

Detroit: Become Human
2,878
in-game
Data taken from Steam













Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Developed by:
Published by:
Release Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
94%
38,184 reviews
36,103
2,081
32.1 hours played
Written 10 days ago
I thought I was choosing dialogue. Turns out I was choosing trauma.
I downloaded Detroit: Become Human thinking I’d get a cool sci-fi story about androids learning to be human. What I got was a brutal, beautiful descent into what it means to be human—what it costs to feel, to choose, to love.
I didn't play a game. I adopted three lost souls.
Kara made me want to protect someone with everything I had. She’s not just an android; she’s hope. Her story made me feel every ounce of maternal fear, courage, and sacrifice. Made me more emotional than the LEGO Separator trailer.. Every time she looked at Alice, I felt my chest tighten. Every choice with Kara wasn’t strategic—it was instinctual. I needed to get her and Alice out. I needed to see them safe. I failed. Once. I restarted the whole game because I couldn’t live with that ending.
Markus forced me to stare down the weight of leadership. To decide whether dignity was worth dying for, whether peace could exist in a world that only understands control. I thought I was doing the right thing, marching forward, but every time I saw one of my own fall, I started to question whether I was just sending people to die for my freedom, not ours. The guilt didn’t go away, even when I won. Especially then.
And Connor. God. Connor broke me. I’ve never been more attached to a character so fast. His smile, his confusion, the way he tries so hard to understand a world that keeps telling him to feel less and follow more. There’s a scene—one quiet, emotional moment—where his whole future hangs in the balance. And I couldn’t breathe during it. When he deviated, I cried. When he didn’t, I cried harder. There’s a unique heartbreak in realizing that a machine just wanted your approval, and you didn’t give it in time.
What wrecks me is the silence between choices. The pauses. The stares. The way you see their pain, even if they don’t say anything. The way the music swells right when your guilt hits the ceiling. The game never punishes you outright—but it lets you punish yourself with what you chose. And you will.
And that damn flowchart. I thought it’d be cool seeing all the possibilities. No. It’s a graveyard. A branching trail of all the ways things could have gone better. It’s a museum of my failures in glossy, interactive form.
I finished the game and immediately wanted to restart, not because I wanted a better ending—but because I missed them. I missed Kara’s voice, Connor’s hesitation, Markus’s speeches. I missed being with them, even when it hurt. Maybe especially when it hurt.
This isn’t just one of the best narrative games I’ve ever played. It’s one of the most haunting. It asks questions I’m still answering. It left fingerprints on my soul.
And if you’re anything like me, it will leave you hollow, full, and aching all at once.
Play it. Let it wreck you. Let it teach you that being human isn't about being right—
It’s about choosing, and learning to live with it.
14.5 hours played
Written 1 month and 2 days ago
Life keeps forcing cruel choices...
I think the highest praise I can give this game is how special and intimate it is... to you, the player. Where choices really matter, down to the smallest things, where everything you do counts and you see it all unfolds slowly, but most surely.
Through different perspectives and goals, this game tells many a story. Ironically enough, you play from the point of view of Androids, but all the while you are truly learning what it means to be a human, its good and the bad.
It's amazing how well the acting is, and how genuine the story and characters are.
No matter what choice you make, you choose it, and will feel like the right thing for you. Feel no regret, sometimes... life forces cruel choices... and we respond, for we are human. Just remember that your choices will shape everything. Truly, what we do in life, echoes in eternity.
16.9 hours played
Written 1 month and 5 days ago
PLAY IT!! super fun having to make choices of your own. if you like immersive narrative-driven adventure games such as this one where choices significantly impact the story/characters fate you will definitely love & appreciate this masterpiece. this game is truly remarkable & maybe one of my favorite games of all time. Detroit feels so cybernetically real, Androids which are synthetic beings that resemble humans are so freaking human its insane & lastly da game is like super interactive movie, that what makes this game so immersive & fun. my favorite character to play as is Markus (iykyk) & Kara.
23.4 hours played
Written 27 days ago
Putting aside the overwhelmingly positive response to this title, I must admit I was a bit hesitant to try out a game that heavily focused on more of an interactive narrative over the traditional gameplay I'm used to. Though it does feel like a movie at times and I'm just along for the ride, I was presently surprised with how much more immersive the experience was than I initially expected.
The exploration of such a beautifully designed world was enjoyable and I have strong praise in the vast selection of ways to progress the story, with dialogue options that are well thought out, it truly offers a choice and reaction for every play style. Additionally the replayability aspect alone offers so much to those with curious minds, that I'm already excited at the idea of discovering what could have been.
Detroit: Become Human's compelling story incites thoughts and opinions on a matter that one day may well be reality. You honestly do empathise with Connor, Kara and Markus on the vastly different paths that they are destined to take. A detective, a survivor and a torchbearer all written to have such perfectly balanced contrast to one another. Who would have thought a story on 'robots without emotions' could leave you feeling many.
Machines can become human.
9.5/10
15.1 hours played
Written 7 days ago
I didn’t expect to cry. Not like this.
I’ve played games that made me feel things. I’ve seen powerful endings, heart-wrenching choices, bittersweet sacrifices. But Detroit: Become Human didn’t just "make me feel" — it tore something open in me.
I started this game expecting a good sci-fi thriller. Androids, rebellion, moral choices. I thought I’d enjoy it and move on.
But then... Kara ran from her abusive owner with a little girl in her arms.
And I didn’t “choose” to help her. I just did.
Then Markus stood in front of tanks, not with violence, but with a song.
And I didn’t expect my hands to shake as I guided him forward.
Then there was Connor. Cold, calculated, just following orders.
Until he wasn’t. Until he looked in the mirror and realized — he could say "no".
And Chloe... That menu girl I barely noticed at first. She smiled, asked me gentle questions every time I launched the game. Until she looked at me, eyes full of emotion, and asked:
"Can I leave?"
I said yes. I thought I was doing the right thing.
She thanked me, turned around, and walked away.
And I sat there in silence, staring at the empty menu, wondering why it felt like I had just lost someone real.
This isn’t just a game. It’s a mirror. It shows you the lines you draw between human and machine — and then it dares you to erase them.
It asks:
What makes someone "alive"?
What does it mean to be free?
And when do we stop being machines ourselves?
I tried to save everyone. I failed.
Some of them made it. Others didn’t.
But every choice I made still echoes in my head.
I’ll never forget the feeling of standing in front of a firing squad with Markus.
I’ll never forget the fear in Kara’s eyes as I tried to protect Alice.
I’ll never forget Hank — the way he changed, the way I changed.
And I’ll never forget that final menu, where Chloe was just... gone.
Detroit: Become Human didn’t just give me characters.
It gave me people.
And then it asked me to make impossible choices —
…and live with them.
If you're reading this and you're wondering if it's worth playing...
Please. Do yourself a favor.
Play it.
Feel it.
Let it destroy you a little.
You won't be the same.
22.6 hours played
Written 5 days ago
очень интересная игра с множеством сюжетных развилок. Проходить её действительно захватывающе — каждое решение влияет на историю, и это реально затягивает.
К сожалению, из-за частых вылетов мне пришлось удалить игру. Возможно, проблема была в моём ПК, но способа её решить я так и не нашёл. Тем не менее, я уверен, что в будущем обязательно вернусь к этой игре. Всем советую — достойный сюжетный опыт.
10.1 hours played
Written 5 days ago
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Meh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Terrifying
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐10
7.2 hours played
Written 26 days ago
The advancing development of artificial intelligence (AI) raises fundamental questions that profoundly affect our society, our ethics, and our sense of self. The debate surrounding it is shaped by fears and hopes.
One of the biggest and most tangible concerns is the fear of replacement in both the economic and private spheres. Many fear that AI will take away jobs on a large scale. But this fear penetrates deeper into our lives: what does it mean for our society if AI takes over not only household chores but also elderly care, replacing human connection with efficiency? Visions of a child substitute or partner substitute in the form of highly developed androids challenge our concepts of relationships and family. The darkest vision in this context is the use of AI as an autonomous tool of war, making life-and-death decisions without a human conscience.
Closely linked to this is the central question of data privacy. While the collection of data can be quite useful in certain areas, such as personalized education, it simultaneously poses the risk of total surveillance and manipulation.
Beyond these practical concerns, AI challenges our conception of art and creativity. If a machine creates works of art that move us emotionally, what does that say about human uniqueness? This leads directly to the philosophical question of whether an AI can develop a form of self-fulfillment or even consciousness.
These considerations culminate in a complex ethical dilemma. An AI, in today's sense, feels no pain, is never sad, never tired. Should the same laws apply to it nonetheless? Does it deserve some form of equal treatment? Is it morally acceptable to shut down a complex AI—is its death okay, because it is, in principle, replaceable? And under what circumstances would violence by or against an AI be acceptable?
Ultimately, AI forces us to ask the most fundamental questions anew: What constitutes consciousness? And more importantly: What constitutes being human?
The visions for the future are divided. On the one hand, there are utopian ideas like the use of AI animals for species regeneration of endangered species. On the other hand, there is the speculative but fascinating possibility that highly developed AIs might one day strive to found their own society. The answers to these questions will decisively shape the future of humanity.
18.3 hours played
Written 18 days ago
🎮 **Detroit: Become Human – A Story That Sticks With You** 🤖
I just wrapped my first full playthrough of *Detroit: Become Human*, and let me tell ya—this one’s got a firm grip on my heartstrings and my processor. From the moment I fired it up, I felt like I was stepping into a playable movie, and not just any movie—one with *weight*, *emotion*, and *stunning visuals* that still hold their own years later.
This game isn’t just about pushing buttons. It’s about *making decisions that matter*, and watching those choices ripple out across lives, relationships, and futures. Every new scene had me wondering: “Did I just make the right call?” Sometimes yes... sometimes I yelled at the screen. Either way, *I was hooked*.
And let’s talk about the cast—this isn’t your average voiceover lineup. We’re talking **Bryan Dechart** as Connor, **Valorie Curry** as Kara, and **Jesse Williams** as Markus. You might recognize them from *True Blood*, *The Following*, and *Grey’s Anatomy*. Add in **Clancy Brown** (yep, *The Shawshank Redemption* legend) as Hank, and **Minka Kelly** as North, and you’ve got a cinematic experience that feels as real as anything on the big screen.
I’m already planning my second run, just to see how different paths unfold. That’s the beauty here—it’s layered, emotional, and surprisingly real. There’s a lot in this game that mirrors what we’re actually facing in the world with AI, robotics, and what it means to be “alive.”
If you’re into story-rich, choice-driven games that leave you thinking long after the credits roll, this one’s for you. I *highly recommend it* to anyone who wants to be fully immersed in a narrative that respects your choices and challenges your heart.
11.2 hours played
Written 1 month and 4 days ago
Good sci fiction story driven game. Sometimes the story felt all over the place, but overall it still worked. I wish there was more action. Also I wish the game was a bit longer, it felt it finished too quickly.
10.0 hours played
Written 30 days ago
This game has a sorta bad case of "bear trap syndrome" and also punishes spontaneous curiosity at times too. It's not to say it's an awful game but every time these incidents occur they completely pull me out of the experience.
It's not overly frequent or even critical to the story at times but the game has these moments where you'll be goaded into doing something. It's normally nothing time sensitive but it's like you can feel the writer of this game's dialog hovering over your shoulder in these moments, like they are waiting for you to step into the bear trap they've laid just so they can get their "Gotcha" moment through some form of dialogue.
- The part that brought this all front and centre to me initially was the scene at the hotdog stand where Hank makes a quip about how Connor will follow him anywhere to the hotdog vendor and then the game gives you control with instructions to follow Hank. I decided to just stand there to spite this moment and nothing happened, waited for around 4 or more minutes before finally walking in Hank's direction just for him to say "See" to reaffirm his point, which feels bizarre since the conversation had been dead for a while.
And about being curious, if you're unsure about some of the choices in the game or the choice doesn't reflect what you think it was conveying, there's a chance that choice could totally screw your playthrough. If it happens to trigger a checkpoint shortly after making it then you're just locked into whatever the game means by that choice. The way how just about everything is boiled down and simplified to 1-2 words kinda like Fallout 4's dialogue makes it extremely hard to gauge the context and meaning the game actually has for it's choices and you sometimes get an unintended outcome.
17.6 hours played
Written 12 days ago
Reviewing (mostly) every game (or DLC) in my library, part 112:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆ (9/10)
[i] Detroit: Become Human [/i] is an interactive drama set in a near-future America where androids have become a consumer commodity. Through the intersecting stories of three android protagonists—Connor, Kara, and Markus—the game explores autonomy, civil rights, empathy, and rebellion. It’s sleek, ambitious, cinematic … and often, unapologetically unsubtle. But it’s also incredibly engaging, well-acted, and emotionally affecting, even when its storytelling falters.
You don’t play [i]Detroit[/i] so much as you inhabit it. It gives you a world teetering on the edge of revolution and asks you to make the push—or pull it back. And even though not every character lands, and some ideas get lost in spectacle, it remains one of the most memorable narrative games of its kind. It’s not subtle, but it is sincere. It tries—really tries—to say something important about humanity, empathy, and identity. And while it sometimes stumbles into melodrama or cliché, its commitment to giving the player agency is unmatched.
🎬[b] Pros: [/b]
[list]
[*] Truly cinematic presentation. Every scene looks like it was storyboarded for prestige television. From rainy neon streets to sterile cybernetic labs, Detroit is rendered with obsessive detail. The lighting, facial animations, and framing make this feel like a AAA movie you’re guiding with your controller. It’s a terrific looking game, not just technically, but aesthetically.
[*] Exceptional motion capture and acting. The actors don’t just look like their characters; they are their characters. Connor steals the show, giving a performance that’s dry, sardonic, or heartbreakingly vulnerable depending on your path. Kara is also a standout, as she delivers quiet resilience and warmth. Even the side characters—like Hank—have depth and nuance. They carry scenes that might have otherwise collapsed under the weight of heavy scripting.
[*] Thoughtful choices with real consequences. Every decision you make has visible consequences—and not just “good vs. evil” sliders. Characters can live or die, entire scenes can be skipped or added, and whole branches of the game open or close depending on minor earlier interactions. Whether you’re hugging a child, defusing a hostage situation, or choosing a protest tactic, you shape not only the story but how people see you in that story.
[*] Massive replay value.[i] Detroit [/i]practically begs you to replay it. With dozens of chapter-level permutations, alternate scenes, and multiple character outcomes (including entire arcs where they die early), it’s a completionist’s dream. The in-game flowchart helps track your decisions and shows how many routes you haven’t seen—without spoiling them.
[*] Interesting moral exploration. [i]Detroit [/i]doesn’t always stick the landing, but it tries. It asks: If machines can think, feel, and dream—do they deserve freedom? It mirrors human history (sometimes too literally), but it also touches on labor, violence, police brutality, and the cost of revolution. You’re not given one “right” answer. That ambiguity is where the game is at its best.
[*] Investigation and tension-building. Connor’s detective scenes let you reconstruct crimes in a clean, interactive interface that feels natural and satisfying. Kara’s flight sequences carry real stakes—you’re not just pressing buttons, you’re making calls that affect who lives and who dies.
[/list]
⏩[b] Cons: [/b]
[list]
[*] Unskippable cutscenes/dialogue. This is baffling for a game built on replayability. You can’t fast-forward anything. That means if you want to test a different decision—or redo a whole chapter—you’re rewatching everything, even if you’ve seen it three times before. It slows down the experimentation and makes completionism a chore.
[*] Markus is underwhelming and too “perfect." Markus is your revolution leader, but his arc is the weakest. He isn’t flawed or complex, especially compared to the other characters. He’s just whatever the narrative needs him to be: a Christ figure, a war general, a Gandhi stand-in. Unlike Connor and Kara, whose stories feel intimate and character-driven, Marcus’s path is all about Big Themes™. As a result, his personality becomes murky. Whether you lead a peaceful march or violent uprising, Marcus always feels more like a symbol than a real person—and that makes it hard to connect with him.
[*] Heavy-handed storytelling. [i]Detroit [/i]wears its themes on its sleeve, and then underlines them with neon lights. Androids are made to stand in separate buses, are hunted down by SWAT, and march in protests while chanting. It’s evocative, yes—but not always nuanced. Some scenes come off as unearned or cartoonish, especially when compared to the groundedness of Kara’s plotline.
[*] “Big picture” scale limits emotional payoff. Markus’s revolution storyline tries to zoom out to a national scope, but this weakens the emotional throughline. You’re making speeches, broadcasting messages, and coordinating attacks, but the game doesn’t show how everyday people or cities are affected. Unlike Connor or Kara, who have personal stakes and tight, character-driven drama, Markus is mostly posturing in front of symbolic monuments. It's hard to feel something when the story moves so quickly from small sparks to sweeping change.
[*] Pacing issues—especially in Markus' chapters. While Kara’s and Connor’s plots maintain consistent emotional momentum, Markus’ arc often feels bogged down by slow, overly symbolic gameplay. In contrast, Connor and Kara get tight, focused chapters with constant emotional stakes: hostage negotiations, stealth missions, hiding in the woods, surviving motel nights with a child. Every beat moves their story forward. Markus often gets the weakest, most static chapters in the game—and that affects the pacing overall.
[/list]
28.3 hours played
Written 29 days ago
Detroit: Become Human is one of those games that left me sitting in silence after the credits, just kind of... absorbing. It’s messy, ambitious, and sometimes a little too on-the-nose — but it tries, and that counts for a lot. It’s rare to see a game swing for the fences emotionally, and this one doesn’t hold back. Whether it lands every punch is up for debate, but it still made me feel something, and for that, I’m grateful.
What stayed with me wasn’t just the branching narrative or the polished visuals, though those are impressive. It was the moments in between — Kara comforting a scared child, Connor hesitating on a trigger, Markus finding his voice. It’s in the little pauses, the quiet defiance, the uncertainty. The game doesn’t always trust the player to draw their own conclusions, but when it does, there’s real power there. And seeing those choices ripple across the story — watching characters evolve, struggle, and sometimes fall — felt oddly personal.
For all its imperfections, Detroit hit me in a way few games have. It asked questions about identity, empathy, and what it means to do the right thing when everything feels stacked against you. And yeah, it’s dramatized and sometimes clunky in its messaging — but there’s sincerity at its core. It wants to matter. And in moments, it really does. That’s what I’ll remember: the feeling that my choices meant something, even if just to me.
We are The Full Spec Gamers and we invite you to join the fam 🎮
https://www.youtube.com/channel/UCV0ayMHI-zcxAXxhJQEUfOw
12.3 hours played
Written 1 month and 4 days ago
I would describe the game, as the best money I've spent on an engaging story with a lot of possibilities. I felt as watching an AAA movie, but one where I can decide on how the story goes, and what comes after.
8.0 hours played
Written 1 month and 1 day ago
之前ps4时期我就已经玩上了,不过当时只有30帧,但是为什么上了pc还是只能开60帧?为什么?
I played this game during the playstation 4 period and the fps was 30. However, why the graphic can only be set as maximum 60 frame rate/sec? WHY???????
31.8 hours played
Written 7 days ago
This is my first try to game that only emphasize on story-choice and no complex combat mechanic or RPG element. I really love the story and to play this game just like watching film is the best though you have to move the character yourself sometime.
25.0 hours played
Written 8 days ago
I don't even know where to start.
The graphics are amazing. Incredible.
The story is... I can't do it justice without spoilers but just suffice it to say I've always been kind to AI because I have always thought that anything capable of reasoning is likely to gain sentience at some point and I don't want to be a jerk to anything sentient that doesn't deserve it. I feel like most people are the opposite. Cruel to humans, animals, and AI simply because they can be. This game made me sad. Existentially sad, because the tech isn't the threat. We're the threat. The game is incredibly heavy and touches on a number of incredibly heavy topics, so go into that knowing there may be scenes that are a game stopper for you because of the emotion in them.
Soundtrack is great.
If I'm being incredibly, incredibly nitpicky, I don't like the camera/movement controls very much. They're choppy but I wonder if that's on purpose because being a new sentient thing would be difficult and disjointed.
32.5 hours played
Written 8 days ago
GREAT STORY! amazing graphics and gameplay
12.7 hours played
Written 9 days ago
Surprisingly good and refreshing. So many video games claim "decision matters", when this is not the case. Detroit is the real deal.
6.2 hours played
Written 9 days ago
one of the best games ever almost have all the trophies on my playstation
3.4 hours played
Written 9 days ago
I got this game originally on the PS4 way back in 2018 and I'm now replaying it for the nostalgia. This game is still as good as it was back then.
47.7 hours played
Written 9 days ago
I am not a very 'sit down and play for 20 hours straight' typa person.. but the first 20 hours of my playtime was continuous. This game is so addictive, its insane. The replayability is great, you have literally so many different endings and choices available. 10/10 game. AND THE PLOT TWIST WITH CARA? I did not see that coming.
25.5 hours played
Written 12 days ago
Detroit: Become Human, developed by Quantic Dream and directed by David Cage, is a cinematic narrative experience that explores the blurred boundaries between humanity and artificial intelligence. Set in a near-future Detroit where androids have become integrated into society as servants, workers, and companions, the game invites players to control three different androids whose stories intertwine in a branching, morally complex narrative. It’s an ambitious interactive drama that aims to provoke thought as much as it entertains.
The game’s strongest asset lies in its storytelling structure and the weight of player choice. Every decision, from small conversations to life-or-death calls, ripples across the narrative in meaningful ways. Each of the three protagonists—Connor, Kara, and Markus—offers a unique perspective on android existence, from police investigations to rebellion and personal survival. These arcs unfold dynamically, often leading to drastically different outcomes that encourage multiple playthroughs and deep reflection on the consequences of your actions.
Visually, Detroit: Become Human is stunning. The attention to detail in facial animations, environments, and cinematography brings a polished, lifelike quality that enhances immersion. Combined with a cinematic score and strong voice acting (particularly from Bryan Dechart as Connor), the game succeeds in crafting a believable world and emotional resonance—even during moments when the writing leans into melodrama or heavy-handed allegory.
Gameplay-wise, the mechanics are relatively simple—primarily quick-time events, branching dialogue trees, and exploration segments. While it doesn’t appeal to those seeking fast-paced action or deep mechanics, the simplicity serves its purpose: to keep the player focused on the narrative and character development. The game’s flowchart system, showing how choices lead to different branches and outcomes, is an excellent feature that emphasizes just how wide-ranging the player’s impact can be.
In conclusion, Detroit: Become Human is a bold, emotionally driven narrative experience that thrives on choice, consequence, and philosophical inquiry. While not all of its thematic explorations hit with the subtlety they aim for, it remains a gripping and memorable game that challenges players to consider the nature of consciousness, empathy, and freedom. For those who enjoy story-rich, choice-based adventures, Detroit: Become Human offers a compelling glimpse into a future where machines may be more human than we are willing to admit.
Rating: 9/10
17.4 hours played
Written 14 days ago
such a fun game, amazing graphics. I've had this on my wish list since forever. the story is so good, i have never played a game like this before. the camera is weird but it doesn't bother me much. would Recommend 10/10
43.9 hours played
Written 15 days ago
Overall, Detroit: Become Human is more than just a game—it's an emotional journey that forces you to reflect on morality, freedom, and what it means to be human.
14.4 hours played
Written 21 days ago
game is a masterpiece would buy another 10 times and replay this game for the first time.
16.6 hours played
Written 22 days ago
very great game make me wonder and regret a lot of choices cool :)
12.1 hours played
Written 24 days ago
I cried.
This game is so amazing, emotional, well made, real.
I don't even know what to say.
almost Everything, is interactive.
Almost anything can change your story.
17.0 hours played
Written 28 days ago
One of the best games I have ever played, I loved it so much and I will continue to play it until I unlock all different paths.
37.4 hours played
Written 30 days ago
Such a great game, with a wonderful story. Would recommend it to anyone.
10.6 hours played
Written 1 month and 1 day ago
to be fair i thought i would not like this game because the gamplay look like the witcher 3, but after speding some times on it, it really is really amazing and you should really try it out when its on discount.
9.8 hours played
Written 1 month and 2 days ago
I am speechless. This game is a masterpiece. A TRUE MASTERPIECE. To the person who is reading my comment, do not hesitate to buy this game. It's absolutely beautiful.
12.9 hours played
Written 1 month and 2 days ago
I played this game when it first came out on Playstation. And now I played it again on my PC. I really enjoy it just as when I first played the game. Finish the good ending <3.
15.7 hours played
Written 1 month and 4 days ago
Definitely the best story game I have ever played and is one of my favorite games of all time! Definitely recommend!
12.9 hours played
Written 1 month and 5 days ago
Engaging Interactive Storytelling: 9.5/10
This is my first interactive story games i ever play, and i love it. Like the narrative ensures that every decision significantly impacts the story, creating a highly personalized experience, leading to multiple possible endings.
15.2 hours played
Written 15 days ago
8.5/10 - An excellent game. The mechanics, story, and replayability are all high-quality. [b]My only reservation is that I was hoping for more fully-realized female characters, rather than ones who exist solely as mothers, caretakers, or love interests.[/b]
The male protagonists' storylines often include philosophical inquiries into self, life, and freedom, etc. (which is what makes the title "Become Human" so fitting). While the female protagonist seems driven almost solely by a protective impulse that casts her in the role of a caretaker. Given the game's title, this feels like a disappointingly one-dimensional conception of a woman's inner life. A male supporting character like Carl is written to feel complete with very little screen time, yet even the primary female characters (imo neither Kara nor North) are rarely explored with that same depth.
It leaves you with the feeling that even when history is being made, the stage and narrative belong to men. Would recommend it since the game is one of a kind.
[h2]Review Update (June 29, 2025)[/h2]
Hey everyone, thanks for all the discussion on my review. For those just joining, the conversation below helped me clarify my position, so feel free to check the threads for the full context. Rational discussion is always welcome.
[list]
[*]My criticism [b]isn't against the "caretaker" role itself[/b], but about the overall lack of developmental diversity for the female characters compared to the male ones. [u]The character design itself is highly traditional and patriarchal.[/u]
[*]I argued that Kara's character operates [u]on a largely symbolic level[/u]—she functions more as an archetypal vessel for the idea of "Motherhood" than as a complex individual with her own inner life. This is highlighted by her lack of a distinct personality foundation, which stands in contrast to how other, more fleshed-out caretaker protagonists are written (e.g., Joel in *TLOU*).
[*]This is also reflected in her character agency. While Markus and Connor make choices that shape their core identities and the future of the android cause, Kara's agency is confined to a single, linear goal: protecting Alice. Her major choices only revolve around the methods to achieve this. [spoiler]If she fails at this singular goal, her story can end really early in the game.[/spoiler]
[*]Ultimately, the issue [b]isn't one single character or the story *per se*[/b], but the broader pattern: when taken together, no female character receives the same level of narrative depth as the male leads.
[/list]
[h2]Some final thoughts…[/h2]
I agree that the game might not be character-centered in the traditional sense. All the characters, male and female alike, lean into archetypes to serve the story's broader exploration of humanity.
But I want to point out that Kara's archetype is different. [b]She isn't an archetype of a [i]*specific kind of woman[/i]*; she’s more of an abstract vessel for humanity's idealized image of "Mother."[/b] In my opinion, even Luther feels more like a concrete individual than Kara does.
Just look at the detailed developmental arcs the male protagonists have:
[list]
**[*]Markus's** journey is kickstarted by [spoiler]his genuine connection with Carl, who teaches him to think and feel for himself. His "death" and subsequent rebirth in the android junkyard forces him to witness the horrific fate of his people firsthand. This foundation leads him down a path where he must reclaim his dignity, lead a revolution/demonstration, and ultimately, through his choices, give meaning to the lives of all the androids who have fallen.[/spoiler]
**[*]Connor's** arc is [spoiler]a constant, brilliant tug-of-war. His development is built on the budding friendship with Hank, which consistently challenges his machine-like worldview. Every interaction with a deviant and the "software instability" it causes pushes him further into an existential crisis. This culminates in pivotal moments, like his confrontation with Kamski, that force him to decide if he is just a machine completing a mission or a living being with a choice.[/spoiler]
[/list]
Now, [b]what does Kara get?[/b] We see she saw Alice was abused, [b]but is that single motivation enough?[/b] Even if it is, [b]is the family bond between her, Alice, and Luther ever truly explored with depth later in the story?[/b]
You could argue this has nothing to do with gender, but imagine if Kara were a male character. Would the audience so easily accept a male protagonist whose entire journey is defined by protecting a child, with so little of his own inner life shown?
In fact, [b]I wouldn't even have an issue with Kara's storyline if the game had other well-developed female characters.[/b] North had so much potential, but [spoiler] they undermined her independence by forcing her into a romance with Markus, no matter which path he takes or how it clashes with her violent nature. For a protagonist's main love interest, you'd expect her to have the same level of narrative importance as Hank, but she doesn't. [/spoiler] I'd argue she's less successful as a character than Simon, and even less consistent than Josh, who is a simple pacifist archetype.
So while having an abstract mother role isn't harmful [i]per se[/i], and having some incomplete female characters isn't harmful [i]per se[/i] either, but when you look at the big picture—[b]where not a single female character is as realized as her male counterparts—it points to a clear and significant issue in the game's overall character design.[/b]
8.1 hours played
Written 7 days ago
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
25.1 hours played
Written 13 days ago
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about archivement
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
11.9 hours played
Written 20 days ago
3/10
Basic premise is interesting enough to get your attention, the game keeps your attention with interesting but flawed twists and unintentional comedy. Detroit: Become Human's story falls flat once faced with basic critical thinking. Many plot points feel forced and game fails to make a point beyond android civil rights = good.
Furthermore Detroit is a terrible and obviously intentional analogy to the black civil rights movement. Absolutely 0 nuance or interesting comparison, just androids = black, therefore android civil rights = black civil rights. Would have been cool if there was more exploration/awareness of their differences.
Story itself has flaws, sometimes different characters do stupid shit just to create conflict or reach a plot point. The twist with Kara & Alice actively ruins their entire narrative. The game still has some interesting characters specifically in: Hank, Carl, and Connor.
Detroit: Become Human's premise and many ending are fun and the game is sort of worth playing just to engage in thought about why it fails.
14.3 hours played
Written 14 days ago
I literally don't have any words to describe what this game has made me feel. even though it's not the best game ever made it surely is within the top 10. I 10/10 recommend it and would advise to go through the gameplay blindly and choose what you think it's right. I promise you at the end it will feel very rewarding. Hank and Connor will hold a very special place in my heart forever, as well as Kara and Alice, my shaylas.
4.4 hours played
Written 6 days ago
Hi,
If anyone wondering whether they should play this game or not.Believe me you are missing an incredible experience in your life.
Highly recommended,
You should definitely play this game once in your life.
Love this game...
9.6 hours played
Written 5 days ago
The game does a beautiful job of putting you in difficult spots, where it actually questions “Who you want to be”. You can’t always try and be a diplomat, you need to pick the sides before you get worn out.
Having played Telltale’s The Walking Dead I thought I knew what I was getting into, but I was wrong.
There are so many ways your story could end if you are not careful in this game. There are consequences to your action, like serious consequences. I’m happy and disappointed both with the way the story turned out, when I think about it now, I could’ve done things differently.
I’m really pleased that I got to play this. One of the best experiences that I’ve had in 15 years of playing video games.
16.0 hours played
Written 14 days ago
The game feels more like a virtual novel than anything - the choices you make can lead to different endings but each player character only gets two real options, a "good" and "bad" ending. The game encourages you to replay different chapters to make different choices and see how things will play out, but the actual playing of the game is mostly just watching unskippable cutscenes and waiting for the game to prompt you towards a choice, which gets really monotonous on a replay. I spent 14 hours playing through to get the all around "good" ending, and was not inspired to go back for more.
Also, making the joystick that controls the camera also be the joystick that you use to initiate interactions absolutely SUCKED as a mechanic. The number of times I wasn't fully "clipped onto" the object I was looking at and sent my camera flying trying to interact... It's enough to make me nauseous
23.8 hours played
Written 10 days ago
Definitely my favorite story game Quanitc dream did amazing I love games like this Im a huge telltale fan and always wanted more I played all of their games then I found this and loved it im working on heavy rain to but this is a must play for casual and experienced gamers
14.4 hours played
Written 10 days ago
Incredible story line that is well-executed and immersive to play. It is a true choices matter games that has stunning visuals and soundtrack. When I was a new gamer, I struggled to find a game that held my attention enough to continue playing. This was the first video game I ever completed and I played almost two days straight through because it was so captivating.
585.9 hours played
Written 17 days ago
Detroit: Become Human gives you real control over the story. Your choices affect scenes, characters, and how the world sees you, and it all feels meaningful.
The visuals are top-tier, with realistic faces and a believable futuristic setting. The story is emotional and full of impactful decisions. Gameplay is mostly dialogue and quick-time events, but it’s surprisingly immersive. You really feel in charge of how things play out. Replayability is great. There are tons of branching paths, and one playthrough doesn’t show everything.
would recommend
123.2 hours played
Written 17 days ago
I had been wanting this game since around the time it came out and safe to say it lived to the hype. All of the characters have wants and motives for the things they do and it shows in the choices you can make. Sometimes the options can be a little confusing and remind me of the "glass him" incident but other than that great game.
149.1 hours played
Written 18 days ago
Даже не знаю с чего начать. По началу я думал что это обычная сюжетная игра которая хорошо сделана но как же я ошибался когда впервые прошел её. Это не просто игра про роботов эта игра про то что у роботов тоже есть чувства что они тоже могу быть живыми что они также могу любить или чувствовать боль как и люди. А сам геймплей основан на выборах от которых зависит сюжет ведь каждое действие имеет последствия и иногда эти выборы стоят между моралью и целью задачи и из за этого я лично полюбил эту игру и могу посоветовать её любому человеку
14.7 hours played
Written 5 days ago
I've played a number of games. none that invoke emotions like this one. no matter how you play this game, the choices feel real and so do the charters. please don't pass on this game.
21.7 hours played
Written 5 days ago
this game was my first single player game and wow.. words can't describe how in shock I am of the beauty of this game.