona Sunshine 2 is a very pleasant experience I'd recommend to any VR owner, especially if they have friends to play it with, offering good, polished gunplay and simple zombie killing fun.
16.3 hours played
Written 1 month and 2 days ago

Overall, a great zombie shooter and my personal favorite VR game for two years almost. Great work
52.6 hours played
Written 15 days ago

This game is so realistic because I live in Florida
4.8 hours played
Written 19 days ago

A blast to play through and pulled me in the whole way, love my new buddy <3
20.8 hours played
Written 7 days ago

Игра просто w
5.0 hours played
Written 8 days ago

It good
9.9 hours played
Written 20 days ago

Really fun
0.6 hours played
Written 27 days ago

You can pet the dog
7.6 hours played
Written 28 days ago

Two Thumbs Up!!