Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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Granblue Fantasy Versus: Rising - Story Trailer
Granblue Fantasy Versus: Rising – Announcement Trailer
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
Rise to the challenge in Granblue Fantasy Versus: Rising! This powered up, revamped sequel to GBVS is more enjoyable and accessible than ever before. With simplified input options, even newcomers can engage in thrilling and strategic matches!
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
3,203 reviews
2,851
352
24.7 hours played
Written 12 days ago

So, think Street Fighter if it was made for people who like an anime art style. It isn't an anime fighter, there are no airdashes, mix is kind of basic and while combos can get quite long, that's about as close as it gets to your Guilty Gears and Blazblues. Granblue Fantasy Versus is a fighting game made for a gacha game, and Rising is the upgraded version of the original Versus, with rollback netcode and some updates to the formula. This game has one button specials, for the people who that matters for, though you can do the regular inputs for pretty much no benefit besides comfort. Character movesets are quite unique and frequently come with significant gimmicks that you need to keep in mind, and damage is for the most part on the low to middling range, though TODs and 70%+ combos can be achieved in rare situations or by certain characters with plenty of meter to spare. There is a block button, though it's not necessary to use besides for its 'Dodge' function, as there is also a universal unblockable option that costs a secondary resource; the punishment for losing which is taking additional damage, and getting hit by this unblockable option, getting hit by supers, or using the 'get off me' button will use this secondary resource. If you lose all of this resource, the high damage combos get significantly easier and a lot of characters will likely be able to 1 touch you by that point in the round. You'll need to get used to using the block button for the purpose of using the dodge and avoiding that. It's neat, it's a bit gimmicky, and if you feel like playing Gran and only Gran, you can get the game for free. The Free edition also has a rotation of characters for you to try out each week or every two weeks (i don't remember). Otherwise, it goes on sale for reasonably cheap at times. It's a solid fighter, but not something I'd play competitively, even if it does have a competitive side to it and is fairly balanced. It also doubles as being one of the easier fighters on the market, if you can't convince people to get their journey started in something like Blazblue or earlier Guilty Gears than Strive.
5.0 hours played
Written 11 days ago

Decently fun but I do not recommend playing it seriously, I like playing it casually because I like the world and the characters but in top level gameplay the game looks kind of boring, I REALLY like fighting games and the animations are really cool in this game but eventually, the game just gets boring because the combat and types of moves get repetitive. Playing casually with a friend and experimenting with the different characters and moves is really fun because of the over the top sick animations, I still like the game but I cant play it for to long. 6/10
47.3 hours played
Written 7 days ago

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 This is an anime fighting game that I want everyone to know about and play a lot. The lobby currently has around 70-80 people, which still feels insufficient. However, most of the high-ranking people in this community are kind and share information about how to play each character in a friendly manner. I like it a lot.
31.1 hours played
Written 28 days ago

This is great. Even though I like games with more complex combos and more complexity like the Guilty Gear series, I really enjoy not having to think about inputs as much and focus on the tactics itself. Please join the fun.
89.3 hours played
Written 1 month and 1 day ago

I was having a lot of fun in this game, but I was suck for playing fighting games. Hell, I will never want to deal with trolls in Grand Bruise Legend ever again lol.
146.7 hours played
Written 1 month and 2 days ago

Fantastic game. The inputs are very simple and easy to approach for new players. despite the homogeneous inputs and relatively small move lists, each character feels unique and has their own identity to bring to the table. The game is free, with a weekly rotating cast of 5 characters you can play, with Gran always being available. Every character is *technically* available to buy with earnable in-game currency, but this would take literaly years on constant grinding to do and is not a realistic option for F2P players. Of course you can buy the full game to gain access to every base-game character instantly. Once you have a grasp of the basic controls, you can pretty much work out ~90% optimal combos for most of the cast. For some people this is a plus, for some this is a minus. There is less combo variety compared to other fighters, but there is room for some combo expression for optimals or due to screen position, or your current cooldown / meter. Graphics are simple, but do their job well. The game isn't bursting with style, but it's readable and the characters themselves are all distinct and interesting. Great variety of music, with every character having their own theme, plus unlockable music tracks through the in-game store (purchasble with earnable in-game currency), and battle pass rewards. The sound design in match is good, with consistent sounds across characters for supers / ultimate skills to make certain attacks reactable. You have the option of either English or Japanese voices, both are fine, though personally I lean towards Japanese due to some annoying English battle chatter (Cagliostro, Charlotta). I have no trouble finding matches online in ranked or in lobbys (NA). Though I've heard this is region dependant, with OCE and EU having trouble in off-peak hours. Though the game generally feels very good even with high ping (max ~200) so changing region can be an option to help find matches. The training mode is robust, with frame data, combo trials, recordable dummys, punish training all available. You can't, however, train with or against characters that you don't own, so no labbing against characters unless you own them. Arcade mode is pretty standard, there are a few secret bosses to fight if certain requirements are fulfilled during your run. ArcSys added a pretty fun survival mode, you have 100 total rounds to beat with unlockable random perks every 5 rounds to help you through the trial. Grand Bruise is an interesting Fall Guys clone, I only played it once but it's a fun option for those that are interested. I've heard that games can be very hard to find and you may need to join the Discord to find the specific time that people agreeed to play to find a good match. Lobby mode is cute, you control a small chibi avatar, with chat abd arcade machines to find matches against anyone regardless of rank. There's a little bit of exploration to be done in the lobby, but it's mostly just a place to chill between matches. I haven't touched the single player, so I will not comment on this. Overall it's my current favourite fighting game with good balance between characters, frequent patches to change things up, good variety of things to do, high quality gameplay and netcode. Low skill floor but still has a relatively high skill ceiling for those willing to put in the work. 8.5/10
114.9 hours played
Written 1 month and 4 days ago

(This is assuming Deluxe Edition is on deep discount) Decent fighter, lots of characters, active playerbase, daily/weekly rewards to help maintain interest. Mechanics take getting used to if you're from traditional fighters, but are simple enough that you'll acclimate quick. Good training mode, relatively even playing field. Pretty good community. Hard to pick a main and secondary, probably end up learning to use everyone at least a little. It's not deep and complex, so don't expect a combo game or anything that lets you get creative. Memorize the one or two best combinations of moves per situation and focus more on defense - VERY defensive game. You can get by just fine in casual matches and have fun, but anyone who bothers to learn the flow of combat will reward themselves a lot. It's not BlazBlue or old Guilty Gear, but it didn't try to be. Just don't buy it full price. It isn't worth full price.
29.7 hours played
Written 1 month and 4 days ago

Granblue Fantasy Versus Rising is a masterpiece not of flashing lights, but of measured style, refined mechanics, and soulful design. Its combat system is deeply elegant—each strike, dodge, and clash feels deliberate, echoing the tension of a true duel. This is not the romance of landscapes, but the romance of men and warriors. It embodies the forgotten nobility of battle—the kind fought not for cruelty, but for glory, principle, and pride. The gameplay is a dance of conviction, blending accessibility with depth. Its mechanics reward clarity and timing, not button mashing. Whether you wield magic, sword, or martial fists—every character feels handcrafted, each style breathing with its own rhythm. And above all, the game is stylish, but never shallow. Graceful without being gaudy. Flashy, yet dignified. A modern duel, steeped in classical spirit. A true gem—crafted for warriors who fight not just to win, but to express. 10/10.
64.6 hours played
Written 10 days ago

Getting achievement is easy, except the second rare one. Where you need to level up Grand Bruise until lvl 50. Go grind this game mode first, because its got lack of player. My suggestion, play at night either NA or Japan time. At least you got some player there We got Grand Bluise EoS first before gacha game itself
24.8 hours played
Written 5 days ago

So, let me start off by saying that I am well-versed in fighting games. I have played them competitively, meaning at a high-level, for almost 20 years. I've even beaten professionals. I say all of that to let you know that I have an apt understanding of fighting games and their intricacies. As we know fighting games have a huge skill barrier for entry to really be able to play them properly and get consistent wins. This being the case I'll get started on my review. I played a bit of VS and didn't like it. I decided to buy Rising when it was on sale and I'm very glad I made the investment. This game is very robust in its content and has a pretty high presentation quality. I don't know anything about the anime or the story. Let's make that clear. If you're playing fighting games at a high level you rarely see people that know anything about the character lore or story. This is purely a review based off of gameplay and first impressions as I only have about 15 hours into it. So, this game is very basic but that is a compliment. Games like Street Fighter 6 are overloaded with powerful game mechanics that take away from player skill. This game you basically have a Guard Breaking mechanic and a Mechanic Reversal. That's about it in terms of basic system mechanics....disregarding any unique mechanic for a characters unique ability like a separate gauge for something. This game is mostly about frame traps and hit confirms and that's a good thing. You have to EARN those things. So basically it's a more footsies based anime fighter. There are probably SOME advanced techniques like the Block-Sway OS for example, but this game seems minimal when it comes to messy things like that. I should mention Classic and Modern inputs too. I have played the early level players. They mostly button mash the chain-combos and jump a lot as you'd expect. Raw Supers, wake up buttons, etc. I have also fought and beaten S++ players and to be honest they are BETTER but even they seem to have some bad habits like I just listed. They do pull off advanced techniques such as resets, shimmies, and so on though. The point is, I think this game isn't really "like that" when it comes to a hugely competitive playerbase. Only the very small percentage of players that have played for the past 5 years. Steam Charts usually shows about 700 players online where as a game like Street Fighter 6 has thousands. On the other hand a game like DNF Duel has like 7 people online. Rising is competitive enough for me though and refreshing to be without the stress. Chain combos, 2 Supers, a few special moves, neutral play, anti airs, zoning, and before you know it the round is over. This is a bit more of a grounded anime fighter. DNF Duel is too but even that game was akin to say, MVC without the Tag in a sense that it's nonstop pressure into a combo, reset, another combo, dead. This game is not really about that type of nonsense. As for the product itself it is outstanding. Bunch of different modes, combo trials, excellent artwork, excellent graphics, tons of items to buy from Character Costumes, Colors, Weapon aesthetics, Avatars, and art for your Profile card. All of that with 36 characters currently, a active (enough) playerbase, easy gameplay, good online play, and this is a wonderful product. I think it's worth every penny even for the Season Pass I got too. The only downside is the monetization system, as is typical for games these days. You have to buy the Character Pass for characters and separately a Battle Pass more so for Extra Trinkets. The Battle Pass gives you "access" to earn said-Trinkets but not the Trinkets themselves. You can though PAY EVEN MORE to buy all of the Items that are in the Battle Pass to skip earning. Again, typical stupid micro transactions. My final thoughts are that this is a great introduction to fighters but also should satisfy Vets that want a more fun experience rather than a stressful one. I give this game an 8/10. Statistics update: So, to give a better explanation about competitive play I decided to revisit this review several hours later. It took me 49 matches and about one day to reach S Rank. I would say S Rank is the starting-point of pseudo high level competitive play. This Rank Tier allows for demotion and I don't believe you can get a win streak bonus anymore from what I've read. All Ranks previous you couldn't get demoted, apparently. I say all of this to say that this game caters to Casuals and Competitive players. It takes so little time to reach S rank that you could use the broad selection of characters at a Novice Level and reach S or you could pick a Main and continue to climb S into Master. Still, this game I think is very straightforward and basic. It's a little too forgiving with loss punishments and most of the playerbase's skill level is pretty low-- until you reach S and then you're playing against the same 12 Pro Players you always see at a tournament on a YouTube Stream. I'm exaggerating, of course but once you reach S you reach players with thousands of matches that have been playing for the past 5 years. At that point don't expect to win without grueling training for a long time...like most fighters. My opinion on this game is still the same positive score I gave previous. It's good for me at this point when I just want to take a break and have more fun with a fighter...and it not have to be a illegitimate Arena Fighter. By the way the CPU is terrible. Definitely focus more on playing with friends online if you can. That's a given though. Happy fighting.
1.9 hours played
Written 5 days ago

Since I am super newbie for fighting game. This game has stunning graphic, super cool characters design, and interesting gameplay, bought it at discounted price, super valued!!!!
2.3 hours played
Written 6 days ago

I can't express how much I love this game. When I played as Siegfried, immediately I thought "this is it... I found it". What did I find, you ask? I mean that cool, calm, collected, epic, sword-wielding, dragon-slaying knight we all desire to be at some point in our lives. I've tried so many fighting games, so many beat-em-ups looking for that sensation, and I kept feeling like "ooh, close, but not close enough" 99% of the time, and this game shows up and does it spectacularly. As an artist and fellow UE5 user, I cannot sing enough praises of this game's visuals. It's an exquisite banquet (if you like cel shaded anime visuals, of course) for the eyes. This game -- in my honest opinion -- encapsulates what anime should look like when animated in full 3D. Anime houses should seriously look into Arcsys' system and jot down every pointer they can get. Arcsys have perfected their groundbreaking technique. But the thing is, the way they marry visual artistry with responsive gameplay mechanics and an astronomical level of style and coolness just makes this game basically perfect in my eyes. Like many others in this review section, I cannot be any more proud to recommend this fighting game to anyone that has been looking to see what the fighting game scene is all about. It's accessible but deep if you get into the intricate combo system. Anyway, I don't see a point in giving this a score when I consider it perfect. This will be the game I fall back on on the daily when I feel the swordsman in me wanting to feel the rush of being one of the coolest, dragon-slaying swordsmen in video games, lol.
469.3 hours played
Written 6 days ago

I can't be more proud to recommend this game to any newcomers to the fighting game genre. Once you got the basics down then you can basically try any character in this game. Or should I say it gets a lot easier to pick any other characters in the cast.
46.9 hours played
Written 6 days ago

A fighting game that's fun and beginner-friendly. I would recommend this to those who want to get into fighting games, fighting game veterans, and anyone else. All hail Katalina.
60.1 hours played
Written 7 days ago

*plays Narmaya* *tries other characters* "wow the game now feels easier!" "plays Narmaya again"
10.2 hours played
Written 7 days ago

Juegardo. Además es facilito de jugar, así que si no te lo compras asumo que eres maricón. Si te lo compras, también asumo que eres maricón. Bastante homosexual el juego. Pero no pasa nada, aquí a todos nos gusta comernos una buena pinga de vez en cuando. Que no? Entonces por qué estás leyendo esto? Qué es más homosexual, acostarse con hombres o leer reviews de juegos de lucha en Steam?
51.9 hours played
Written 8 days ago

Super underrated fighting game with a ton of personality and character variety, I wish other fighting games had the same reward systems as this one does. 🐑🐑🐑
605.6 hours played
Written 8 days ago

Despite being a fighting game based on a gatcha franchise, it is very well made in terms of the balance and combat. It is Street Fighter 6, but anime and a *bit* less footsies depending on your character, but there is no high low mix unless you play a few specific characters. They have a very good diversity throughout the cast, both in character design AND in gameplay. Very easy to learn, as there are only a max of 4 specials per character (there are technically a few exceptions but bite me) so combos aren't incredibly difficult to structure, while still being interesting and not fully bland. I myself have 4 master rank characters and 13 or so S++ characters, as picking up and playing other characters is really easy and fun once you are good at the base game mechanics.
12.4 hours played
Written 10 days ago

It's insane to me just *how much* content there is in this game for some random anime fighter. There's a whole mode in this game that's literally just Fall Guys if you ever get tired of the other fighting game modes in this (you probably won't)
492.9 hours played
Written 12 days ago

Game that trains your fundamentals. Best fighting game to get into and practice imo especially if you're new to fighting games in general. Pretty animations too. Get it on discount!!!
8.8 hours played
Written 22 days ago

It's funny and infuriating how bad Strive is when ArcSys has current games like Granblue Fantasy Versus Rising, Under Night 2 and Melty Blood Type Lumina. Genuinely don't understand why more people aren't playing this instead.
17.5 hours played
Written 1 month and 2 days ago

$40 game doesn't have replay takeover how am i supposed to lab my frame perfect hit confirm ToD
7.7 hours played
Written 11 days ago

Definitely the fighting game that makes the most sense for someone trying to get into fighting games. Each button and each special has a clear purpose, obvious when to use them, and systems aren't punishing or convoluted. It's still got a high skill ceiling so you should be able to enjoy it.
102.4 hours played
Written 30 days ago

The game has been quite easy to pick up as someone that has never played fighting games. A lot of cool and interesting characters to play. Kinda dead in OCE and playing in other regions is extremely laggy but joining a community to play isn't so bad.
25.2 hours played
Written 18 days ago

The hardest part about playing Galleon is to resist the urge to find her doujinshi mid match.
15.4 hours played
Written 29 days ago

[b]If you only care about Granblue Fantasy's Versus games, then this review isn't for you and you can just assume I recommend it instead[/b]. I, however, love GBF and try to get everything I can from the series. And while Versus: Rising looks great, I can't recommend it with a clear conscience knowing it doesn't bring everything other versions of the game for other platforms do and the store page fails to mention this. Many players, especially those who play the mobile game, expect to receive the supposedly included codes for things like free costumes or character rolls when they buy the game, on top of the fun Versus: Rising offers. But due to Steam's return policy, the game doesn't include any codes; Steam could easily fix this by mailing out codes 15 days after purchase, once they confirm the game hasn't been returned, but I guess that option is out of the table.
156.5 hours played
Written 27 days ago

The Golden standard for fighting games. low skill floor high skill ceiling.
2.3 hours played
Written 29 days ago

Online is as insufferable as ever but that's typical fighting games online mode.
10.3 hours played
Written 1 month and 5 days ago

Nice of them to add Djeeta from the recently eos game, Princess Connect
8.5 hours played
Written 1 month and 2 days ago

God awful ui, casual play filled with bots farming character levels, pointless cooldowns and built in streamlined controls and special inputs that needlessly bloat the control scheme and force higher level players to use block buttons to eliminate the threat of cross-ups and dp buttons to nullify any potential smart old school balancing of these strong anti-airs by making them not instant but still intuitive for anyone who isn't a slobbering ret#rd coming from a gacha to this similarly monetized 66 dollar "fighting game" Is it just the wave now to forcefully inject all of these mechanics that clash as violently as possible with fundemental fg design concepts that have existed for decades before this new wave of uber-accessability for good reason? I came into this with zero knowledge of how the game functioned but after some online matches training and tutorials i can tell this is not a game for anyone who has even any need to escape from the garbage pile selection of modern populated fgs like i did when i picked it up. Might as well have just stayed with tekken because theyre both as streamlined and scummy as each other. Long story short, go play virtua fighter 5 :)
218.7 hours played
Written 22 days ago

An edgy boi and a fish got 2 out of 3 of my non-fg friends to play one after multiple years of trying to make them. and I went from a glue drinker rushdown player into a glue sniffer puppet player. I wish there was a thumbs sideways option.
0.3 hours played
Written 1 month and 2 days ago

too simple. you got like 4 button that does the same attack no matters the directionnal input. 3 skills which have cooldown and a block. that's about it. refounded
5.0 hours played
Written 16 days ago

The spark of light in the sea of darkness. Very underrated.
2.8 hours played
Written 1 month and 2 days ago

day uh 7 of tryna convince my friend to buy this game and not be a loser 👍
49.1 hours played
Written 19 days ago

I went into this expecting a crazy anime fighter, but it ended up playing a lot more like a Street Fighter game than I had expected. There's a lot more focus on the neutral compared to something like Guilty Gear, or Blazblue. The game mechanics and characters are easy to understand, but still have enough complexity to keep things interesting.
21.9 hours played
Written 20 days ago

A great game that's simple enough to let you have fun from the start, while also deep enough to keep you hooked to learn more
23.2 hours played
Written 20 days ago

One of the simpler fighting games but very, very fun, and actually feels pretty unique. The characters are unique but quite approachable too.
13.4 hours played
Written 20 days ago

GBVSR in a nutshell: [*] The game is an upgrade from GBVR. If you're wondering on which has value, this one definitely is the best version. [*] It has a simple inputs for beginners but also allows technical inputs for fighting game enthusiasts [*] Yes, you can do long string combos and juggle your opponent if you know what you're doing, though mostly it would have a more poking gameplay than an aggressive brawl. [*] Visuals and audio are also great of course, if you haven't heard their rendition of Nier Automata's "Weight of The World" you're seriously missing out. Fighting with that in the background feels like some insert song to a final battle. [*] There're a lot of characters in the roster with all sorts of gimmick but their kit makes them similar to one another in a way. Most characters would have one or two range skills, an anti-air or DP, and some sort of dash attack. This makes every character familiar in their own way so you can experiment with which character you wanna use. Of course some characters are harder to master than others, the game also outright tells you that on the select screen. [*] There're a lot of gamemodes like Arcade, a comprehensive story mode, online lobby for casual match and mini games, Survival, and a Fall Guys like gamemode. [*] An actively creative community *wink* *wink* Cons: [*] The AI even at nightmare isn't really challenging. I wished they brought back DNF Duel's AI but I guess it's better than the original GBVS's AI which was worse. [*] Battlepass... I get the idea but in the first place the prizes are shit. I don't care about character swords that much or badges. They release costumes with every new season but come on... you have to buy the battle pass and grind until level 100 to get it, and after two years there are literally only 8 costumes (as of ver 2.10) , and you can buy them as DLC anyways (if they release it) so really unless you wanted some swords, color palates, and badges there're literally no other incentive to do them. They really need to make more content for this game and I think the players would have more engagement. [*] Despite crossplay, the ranked matchmaking is really bad. I play on Asia server so I don't know about JP and NA but finding a match is really slow for me. When I do they have a bad connection or just doesn't accept the match. This makes beginners of the game who wants to increase their rank unable to rank up. Although I'd say the netcode rollback is great, not much delay even in around 100-200ms but it doesn't help when there are no players for the gane. [*] The biggest disappointment for me is the Grand Bruise minigame the one that's like fall guys, and one of the main reason I'm buying this game, doesn't have enough players to actually form a match. I don't care if it's bots at least let me play with what I have man... Verdict: Well put together fighting game but lacks the content to incentivize players to keep playing. Especially considering that this game is meant for new entrants to the genre, there's really no reason for them to stay playing if you don't like fighting games in the first place. For those that do though, they can have fun with the character variety that's easy to approach but has depth to master.
21.5 hours played
Written 20 days ago

One of the most accessible fighting games I've had the pleasure to ever play. Granblue Fantasy Verses reeks of style and has a very strong art direction thanks to it's long-running gacha game, Granblue Fantasy. It's colorful cast of playable characters, includes many fan-favorites and 2B from Nier: Automata. My first introduction into the FGC was with the release of Super Street Fighter 4 when I was in high school. It was during the renaissance of fighting games where many beloved franchises were coming back and new games were beginning to find their footing. GBFVR is a very polished game that builds on years of experience that the community and developer Arc System Works have poured into making fighting games better. My only regret is that I didn't start playing sooner. As of writing, we're half-way into 2025 and the game is still being supported along with new character releasing into early 2026. We're only in Season 2, so I expect the game to have it's player base for a little while longer judging by how many characters other Arc System games like Guilty Gear has. It's just speculation on my end, I'm still really new to the community. As for gameplay, I really like the idea of having both SIMPLE and TECHNICAL inputs as an option. I think the simple input option is great for new players since it doesn't immediately scare them off. Technical inputs expand your options and creates that high skill ceiling for more motivated players. I think if you're familiar with fighting games you'll quickly realize how limiting the simple inputs are. I think they work really well as an introduction to the game and maybe even "training wheels" for players who are new to fighting games in general. I really like this idea a lot. There are daily/weekly challenges that you can do to unlock stuff for your player profile and collectibles. There's also a mini-game mode that's similar to Fall Guys. It's cute and you get some goodies in there too. Highly recommend getting this game if you like anime fighters or if you just happen to like anime-looking games and are in the mood to try a fighting game out for the first time.
27.0 hours played
Written 23 days ago

One of the most beautiful fighting games out there. The visuals are excellent and the soundtrack is out of this world. The game is also very welcoming since the combos and mechanics are quite easy to learn, but the depth definitely is there for seasoned fighting game players. This is the perfect place to get into fighting games or Granblue, making this title a very worthwhile experience. As an added bonus 2B is in the game as well so long as you buy the DLC. Originally got this game since she was in it, but the game proved itself time and time again to be an excellent fighting game.
78.6 hours played
Written 23 days ago

This game is awesome. Low skill ceiling high skill floor seems like an apt description. This is my first fighting game and I've gotten to S rank (around/below 50th percentile) pretty quickly (My thing says 72 hours played but like 30 hrs are afk). I saw that someone said "this game simplifies inputs and emphasizes the tactics/strategy that define fighting games" and that really seems to be my experience. Losing almost always feels like my fault, and almost every loss leaves me with something tangible to improve. You only need simple combos to win through most of the beginner experience, and this game seems to be the easiest game to hit combos in. IF YOU'RE STRUGGLING, SWITCH TO DJEETA (or Gran I guess). Djeeta has all of the tools that you need to be able to respond to pretty much any threat. She has two jump attacks that combo really easily AND super reliable anti-air with good damage if you're willing to invest BP. Her pressure is crazy, her buttons are good, her skills are good, Rekka punishes mashing which is a scrub killer, DP does DP things. Switching to Djeeta didn't make me better because of my character, it made me a better fighting game player. Block feels really good in this game. Raging Strike makes combos really easy outside of the corners and Brave Counter means you can get your turn back even when you don't understand your opponents pressure/combos. Anti-air is king in this game, but at low ranks people do NOT anti-air enough, so learn how to punish unblocked aerials. Modern controls feel so good but I like technical inputs for my SBA/SSBA's.
108.6 hours played
Written 25 days ago

Having played through Granblue Fantasy Versus I was a bit concerned about the release of rising. The game looked exactly the same with some editions but while that is true to a certain extent, this game is really special. They've added many characters and so many little things that make the game really enjoyable and while the fighting game genre is flooded and over-saturated with expensive and big names, Granblue Fantasy Versus: Rising has found a spot in my rotation. I seem to often comeback in this game to unlock things or learn new characters. The online is very fun and the story while simplistic gameplay wise is more then what many larger and bigger brands fail to create. The online lobby is well made and the amount of voice acting is really impressive. I think the graphics and art style will hold up in the future. My only complaint is that the coin system seems a little busted. It takes a very, very long time to get coins unless your doing dailies or monthlies. I think it takes a way a bit from an otherwise perfect game.
114.8 hours played
Written 26 days ago

Beautiful game-play and breathtaking visuals. This arc-sys showoff of a modern 2D fighter takes everything to the next level with intuitive combat as well as a diverse cast of original characters that each play completely unique, absolute must try if you can find this on sale !! (even though it's completely worth it's price-point, you can still buy the dlc characters with in-game currency!!)
120.2 hours played
Written 27 days ago

An enjoyable romp of a fighting game, even if I didn't know anything about Granblue Fantasy going in. I don't know if I'll dive deeper into the lore since it relies on a gacha game to know, but I enjoyed it for what it was. The fighting game is super solid and newbie friendly.
214.9 hours played
Written 28 days ago

Probably one of the easiest fighting games to get good at and it also has a free demo. A good game for fighting game newbies to get into.
166.6 hours played
Written 28 days ago

Free version to try before you buy is very appreciated. Alternate game modes and lobby interactions help give me some time to cool off after particularly heated matches. Between arcade, survival, story mode, and the funny fall guys mode, it feels like there is plenty of side content to chew through outside of the normal gameplay. Versusia funny big lizard lady
18.1 hours played
Written 28 days ago

Best Fighting game for someone who is trying to enter the fighting game scene, the tutorial is great and the mechanism is also great. What a 5 star game
37.4 hours played
Written 29 days ago

I love all things granblue fantasy I played Versus on PS4 back when it was new. I was kind of let don when it did really have any traction in the west and wasn't even present at EVO. which basically made the game DOA. but ARC was able to breath new life into with a better net code and more characters. I revisit the game daily and am constantly trying to find ways to get better. very accessible for new players and the mechanics are there for more hardcore players.
37.1 hours played
Written 30 days ago

Has very simple controls for specials which make it more accessible, but the game has good enough depth to be fun still, even though it's shallower than other games. This lets it focus more on basic mechanics which makes it a great game to start out with for fighting games
97.9 hours played
Written 1 month and 4 days ago

Very easy game to get into, feels a bit shallow in comparison to other fighting games, but this is a great place to start if you are new to the genre.