HordeCore
HordeCore

HordeCore

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Release trailer
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore
HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!
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Steam
GOG

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
77%
61 reviews
47
14
0.8 hours played
Written 3 years ago

TL:DR - Avoid this one. It looks interesting but it's painfully clunky to play and just not much fun. Steam page claims:[b] “HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!” [/b] No, it's not. It's not a side scrolling game. Most of the maps are left to right but they have depth and you can move in any direction. Your limitation is that you only shoot left/right. It's a side SHOOTER but the enemy can approach and attack you from any direction which, you guessed it, gets annoying really fast because you can't aim at them unless you're lined up with them properly. Scenery blocks your view in many levels and you can get stuck on things you can't see. Combat is very dull, you just spam attacks and occasionally drop a cooldown skill. The aim point feels off with the gun, there's either a lot of bullet drop, ridiculous considering the range you can see - a bullet wouldn't drop even an inch at those ranges, or it simply doesn't aim a the pointer the way it should. Somehow the bow is even worse due to extreme arrow drop. Again, at these ranges even an arrow wouldn't drop much but it's like you're using rubber band to fire an extra heavy arrow. You can sneak but it's nearly pointless since half the time the enemy hears you even if you don't step on trash or something loud and you can't see the stuff half the time. An angled camera view would help immensely with this, and with scenery blocking your view but you can't change the camera angle. Here's the other issue with stealth. If I step on a piece of trash I alert an entire horde or wake a huge number of nearby enemies. I fire my gun instead? I alert 3 or 4 enemies, maybe. Stepping on a little piece of trash is going to make almost zero noise compared to multiple gunshots, spamming Molotov cocktails, and burning everything in sight with a flamethrower. There are no separate volume controls for the music so if you want to turn that up or down you also change the sound effect volume since it's all tied to one slider. That's just lazy design in my opinion. Add a separate slider, or at least a toggle to turn music off. Graphics? Okay, I guess. Animations? About the same. Nothing great here. Sound design is passable but not great either. I wasn't impressed with anything. The dialogue is infantile and near pointless for the most part, the writing is poor as is the story. Gear is limited, crafting effective but very basic and some of it doesn't make much sense. It costs 2 wood to boil water or cook meat, but you can't do both at the same time using the same fire. You can't boil 2 units of water with the same fire and you can't cook two pieces of meat using the same fire... but here's the part that really bugs me. Your team has a PYROMANIAC equipped with a FLAMETHROWER that has UNLIMITED AMMO. Why are we wasting wood to cook food or boil water? They added a very poorly designed CCG to the game and it's optional, and pointless. You're forced to play it once and then you can ignore it forever. It was a waste of the developer's time to add this and neglect to properly design and implement the core gameplay mechanics in the actual game. There's nothing good here, really. Might be fun co-op if you don't care that the controls feel sluggish, the aiming system is nearly useless and combat is boring and poorly designed, but it's just not worth the money. I doubt I'd play this even if it was free. I've refunded it already and I suggest you keep a close eye on your play time if you do pick this up because it's very likely you'll feel like I did. I can't rate this above about a 3 out of 10. I'd consider it a good first effort because it works and doesn't look horrible, and the UI isn't bad (also isn't all that good), but it's got a long, long way to go to be something I would consider a good game. This could work as a twin stick shooter with a top down or isometric view. It begs to let the player aim in 360 degrees instead of just left or right and up/down a bit, but the current design just falls flat. Even if they made it easier to tell if you were going to hit an enemy, because even with highlighting on it just doesn't feel right and it's hard to tell where your shots are going to go, it would be a much better game and might even approach what I'd call fun. Right now it's a chore, and I don't feel like doing this particular chore.
4.4 hours played
Written 3 years ago

Bought for the multiplayer experience, DONT buy this for the multiplayer you will get terribly dissapointed, took us 2hrs and 40 min to complete the game. Sadly I have 4 hours playtime so I cant refund. If I wouldve bought for single player I guess its more worth
1.7 hours played
Written 3 years ago

Macdallan offers a very comprehensive review here but I'll reiterate a few things. The game scrolls to the side but allows for a depth of movement into the foreground and background. Here's the problem: You can only shoot straight to the left or straight to the right. If enemies approach you anywhere from "above" or "below" your left/right plane, you can not shoot them. It's just a really shitty design flaw. Nothing says "I don't give a shit about your gameplay experience" quite like a game that doesn't allow you to customize a single key. You get what they give you.
27.8 hours played
Written 3 years ago

*An addendum - I ocasionally check this game on steam charts, there are very few to none players online. So if you buy this to play online with other people, most likely won't happen. If you have friends you can play with them splitscreen locally or via Steam Remote Play. Just wanted to note that there are hours where there is just 1 player playing this game" Pretty fun game. A simple sidescrolling 3D game, which will hook you for a day or a weekend. There is a review made by Macdallan, where I agree with all the highlighted aspects. Still, I am giving to give the game an ok, due to the scope, the price (altough not sure if low enough), and the dev team. It surely wasn't designed to be a hardcore zombie brawler. It's a fun Lil game for the young ones, (and not only) that can be enjoyed for a weekend, making it super casual. It is reminiscent of older horde zombie flash games, but this time you attack with different survivors and take through stages with some small variations. You collect gear and upgrade your survivor stats. There are some bosses but they are not well designed. It's a paid flash game with a small story, comic, and loot pool that will allow you to improve your character. Gameplay is pretty simple. There is a card game, that is just weak and not that well designed, I won every match but it's just so weird that is unfun, a lot of design decisions in making this card game are odd. It's really unninteresting, boring, and sometimes it drags on with the wall-ing mechanic and not being able to attack enemy cards with your cards, only with your survivors. Sometimes the enemy has so much armor that you can't damage them. Luckly it appears like 3 times in campaign and 2 times in the wasteland, if you play solo. You can also skip the card game entirely (thank GOD). You can play online or local co-op. You can control 4 players while solo story. Developers seem to be very responsive and since launch and feedback addressed most of the complaints I made. Some issues with triggering achievements. If you don't like it or don't dig it in the first few minutes or hours, then that is the game. There is crafting, there is loot, and there are skill points to assign that you find out in the 30 minutes. Sneak, stealth is weak, and apart for 1 or 2 stages is not even advised to use it. Some traps activate the whole horde, but if you start shooting with your weapon you wake just some part of the horde. Just avoid stealth, is just insignificant. The level progression seems to go seriously downhill after level 15 and requires quite of grind. I don't know the max level cap of the game, but with all XP boosts, is hard to go over 18. 1-9 is fast, 10-14 is okayish and after 15 it becomes way too slow. You have multiple mission types but almost all have the same level design, and just have different setpieces (objectives). There is an end game system after completing the story called Wastelands, where you can grind forever. You can rescue and recruit different survivors who have different classes, different powers, and weapons. The story is silly, the drawn comic pops in at bad moments, sometimes not even related to the stuff you did in the previous mission. Story-wise it seems designed for 6-12-year-olds. Regarding base defense or such, there is none. You do not improve or build defenses like turrets and your base doesn't get attacked. That seems a bit misleading in its description. You only improve your survivor's gear and stats that you use to engage in missions. I think the price is a bit too steep, I think a 4.99 should have worked better, but a lot will not play it even for free. For me, it was entertaining enough, so for the hours, I played it was fine. I will try to push to level 20 and that's it. I have all the gear upgrades, not the full Skill tree but most of the important ones. The game has a demo that allows you to continue its progress if you choose to buy the game. In the demo, you will see most of the stuff the game has, apart from weakly designed bosses as I stated. The wastelands, end game content, are the same assets from the campaign, but without the story and without bosses, where you fight mobs and do objectives in the desert. Just levels that you can replay for better loot and get XP towards your unified Survivor level.
2.1 hours played
Written 1 year and 6 months ago

The action in HordeCore can be mindlessly entertaining, but the game is riddled with baffling design decisions. While you automatically pick up crafting supplies by walking over them, you have to press the "A" button to pick up weapons, armor, and consumable items. "A" also happens to be the button for your first character's special ability, which can lead to you accidentally using that special when you are trying to pick up items in a hurry. Why does the collectible card game exist? It's not particularly fun, and its tournaments waste nodes on the map. Why does crafting or cooking require you sit through a timer (lasting a couple of seconds) before you can do anything? You can only craft or cook at your home base, where game time does not pass, so this serves absolutely no purpose other than to annoy the player. Why does stepping on a twig in an optional stealth section trigger the same extended flood of zombies that setting off an sustained alarm does? And why does this also draw more zombies that running around guns blazing? You can spend significant resources to get items you can equip on characters that bestow some unique ability. These items are single-use, and the game doesn't bother to tell you the ability that they bestow. This seems to exist as pure end-game game padding, with the player expected to grind away to get multiple copies of each item so they can test them out on each character until they find which items they ultimately want each character to have. The crafting system seems to exist just to fill a check box for a zombie survival game. You can dismantle junk items for a single random crafting component. You can then use a number of those components to create the same kind of junk items that you already have too many of. You can use skill points to unlock higher level weapons and armor, but the whole system just feels half-baked. The cooking system has its own weird decisions. You can unlock higher level cooking recipes through a skill purchase, but the higher tier food recipes appear to be worse than the default. At least for me, the limiting factor on food was by far the amount of wood used, not the raw meat. Yet the advanced recipes seem built around consuming more wood and other crafting resources so you can use less raw meat. I could go on about all sorts of annoyances. The armor you can equip can add to both your armor stat and your max HP, but the game never explains how the armor stat works, so you are completely in the dark as to which armor is actually better. Some armors show the armor stat and then the HP, with other armors show the HP and then the armor stat. The game floods you with weapon pick-ups, that are all identical because there is only one weapon in each tier for each class with no variations. But really there are other negative reviews that explain the issues with the game better than I've done.
6.6 hours played
Written 3 years ago

Fun Game with a lot of replayability. I will say though this feels like an early access game with a ton of bugs requiring game restarts. It is also exceptionally easy to get a full legendary set from crafting, I am only 3 hours in and my item power is over 300. Also, beware there is no group or voice chat, so the game is best played with friends. Overall though for the price it's a fun game and hopefully the devs are quick to repair the current bugs.
25.7 hours played
Written 1 year and 6 months ago

It's a cool game if you are patient but I wouldn't recommend it. Every aspect of gameplay is, at some point, buggy (either in solo mode or online multiplayer) and can make the game freeze or crash. Especially if you, or any other player, is using a controller.
0.2 hours played
Written 7 months ago

[h2] Do Not Waste Your Money [/h2] Unfortunately, this game was a huge disappointment for me. I hate to say it, but don't waste your money on it — it's probably the worst game I've ever bought on Steam. I regretted buying it almost immediately after playing it. The trailer made it look okay, maybe a bit clunky, but trust me, the actual game looks and plays far worse. Just check my playtime — I'll never play this game again. I even hid it from my library just to feel a little better about the purchase. It claims to have full controller support, but that's not true. The default input settings are so bad that I couldn't even play local co-op properly with a friend. And the multiplayer is barely functional. Sadly, I didn't try the game until after the two-week refund period had passed. So here I am, posting my first negative review ever. I hope this review helps others avoid the same mistake I made.
13.5 hours played
Written 6 months ago

Overall impression - one of the best small zombie games! Somewhere on par with "Death Road to Canada", although the games are quite different, including a genre mix. Yes, the game has a few problems, but I'll start with the positives, and then describe the workarounds for technical issues. The most important thing is that the game feels fun and fresh, moreover, it is a "complete" game. The game has all the possible components: 1. Non-linear plot with several endings. Moreover, the game has parallel plots of two teams of survivors, whose destinies will intersect at the end in the spirit of Tarantino films. 2. Replayability, due to the ability to choose the route to the final scene (diff levels, characters, stories) and moral choices. 3. Cooking and crafting (armor, weapons and ability modifiers). 4. Developing passive skills in the survivors' camp, helping in battles and looting. 5. Cheerful music. 6. Cool post-apocalyptic humor. 7. Fun combination of sprite characters, like in South Park, with 3D environment. 8. Interesting weapons and combinations of abilities with modifiers, all of these are not just stats, but different physical behavior. 9. Special scenes with vehicle control. 10. Deck building and card battles. 11. Multiplayer for up to four players. The game has two main problems: 1. Many features are possible never or rarely used during the game, or are poorly balanced. For example, the pet taming skill never had to be used anywhere (I only found a story dog ​​that joins without this skill). All cards in the game open extremely quickly and as a result, after two hours of play, there is no point in searching for cards, as well as in participating in most card type missions, since the prize is usually a set of random cards (I only once received a rare crossbow for winning). Cooking food, as an element of survival, also ceases to be a problem very quickly. I think you get the idea that many mechanics are unbalanced and there is no challenge. 2. Technical problems. Yes, sometimes very unpleasant problems can appear at levels: a) Lost of control over characters. For example, characters may switch incorrectly or may continue to move forward uncontrollably after a cutscene. Workaround. On one of the levels, control was restored if you reached a checkpoint (additional mission for which you need to enter a house) and then restarted the mission from that checkpoint. It may also help to exit to the main menu and then start the mission from the beginning, selecting only the characters required for the mission (story type missions) or an other number of them. b) The mission may start with broken tasks and user interface. I had this only in Wasteland mode (after completing Story), and here exiting to the game menu and starting the mission from the beginning with only one character helped me (and you may need to do this several times). c) On one of the missions, target enemies didn't spawn. What helped me was exiting to the menu and then choosing an alternative mission on the route. There are other, but smaller issues, such as a sawed-off shotgun that doesn't fire, but here we simply destroy it, and so on. Either way, I recommend it to all zombie game lovers!
0.4 hours played
Written 2 years ago

It crashed after every screen change. Unfortunately I cannot say more, as I was able to play just the first stage and the first "skill tree" sequence. reloading the game four times before realizing it was just unplayable.
0.8 hours played
Written 3 years ago

Multiplayer does not work as intended. If you play together with someone, you get separate spawns, its like playing on two different games at the same time. Its not actually playing together, its just playing single player with your friend running around shooting zombies you cant see. lmao. Not recommended if you wanna buy it for multiplayer.
3.0 hours played
Written 3 years ago

Got hooked by cool music and really nice VFX and did not regret it+ lots of different classes and cool gear + Pyro!!!! + really good writing, I genuinely laughed on a few jokes, the overall vibe is very Borderlandy + card game is actually super fun to play + fine riffs in the soundracks- some perks are fairly useless - balance is uneven, some levels are too easy to beat and some are just uggggh
3.8 hours played
Written 3 years ago

Quite a good game. I'll tell you a little about the advantages: firstly, this is a cooperative mode (it's a pleasure to play with friends), a good price, nice graphics for the eye, well, dinomicity, in general, it is recommended to buy
4.1 hours played
Written 3 years ago

Been following this game for a while and it is finally released. The dev team was really responsive and put in the game a lot of stuff community was asking for. There are more updates coming as far as I know, definitely looking forward to it. Good job!
7.2 hours played
Written 3 years ago

Short story, unbalanced levels and difficulty, bugged entity spawn per minute (infinite item farm on hard level). Overall, this is a well textured and stylized game which allows you to explore zombie apocalypse in rogue like game manners with a few huge flaws in game mechanics. First stop - hero selection. In the game you can select up to 4 heroes to play with during a mission, but it becomes a real burden when you have to set manually abilities and heroes after each mission. Combat is not polished and it is hard for player to understand what he is expected to build his hero with. Furthermore, instead of focusing on one game type and topic, developers wanted to experiment in few genres and few story-lines which really become difficult to track in the whole chaos. Lastly, I was really disappointed with the length of the actual game. I finished it in 6 hours or less on hard mode and when I started to get things working, I have found the end of the game. I could see this game in the market at top selections only if the price could be a little cheaper (around 2.99€). Since the actual price do not deliver as much as it is worth.
0.3 hours played
Written 3 years ago

Loved the game! The voices of the survivors are so fun 😂 the graphics are a mix of badass and fun at the same time! Couldn't stop shooting zombies as the action starts since the first minute 😁
2.3 hours played
Written 3 years ago

HordeCore pretty funny scrolling shooter in a post-apocalyptic world that you can play with friends. You can improve your shelter, explore different places and extract rare materials from which to make weapons. Nice graphics and easy to pick up gameplay. The game also has a separate fully-fledged collectible card game.
0.4 hours played
Written 3 years ago

What can I say about HordeCore - just a fun COOP game to play with friends. It definitely worth this 7.2 EUR I paid for it. This is not a game you would play for ages but quite ok for a fun evening when you need to have a rest and eliminate an enormous amout of zombies on hard level. Graphics is OK for an indie title. Gameplay - left-to-right and close/far movements, quite unique, not always good and sometimes the level obstacles close the view for you but in general - OK, nothing special and not that bad as somebody think. Story was not that interesting but I guess that this game is not about the story - just a relaxed-zombie-shooting side-scrolling game. That is what I expected and got there at the game. P.S. I was able to play with my friends that used Epic and GOG and that is cool - a cross-platform online COOP for just few EUR - good choice.
1.4 hours played
Written 2 years ago

controles are a little weird, given you can move left, right, forward, and back. but can only really shoot left or right. your attacks are entierly dependant on where you are currently standing. not aiming. but the enemies can be slightly off center and perfectly safe until your surrounded. you CAN get used to this, but even then the stages are kind of bare. not much to them. honestly i had more fun with the little card game mini game. that being said its not nessisarily bad either. if on sale, not a bad cheap pick up.
0.9 hours played
Written 3 years ago

problems with A button. Player 2 has problems joining. buggy game to play
0.5 hours played
Written 3 years ago

8/10 hordelings, fun, cute, but not too big. Playing in coop is way more interesting.
2.7 hours played
Written 3 years ago

An impressive side-scrolling shooter with advanced squad upgrating system, an inventory with many items and a variety of beautiful locations.
0.5 hours played
Written 3 years ago

Great game, conveys emotions and feelings displayed in the gameplay!
4.8 hours played
Written 3 years ago

buggy game with bad balancing and bad plot. not worth the price
3.3 hours played
Written 3 years ago

A fun cooperative game against zombies, shoot and upgrade skills!
10.3 hours played
Written 3 years ago

HordeCore is a great example of a game I wish I could give a neutral review to. The price is acceptable for what's there - a side scrolling, slow-upgrade loot grab zombie game where you follow a branching path story using multiple teams. The juxtaposition of 3d elements with the essentially 2d gameplay is a bit annoying, as others have noted - enemies will approach you on a slanting path, necessitating dancing around the screen to get hits in. The story is thin and not terribly well-written, but the skilling and upgrade paths are interesting and the card game is decent enough to be playable. There are pieces left seemingly undone, which is a bit annoying - I can understand controlling access to scrap through drops/salvage only, but why is there no merchant anywhere that I can buy mundane items from - like plastic, metal, etc? In the storyline, the scrapper team seems to get the short end of the stick - not a lot of explanation about who they are or who Nana is, and it wasn't clear to me that these were opposing factions at all. The final storyline fight is mostly annoying, and really time consuming. Get it on sale - fine way to pass a few hours, but you'll never play it again.
1.4 hours played
Written 3 years ago

I love how this game plays,I love the art, It is really good, very happy it has local coop as well, fun party game for sure.
2.8 hours played
Written 3 years ago

HordeCore is an original, fun shooter set in a post-apocalyptic world.
3.5 hours played
Written 3 years ago

Tried it first time during the demo fest and was waiting for it to try with my friends. We have had so much fun playing in COOP together. The game is easy even in a hard mode but really fun to get your pal up again multiple time.
5.6 hours played
Written 3 years ago

What an ugly bosses are there. It was a pleasure to finish them with the ignitor. In other places – good.
0.9 hours played
Written 3 years ago

Cool game. Kinda broke tho. Fix pls <3 Can't press A
1.3 hours played
Written 3 years ago

Fun side-scrolling game to pass the time, with a cool aesthetic and art style. It has a story, crafting, cooking, a talent tree with passive bonuses to help your team, various classes of survivors that feel unique, and a fun card game to take your mind off the shooting. Overall, a good game.
15.0 hours played
Written 3 years ago

The game is just top. Animation, art, gameplay, zombies!!!!! There are even races. But I ran into one problem. Namely, complexity. Chose 2 difficulty levels. And everything was more or less easy, but in one excellent map, they began to endure almost at the start. Please, add the ability to change the difficulty of the game xD And so, the game is still good in terms of entertainment!
4.8 hours played
Written 3 years ago

An interesting survivor against hordes of zombies. In the game, your main goal will be to survive. But in order to survive you need to assemble an invincible team, this will be the second main goal. With your team, you can explore the endless wasteland and defend the base. Interesting pumping system, nice graphics and good soundtrack. I advise you to play!
1.2 hours played
Written 3 years ago

HordeCore is a zombie scroller with some good humor. The plot in this game is seasoned with comics. In general, the game is fun and will help pass a couple of evenings, and besides, it has another interesting card game inside.
0.6 hours played
Written 3 years ago

Having played the early versions, the final release looks great. Good zombie hack and slash and plenty of loot to use and craft. It's a 2 in 1 with an optional card game inside that they could really make a stand-alone version out of it! Have not tried the multiplayer yet.
2.0 hours played
Written 3 years ago

Pretty fun game overall. The looting and crafting is satisfying and the gameplay is not super complex which made it very enjoyable.
9.1 hours played
Written 3 years ago

Game is rather enjoyable! I really liked the class diversity and ability upgrades, as well as the different classes having their own unique personalities. The [spoiler]card game within the game[/spoiler] is super addicting, imo, and I hope it receives a spin off! The overall aesthetic for the game is very fitting, and really brings the whole apocalypse to life. Haven't ran into any issues while playing so far, game runs pretty solid.
13.0 hours played
Written 3 years ago

It's a fun little game, but gets repetitive fast.
2.8 hours played
Written 3 years ago

good game, reminiscent of some inra from action, gameplay and graphics on the level, 10/10
5.9 hours played
Written 3 years ago

Great game from the creators of Lost Castle. Super RPG component, I went down the line, super
4.9 hours played
Written 3 years ago

A nice game about the zombie apocalypse, the animation of the game is very pleasant, there are also many types of weapons.
0.2 hours played
Written 3 years ago

HordeCore is a refreshing game in the world of zombie games as both the visual art and gameplay are stellar and unique!
1.8 hours played
Written 3 years ago

This game is like Darkest Dungeon only simpler and graphics in a different style.
1.5 hours played
Written 3 years ago

The visual style is not for everyone, but the gameplay is quite addictive.
4.1 hours played
Written 3 years ago

Game with interesting and unusual graphics
3.4 hours played
Written 3 years ago

This game is perfect when you local coop with friends
6.5 hours played
Written 3 years ago

I liked this zombie apocalypse themed game. I advise you to purchase.
9.4 hours played
Written 2 years ago

It's fun but does kind of get old fast
1.6 hours played
Written 3 years ago

A cool game to play in the company of friends!