23.6 hours played
Written 1 month and 2 days ago
They fixed damage in this game. In the earlier title, there were no indicators for headshots. Now there are damage numbers and I like that. Plus, the writing is now full on Borderlands (that's kinda neutral if you like it). I think the NPCs appear a little less plasticy. I feel like crafting weapons might be good. Don't know yet. So far it feels more linear. Compared to Far Cry 5, that's a good thing.
Edit: Unfortunately, New Dawn follows the fifth entry's quest design. Most missions don't have any cutscene. That's cheap. And you can buy credits with real life money. I despise microtransactions. But I like that there are rarities now, guess we will see how that turns out. I see that loot trucks are worth it now. Good to know. They were utterly useless in Far Cry 5. It's almost the same game but with dubstep and wannabe gangster rap instead of country music. Colors can legit be so vibrant you can't see the enemies hiding. I couldn't buy a bow at the beginning but I killed an NPC, so I got one now. At least it's possible. Can't punch people in the camp to cause some mayhem, unfortunately. You need expedition levels to fast travel? Who thought of that? And the bugs started. All of the dialog is muffled. But you can fix it.
Edit 2: Rank 2 enemies can be one-shot with throwing knives. I like that fire doesn't hurt you unless you are standing in it—that's a really good change. I like that hunting has a point now instead of only giving you money. It'll give you resources to craft, or you can sell the fur and meat for other crafting materials. Also, the music has much more variety in gameplay.
Your partner just comments a little too much on everything, but it's tame compared to the repetitive one-liners your partners had to say in Far Cry 5. I really like that it's a little more linear than the previous game. I also feel that exploration is rewarded more greatly than its predecessor. I also really like the vibrant nature you come across. And there's a lot less aircraft in the air now, which is a good thing.
A rather neutral observation is that you can't customize weapons anymore. Personally, I like it, so you're not able to put silencers on everything in the beginning.
Edit 3: I'm torn about the rating I give. You need to upgrade your main base for the story to progress, but it's much less filler content compared to Far Cry 5. So it's still grinding, but time goes by much quicker because you don't do the same activities for hours. Instead, it's like 20 minutes maximum, depending on the activity. And you actually get more ethanol being stealthy. I like that.
So far they've taken everything from Far Cry 5 but made monotonous tasks shorter and more linear, so it's faster to progress and is much less annoying. It's not as varried as Far Cry 4, but not as strikingly boring like the fifth installment is.
Edit 4: In contrary to what the people say, you absolutely can one shot elites. You just got to have armor piercing ammo. It's smooth sailing from there on. People also say a lot that ethanol is hard to come by. That is also not true at all, once you get the hang of it and understand the game a little it barely takes half an hour acquiring 1000 ethanol. The game even utilizes all the characters and gives them a more fleshed out story that makes sense most of the time.
Edit 5: I've now played a lot more and it's still kinda fun. Completing expeditions for the last tier of weapons was satisfying. I mean, there is more than one way to acquire said crafting material, which is great! Go hunting! Or do expeditions. Or do outposts with different playstyles. In this game, playing differently is well rewarded, whereas in Far Cry 5, you get nothing for most of the tasks except filling the story bar. The story continues to be Borderlands-esque, if you like that. Gunplay is super satisfying. You don't even necessarily need armor piercing ammo to complete everything, it just makes headshots work instantly. Also, with activities you get flooded with perk points, that will make you unlock even better abilities later on. Will edit one last time when I've finished the game, though.
Last edit: I have now finished the game. The story makes a lot of sense if you get to the end and is a lot more coherent than Far Cry 5. If you let a certain character live, you'll even get a letter from this person after you finished the rest of the game saying goodbye and that they're searching for their mother. You'll even have to complete missions that are completely different than earlier ones. There's even a tanky but simple boss at the end. If you see people that say that the enemies are tanky, they're flat out wrong. 2 important bosses just take 2-3 headshots from a Rank 3 Sniper or Bow if you remove their helmet or equip armor piercing rounds. Other enemies just flat out die in one shot if you do it right. Animals are usually the exception, but to be honest, you can also 2 or 3 shot them using high tier snipers or bows. And it's not hard at all to gather different materials. Some people should've simply quit the whining and look at the already basic game mechanics. It wasn't all that hard to get accomodated to this game.
So, in short-- If you like Far Cry logic and it's gameplay loop and happen to like newer Borderlands entries-- You'll have a lot of fun. Some mechanics in this game are perfectly executed and I very rarely am able to praise modern games on this matter. This is the exception. It was short but very fun. The developers knew exactly how to cut boring and monotous tasks in half and save you time and let you stay motivated. Plus, you could choose your playstyle. That's something Far Cry 5 never accomplished and Far Cry 4 barely has done. I see you can do a new game plus, and I guess you can if you love this game after beating the story. There's no harm in doing it because it is just right for me in size.