METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version

METAL GEAR SOLID - Master Collection Version

97
in-game
Data taken from Steam
METAL GEAR SOLID Legacy Series Part 1 | ft. David Hayter
METAL GEAR SOLID: MASTER COLLECTION Vol.1 - Launch Trailer
METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
The first 3D title in the METAL GEAR series pioneering a new level of stealth action with live action footage, cinematic cut scenes, and innovative gameplay.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


METAL GEAR SOLID V: THE PHANTOM PAIN
Has been in:
• 1 subscription (Humble Monthly)
METAL GEAR SOLID V: THE PHANTOM PAIN
From 13,65€
METAL GEAR RISING: REVENGEANCE
METAL GEAR RISING: REVENGEANCE
From 15,32€
SILENT HILL 2
SILENT HILL 2
From 29,43€
METAL GEAR SOLID V: GROUND ZEROES
Has been in:
• 1 subscription (Humble Monthly)
METAL GEAR SOLID V: GROUND ZEROES
From 13,56€

METAL GEAR SOLID V: THE PHANTOM PAIN
Has been in:
• 1 subscription (Humble Monthly)
METAL GEAR SOLID V: THE PHANTOM PAIN
From 13,65€
METAL GEAR RISING: REVENGEANCE
METAL GEAR RISING: REVENGEANCE
From 15,32€
METAL GEAR SOLID V: GROUND ZEROES
Has been in:
• 1 subscription (Humble Monthly)
METAL GEAR SOLID V: GROUND ZEROES
From 13,56€
METAL GEAR SOLID 3: Snake Eater - Master Collection Version
METAL GEAR SOLID 3: Snake Eater - Master Collection Version
From 14,99€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
1,844 reviews
1,459
385
0.2 hours played
Written 26 days ago

Launched it once, experienced a really sub-standard PC port. Fullscreen and resolution detection is broken, I would need to download mods to get a fullscreen fix for a freshly "remastered" version for modern Systems. I emulated my original PS1 MGS 10 years ago and had a better experience with almost the same upscaling benefits than this version offers. Refunded it after that. Sad, because MGS is still a great game, but the Master Collection is not acceptable.
85.1 hours played
Written 20 days ago

Classic game MGS1 is still one of the best games ever made. Legendary Game! 10/10 🔝🤍💯 Practice Makes Perfect! Mission Completed!
19.1 hours played
Written 25 days ago

The Master Collection of MGS includes the original game, Integral, and some of the regional versions. Cool to finally be able to play all that extra stuff! This collection appears to have had some issues at launch, but as of the time of this review everything seems to play just fine. The only noticeable downgrade is some of the cutscenes look a little blurry at times, but I wouldn't call this a dealbreaker by any means. Definitely recommended if you can no longer play these games on the original hardware.
16.7 hours played
Written 26 days ago

my entry into the mgs series and it was nothing short of fantastic. ive heard this is the worst game in the series besides metal gear 1 and 2. if that is true then im about to experience true peak
7.0 hours played
Written 22 days ago

While I prefer MGS 2 and 3 over the first game, this is still one of the greatest games ever made. And it pioneered the 3D stealth genre alongside Thief.
18.4 hours played
Written 18 days ago

I wish there was a middle of the road or grey option to review instead of just yes or no. Because the story of this game is pretty good, and I really enjoyed the voice acting, writing, characters and the setting in which the game takes place, that's all really solid but the one thing that holds this game back is the extremely outdated and downright bad controls. I must have died or restarted the game a dozen times in the very first room of the game because i genuinely couldn't figure out how you're supposed to snap an enemy's neck to take them down quietly. The controls really are that bad in my opinion even in this remastered edition, and i don't understand why it's like that because i've played other games that are just as old, or older then this one, and they control perfectly fine. This game does have alot of really unique and interesting things about it that i've never seen any other game do, mainly having to use the game book/included instruction manual (back when those were a common thing) and the back of the game case itself to progress in the game by putting information there. That's such a cool idea and concept that you just don't see anymore, or at least i've never seen anything like that in any game. It'd be hard to do nowadays since most things are digital and physical copies of games almost feel like a joke, but i digress. I would say if you're interested in getting into the series for the first time like I was, maybe just watch an overview of this game, or watch a video of the whole game on YouTube or something so you know what happens in it, and then skip this one and go to MGS2
9.6 hours played
Written 5 days ago

I accidentally pressed X when it asked me if I wanted to save my clear data and now I’ll have to fight Rex and Liquid again. Now I continue my endless quest to own every version of Metal Gear Solid. Metal Gear Solid: The Master Collection is a re-release of the Metal Gear games that isn’t Peace Walker or the one made out of future space magic that only runs on the PS3. You get basically all of them except for, yeah, MGS4 and Peace Walker. And Portable Ops And Ghost Babel. And… And ACID I guess. I’m probably missing one. Metal Gear: Solid is a pretty important part of my life. I spent what is basically 70 American Dollars for it when it first came out, and I got to a point where I was beating it at least twice a day. It was the only PS1 game I had that wasn’t Final Fantasy VII or Crash Bandicoot 2, please bear with me. You play as Solid Snake, living in exile after the events of Metal Gear 2: solid Snake, Snake finds himself retrieved by the US government to be sent on a secret missions to stop Metal Gear REX, a bipedal mech designed to fire nuclear devices via rail gun. Once a Military black project, REX and Shadow Moses Island had been captured by a terrorist group going by the name of FOXHOUND, a special forces unit originally formed by Big Boss in 1971 but was taken over by a new operative called Liquid Snake in 2000. I could go into a lot of detail, but it wouldn’t make any sense. There’s this thing about Genome Soldiers and a cloning project. It makes sense, but just for me. Now, Snake must infiltrate Shadow Moses, find a bunch of guys, and stop the big robot from firing a nuke at someone. Metal Gear Solid was revolutionary for both gameplay and story telling for the time, its still pretty good today. Its an evolution of what was started by Metal Gear, and then improved by Metal Gear 2. Entering as the first 3D game in the series on the PlayStation 1. Metal Gear Solid is mostly top down with sometimes an isometric or panned camera view. It gives you a view of the world around Snake so you can plan your moves accordingly. The name of the game is stealth, which is why the subtitle for MGS was “Tactical Espionage Action.” which translates to “You gotta be sneaky but sometimes you get to shoot a guy.” You CAN play the game like an action game, especially if you know what you’re doing. You get enough guns and explosives to just mulch whatevers in the way. But a good chunk of the fun is just prowling around like a very well organized home invader. On normal and easy difficulty you will also have a Radar on the top right of your screen that will help you see where the bad guys are even if you can’t see them yourself, it also gives you a cone of vision to let you know if they’ll see you or not. Outside of just sneaking around and fighting regular soldiers, there are also boss battles that have become the hallmarks of the series. Each one has their own gimmick from a guy that will just lay into you with a revolver until he has to reload, the game even tells you how many bullets he has left, to a mind reader that will dodge your attacks unless you know the trick (which is still really cool). And then there’s just a guy in a tank. I’m pretty sure this port is just an emulated version of the PS1 games with some extra graphics options. You can smooth it out a bit and add filters, but don’t expect big boy PC options for graphics. There’s a mod called MGSM2 fix that adds a bunch of resolution and filter options, but I didn’t use that. Out of the box it worked fine for me. I liked that I could add some “save data” from other Konami PS1 games for a certain boss fight. That was cute. With this collection, you get both versions of Metal Gear Solid, as well as VR missions, Special Missions, and Integral, which I would argue is the best way to experience the game. You don’t get the PC port, I think, funny enough, but its still out there and still readily available. Metal Gear Solid: The Master Collection is just Metal Gear Solid, which is exactly what I paid for. It doesn’t do any kind of quality of life improvement, and it still plays at the PS1 framerate, which is probably a deal breaker for some people. But, again, that’s what I paid for. The game is about 4-6 hours long, depending on if you know what you’re doing/ skipping cutscenes or speed running. It usually goes on sale, you can get it for 13 Canadian fun dollars every now and then, which is what I would recommend if you just want Metal Gear Solid. Its a nice collection, at least to me, just kind of blows that I had to buy all of the games separately. Metal Gear Solid gets 9 Repeating the other person’s sentence in the form of a question out of 10. Hideo Kojima got in trouble with his wife when he was developing MGS1 because he brought his kid to work and the kid thought he was playing with lego as a job during the level design phase. [url=https://store.steampowered.com/curator/7124597/] A curator, huh? [/url]
11.9 hours played
Written 11 days ago

When this game came out on the PlayStation it blew my mind. It felt so much bigger than it actually was, largely due to the cinematic nature of the game with long cutscenes and heavy dialogue for exposition. Kojima's tropey style is well known and expertly employed here and for me this was the first game I played where it felt it was being presented like a movie, in that when it was over, you wanna discuss it with a friend. From the story, to the characters and what they mean, what they represent, what the director intended by using each trope. It feels like there's more to understand than this just being a game. Each decision feels deliberate, each detail feels like it was left there specifically to make you think about why and so much of this game subverts the very expectations we had as gamers back then. The game is ostensibly a stealth game, though there's a lot of mandatory combat in the form of interesting boss fights. The controls are clunky by today's standards but it's still very playable and easy to finish and the strong voice acting carries the atmosphere well. If you haven't dipped your toes into the MGS franchise before, then this is a decent place to start. If you have and simply wonder if the Master Collection is worth grabbing, yeah. The nostalgia hit is deep.
0.6 hours played
Written 11 days ago

If you love metal gear, it's a must have. It's just a port, not any graphics upgrades. Still great.
12.7 hours played
Written 4 days ago

The story was enjoyable and the characters were interesting but the dated gameplay was not for me. If it looks fun to you I would still recommend giving it a try.
25.2 hours played
Written 1 month and 1 day ago

Probably the best story out of any game I've played. but the gameplay can get a bit frustrating at times since it is a PS1 game. Really good
1.0 hours played
Written 15 days ago

As much as I love this game, and it doesn't matter how many times I played it through, this still is a lazy port for me. Now they added the 16 to 9 at least, but it's still very gritty. I don't want the graphics to be changed, but at least they could have done some sharpening. And I think it didn't get worked on at all, it just got ported, copy, paste. So yeah, love the game, love the sound, that's all perfect, but it's just eye cancer. When I play it on my PS1 it's somehow better, so I'm giving it back the second time now.
18.2 hours played
Written 21 days ago

This isn’t really a review of the Master Collection edition. It has its problems and isn’t perfect, but it does offer the most effective way to play the game—so I won’t complain. This is more a review of Metal Gear Solid as if I were playing the original copy. Metal Gear Solid was part of a classic games list I made this summer that I wanted to play. After completing it, I’ll say this: MGS is one of those few games that I would call one of the most important games of all time. It’s legitimately a cornerstone in gaming history, and I recommend it for that reason alone. Even if it hasn’t aged perfectly (although it hasn’t aged badly either), it still holds up in many key ways. The voice acting is really good, even though the dialogue can get a bit too monologue-heavy with the characters’ inner feelings. MGS is definitely a cinematic game. The attention to detail and immersion is something I wasn’t expecting from a 27-year-old game. I thought it would be too heavy on cutscenes for my taste, but it’s actually perfectly fine. That same attention to detail shows up in the stealth mechanics too, which makes the stealth gameplay fun and serves as a benchmark for stealth games that followed. The cutscenes are practically a blueprint for every story-driven game of the last 15 years. I’d definitely recommend playing stealthily, because to be honest, the shooting isn’t very good. Even when you take out enemies with a silencer, it feels weird. The gunplay also kind of sours some moments, like the final escape and the stairwell rush—moments that should be highlights but end up falling a bit flat. Later installments have first-person mode, so I think even Konami knew a change had to be made. MGS just screams iconic. All the characters are cool, especially FOXHOUND. They’re what will probably stick out to me the most as I move on to the next games. Each member is a badass with a unique identity, and FOXHOUND will help this game stand apart from the rest. Solid Snake is also awesome—and I just found out that this and MGS4 are the only games where you play as him fully. Since I can’t play MGS4, I’ll miss that experience. That said, while the FOXHOUND members are cool, I’ll admit I didn’t really enjoy most of the boss fights. Aside from maybe the final boss and the Hind D fight, they weren’t great. Revolver Ocelot felt like a weird game of ring-around-the-rosy. The tank fight was boring. The hand-to-hand combat with Cyborg Ninja was just a matter of doing a punch combo, running away, and repeating. The next four bosses are mostly taken out with the Stinger or Nikita. That’s fine for things like the helicopter and Metal Gear, but with Vulcan Raven and Sniper Wolf it doesn’t feel quite right. Yes, you can snipe—but sniping doesn’t feel good, even with Diazepam. I have other issues with the Raven fight, but I don’t want this to turn into a negative-filled review. This game is great. Everyone should play it to experience a piece of gaming history. Beneath that, MGS offers great stealth gameplay, an intriguing and complex (but not overdone) story, awesome set pieces, and characters who remain among the all-time best video game protagonists and antagonists. MGS is a must-play. I’ve seen a lot of opinions on how the game has aged, so what I see as outdated might not feel the same to others. But it’s an obligation for anyone who cares about gaming to play this game for themselves.
13.4 hours played
Written 21 days ago

I was quite excited to finally play this game after hearing it getting hyped up for years. However, this game really is quite old and you can tell. I don't mind the graphics, they're honestly quite charming. The best parts are certainly the vibes, presentation and story - even if a lot of the dialogue is awkward and weirdly written AF, but I don't think that has changed all that much with the more recent Kojima games. Some gameplay design choices are a bit annoying to deal with, but I honestly think they'd be quite manageable if the controls weren't so absolutely horrid. You have no real fine control over your movement - quite understandable, considering this originally came out before analog sticks were a thing - but I do remember other games of the same time period that weren't as bad. Also, the boss design sucks really hard. Yes, a lot of people see them as iconic, but it's certainly not because of the actual gameplay during the fight. Then again, I'm writing this review just after the Sniper Wolf fight, which was horrid to play purely because of the crappy controls. Still, I'm not sure if I'd refund the game, even if I could. I do want to experience the story, even if all the jank makes me repeatedly quit the game for a bit. As it stands, this review is a "not recommended" because I quite frankly wouldn't recommend getting this - at least not for the full price. I got it in the Master Collection Volume 1 bundle at a steep discount, and I suppose that is probably worth it. EDIT: In summary, the game itself has some great parts - vibe, presentation, story - but it IS really old and the controls, along with some design choices drag the whole thing down a lot. Please treat this review more as "neutral leaning towards not recommend" instead of a flat out "never get this". Just be aware that, if the high praise over the years has convinced you to give it a try, you might get disappointed. EDIT after getting to the end: The first half of this game kind of lives up to its reputation. The vibes are great, the story interesting, the cutscenes well done and the dialogue (mostly) well written and acted. The second half (or rather, the second disc) consists entirely of backtracking with almost zero deviation, climbing the same few ladders a good dozen times. Right at the end, the story turns a bit too much into what feels a bit like moronic absurdity. The final showdown could've actually been an epic and tense finale, if the controls weren't so incredibly ass. My conclusion for now: this video game has generally great atmosphere and well written characters and plot, it's just that, after the first two or so hours, the "game" part of "video game" is just so poorly made, it's ludicrous. From level design that consists of corridors that have your radar jammed, with literally 2 dozen gun-cameras on the walls that are only there to force you to throw a chaff grenade... that it also hands you right before... where you have to backtrack through multiple time... it's just so incredibly bad and disappointing. Get it or don't, I don't really know. It might be worth it to experience a "classic" once, or as a newer Metal Gear fan, but I certainly wouldn't recommend this as a game to pretty much anyore.
15.1 hours played
Written 22 days ago

never played the game before, and I can really see why people hold it soo high, was there jank, YES. Was this damn impressive to be on a ps1 YES, loved it.
13.8 hours played
Written 13 days ago

It's a good 7/10. This game is one of the all time greats, and I would recommend playing it just as much as I would recommend drinking plenty of water and breathing, but it definitely shows it's age.
0.4 hours played
Written 25 days ago

Quite possibly the worst way to play MGS. The emulation is awful, controls are unresponsive and you have to mod and fix the game yourself for it to even start in a proper resolution. This is supposed to be freshly remastered but ends up feeling like a half-baked cashgrab that you have to fix yourself. Do not bother and go emulate this classic yourself.
13.4 hours played
Written 21 days ago

So many options to choose from! The script! A bunch of goodies for those who love this game! I think I originally got it Christmas '99, and this is a wonderful throwback! It's a worthwhile purchase for the younger generations, as well as the older who played it on the original PS1!
18.5 hours played
Written 5 days ago

sometimes it kills me with the controls sometimes with design sometimes with the bosses but I think it worth it.
11.4 hours played
Written 5 days ago

its great, master collection is bad get hd collection if possible
31.2 hours played
Written 6 days ago

It is crazy how a game from 1998 can still hold up to this day. Actually insane It does has its flaws, and some things are still dated. But trust me when I say that this game could have easily been launched in today's day and age
21.5 hours played
Written 6 days ago

The story is absolute peak. First time I play this kind of game, beat normal difficulty after 21 hours. Like most older games (like half life and super metroid) the lack of quality of life is kinda annoying. There are definitely soft-lock potentials, and you should save very regularly. Loading time is also not great, lots of time waiting for the elevator and such, bu that is to be expected. 7.6/10 kinda peak, if remastered with less jank and auto save features will easily above 8.8/10
12.4 hours played
Written 7 days ago

predictably difficult to put into words...i almost feel bad that most of what i want to say is just an effusive praise for how kojima's sensibilities make me feel, partly because its not like he Makes The Games By Himself ofc but also partly because i dont want to imply the game is Just a delivery mechanism for one man's interests...it is first and foremost a wholly complete and vivid piece of art unto itself. its a game about the tools we are given to relate to the world and eachother, both literally and figuratively...flexibility of play and problem solving feels far closer to modernity than i expected (even if i also greatly enjoyed throwing myself into the genuine friction and trial and error of an older game), its just this barrage of thrilling and stimulating Action Movie Quick Thinking, even the per-determined solutions feel off the cuff with how often ur allowed to Stumble Into Them urself. and while its delivering this single-location tightly controlled die hard style sandbox thriller where every room and boss is unique and memorable and feels logically interlocked, the reasons why youre here and the consequences of all steps of that process just unfurl into double and triple and quadruple crossings that often coaxed literal physical reactions out of me. with motive and ideology and the great mechanisms of the world being so fucked up and deceptive, there is something exceptionally kind about kojima's famously weird oversharey dialogue...your enemies are treated with respect for the individual journey that brought them here to their death at your hands, and just about everyone is allowed a glimpse into Authenticity, even if its "too late." but rly, nothing is "too late"...a deathbed vision of yourself outside what you were orchestrated to be for someone else's gain is better than never receiving such a vision at all. this was especially driven home by my playthrough, where i ultimately caved to a diverging plot choice that brought so many tragic overtones even to otherwise unchanged scenes, and yet the game does not play it for judgement at all...if anything, there's almost greater thematic and emotional strength still, its hard to play a kojima game Without thinking about kojima. his obsession with little pseudo-realistic touches to sell the world, and complete lack of fear with regards to video gamey artifice, are near equal, and possibly define what i suspect is so involving about the games ive played...they can establish a consistent language all to themselves, needing only to be accepted to reap all the rewards on offer. obviously i suspect ill have more to say about his relationship to his constructed realities when i replay mgs2 (the only mgs ive played before now!), but more than anything im detecting that there is this strange underlying benevolence to his creations, even in their darkness. and certainly , a deep love for and curiosity about themselves. its irresistible. the first of what im sure are many Autism Classics.
12.5 hours played
Written 7 days ago

Game was highly innovative and groundbreaking when it came out, but now the jank ass controls kills any replayability for me.
14.1 hours played
Written 9 days ago

Solid game. Controls are a little outdated but when you get used to it still really good. Holds up as a classic. If you want as close to the original experience but don't have a PS1, then this is for you. Note: Psycho Mantis is still great, but not quite as good since he cant read you steam account
16.8 hours played
Written 9 days ago

Scratched the nostalgia itch completing MGS again as an adult. Game still holds up 27 years later, great job to Kojima and the team. No bugs with this PC release, just had to lock game FPS in GPU settings to prevent stuttering since the game was originally capped at 60FPS.
2.9 hours played
Written 14 days ago

great game but spent way too much time trying to make it less choppy and actually playable. contacted konami support and this is what they recommended. it worked for me. 1. Lower the resolution to 1080p or lower. 2. Set the Graphics Quality to Medium or Low. 3. Ensure V-Sync is turned off. 4. Ensure that background applications (e.g., web browsers) are closed while running the game. AMAZING GAME THOUGH HIGHLY RECOMMEND
7.9 hours played
Written 15 days ago

Amazing game, true classic. Love all the extras that are included. Great on Steam Deck. But you really need to get MGSM2Fix though.
35.5 hours played
Written 16 days ago

“Press the circle button repeatedly to regain your strength. When you've had enough, press the select button to submit. When your life reaches zero, the game is over. There are no continues, my friend.” — Revolver Ocelot
13.8 hours played
Written 18 days ago

Good game, but for 2025 the mechanic still a bit clanky
17.3 hours played
Written 19 days ago

The plot-twist bomb dump in this game is batsh*t insane! Especially for a 1998 game. I was so shock and couldn't resist to grasp my mouth about it. Kojima, you son of a genius.
15.2 hours played
Written 20 days ago

Possibly my new favorite PS1 game. It has awesome mechanics and cool ways of playing through the game that keep it fresh and engaging the whole way through. The story is also nuanced for it's time, and gains a good amount of credibility due it's real-life commentary and philosophical standpoints. Can absolutely recommend for anyone who is open-minded enough to play older games.
12.0 hours played
Written 21 days ago

Best game ever, played it since I was 5 back in 98. Literally been playing it ever since. So glad they brought it to steam.
2.2 hours played
Written 24 days ago

set controller response speed to "fast". someone thought it would be a good idea to have that one setting directly affect max fps and have that critical detail specified nowhere on the internet, set it to fast if you want to play at 60fps instead of the locked 52 or whatever weird max it was at by default. there's a few things the game doesn't tell you, but luckily it's a super old game lots of people love so it's pretty easy to look up the solution to your specific issue without having to read a walkthrough that will spoil the next 4 levels. I'm enjoying the game so far, only just did the fight against Revolver Ocelot as of writing this, it definitely feels like it's as much a puzzle game as it is a stealth game and I'm with it, it's not aged amazingly but if you're the type of person who can look past a few surface level flaws, this is a fun go around
19.4 hours played
Written 24 days ago

There's a reason why this game is often counted as one of the greatest of all time. That reason is because of just how influential the game was when it released. This game does a lot of creative things that I haven't really seen any other games try. Some of these things are really cool and fun, but others... aren't this great. This game does definitely show it's age in some areas. That being said, the gameplay is pretty *solid* for the most part and I was thoroughly engaged the whole way through. The story is one of the best I've ever seen in a game, althrough that might not mean much, since I usually don't play story heavy games. If you can get past all the jank, you'll probably enjoy this old classic. 8/10
13.7 hours played
Written 1 month and 2 days ago

peak story, horrible gameplay i rather explode than do half of these bosses
3.0 hours played
Written 5 days ago

Fuck Konami. This port is garbage. I feel like an idiot for buying this horse shit. Also this game has aged terribly and is miserable to play.
22.1 hours played
Written 25 days ago

lowkey did not know cqc was in this game but vulcan raven and Metal Gear rex boss fight aside this game is absolutely amazing
22.8 hours played
Written 25 days ago

A very comprehensive compendium of all versions originally released, this version is an adequate though slightly underwhelming release. It has the bare minimum features you'd expect, and while there was a big fuss about technical shortcomings upon release, as of 2025 I think it is technically perfectly serviceable. There are a few disappointing and lazy decisions, such as: - Metal Gear Solid: Integral is supposed to be the definitive way to play the game, and while they (thankfully) give the option to play with English dialogue and subtitles, there's a lot of text in Japanese. This is especially baffling since clearly they were able to edit files to change some icons and text, so why not properly update all the text? - The collection just lazily packages a ton of different versions as separate games, most of which are the exact same content, except for language differences. I know there are minor differences between versions, but they are not listed anywhere. I wish they'd gone the extra mile and recompiled the game as one single game, giving you the option to customize content depending on your preferences. -Combining complaints 1 and 2: It is really baffling that they didn't re-release Integral in other languages, given that the main differences between "standard" versions of the game and Integral are everything but dialogue. It is a shame other language speakers are cheated out of playing the Integral version, for no other reason than the fact it would be a bit more work for Konami. I am lucky enough to speak English but I would be heartbroken if I couldn't access this content given this is, in theory, the "ultimate" way to experience the game. -Confusing and janky implementation of PS1 features: Nowhere in the game is mentioned how to find Meryl's frequency since we don't have a CD case anymore(Not even in the absolutely atrocious "online manual" in the game's settings), which if it's your first time playing, it'll force you to google it and take you out of the game. Same goes for Psycho Mantis' controller and memory card gimmicks; There is an option in the menus to switch controller but it is far from clear. But for me the worst of all is the memory card save data management: You can't transfer progress between versions of the game, even though you're supposed to be able to do it between the Japanese original and Integral. I know there's a technical reason for this, and that they use different save systems, but again, they could've gone the extra mile to actually make this a complete package as I stated on the previous point. - Super lazy achievement implementation: One achievement for every boss, one for each ending, and a couple of achievements for completing expert challenges. With all the little details, interactions and curiosities this game has, this is a hugely missed opportunity. Some examples of achievements they could have included: [spoiler]Getting scolded for killing ravens, making Meryl blush, making the wolves pee on your box, discovering fast travel though trucks, curing your cold, discovering easter egg codec frequencies... [/spoiler] Despite all these complaints, I am very glad we can finally play this on modern systems "officially", even though at this point emulation might still be a better way to experience this game; Regardless, this is perfectly serviceable.
22.4 hours played
Written 21 days ago

Stressful as hell the first few hours, surviving without any kind of armory is absolutely foul, i cried, and i'll forever be under kojima's desk for that. Masterpiece <3 (Otacon if u see this, the dimensional merge is coming, I'd be a great candidate for a girlfriend. Praise CWC.)
9.9 hours played
Written 14 days ago

i never got the chance to play this when I was younger but I'm glad I finally got around to it and glad I waited. The story and mechanics are really quite deep and mostly aged super well. This collection is also gorgeous, it feels like it was always meant for the Steam Deck. 10/10 experience.
13.7 hours played
Written 20 days ago

You can alt tab with no issues and select pixel perfect emulation.
5.2 hours played
Written 25 days ago

Not well optimized. stutters alot. needs another patch. WTF
1.8 hours played
Written 27 days ago

game sucks edit: sail the high seas for and play it on duckstation instead
18.4 hours played
Written 13 days ago

[b]What to say? It’s a Kojima game!![/b] I always heard of [i]Metal Gear Solid[/i], and how innovative it was, but I never looked into it because I had in my mind “[i]I don’t want spoilers, I will play this one day[/i]” AND HOW COULD I LIVE 25 YEARS WITHOUT PLAYING THIS MASTERPIECE. Of course, it’s a 90's game, some things have aged poorly. Controls and the camera feel weird sometimes, but after a few minutes you get used to them. The graphics have some charm to them, I kind of like them, even though they’re dated, I grew up with this style, so it’s very [i]nostalgic[/i]. Music and audio are top tier, they’ve aged exceptionally well, I love them. Some mechanics are very cool: the radio feature is simply awesome. I loved that I could always call someone to help me with something I couldn’t figure out, it felt like a real agent with a support team. The accessories and gadgets really helped: cards, binoculars, thermal and night-vision goggles, mine detectors, I felt like James Bond playing it, very good. And the script? Avoiding spoilers, it’s kind of a spy movie: U.S., terrorists, nukes, money, genetics, viruses. When you think about it, it’s pretty basic, but oh my god, it’s tied up so well, and that’s what matters after all. Finished the game with 16 h played, 14/18 achievements. (Jun/25) [b]Rating: 10/10[/b] First 10/10 game I’ve played in so many years. What an experience The price is hard to justify for such an old title, but catching a good sale makes it worth every penny.
5.7 hours played
Written 21 days ago

Even tho it has ps1 graphics, its still very enjoyable
7.4 hours played
Written 8 days ago

This horrendous port cannot even be fixed by mods like MGSfix. Do yourself a favor and setup a simulation on your own. With 60fps and scanline you will have a much better experience than this pos.
20.1 hours played
Written 15 days ago

Didn't expect it to be this good, honestly. Kojima magic, I suppose. Fantastic pulp fiction story with real world references and musings on the nuclear standoff. There is everything, genetics, Kurds, nanomachines, nuclear bombs, big mech, anime bosses and Macbeth. All of it just makes you wan't to know what happens next. Fleshed out characters and surprisingly good dialogue. English language voice acting is also very good, didn't expect that form a PS1 game. Mechanically it's an old school game, you expected to master the controls to prevail. Sought it would be more sneak em up, but you will spend most of the time watching cinematics and fighting bosses. Cinematics are very good, many camera angles, dramatic pans etc. Boss fights are good to, all are very different, but expect you to master the fight mechanics, this is an old school game after all. You can say what you want about Kojima, but he is sincere, maybe clumsy at times, but sincere. He wanted the world to know about the nuclear problem and at the end of the game you get his point. Ending is hopeful and kinda underlines the whole game message. Overall, had much fun playing as the hard boiled womanizer, saving the world.
25.5 hours played
Written 22 days ago

Can Otabro spot ogling Sniper Wolf and help me destroy metal gear
27.7 hours played
Written 13 days ago

solid snake and otacon have very straight bromance 10/10