Dark Deity
Dark Deity

Dark Deity

44
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
Epic Games Store
Historical low for Epic Games Store:
Geforce NOW
Open in Epic Games
There are currently no deals for this platform

Free
Epic Games Store



Subscription
DRM


New trailer
E3 SHOWCASE trailer
Character Showcase
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Dark Deity
Step into the world of Terrazael and lead soon-to-be legendary heroes in a quest to restore a land fractured by broken oaths, reckless wars, and untamed magic. Fight back in turn-based battles, manage character relationships, collect dangerous artifacts, and hopefully restore the world...
Developed by:
Sword & Axe LLC
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Symphony of War: The Nephilim Saga
Has been in:
• 10 bundles
• 1 subscription (Humble Choice)
Symphony of War: The Nephilim Saga
From 6,06€
Coromon
Has been in:
• 11 bundles
• 2 subscriptions
Coromon
From 2,29€
HumanitZ
Has been in:
• 1 bundle (Fanatical)
HumanitZ
From 9,11€
Dreamscaper
Has been in:
• 11 bundles
Dreamscaper
From 3,77€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
74%
1,751 reviews
1,310
441
33.0 hours played
Written 7 days ago

Got this game on sale and it was well worth the price. I played on normal difficulty and was still met with some difficult battles. Pros: - Scratched my itch to play a tactical RPG - Every character is unique enough in personality - Faust -*Critical* Cons: - Too many characters with no effective way to catch them up in level so you just have to pick your favorites as you go - No romances - Kinda tricky figuring out the combat system
23.1 hours played
Written 25 days ago

Pretty solid. I had my share of fun with it. To start with what the game does right, + I enjoyed the level design + Music is pretty good. + I think the animation is solid. + Models look good and the characters stand out from one another at least their character sprites, actual unit design can get pretty similiar though. + Narrative-wise, I think the characters also do a good job of standing out. The fact they each have flavor interactions means you can see their personalities more, though in practice they don't stray that close from the expected tropes they are based on. + Gameplay was fun, I personally think it's the just right in terms of difficulty, and the balancing works out. + I normally don't enjoy forced iron-man mode but the game makes it work pretty well in most cases (The game does not permit saving and loading mid-level, you can at most load a save from before the chapter started and replan). + The RNG doesn't seem unfavorable + The options to tweak the difficulty are appreciated + No gamebreaking bugs or issues. + Respectable game length at around 23 hours. Your mileage may vary based on dialogue interactions. I'd also like to note that in spite of the multiple mentions on the matter, I haven't had any troubles with the controls using a keyboard and mouse to play the game. The game does suffer from a few issues which do drag the experience down. - There are some typos here and there, not enough to be obstructive but enough to be noticeable. - The plot is indeed rather predictable, though it would be nowhere as bad if it had a smaller, more manageable cast of character. - In that regard, the game has far too many characters for its own good. While it gives you a lot options and you can surely find several to your taste... There are so many that its inevitable a good third if not more fall by the waysides. - This can even be the case for the protagonist, which you might find yourself not bringing to battles since he is nowhere near as strong as most other characters, especially not by the endgame. - The balance between said characters is also lacking in my opinion. Though I would consider this more a "Neutral" aspect as it helps certain characters stand out and be more memorable by virtue of the fact they are powerhouses. - Personally, I don't think the choice between 4 weapons is that balanced. Finesse is the best by far and Focus the worst indifferent of class or character. - The decision to have all flavor dialogue conversations and banters be offered at the end of the level for a multitude of characters got exhaustive for me. It is affected by the fact that barring some story-locked dialogue, most of interactions require the party members to be deployed to a mission. This makes it more manageable but also ensures that characters can fall out of the narrative, barring the brief line they offer every couple of missions. It makes some of their later interventions and the story acting as if everyone is a band of brothers feel a bit off to say the least. - Additionally, I think the dialogue is at times a little too much "Banter" and could have benefited from being condensed a bit more. Though that could just have been me. Overall, 8/10.
2.1 hours played
Written 8 days ago

victim of being the first game in the series. jank controls, mid dlc, lacks quality of life, doesnt look too great, etc. has potential and i mhappy to support indie creator but the 2nd one is likely to be a ton better.
55.0 hours played
Written 10 days ago

It's a fairly good game, however, there are a lot of things could be done better. Most notable thing is the UI, it's hard to use and really restrain the gaming experience. Will try DarkDeity2 after this to see if things were better or not.
7.7 hours played
Written 17 days ago

good game reminds me of the old fire emblem games, very similar.+
8.4 hours played
Written 7 days ago

I played through the whole game on my Steam Deck. I experienced a lot of minor bugs, but nothing that stopped me from reaching the credits. This definitely is a series for Fire Emblem fans. I looked through reviews of the sequel and it appears that most of my issues with this game are resolved there, so I'd probably recommend starting with Dark Deity 2. I haven't played the second game yet, but I'm planning to buy it after I get through some other games first.
14.6 hours played
Written 9 days ago

High hopes for a Fire Emblem clone were dashed upon the rocks of originality. Dark Deity tries to be clear about its inspiration while also trying to do its own thing and unfortunately succeeds at neither. The devs try their best to balance the game but there are too many mechanics that get in the way. The armour/weapon system tries to be more realistic/DnD-leaning in an attempt to force more strategy but ultimately feels tedious. I think it's interesting but it's not introduced well and even having to go through the Tutorial (buried under menus) it's still a pain. Controls are janky on controller and somewhat more fluid with mouse/keyboard. The pacing of the story leaves much to be desired but I like how their version of Bonds/Supports isn't limited to unit deployment but rather story beats which gives the characters more depth. Character designs and unit choices make no sense to me depending on the unit. Sometimes the art doesn't match their characterisations, and the sprites definitely don't feel unique or endearing. The removal of permadeath in favour of stat reductions is interesting and if a map is being annoying or the RNG is not in your favour and you just want to move on you can just do it but also removes some of the stakes/gravity of the game. I like the concept but as a perfectionist my goal is still to get through a chapter unscathed. There are things to like about this game and a lot of things to criticise. Ultimately, DD gets bogged down in its own minutiae.
34.1 hours played
Written 18 days ago

This game definitely scratched an itch that I had. What's even better is I didn't run into any issue or bug or any nuisance that didn't have a mechanic built in to adjust or turn off. Achievements are entertaining and not overly annoying to get. Really enjoyed the characters and story. Overall, really glad I bought this game.
35.4 hours played
Written 21 days ago

TLDR: Not a bad game. However I will only recommend this game if there's a sale for it. To start, this game is a diet Fire Emblem. Now I am using the lens that this is not a AAA studio or what not when it comes to my criticism. I think as a Fire Emblem inspired game, it's not a bad effort. But I will say that there are things about this game that bothers me. In my personal opinion, I think the pacing is a little off. In both story and combat. The story is pretty okay, but it isn't groundbreaking. It's definitely something akin to someone's OC World or DND campaign type of story. In terms of combat pacing I think it's relatively fine, but I will say that somewhat early on enemies kind of get strong. And no, I'm not complaining about the difficulty, it's the pacing. I can't remember what chapter it was, but there was a decent jump in power level between you and the enemies, but then it kind of smooths out towards the end. The final boss was pretty meh though, but what can you really do when you have an army vs just 1 guy? My biggest criticism with this game though is the presentation. The menus felt very basic/barebones. If you ever played one of the newer fire emblem games, then you're probably used to shortcuts or smooth menu navigation. That really isn't the case here, and it's not that the menus are awful, but more so inconvenient. For example: trading items. Now i am playing on controller because I could not stand playing on mouse and keyboard, so maybe it's different with mouse and keyboard. But anyway let's say Character A is on top of the trading, and Character B is the 14th down the list. You have to Select Character A, tap down 13 times until you get to Character B, select an empty slot or item from A, select an empty slot/item from B and you'll trade. You can't hold down, you have to tap. I know that seems like a nitpick, but when you have to do that constantly it gets a bit tiring. Another presentation issue I have is the character sprites. I think they look great starting out, but then when it comes to class change/selection, it kind of goes downhill. While Fire Emblem does the same thing, in this game they're essentially just heads mounted onto a male or female body. I think the sprite work could've been better, or at least gave the units more unique traits than having the same exact body as enemy units like maybe Sophia's ferret could've stayed a constant thing through her sprites. Speaking of Sophia, her sniper sprite is cursed. Her arms get really long during her attack and critical hit animation, unnaturally long. It's not like it isn't noticeable either. My biggest complaint though are the enemy sprites, more specifically boss sprites. In GBA Fire Emblem, enemy bosses are typically given their own art and/or battle sprite which typically is just a pallete change. That's fine, but this game doesn't do that. If fighting a normal boss, they're just a generic looking brown haired guy, and they use the same heads as other enemy NPCs. There's a couple more things I have gripes with, but presentation was definitely a big thing for me. Overall i give this game a 7.7/10. I don't think it's bad but wait for a sale. There's bugs and stuff but they haven't been game breaking on my end. I haven't played the sequel, but I hope that they've improved on the aspects I didn't like about this game.
30.1 hours played
Written 22 days ago

One word makes this game almost unplayable and certainly ruins the fun...dodge
20.9 hours played
Written 26 days ago

Dark Deity plays much like a classic Fire Emblem game, except there is no permadeath mechanic for your units. Instead, when one of your characters is defeated, they are removed from the remainder of the battle and receive a permanent decrease to one of their stats. Given its price and customizable difficulty, I would easily recommend Dark Deity to any fan of the Fire Emblem franchise or someone new to the SRPG genre.
41.5 hours played
Written 1 month and 3 days ago

Insanely good homage to Fire Emblem. It plays like its own thing though. It really leans into the hitrate chaos with insane dodge values and just as wonky crit rates. That way it plays chaotically, which isn't necessarily a bad thing. Easy pick up at full price, but it goes on sale often enough to wait. I just hope they hired at least one proofreader for the sequel.
0.2 hours played
Written 1 month and 2 days ago

Bought for $5 and would rather buy a nice sodie pop and a bag of chips from the gas station then this generic ahh Fire Emblem game with terrible and generic characters. Just play some of the good romhacks.
5.8 hours played
Written 18 days ago

Great tactics RPG, get a great old school "Fire Emblem" vibes here
22.2 hours played
Written 28 days ago

If you're looking for a Fire emblem type of game, this one will satisfy your hunger! Ran into some bugs - Enemy range wasn't shown properly and instant killing my archer. - Slayer promotion traits straight up show a different passive than you get. If you're really into the story and characters have fun with it but for me it's a skip all narrative. it's a poorly written story and it lost my attention rather quickly, besides all these issues it was a good 18 hours of skipping the story and just having fun with the fire emblem style gameplay, nicely made devs. I'm getting the second game now :)
35.6 hours played
Written 30 days ago

Didn't blow my mind but I had fun. There were a couple bugs but nothing game breaking. The story is basic, but serviceable . They try some unique things to stand out from Fire Emblem, I liked the weapon system which provided greater flexibility by providing multiple options within the weapon class. I hated the permanent stat loss when a character is downed.
2.6 hours played
Written 12 days ago

good game. Perfect to scratch my Fire Emblem itch
22.2 hours played
Written 30 days ago

fun start, playing this before i move onto the 2nd one
28.4 hours played
Written 12 days ago

no