Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2

Tom Clancy's Rainbow Six® Vegas 2

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Tom Clancy's Rainbow Six® Vegas 2 Trailer
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
Tom Clancy's Rainbow Six® Vegas 2
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Tom Clancy's Rainbow Six® Vegas
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• 1 subscription (Ubisoft+ Premium)
Has been in:
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Tom Clancy's Rainbow Six® Vegas
From 2,49€ and with a Ubisoft+ Premium subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
3,351 reviews
2,820
531
15.1 hours played
Written 1 month and 1 day ago

With FOV fix and upscaling game is still great in 2025
16.8 hours played
Written 28 days ago

Thought it would be nostalgia for the most part playing this, Then I realized its just as good as it was back then, its held up extremely well, Ahead of its time in a way for "older" tactical cover shooters, gameplay is just as relentless as i remember on realistic, no room for error especially with team calls. Its a shame the multiplayer support is gone but wouldn't expect any less from Ubisoft, Coop and versus was incredible and T Hunt is still just as fun all these years later, I played the other titles within the rainbow series a lot but none of them stuck out as much as Vegas 1 and 2, it will never ever happen especially now with Siege X being released for "free" but im sure im not the only one who would have loved to have either seen another Vegas entry or Patriots release when it was ment to happen, Ubisoft will never release anything again that wont grease their pockets after launch. Honestly speaking I think Tom Clancy himself would be spinning in his grave if he could see how his IP is getting used these days. Maybe someday Ubisoft will realise what they had with these titles including especially Splinter Cell and Ghost Recon. Maybe someday we get to see what Ubisoft might eventually regret and we will get a new entry that isn't just bloated and concerned about online play as the end and only goal.
48.8 hours played
Written 22 days ago

Tom Clancy’s Rainbow Six: Vegas 2 built on the tactical foundation of its predecessor and delivered one of the most well-rounded entries in the Rainbow Six franchise. Combining cover-based shooting, smart squad tactics, and a strikingly immersive urban setting, it’s a game that balances precision and intensity in a way few shooters of its time could. While some elements haven’t aged perfectly, Vegas 2 remains a standout tactical shooter that still holds its own today. Vegas 2 continues the high-stakes narrative of the original Rainbow Six: Vegas, casting players as Bishop, a customizable counter-terrorist operative leading a Rainbow team against a deadly terrorist cell targeting Las Vegas. While the story isn't groundbreaking, it serves its purpose: delivering a globe-trotting, high-pressure narrative that feels like a gritty action-thriller. It’s enhanced by competent voice acting and strong mission variety, though the villain is fairly forgettable and some story beats are purely functional. But that’s okay—this is a shooter where tactics, not cutscenes, drive the tension. This is where Vegas 2 truly shines. Unlike twitchy run-and-gun shooters, this is a methodical, room-by-room experience. You’ll clear casinos, industrial parks, and hotel suites using smart tactics: breach doors, use flashbangs, give your squad orders, and flank enemies using well-designed level layouts. The game introduces "Advanced Combat Enhancements", such as blind firing from cover, and maintains a robust command system for AI teammates. Your squad isn't just there to look cool—they’re vital to survival. The AI can be a little too perfect or too dumb depending on the scenario, but overall, your teammates feel like a real asset. Also notable is the XP-based progression system, which rewards players for kills, tactics, and accomplishments across all modes. Unlocking gear, armor, and weapons creates a light RPG element that adds longevity without overwhelming the core shooting mechanics. While the campaign is solid, Vegas 2 truly thrives in multiplayer and co-op. The co-op campaign mode lets you tackle missions with a friend, adding tension and coordination. But the real gem is Terrorist Hunt—a mode where you and your squad take on waves of enemies in randomized positions across the game’s maps. It’s endlessly replayable, brutal, and rewarding. Many fans consider it the highlight of the game, and it’s easy to see why: few modes in shooters today replicate its blend of unpredictability and precision. Online PvP was competitive and varied at launch, featuring modes like Team Survival and Attack & Defend, and while the player base has thinned in recent years, the structure remains influential. Elements of Vegas 2 clearly laid the groundwork for what would become Rainbow Six: Siege. Vegas 2's graphics are obviously showing their age. Character models and textures are flat by today’s standards, but the lighting design and level architecture still do a lot of heavy lifting. The environments—from glittering casinos to dark, tense corridors—feel grounded and realistic. The UI is clean, and the HUD elements never overpower your situational awareness, which is key in a tactical shooter. The gritty, tech-heavy vibe of the game still works, even if it doesn’t quite wow like it did in 2008. Tom Clancy’s Rainbow Six: Vegas 2 is a high point of the tactical shooter genre—a blend of thoughtful gameplay, immersive design, and intense co-op scenarios. While some aspects feel dated (graphics, enemy AI, narrative depth), its core gameplay loop remains uniquely satisfying in an age dominated by fast-paced, spray-and-pray shooters. If you’ve got a taste for strategic combat and controlled firefights—or you’re nostalgic for an era where shooters demanded patience and planning—Vegas 2 is still worth playing. And if you've got a friend to play with? Even better. Recommended For: -Fans of tactical shooters and squad-based gameplay -Players who loved SWAT 4, early Ghost Recon, or Rainbow Six: Siege -Gamers looking for tight co-op experiences with methodical pacing Rating: 8/10
8.3 hours played
Written 27 days ago

PROS: -Incredibly detailed environments in a (for the time) stunning recreation of Las Vegas. -Heavy emphasis on tactics, unit cohesion, and the proper employment of your squadmates -Enemy AI is relentless. You're going to need every tool in your arsenal to get through some of these encounters. -Wonderfully diverse range of customization options; from loadout, armor setup, and even uniform items and camouflage -A great single-player romp with a length that varies dependent on skill-level -Hasn't faced an awful free-to-play model and changed its name to "Rainbow Six Vegas 2 X" for some reason. CONS: -Horrible audio issues as well as a lack of options customization for it, as well as the lack of FOV adjustment outside of editing .ini files -At best boring, at worst abysmal story with poor writing, very little character development, and a terrible excuse for a "twist" -Squadmate AI can be... very buggy. They'll block you when you're trying to escape enemy fire which more often than not results in your death. These issues are few and far between, but absolutely rage-inducing when it does happen. -Stealth is broken. Time your entrances, sure. Use suppressors and limit your team's ROE, fine. But the moment you or any of your squadmates end up in the enemy's line of sight, stealth goes completely out the window. -The final two acts of the game are complete let-downs resulting in a lackluster finale. Act 6 takes everything that the game is built around (the squad mechanics) and strips them away from you, resulting in (at least in my case) many deaths and a brute-force approach to every scenario. Overall, Rainbow Six Vegas 2 is a product of its time. It's a "modernized" and "streamlined" take on the Rainbow 6 franchise as the FPS genre faced the dark ages post-COD4. Vegas 2 stands on its own as a unique squad-based tactical shooter following the set-piece focused, linear corridor shooter craze that happened around its time of release. There are a fair few flaws with the game, but if you're tired of Rainbow 6 Siege and want to experience the franchise at its peak after the hardcore milsim era and before the ACTUAL dark age of this franchise (Siege X is a stupid name), or if you just grew up on games like this, then it's worth the modest price of admission.
8.7 hours played
Written 5 days ago

amazing tactical shooter, i can say its better than swat 3, for whatever that counts, i also love that game.
54.5 hours played
Written 11 days ago

Experience of Special Operations, TRY not to die and feel more..
4.9 hours played
Written 14 days ago

I honestly want to give this a positive review, but the amount of bugs the PC port has prevents me from doing so. Notably, the infinite gun sound which makes the game almost unplayable.
30.8 hours played
Written 22 days ago

Rainbow Six vegas 2 got a pretty good balance in term of complexity vs accesibility , it's not an easy game by any mean but yet it's a game you can pretty much just start and get playing right away. in single player like any other R6 games you're offered team mate that you can command , throught it does't offer complex planning like the classic r6 games this is still a tactical shooter where going slow and steady is the way to go and rushing in the enemies rarely work and usually get you killed. the online servers been shut down but the game offer a LAN mode so if you have peoples you fully trust you I'm pretty sure you can still setup a private virtual network and play online with friends , just don't set a private one of these with complete strangers.
12.3 hours played
Written 22 days ago

This is a pre-MP review. I may play MP at a later time and will update the review as necessary. I don't have much to say about this game I didn't say about the last one. In all honesty, there really isn't a huge change in features or gameplay. There's some additional armor customization options, the custom face option, but not much else changed. Playing on Realistic, the missions got significantly harder at the end due to not having a squad for 1.5 of the last two missions. The 'walking into a room and enemies spawn in front of you' thing happened a lot more frequently, and I feel semi-unfairly. Some of the areas are just designed without appropriate cover, and the enemy fires rounds as soon as they spawn, so you could just get insta-killed for taking the wrong route. Speaking of which, there's a couple once-use mechanics like unlimited enemy spawns until you hit a trigger, or some optional routes that are essentially required on Realistic that I didn't like at all. These types of things showed up so infrequently it was really tough to figure out on my own. The final battle also felt extremely luck-based, just hoping enemies didn't kill me when I peeked out. Anyways can still recommend it on lower difficulties, it was fun. But level design degraded slightly since the first game.
15.3 hours played
Written 11 days ago

Basically the same game as Rainbow Six: Vegas. While generally appreciable - especially accounting for the prior game's story arcs in a world-building-ish manner, though the game fails to truly innovate to the point of pushing the current boundaries of the genre in a way that a Tom Clancy-branded game title should. You cannot lean from around/behind cover and shoot with any measure of 'professional' accuracy. You cannot walk/run and shoot likewise. Shooting while taking/from behind cover still looks like you're hitting a target from the side, which is both nauseating/dizzying and disorienting. Most of sniper rifles still cannot be suppressed, and there is excessive scripting on when going in to any given level/map/situation suppressed is realistically tactically/strategically beneficial at any given time, so the real question ends up being a question of style than function, which could be more balanced so those who like to get more creative in how they rescue hostages, disarm bombs, etc., can more effectively enjoy this title, rather than just paying good money to 'enjoy' someone else's script-heavy roller-coaster which has so much more potential than what was published. Half-baked? Yeah, you could say that, though there is still hope for the rest of the RS:Vegas franchise, assuming Ubisoft/Red Storm Entertainment were willing to evolve their studio mindset when producing prospective RS:Vegas or any RS title(s) for that matter. Should you be seriously considering purchasing this game, wait until it's on sale for a few dollars.
11.5 hours played
Written 27 days ago

There's a myriad of auditory bugs involving looping audio, no controller support, no MP or Co-Op service... It a complete travesty. LOVED this game on Xbox, but this PC release is total utter hot garbage.
0.4 hours played
Written 6 days ago

there is a broken dependency which prevents me from playing. it wants to phone home. ugh 16 years ago ! still UGH today.
8.3 hours played
Written 26 days ago

The mechanically superior sequel to a classic.
0.8 hours played
Written 20 days ago

can't even play it co op online anymore, waste mah 3 euros on it
113.2 hours played
Written 25 days ago

Whole lotta nostalgia with this one babyyyyyyy
1.4 hours played
Written 14 days ago

this game is peak 2025 gaming
0.9 hours played
Written 29 days ago

timeless classic
1.6 hours played
Written 25 days ago

classic
5.2 hours played
Written 17 days ago

stack up! pew pew
2.8 hours played
Written 12 days ago

cool
6.1 hours played
Written 19 days ago

👍
10.5 hours played
Written 21 days ago

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