Twinfold
Twinfold

Twinfold

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
Release Trailer
Twinfold
Twinfold
Twinfold
Twinfold
Twinfold
A roguelike about merging golden babies and squashing angry faces.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Tags
Tags have been assigned by users on Steam


Mr. Sun's Hatbox
Has been in:
• 1 bundle (Humble Bundle)
Mr. Sun's Hatbox
From 4,82€
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Circa Infinity
From 3,99€
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YANKAI'S PEAK.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
13 reviews
12
1
3.4 hours played
Written 5 years ago

[b]twinfold[/b] is a really fun matching game, kinda like [b]2048[/b], but with enemies, deadly walls and skills to use. it's very easy to pick up and play but can get really hard and complex. the game is [b]turn-based[/b], plays in [b]single-screen mazes[/b] and you [b]move everything at the same time[/b] with wasd or the arrow keys. I normally hate this mechanic in puzzlers, but this game works a bit differently. your goal is to push yellow numbered blocks together to duplicate their value over and over again, and eat them to gain xp and heal. [b]health[/b] is important because [b]when you die, you have to start over from the beginning[/b], and also because [b]walls are deadly[/b]. if you push yourself against one, you lose a health point, and [b]there are enemies to deal with[/b] that can also harm you. every time you eat a yellow block, a single lost hp is restored, and after every match [b]walls move around[/b], effectively creating a new level, leaving you, enemies and yellow blocks where they are. making matches also awards you [b]xp[/b], the amount will be the number on the yellow blocks when you eat them. to reach level 2, you need 16 points, 64 for level 3, 256 for level 4, 1024 for level 5, and so on, so there's quite a gap between them, that is why [b]it's essential to combine yellow blocks before eating them[/b]. consuming them separately gives the same xp and a single hp no matter how big the number is, but next turn [b]when new yellow blocks appear, they will start at half the value of the last one you consumed[/b]. after every [i]ding[/i] you get to [b]choose a skill, some active, some passive[/b]. the latter includes you or the yellow blocks being able to float over otherwise deadly pits, or offer an extra skill choice (3 instead of 4) at every level up, while active ones can turn enemies into other random enemies, let you create or destroy a wall, hit a single unit, skip a turn, change an enemy's direction, etc. to [b]use active skills[/b], you need to kill enemies to increase the blue counter (I guess you could call it mana), as every skill uses up a certain amount. [b]enemies[/b] come in various forms. I mean they're all rectangular, but there's one that simply mirrors your moves, another that can phase through walls, and they can have shields, protecting them from damage on that side. they mostly beeline towards you constantly, and mostly signpost where they'll move next turn, so it's possible to trick them. [b]leading them into walls or pits is the most effective tactic[/b], as bumping into them hurts you as well, but there are skills to aid you a bit in direct combat. it's worth noting that [b]enemies can combine themselves and also heal by eating yellow blocks[/b]. the former is obviously bad, the more hp they have, the harder they are to kill, and the latter is unfortunate not only because of the healing aspect, but when you have a good number already and they eat one of the yellow blocks, it immediately halves the value of the next ones appearing. [b]danger level[/b] is a constantly increasing factor to keep an eye on. it's affected by your level and a few other things, like the number of moves you make. it's possible to clear a level of enemies, but based on the danger level, new ones will arrive in a certain number, and after a certain number of turns. when their arrival is imminent, a number will show up at the location where they'll appear. if another unit is there, they won't spawn until the cell is free, but if you're standing there when they should appear, you get hurt. [b]levels are random[/b], and while the game seems endless and due to its random nature, can be played indefinitely, [b]there's an actual end, even a secret ending[/b], though I have no idea how one would go about reaching it. I'm really bad and only managed a few thousand points, nowhere near the millions and billions you can see on the screenshots and would need for achievements if you're into those (they're for creating yellow blocks with those numbers, starting at 2048, not reaching that many points yourself). it's weird that after reaching a hundred thousand points, it only says 100k instead of the actual number, same for 1 million, etc. I mean at that point hundreds or even thousands don't matter too much, but still. you do get an actual number on the game over screen though. [b]fun fact:[/b] at the time of writing, more than a year after release, [b]nobody has found the secret ending[/b], and since the developer never posts on his games' forums, it might take a while until somebody figures it out. not much to complaing about from a [b]technical standpoint[/b]. graphics are perfectly fine for a game like this, there's a single volume slider for the not-bad-but-annoying-after-a-while sound effects and there's no music. resolution options and windowed mode are available, and a [b]game speed slider and screen shake toggle[/b]. both are most welcome, as is the [b]single undo[/b], which might not be enough to completely save a run, but it can take you back from the game over screen. [b]using undo decreases the score multiplier at the end of the run[/b], but there are [b]no leaderboards in the pc version[/b], so I wouldn't worry too much about it, even if you can lose millions if you reach that high. so I would actually prefer unlimited undo, just to play around, try new things. and while the game can be played with the keyboard and 'r' works as restart, [b]there's no way to confirm a restart with the keyboard[/b], need a mouse for that, which is a bit uncomfortable. as I said at the beginning, it's [b]a very simple game, but surprisingly deep[/b] with all the skills and stuff I tried to explain concisely. it's [b]really fun, has that 'just one more try' feeling[/b], I only wish it had some hand-crafted content or permanent progression, as starting from scratch every time is a pain. the price isn't too bad either, and it tends to go at least half off during sales, so it's definitely recommended.
4.6 hours played
Written 6 years ago

This game is absolutely amazing. It's the sort of game where you see the high scores at first and think, "how did people ever get there?" and then with each session you notice your score getting more and more digits. Easy to pick up, challenging to master, cute and funny and deceptively deep, complete with that Into the Breach thing of constantly learning how different mechanics interact. More people desperately need to play this game. NOTE: My playtime here is relatively short because I also play on my phone and tablet - taken together, my actual playtime would be several times what you see on the stats here.
65.9 hours played
Written 5 years ago

This is a pretty fun puzzle game. It is a roguelike so you will fail a bunch. Mechanic-wise it is a lot like into the breach, but your only move is sliding the board like 2048. Kenny Sun is a god game dev and his games are all consistently fun with good polish and music. It is especially worth it at it's price tag
6.4 hours played
Written 1 year ago

I actually didn't like the game overall, but it's quite unique, a worthy expirience for a few hours. I (Note, I hate score attack games) The game consists of a series of proceduraly generated puzzles, the mechanics are pretty unique, there's often a super clever solution to be found, the elegant basic mechanics are the best part. It starts with a good pacing, you level up, discover new abilities and try to build a coherent build. I don't think abilities interact well with each other besides few obvious synergies, I never felt good about adding new abilities to the pool. So at the start of a run it felt pretty good, I looked at the achievements, oh boy, a million! Let's go, will I manage? I managed. The billion? No way! But yes! The problems started when I didn't die. I just played and played, and there were more and more enemies, and the abilities pile grew, and there always was a way to undo a move and live on... That life wasn't worth living, but I already spent too much tilme on the run and couldn't just abandon it. Eventually I got 1Q achievement, and uninstalled the game. Two months later I reluctantly returned and finally finished fricking run, and in that final hour I managed to grow tired of the game all over again and will never pick it up again probably. Throughout the second half of 6.5 hour run it was a total slug, I didn't come up with a single new idea, didn't discover any new mechanics... There were so much abilities, enemies were so abundant, elegance was long gone, every long long move felt like a chore, but you already spent 5 hours on it... The increase in difficulty just would've made my experience shorter, not more enjoyable. I hate the basic structure of the game and don't see an easy way to fix it.
19.5 hours played
Written 4 years ago

Twinfold is an absolute classic! A perfect fusion of brain busting slide puzzle reasoning and roguelike snap value judgments. It's got endless replay value and a smooth learning curve. A true gem
13.2 hours played
Written 4 years ago

Its a simple turn based puzzle game that lacks depth.I expected more from this developer ,to be honest I didnt expect an generic mobile game that has 0 imagination and doesnt stand out.When you learn how to get a higher score the game stops being fun and the whole concept fails.Now I know for some people that is perfectly fine but for me this game isnt good when compared with similar games.In the end this review is based on my opinion and for me this game is just boring and uninspired.Oh and the achievments dont work.
86.3 hours played
Written 4 years ago

It has the goal of 2048 with a bunch of other game mechanics already mentioned by other reviews and tags that I added as off my review. + Pros - Unique gameplay - Many unique enemies - Many Level Up abilities that makes almost every gameplay different - Who'd thought roaring golden tile faces would be so tasty? ~ Cons - Simple background; while not really a major problem, the gameplay board IS rather small but that's because of the needed additional stuff and acquired abilities that come as gameplay progresses. My point is that maybe there could be added background skins that could be unlocked somehow. - Despite that the trailer video had music, the game itself doesn't, which is a shame. - The Achievements look close to impossible! A million points? A billion?! TRILLION?! QUINTILLION?!?! No wonder there's such a low percentage of worldwide completion! Sure the screenshots on the game's store page show possibilities but how can anyone possibly be THAT GOOD for the rest, especially with those "You Win" and "You Really Win" Achievements? - The characters have no names that I'm aware of, which is a shame because they all have their own unique trait. Make a list of them and for all 40 abilities. - No Trading Cards. Yes, this is obviously my opinion but this game HAS the potential to have this feature. Mr. Sun, with all the different characters and gimmicks you made for Twinfold, I'm sure you can get the mindset to come up images, Steam Profile Badges, Emoticons and Profile Backgrounds for us Steam uses to get a little more for our profiles. Conclusion, Twinfold really is a good game to play; it's just a crying shame that it's also just another in the forgotten depths of Steam players' interest. My additional tags put on for the game's store page isn't enough; maybe Mr. Sun should consider making it better known again if he hasn't moved on to other things...
0.5 hours played
Written 5 years ago

A little bit of a strange twist to the classic game "2048" except in this version you have to merge golden babies and avoid red enemies to be honest im not really that good but ive seen other people get to like 90B points so there must be a lot to this game 42/100
23.6 hours played
Written 6 years ago

Twinfold is fantastic. The flat design artstyle is very pretty, and there's a surprising amount of strategy in how you use ablilities. However, I don't see any reason to play the PC version over the mobile version, so maybe get the mobile version instead?
3.4 hours played
Written 9 months ago

Recommended to me by Patricia Taxxon! The idea of a rogue-like combined with a tile movement puzzler tickled my fancy, and it plays well enough. I think I need to get my head in the right space to hit the higher scores but I can see this being a very good 5-15 minute killer while I'm on the bus. Its a small game with a small price tag, but I like it. It has a good gameplay loop and a little style to make it fresh.
1.9 hours played
Written 1 year and 6 months ago

definitely has kenny sun energy to it
7.8 hours played
Written 6 years ago

I thought it was weird, then I was addicted. I don't really know what happened between these two things.
38.5 hours played
Written 3 years ago

The power of imagination is here today.