710.6 hours played
Written 18 days ago
[b] TLDR: 2000+ hour veteran who fell in love with a tactical masterpiece in 2017, now watches it die a slow death because of the soul-crushing changes that Ubisoft has, and continues to implement to this game [/b]
[h1] The Rise and Fall of Rainbow Six Siege [/h1]
I first played R6 in 2017 on my PS4. It was my first realistic tactical FPS and I was completely hooked by the unique gameplay loop and mechanics. I was lowkey addicted, platinumed the game in 2 years, grinding ranked with friends from 7 AM to 5 PM during high school summers, and continued playing when I got my PC setup. I witnessed what was in my opinion the rise (2016-2021), downfall, and funeral of the R6 I knew and loved playing.
[h2] When Everything Started Going Wrong [/h2]
The beginning of the end was when the Ubisoft split the R6 devs to create this new game called R6 Extraction. To give some context, there was a limited time mode called Outbreak during operation Chimera where it was like R6 and COD Zombies had a baby. It was pretty fun while it lasted and it was well received by the community, but poopisoft decided to make it a separate paid game that expanded on it. Content creators given early access to that game had some pretty negative things to say about the game and same thing goes for when it was released for the public. While all this was happening, R6 started losing its soul and gained so much downhill momentum that even the original developers couldn't recover the losses. The quality and quantity of the content dropped significantly and below are some examples:
[list]
[*] [b] One operator per season [/b] with recycled guns (we used to get two operators with new weapons and a new, not reworked, map)
[*] [b] New gun/s every 2-3 seasons [/b] instead of with every operator release
[*] [b] Map reworks nobody asked for [/b] that the commmunity either hates or bans constantly in ranked
[*] [b] The original recruit removed [/b], one of the last pieces of original content that made the game fun
[/list]
The list goes on but this review is already going to be very long.
[h2] What Made Siege Special is Gone [/h2]
The developers listened too much to crying pros instead of preserving what made the game fun. The game took a turn and started sacrificing realism and tacticalness for balancing sake:
[list]
[*] [b] Caveira's old pistol [/b]- reworked, not as fun anymore
[*] [b] Ash and Jager ACOGs [/b]- removed (R4-C acog is back but it was gone for a very long time and it is not the same as it was before)
[*] [b] 2-second timer before detection when going outside as a defender [/b]- removed, apparently attackers know the exact and precise location of your character's head the moment your toe touches the outside of a building
[*] [b] Widespread ACOG availability [/b]- stripped away and replaced with 1.5x scopes that in my opinion, didn't change much and did not address the root of the problem they were trying to solve and arguably made it worse
[*] [b] Valkyrie cams being placeable outside [/b]- removed
[*] [b] Zofia's withstand ability [/b]- banished (okay so this one was actually unfair and turned the tides on one pro-league round, but it was moving toward an interesting idea of operator-specific passives unique to their lore that I would have liked)
[/list]
[h3] The Fortnite-ification of Siege [/h3]
The game gave off mobile game and fortnite vibes with how beginner friendly and arcadey it felt after some changes. No shade to mobile games and fortnite as I enjoy them too, but what makes them enjoyable is not something that R6 should also implement, but unfortunately did which ruined the immersion and realism:
[list]
[*] [b] Mobile game-like UI [/b] that destroyed immersion and I aesthetically didn't like
[*] [b] Enemy outlines [/b] where there used to be none
[*] [b] Free base game operators [/b] (you used to have to earn them)
[*] [b] Free attachments [/b] (another thing you had to work for)
[*] [b] Battle passes [/b] locking cosmetics behind a paywall for a game I already bought. Free games like fortnite or apex legends make most of their money through cosmetics but for a paid game like R6, just put new free content in the bag bro
[*] [b] Ridiculous skins [/b] that shatter any sense of tactical realism. Don't get me wrong I love the april fools cosmetics but it has gone out of hand with the new paragon skins that look like they came straight out of valorant.
[/list]
[h3] What I Miss Most [/h3]
[list]
[*] [b] Night maps and old graphics [/b] that felt atmospheric
[*] [b] Plane map and other classics [/b] are unplayable. The Plane map is not even in the casual map-pool and only in custom game. The new House and Hereford Base map is too different from the old map to call it a rework.
[*] [b] Situations mode and Original Terrorist Hunt [/b]- situations were a nice and challenging way to learn the ropes of the game and introduces the player to the lore of the game. It also used to be a way to play old maps that were reworked.
[*] [b] Recruit Rushing [/b]
[*] [b] The lighting, old recoil, and slow-paced tactical gameplay [/b] (could be a skill issue because everyone sucked back then and didnt treat this game like COD search and destroy)
[*] [b] Realistic Operator trailers [/b] when you first unlock them
[/list]
[h2] Sound is Horrendous [/h2]
For a tactical shooter that makes you heavily rely on sound to locate enemies, it is pretty unreliable and makes you question whether you suck, need a new headset, or the sound design sucks (its this one btw). Im pretty sure my hair loss is due to me pulling my hair everytime I die to an enemy which sounded like they were coming from the opposite direction.
[h2] Cheating Epidemic [/h2]
From 2021 to 2024 was when I started mainly playing on PC and cheating was absolutely rampant. While it's somewhat under control now (Im not entirely sure as I dont play much ranked nowadays but I hear its gotten better), it felt like poopisoft was prioritizing other stuff instead of their anti-cheat. Don't even get me started on xim and MnK users in console controller only lobbies.
[h1] The Final Nail: Operation Siege X [/h1]
They hyped this as "a new era of siege" that they'd have been working on for years, the "biggest transformation" claiming to make siege great again by improving graphics, developing core elements resulting in more tactical gameplay, and new ways to play. I still had hope. I installed the game and the new update, and played a few games. Didn't notice any huge difference on both graphics and gameplay. New ways to play? meta was still the same with same objectives and standard approach to each objective from both sides. Felt stale and bland. I immediately realized this IS what siege is now, it is definitely not for veterans who remember what made this game special. Since they advertised this as the "new era of siege", I slowly came to the realization that the siege I fell in love with a long time ago is dead and will never come back and this new siege is what the developers intend to expand on in the coming of years.
I immediately uninstalled. It just wasn't fun anymore.
[h2] For New Players [/h2]
If you're looking for a tactical, realistic FPS experience, you're about 7 years too late. The closest I've gotten to that original R6 adrenaline rush was from playing Escape from Tarkov and Arena Breakout: Infinite.
[h3] The Verdict [/h3]
Rainbow Six Siege 2016-2020 was a tactical masterpiece. Rainbow Six Siege 2025 is a hollow, arcadey, and cash-grabbing shell giving you the bare minimum while wearing the corpse of that masterpiece as a skin.
The game I loved is dead. This review is its eulogy.
[b] Save your money and find another game and company that respects both your time and energy [/b]
https://r6.tracker.network/r6siege/profile/ubi/bd41d157-53bb-407c-b1e5-a42cfdc24029 <- my R6 PC stats incase you think my takes are skill issues