

Numen: Contest of Heroes
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in-game
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BZZZT
Available in:
• 1 bundle (Fanatical)
Has been in:
• 3 bundles (Fanatical)

From 3,59€ and in a Fanatical bundle
Inquisitor

From 3,31€
Rytmik Ultimate

From 5,24€
Rytmik Studio

From 8,69€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
46%
98 reviews
46
52
8.9 hours played
Written 9 years ago
I've been trying really hard to like this game from the moment that I started playing. With each passing encounter, with each newly introduced event, with each new NPC speaking and each logic flaw in either narrative or combat; my task grew to become harder and harder. Finally, I give up. This is the day that I'll leave an RPG unfinished.
As the curtain opens, we watch a cinematic about a legendary artifact; the Sickle of Chronos being stolen. Then, we choose between two 12 year old siblings - one male and one female - to take as our character, and begin playing a pesteringly long, somewhat illogical and predictable prequel story. By the end of the prequel, our "hero" is given the "choice" of becoming the champion of one of the 9 Olympian Gods to compete in a contest. If she/he prevails, her/his one wish will be granted by the gods. To accomplish this deed, our hero is sent to the Island of Machantar to the main temple of his/her deity. After that point, our hero will venture out on an unending journey of hack & slash to acquire that accursed sickle.
[i]Numen: Contest of Heroes[/i] is a single player 3D RPG in a run on the mill MMO model - which is based on fetch quests or killing a certain amount of monsters to get a certain drop - with the skill bar, mobs to kill and levels to gain. You slay monsters, gain level and loot, travel to new areas with tougher monsters and so on and on... which would be quite alright if it wouldn't be for a couple of downers. To begin with, the storyline is botched, with you always ending up aimlessly wandering around to try and discover "what to do next". Quest indicators fail to present pointers or direct towards locations. Any and all areas of the game are open, so it wouldn't differ whether you are level 20 or 80, you can always find a mob to get yourself killed by accidentally.
There is a monstrous imbalance between classes; warrior being overpowering, mage being somewhat decent and archer being completely pointless. Skill and item usage are completely laggy; you end up pushing a hot key 2-3 times before the game decides to cast that spell and by then - guess what? - You are usually dead. There is no actual lore to gods or no differentiating factor between gods, so your choice of whomever you decided to follow there is somewhat irrelevant. The game fails to deliver any kind of authentic lore: there are Greek names and figures thrown around, bravo. As if that would be enough for a setting. Aside the main scenario - and a vague one at that - side quests are not many, and they end up popping around in completely imbalanced levels. Dialogue is forced, unimaginative and usually contains a couple of typos anyhow. Arena battles or tournaments rely on luck and how laggy your casting would be instead of actual skill and reflexes. Oh, and as far as atmosphere goes: graphics and textures are okay - with no facial or physical customization option for your character, and the soundtrack decides to take long pauses of silence as you play for no apparent reason.
Phew, sorry. I hate being thoroughly this negative, but [i]Numen: Contest of Heroes[/i] would be a somewhat acceptable MMORPG. As a single player RPG, it fails to deliver either interest in story, any character or scenario involvement, decent game or combat mechanics or basically any good time. I remember having better time with [i]Metin 2[/i]. That was multiplayer at least. When I bought this game, it was on sale for 99 cents so it's not a big loss, but if you are interested in an Action RPG in a Greek Setting, [i]Titan Quest[/i] is most definitely a better choice. Good day.
Please also check out Lady Storyteller's Curator page [url=http://steamcommunity.com/groups/ladystoryteller#curation]here[/url] - follow for regular updates on reviews for other games!
26.4 hours played
Written 10 years ago
I really like this game.
It looked to me like an arena fighting game at first glance so I always ignored it. I bought it on sale for 79 cents on a whim and I'm sure glad I did.
It looks like Titans Quest, but It plays very much like an MMO. Tab targeting, auto-attack, skills hotbar, camps of mobs you have to carefully pull, etc. If you aren't in to MMO-style combat, you may not like this. The combat reminds me of Vanguard and several others. Fights are quicker though, mobs your level usually die in 10-15 seconds.
The leveling is relatively fast so far. I've been playing about 6 hours and am level 31. I did grind out a couple of levels once to make an area easier, but it only took about 10 minutes.
A big plus for me is that there are 16 item slots, including four ring slots. I prefer many slots and slower upgrades rather than constant upgrades to 6 or 8 slots.
One of the things I didn't like about it are the slow walking speed when you first start the game as a child. But once you leave the tutorial island and become an adult, the walking speed is very good.
Another thing I don't care for is the day/night system. You have to find a campfire to rest, with the option of resting to restore stamina only, or until morning or evening. It seemed like I had to rest until night time to make one quest mob appear but there was no indication of this that I saw so I roamed around looking for him before trying to wait until night time. So far, this was the only time day or night mattered, other than picking some flowers on the tutorial island, and you are told to do that at night.
The last thing is the save system. You can only save at one of the campfires. There are plenty of them around so this is not a big issue for me, but a "save anywhere" would be nice.
I only went to the arena for a few minutes and it was kind of weird and not all that fun, so hopefully it'll be mostly optional.
The graphics are on par with most MMO graphics and the sound is adequate but there is not a lot of music.
Having finished all other RPG's that interest me, and being between MMO's at the moment, I'm having a lot of fun with this. I would have easily paid the full $7.99 for it had I realized what it actually was.
Edit:
1) I finished the game in 13 hours at level 80.
2) The arena is optional. I never went there again and only lost a little favor with the gods for missing a tournament.
3) The night/day thing was not a big deal. There are 3-4 times someone or something will only appear at night.
4) A couple of the quests are a bit vague. I consulted a walkthrough a few times.
5) It did crash on me twice, both times after saving and entering a new zone.
It was still probably the most fun I've ever had for 79 cents, and is well worth even full price, imo, if you can overlook a few minor issues.
31.7 hours played
Written 11 years ago
Numen: Contest of Heroes basically plays like a single player MMO, complete with hotkey bar, ability cooldowns, and combat that doesn't feel like it's quite connecting. It isn't a great game, but it's at least a decent one, and well worth the huge sale prices I've seen it (currently $0.99 as I write this review.) I myself picked it up for $7.50 soon after release, and don't really regret it, though $5 or less is the sweet spot here IMO.
The introductory / tutorial section is pretty boring, but persevere and the game becomes more enjoyable later. You start out as a kid, and through a few quests learn the basics of the three primary classes - Warrior, Archer and Mage. At the end of the tutorial you get to pick which of the three classes you want to become, and appear as a leveled up adult with only the abilities of the chosen class. At the same time you also pick which God to worship, granting you additional abilities and bonuses, which increase as you make your God more proud of you through your actions.
Then it's standard fantasy RPG fare. You go on quests, trigger events which advance the plotline, unlock new areas and make more quests available, kill monsters to level up and get better loot, and eventually kill the final boss and beat the game. You encounter other heroes along the way and choose whether to help, hinder or ignore them. And there's an Arena tournament event where you can fight these heroes as well.
The balance seems a bit off in some areas. A couple times you can be thrown into a new area severely underlevelled for the enemies, and have to grind before you can take on more than one of them at a time. Then 3/4 of the way through you find that 90% of your attacks are critical hits and enemies don't stand a chance as long as you don't get careless.
Overall I'd recommend the game when it's on sale, though not at the base $9.99 price.
15.3 hours played
Written 4 years ago
Numen: Contest of Heroes is a short action RPG from 2010 whose Metacritic score is only slightly higher than its current Steam rating (50%). It often goes on sale for $1.00 or less, which is when I picked it up. Despite the mixed to negative reviews, the mythical Greek atmosphere attracted me enough to take the small risk. I should note that I have a high tolerance for lower-reviewed or lower-quality games; as a little girl, some of my favorite games came out during a great time of innovation for gaming, with hits [i]and[/i] misses ('90s, early '00s), so I tend to like trying games that fail to convince others. Beating these types of games feels like a whole different kind of achievement since so many abandon them.
I'm really glad I played Numen. It's a ridiculously short game, which I didn't expect; I beat the entire game in 15.3 hours, which included completing most side quests and getting lost in the minotaur labyrinth for over an hour. The labyrinth seems to be the most memorable part of the game for most given its difficulty; you are placed in a dark maze without the map function and must get through it, defeat a minotaur, and escape, all without the map. Rather than frustrate me, this only motivated me to make a hand-drawn map and create my first-ever guide for this section of the game, which I will include below in case anyone ever needs it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2454816512
Numen's story is generic. The characters aren't memorable, and there aren't many of them to begin with. Numen has a lot of great ideas that aren't implemented to the fullest (gaining your god's favor, tournaments, travel system, etc.). I had no glitches, though the game did crash once, but I had recently saved so it mattered none. It [i]is[/i] a beautiful game, with diverse and interesting locales to traverse. There are three play styles: warrior, archer, and mage. The game told me that whatever I ended up using the most as a child would be my adult class, so I used all three in the first section of the game to see if I could create a hybrid. I couldn't; the game classified me as a warrior and removed my mage/archer abilities, so that was a little disappointing. The game's so short it doesn't end up mattering much, since it doesn't give you time to "miss" other play styles, and you can unlock new abilities for your class all the time given how quick leveling is. I beat the game at level 75 or so, and I have no recollection of leveling up 74 times, so I have no idea if the game starts you out at a higher level or not. Everything in Numen feels like it goes at super speed; you're done with a map in two quests or less, you level up every handful of enemies or so, and awesome loot is dropped so often you never have to pay for equipment at a trader. In many respects, this makes Numen significantly easy. Given Numen's low difficulty (other than the minotaur level [i]and[/i] its battle) and short play time, this game is a perfect choice to play when you feel like exploring/fighting in an RPG game without having to put much effort or thought into it.
Overall, I get why Numen isn't the highest-rated RPG in the world, but that it is rated at 50% baffles me. I think this deserves a 60% or so, and that's around where I would rate it on a scale. I enjoyed it. It was short, allowed me to gawk at gorgeous vistas and explore a little taste of mythical ancient Greece, all without requiring too much of my time. Is Numen worth full price ($7.99 at the time of this review)? Although I got more than the $1/hour of playtime out of it, I would say wait for a sale. Half off? Sure. If it's on sale for $1.00 or less, absolutely! Get it and jump into it when you're feeling a bit lazy but want to play an RPG, particularly if you're forgiving of flawed games. Numen is perfectly competent. I probably won't go back to it, but I enjoyed my time with it.
5.3 hours played
Written 4 years ago
I decided to start playing through a ton of my RPG games that have been in my backlog for years and this is the first game I decided to try. I have to be honest with you, this is quite possibly one of the worst games I have ever played in my life.
Numen is basically a WoW clone MMORPG that is purely singleplayer. Sounds great for people who enjoy that tab-targeting style of combat and while I personally don't I decided to give it a shot regardless just to try something new and different. At first I found it to be charming, I love ancient Greek mythology and this game has a lot of cool stuff in it. The starting island is slow, honestly it's too slow but it's a nice introduction to the game regardless, going for a similar setup to Fable where you start your adventuring life out as a child and eventually grow up into a champion of your chosen deity. It sounds good doesn't it? And on paper it's a great idea for an RPG.
There's a lot of cool and interesting systems here - choosing your god, how the game governs your class when you reach adulthood, the chance to participate in arena matches, etc. There IS a good game in here and has tons of things I reckon RPG players will definitely enjoy.
However everything about this game is completely undone by it's truly abysmal and atrocious combat. While I am biased for disliking tab-targeting, I understand why people can enjoy it because I was having a bit of fun to begin with - however even I know this is a horrible example of tab-targeting combat. This is one of those games where every enemy is way more powerful than you, way faster than you, will happily gang up on you and you will get killed over and over and over again.
I have no issue with difficulty, in fact I enjoy hard games when they're fair and exciting or at least thoroughly entertaining but this game's difficulty simply comes down to its RPG mechanics being downright unfair. You can wail on an enemy using up tons of your mana and you will constantly see a message that says "resisted" despite the fact you hit the enemy, blood is clearly being drawn and you sometimes even stagger your opponent but just because of bad RNG you will not deal any damage. This happens often.
And to make things even worse, once you reach adulthood you NEVER resist damage, you almost never parry or dodge because you will simply take hit after hit. Enemies have a shockingly high chance of dealing critical damage, they will frequently stun you over and over, you will get staggered so often you struggle getting a hit in and to top it all off enemies that are around your level are always significantly stronger than you so they're also insanely tough with so much health thus making combat a tedious slog. You cannot fight more than one enemy, it's basically impossible and when you run away enemies will leash with a message saying "evade" and you watch them magically refill their health instantly. While you have to wait a minute before yours comes back.
Melee enemies however are mostly fine and are easy to kite, their attacks can be avoided and they are honestly quite fun, especially with a mage or hunter build but ranged enemies are an absolute shambles. Their attacks will ALWAYS hit you. No matter how much you manoeuvre out the way or use the environment as cover, it never ever works. Their projectiles will always hit you no matter what and to top that off enemies have absurdly long ranges and will happily spam attacks through walls where you can't see them while your ranged attacks are extremely limited and you cannot attack through solid surfaces as the game warns you enemies are out of your line of sight. Just don't even bother dealing with spellcaster enemies, the amount of damage they deal in a single hit is just flabbergasting.
After a while I noticed this game's pattern of bombarding the player with bullshit difficulty in a vein attempt to add difficulty when in reality the game is just an unfair slog that made me drop it and when it's not hard the enemies are still needlessly tough - banging your head against a difficulty wall or slashing away at boring spongy enemies, either way it's tedium embodied.
I eventually thought to myself, okay maybe this game takes elements from MMOs quite literally so maybe I have to grind. Well yes in order to use the better stuff I do have to grind but despite getting level after level against a camp of tribal desert men, I was not getting any stronger at all. No matter how many levels I gained and no matter how much higher my level was than the enemy, I was still getting absolutely wrecked. Eventually I thought maybe it's equipment based and that sounds like a sensible answer but you get so much gear that your class cannot use, gear that requires more grinding to use and even shop items are so expensive and making money is so slow and boring and my god do you feel the tedium yet? Not only that but loot is just insanely dull and you will never get anything interesting beyond tiny stat boosts.
Getting a new weapon doesn't help because the auto attack absolutely sucks and makes combat even more of a slog than it already is and your skills, your main damage dealing attacks, don't level up or grow more powerful with you. Not only that, elemental attacks don't matter neither - you'd think ice would be useful on desert enemies right? Nope! Same damage as fire. You'd think fire would be great on enemies that reside within ice caverns but NOPE same damage as ice. And not only that, some skills can attack other enemies you don't intent to attack from quite a distance away meaning you aggro more enemies around you and yep you guessed it, you get ganked and killed in seconds.
I wouldn't mind too much about shitty combat in an RPG if there was some fun quests, stories, characters and all sorts of things to do and you may have guess this already from all of my complaints so far but NOPE THERE IS NONE. ZERO. IN AN RPG! A ROLEPLAYING GAME! A RUPGUH! THERE IS NONE OF THIS STUFF TO KEEP ME ENGAGED! MMOs and even RPGs from the 80s added quests to get rewards like experience, good loot, fun stories and just some bloody motivation to help break the tedium a bit with some fun writing and characters but this game doesn't have any of that. The only way to level up and get stuff is to just grind the same disgustingly overpowered mobs over and over and my lord I am so fucking sick of it. It's just grind grind grind kill kill kill with nothing interesting in between. Even the arena combatants are insanely boring and tedious to fight because of their massive damage output and insanely tough defense and they frequently spawn with lowered health bars.
That's all this game is, nothing but combat and fighting the same mobs, dealing with all the same bs, getting constant resists while your enemies crit you over and over again. And that combat isn't even good in the slightest! It's just mashing the number keys to use the same skills over and over getting nowhere fast. Your character doesn't resume auto attacking when you run out of mana, you have to do that manually. Your character doesn't auto retaliate when an enemy attacks you, making you click on them to auto attack manually. And even when you click to attack an enemy or just to simply loot a corpse or treasure chest, your character goes into auto pilot to do what you tell him/her to do except nope they constantly go in directions you do NOT want them to go meaning they'll take the slow path or constantly get stuck on geometry or even worse running up to random enemies you didn't want to aggro meaning you suffer another unfair death.
That said death is thankfully not a huge setback, it just takes you back to the nearest resting place and respawns enemies. As far as I can tell you don't lose any experience or favour with your god, it's a small bit of sympathy for the player but ultimately does nothing to combat this game's overwhelming love for bullshit and awful game design.
Stay FAR away from this shit!
9.5 hours played
Written 4 years ago
If you except few tiny things inside the game like bugs or that it is slow it can be good game with deep strong rich and long story as a background . I recommend this game for it history and the fact that it is very atmospheric
22.3 hours played
Written 10 years ago
I will only reccommend this game to people playing RPGs on a budget. I'm sure you can get this game for a dollar during a sale, and I'd say it's worth it at that point. Besides that, it's a low-budget, not quite horrendous but still not-good RPG with an ancient Greek aesthetic. For some reason, it plays exactly like an MMO in spite of its being single-player only, and the titular contest comes down to you dueling one or two NPCs over the course of the game. But if the struggle is real, there are far worse games to spend a dollar on.
31.2 hours played
Written 9 years ago
I enjoyed this game quite a bit. I bought it back around the time it released for full price, and I never regretted it. And even now years later I look back fondly on this game.
I think I may play it again as one of the other classes...
You can choose three basic classes - warrior, ranger, mage. Later on you get to choose your god based on which class you choose (3 per class iirc). These choices add certain other abilities. But they do not seem to make a ton of difference from what I saw. But it was still a neat idea.
The game is fairly basic, and the combat lacks weight (feels like you are hitting air).
But If you enjoy MMOs or mythology, you will probably enjoy this. It does not take a lot of time to finish it (30 hrs, and I am one of thos egamers that explores every nook and cranny and goes back to previous areas to re-explore after important plot events).
It is a good in between game while you are waiting for something else to release.
The story was nothing spectacular, but definitely enough to keep me wanting to see more. I was definitely engaged.
18.3 hours played
Written 11 months ago
"Numen: Contest of Heroes" offers an engaging experience with its mythological Greek setting and RPG mechanics. The game combines exploration, combat, and character development in a way that keeps you hooked. A key tip: you'll need to buy a spade from the merchant to dig and retrieve the mask, crucial for completing the quest. Despite some rough edges, the unique atmosphere and challenging game play make it a worthwhile adventure for RPG fans.
21.6 hours played
Written 10 years ago
If this game was free, I might've felt better about playing it. I thankfully got it on sale for very cheap, but I'm still unquestionably disappointed. After one playthrough, anyone would be able to notice that this game has many, many faults. Pretty unforgivable faults, [b][u]especially since it's so expensive[/u][/b] (relative to the quality, that is): Bland textures and animations, dull, boring gameplay, and a silly, confusing storyline. The developers made the mistake of substituting true, engaging gameplay moments--quests, fights, anything--for easy-to-implement, overdone bloat. I'm talkin' fetch quests, more or less forced grinding, and unintuitive mechanics. I think there was a very small few fun moments, but... they aren't even remotely as abundant as the bland moments. On top of all this, this game's ending is... awful. Just awful. It's honestly, sincerely pathetic. Like, if you're a game developer or wish to become one, I'd recommend you [strike]play this game just to see the ending[/strike] find footage of the ending and see a perfect example of how NOT to end a game. An abysmal ending on top of an already mostly mediocre game? Sounds like rubbish to me.
It's sad, too, because I really wanted to like it. An under-the-radar RPG with a Greek mythological setting? Yes, please! Unfortunately, this did [b]not[/b] deliver. At all. Stay away from this.
14.4 hours played
Written 9 months ago
Short review after 100% the game on hardest difficulty with the easiest class warrior:
I cannot recommend this game to most people with 2 exceptions, first if you are a diehard fan of old rpgs this is for your. And second if you love oldschool rpgs like everquest in their starter to mid zones then this game plays as a singleplayer version of those games. For all others this is sadly a no no.
Pros:
- Beatiful music
- Great monsters design however very few of them in the game sadly
- Decent enviroment, and character models for that time
- No handholding some things you need to figure yourself which is good
Cons:
- Pletora of bugs (random crashes, dead enemies still standing, stuck and clip on terrain)
- Barebones main quest and sidequests with pitiful rewards
- Insane price of any item at the vendor, even with grinding you will not be able to buy almost anything
- Barebones skills barely worth anything, infact as a warrior you can complete most of the game with not using a single skill except quest ones like deflect
- Most bosses are health sponges some do have atleast 1 mehanic but still not good
Only for diehard rpg fans and oldschool mmo players, for others a skip even though it was okay for me i have to be fair and see it from the view of a normal player. Still good luck to the developer.
2.7 hours played
Written 10 months ago
This game plays great for as old as it is. In fact I would say better then most made in 2009! Fairly simple and not super challenging. If you enjoy a game to relax too, with a good feel for ancient Greece world, then this is your game. I like it and would say the sale price of 2 dollars is good value. Visuals, music and menu all work great. You may get blocks that look black during effects if you have integrated graphics of lower power on your laptop. I had to go into nvidia panel and set it to use my dedicated nvidia card for all to look good. Worked fine on my desktops.
7.0 hours played
Written 1 year and 7 months ago
I wanted to give this a Positive but I can't the game play is fun and the world is amazing but its poorly optimized and clunky, and there is a difficulty curve that is unforgiving, I'd give it a 6/10 if Steam had a proper Rating System.
31.8 hours played
Written 2 years ago
its a good game fun to play, when you can play it. lots of bugs. mostly bugs
4.2 hours played
Written 3 years ago
This isn't for everyone, but it has some redeeming qualities, and it's actually great for what it is.
+The mythological theme is nice.
+The soundtrack is pretty good.
+The gameplay and overall pace is very old school and comfy.
+There's no handholding with quest objectives, you have to figure out where to go and what you have to do.
+The movement and combat is wasd with tab target and a skillbar, very relaxing, almost therapeutic.
+The animations look wonky, but the combat itself actually has some oomph to it and packs a punch (as much as tabtarget combat can at least, definitely feels a little more engaging than vanilla WoW combat, without being too intense.)
The story progression for the first 3 hours of the game is slow but nice. You start out as a kid in an island, playing what is essentially an extended tutorial, but also part of the hero's journey, story-wise. You get to experience the three different classes of warrior-mage-archer, and choose which one you want to play. Each class comes with 3 different gods you can choose from, who further refine the gameplay and and skills you can get, as well as the thematic motif of your character.
After that, you fast forward to the adult version of your character, and embark on a quest to different regions, and go through a lackluster story that's about 15 hours long.
The dialogues are hit and miss, usually on the generic side, and of no particular interest, but if you actually care for the theme of this game and want to like it, they're not so awful that you'll want to skip them.
Other than that, there's different gear that also changes the appearance of your character cosmetically, although it all feels a little archaic, no pun intended.
So, you're probably wondering, "what's wrong about this game?"
Nothing in particular. This game is okay, for what it is. Just rough around the edges. Really rough. If you're into that kind of thing, and looking for comfy old school hidden gems, then give this a try. If you're just interested in the mythological theme, then there's better alternatives out there, such as Apotheon, TitanQuest, Age of Mythology, etc.
The straw that broke the camel's back for me and pretty much made me quit ever wanting to finish this game, was the game breaking bugs. Other than the occasional audio glitch as you hit skills or skills not registering etc, sometimes your character will freeze after a dialogue, and there's nothing you can do other than load up your last save, so pretty much a game freeze, which occurs every half an hour or so. Also I had an actual game crash as well, and that was the end of the ride for me with Numen.
I didn't want to be part of all the negative reviews, and really wanted to like this, because it's actually nice for what it is, but the final verdict has to be a thumbs down. Don't let this deter you from actually giving this a try though, if the redeeming qualities of it sound like something you'd enjoy. I certainly don't regret the time I spent playing this game. The initial experience was nice, but after getting the gist of it, I just don't care for finishing it or playing more of it.
2.8 hours played
Written 13 years ago
A Titan Quest clone. So Diablo's grandclone. Great graphics, but the gameplay isn't very innovative. The story is new, and the game isn't bad. It's just not worth paying for if you already own Titan Quest.
It is definitely different from Titan Quest, but not different enough that I don't feel like an idiot for buying them both. In Titan Quest, you click a button to choose your class. In Numen, you "role-play" your class choice. How you play through the beginning of the game determines what class of character you play. Numen feels more like a single-player MMO, whereas Titan Quest feels more like a proper Diablo clone.
C+. Not bad, just not unique.
16.7 hours played
Written 4 years ago
This game isn't bad, it's just kind of boring. The main plot was okay, but the quests that guided you along through the main story were uninteresting and felt grindy. You can tell they put a lot of work and thought into it. It reminded me a lot of torchlight, just mindless fighting of dungeons and map area.
I did like the monsters looked and the music wasn't bad.
Skip it!
1.3 hours played
Written 11 years ago
Not worth it, even at 99c on sale. Like many of the others say, it's basically just a single player mmo. It's so grindy though that it just isn't worth it. I was so bored by playing this game that I just couldn't stand to continue. For anyone that loves extreme grind without anyone to talk with/adventure with, this is probably a gem. But that just isn't me, so I can't in good conscience recommend it.
Play a f2p instead. Give the dollar to a homeless person. Buy a cheeseburger. Buy a pack of gum. There are plenty of other options for your money that will satisfy you much more than this will. If you spend it here, the dollar will feel wasted.
8.2 hours played
Written 10 years ago
At best this relic should be sold at the $2-3 price point. The animations, skills and flow of combat are all rather poor. No reason to get this unless you've played Torchlight 1/2, Van Helsing, and other similar titles to death and need a arpg fix, but be forwarned that there is little substance in this title.
0.6 hours played
Written 13 years ago
Okay, this one is a very.. strange case. Controls are against your gaming instincs. fighting is boring. It's like WOW, but even more boring. It's pretty much the same gameplay, but, offline, of course.
If you walk in the water(or, walking in your own death), it'll say ''YOU ARE DROWNING''
I highly doubt i'll give this game another chance. We'll see.
*EDIT* I GAVE THIS GAME A SECOND CHANCE AND MY GOD IT'S TERRIBLE.
Overall: 2/10. Avoid at all cost.
6.4 hours played
Written 14 years ago
This is a fun RPG with some interesting elements. While you may notice right off the bat that some of the design decisions are a bit lower quality than some games like Mass Effect or Fallout 3, this game is still fun nonetheless. There are 9 classes all of which have unique abilities that actually feel powerful. The world is rather large, the monsters are varied enough to keep things fun, and so on. If you're a RPG fan, and want something new to play, check this one out. At least pick it up when it goes on sale if you aren't sure about it.
28.7 hours played
Written 5 years ago
I played and enjoyed this game when it was first released. I never finished it though. Nearly a decade later and I see this game in my inventory and get a bit nostalgic; so I download and boot it up.
What was wrong with me a decade ago? Was I on drugs? This game is horrible! The controls are bad. Gameplay is old-school MMO based and I never liked old-school MMOs. The story is horrendous! Graphically the game has aged very poorly. It's just a hard pass for me.
25.8 hours played
Written 5 years ago
Controls are tedious and if you pick the melee class, you'll probably end up spamming the same attack from start to finish. I've literally never seen so much depth in an RPG.
10/10 would participate in the contest of zeroes again
13.3 hours played
Written 11 years ago
Its not the best, but it IS worth its money! its not the best game, but its worth 10 euro. And now that it only costs 1 euro I can only recommend you buying it
1.7 hours played
Written 10 years ago
Seems designed to be a lackluster mmorpg, but single player. Heavy reliance on fetch quests and "kill X of specific enemy" quotas, lots of running back and forth from quest givers. Slow, awkward, and kind of boring for an MMO, it's downright terrible for a single player.
1.1 hours played
Written 10 years ago
I picked up this game, as did a friend, because we enjoyed Titan Quest and this seemed similar. Sadly, it was a major let down. The UI was clunky, the animations seemed worse and the game itself felt forced and unpolished. I'll never know what promise it might have had because I could only force myself to sit through about an Hour of the game. And I'm one of those gamers who will think nothing of dropping 20 hours into a game to follow a good story or explore an intresting world. This game sadly, was a total disapointment.
2.1 hours played
Written 11 years ago
A shallow and very boring experience. I couldn't bring myself finishing the first world map. Lacks story, atmosphere, some kind of suspense and it's repetitive. Quests have you waiting for in-game-nightfall. Lacks lots of genre standards. If you're into greek ARPG you'd have a good time with Titan Quest instead or Zeus (Master of Olympus) for a general "greek-themed" startegy game.
It's not worth your time if they'd pay you to play it.
4.2 hours played
Written 11 years ago
Well the game not that bad however the market offers a lot betters of the same genre. You know the feeling of ''hmm there is something amiss here'' ,well you are condemned to feel it often here. Dead atmosphere, boring gameplay, even a few hours of gp is enuff to get it uninstalled unless you had anything better to do.
23.7 hours played
Written 13 years ago
fairly standard rpg in that you can be a caster or a hunter with range weapons, and a hack and slash guy. the quest are fun and it is adictive, the monsters look good also, has a weird areana fighting quest to do that are not really worth doing but still overall a good game.
6.6 hours played
Written 3 years ago
It's a nice game for its time. Before triple A games exist, i think this is one of the best game I've ever played. <3 <3
42.0 hours played
Written 8 years ago
[b][i]Numen: Contest of Heroes[/i][/b] is a third-person hack & slash RPG. Having demonstrated enormous courage as a child, you are selected by a Greek God to be its hero and must compete against those of other Gods in order to find the Sickle of Kronos first.
[b]Pros[/b]: You get to pick from a boy or a girl, although can't actually customize your appearance. When beginning the game, you are given the option of using different weapons, and your class is determined by the type you used the most. Your mastery of any weapon comes from using it. Each of the three classes allows you to pick from three different Gods to be the champion of, so the game offers a total of nine sets of spells and powers. There is a large variety of equipment you can find (common, enchanted, rare and unique) and may equip up to 16 at a given time. Some of the items you find are only good for one gender, but can be refitted to your character. Rather than being class-specific, items are attribute-specific, meaning a mage that works strongly enough on its Strength will be able to use that badass sword usually meant for Warriors. Graphics are ok, most textures are pretty good, and each piece of equipment have a different look on your character.
[b]Cons[/b]: The writing is bad: sure, I spotted several typos and even apparent missing words, but the bland story itself is badly written with many mistakes about Greek mythology (example: Neptune is NOT a Greek God), you never actually feel like you're playing in Greece. The game lags and drops in frame rate when looking too far away. Combat is uninteresting, you click on the opponent once and look at the character fight, this game should've been an isometric hack & slash, but that would probably make the tiny size of the maps too obvious, or the comparison to [url=http://store.steampowered.com/app/475150][i]Titan Quest[/i][/url] (a much better Greek mythology RPG) too easy. There is little to no development, interactions with other champions are very limited and fighting them in arena battles is lackluster. The game is short, very few main or side quests, no branching paths, save a few short class-specific quests in the early game. The game itself would be over quickly if you didn't spend that much time grinding for levels, the first few hours of which is so tedious that I almost stopped playing (although the grinding got less annoying a few hours in).
[b]Verdict[/b]: ★★☆☆☆ - Forget it
I've seen worst, but it doesn't excuse [i]Numen: Contest of Heroes[/i] from being an uninteresting game that offers no surprise, no excitement, and no replay value. If you have it in your library AND have the patience to tough it through the boring introductory level, you might as well play through it to get it over with, but I otherwise don't see how I can recommend to someone to purchase this.
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[i][b]This was just my opinion.[/b]
If you found this review helpful, please consider giving it a thumbs up, and feel free to check out more of my (purely opinionated) [url=http://steamcommunity.com/groups/CJsOpinions/]reviews[/url].[/i]
6.0 hours played
Written 10 years ago
when i bought this game it was on sale for 50p money well spent honestly if your looking for a decent rpg with a mmo feel this is always worth a shout the story so far is interesting enough to make me want to push forward while the grind for gear gets me every time as a massive rpg fan and a huge fan of greek mythos its the best of both worlds personally this gets a 8/10 as you dont see many of this style or story come together in such a way only wish i discovered this game sooner
7.8 hours played
Written 13 years ago
Numen: Contest of Heroes is a surprisingly robust RPG, with attractive 3D graphics, well animated if not particularly innovative enemies, and minimalist but adequate sound design. The game features a leveling system similar to the orginal Dugeon Siege where using a particular attack type, whether melee, magic or ranged will make your character gradually progress in that specialization. The system is well implemented here and the result is a game that comes across as a nice hyrbid of the setting from Titan Quest and the gameplay mechanics of Dungeon Siege. Both widescreen and Steam Overlay are supported, but unfortunately the Xbox 360 controller is not. I would recommend this game to anyone interested in the RPG genre.
26.1 hours played
Written 8 years ago
I paid 1.99.. for a game i was NOT expecting to look/play anywhere near as good as this does.. the environments are quite nice and the game play is alot of fun.. TL.. Diablo.. TQ "ish" .. loot.. quests.. its just a solid and fun RPG.
Edit: 26 hours finished game.. i ran into no glitches or bugs myself.
Just a simple hack n slash loot em up rpg.. worth the funds imo.
2.6 hours played
Written 11 years ago
The game was soooo buggy I got stuck in walls multiple times early into the game. I would get stuck just walking around talking to NPCs so there was no reason to save...unless saving before talking to your class trainer is a good reason to save.
18.3 hours played
Written 10 years ago
To me this game was like playing "World of 'Ancient Greece'-Craft". Without the idiots running around and stealing your quest mobs.
If you like MMOs, try it.
39.3 hours played
Written 14 years ago
Jerry: Here. Take a look at this card. Tell me if you notice anything unusual about it.
Newman: Yeah, your nipple's showing.
Chaos... it reduces us to jungle law
https://tenor.com/view/newman-humanity-fire-van-seinfeld-gif-11763875
2.6 hours played
Written 10 years ago
IT is alright but it could do better with more land to find and more missions and the graphics should get updated but for a game this cheap it good
3.3 hours played
Written 14 years ago
I think the game is pretty well done, it is just weird that it skips the overall leveling up process in the beginning. You start at lvl 1 and then scale up a bit and then magically jump quite a few levels, like to 13 or something, as it says you are an adult now. But overall good game play and would recommend to RPG fans, :)
15.2 hours played
Written 8 years ago
Numen is a game that I respect greatly. It may not be the greatest game in its field, but it truly shines in its ambition to try something unique.
The idea of creating a competition based system between other characters who favor specific gods, and trying to reach an ultimate goal is what grabbed me in the beginning. What stops it from being the best it can be is the inability to weave this narrative into the story in a solid. There will be points of conversation you will have between other characters during your travels, but they do not mean much, and do not carry weight, as the overall mechanic of favor does not influence your character meaningfully.
I think making this a single player adventure is a strange choice, too. It screams for multiplayer functionality, or long-term co-op adventures, but may not have been able to be done by the developer.
On that note, the developer has been amazing in communication and support for their game (at the time of release). Implementing additional challenges and puzzles for players to solve within the world (treasure hunting), gave more of a connection of the world, inspired by the islands of the Aegean Sea.
I wish the story was better. You are able to follow a young child through their life, from humble beginnings to completing an epic quest, but there is something that gets in the way of my investment. Maybe it is the confusing connection between your character's level and their respective age, or maybe it is connection the game has to wanting to be an MMO, because it certainly wants to be one of them.
I only recommend this to those who wish to learn from other's experiences, and how games are made, and who ask critical questions about development. This game is a great example of the potential games can have to be fantastic experiences, but fall short for one reason or another. It is certainly a mixed game, and demands patience from its players (especially when the game crashes and corrupts your save file).
4.4 hours played
Written 13 years ago
Ofrece al jugador la posibilidad de tomar decisiones tácticas, buscar los puntos débiles de los enemigos y elegir las armas más adecuadas. Ademas recibirá la ayuda de los poderes únicos y habilidades que le proporciona el dios al que venera, siempre y cuando dicho dios esté satisfecho con él .. vale la pena ;)....
1.2 hours played
Written 3 years ago
not but exception violations. game is unplayable.
17.3 hours played
Written 10 years ago
So about 6 years ago, i left a bad review; i played this game for maybe 2 hours and already judged it.
6 Years later i decided to give the game another try since i really like RPG's. Now that i'm more mature about it, i understand why this game has so many bad reviews and why i left one too a long time ago.
The reason for most of the bad reviews is that people don't consider the fact that this game was release in 2010, games where different back then and this game is actually quite decent for that time; or they don't give the game a real chance while considering the fact above.
The story is actually quite nice, and the quests are decent.
You start as a little boy/girl and work your way up to adulthood, right after you can choose under which god you wanna stand; which makes u pick 1 of 3 classes: Warrior, Mage or Archer/Hunter.
[u] Bought it on a big sale, would recommend and big worth. [/u]
0.4 hours played
Written 13 years ago
Don't touch this game with a 10 foot pole. Its really terrible I remember picking this up for $1 during a sale, what a regret.
0.2 hours played
Written 11 years ago
I have to recommend this game because you have to see it to believe it. (Don't actually see it, there is nothing to believe other than it sounds waaaaay better than it is!)
7.4 hours played
Written 10 years ago
An rpg with a distinct MMO-blandness to it, but no actual multiplayer. If it were online, it'd be the game you suck it up and play with your friends because they think it's good for some reason. As a fully singleplayer experience, it's, well, pretty much equivalent to playing a bad free MMO on a server with no other people. Weak interface, graphics, story, audio, animation, character customization, pacing, enemy variety, art design... Good setting. Ancient Greece has lots to draw from, but just go play Titan Quest or something.
1.3 hours played
Written 11 years ago
This is by far the worst RPG (maybe game) I have ever played. I bought it when it was like 75% off that is the only luck. There was even some article from developer, crying how steam is unfair with pricing and they are not able to make any money. Well, they do not deserve any. This game is flustrating, boring, it has no good story, controls are bad, combat is usability nightmare. I can not tell one good thing about this - my honest recommendation is to stay away as far as possible.
0.1 hours played
Written 5 years ago
An rpg with a distinct MMO-blandness to it, but no actual multiplayer. If it were online, it'd be the game you suck it up and play with your friends because they think it's good for some reason. As a fully singleplayer experience, it's, well, pretty much equivalent to playing a bad free MMO on a server with no other people. Weak interface, graphics, story, audio, animation, character customization, pacing, enemy variety, art design...
9.3 hours played
Written 10 years ago
for 94p this game is pretty cool, yes it has no multi, yes the graphics are meh and yes there is no voice acting...but its still got a pretty decent story (or stories) and its fun watching stuff die as u grind teh xp.
8/10 would bang ( ͡° ͜ʖ ͡°)
0.3 hours played
Written 8 years ago
Tags: Hack & Slash - Diabloesque
Additional Tags: Delete Local Content & Remove from Library
TLDR: Servicable game. Fantasy Bronze Age helps give it character. Not worth sinking time and money into due to competitors doing the same formula better.
Audiovisually rather pleasant for the release date. Fluid character classes where use of abilities dictate your proficiency at a class over time. Mostly revolves around left mouse button+activation of cooldown. Then grinding loot and using merchants. All pretty standard stuff. Nothing to recommend this over anything more modern however.
Oustanding Issues:
Keys need to be rebinded. O=Character Sheet. WASD does not include left and right strate out of the box.
Game sometimes tabs out and then back in on its own for a split second.