35.4 hours played
Written 21 days ago
TLDR: Not a bad game. However I will only recommend this game if there's a sale for it.
To start, this game is a diet Fire Emblem. Now I am using the lens that this is not a AAA studio or what not when it comes to my criticism. I think as a Fire Emblem inspired game, it's not a bad effort. But I will say that there are things about this game that bothers me. In my personal opinion, I think the pacing is a little off. In both story and combat. The story is pretty okay, but it isn't groundbreaking. It's definitely something akin to someone's OC World or DND campaign type of story. In terms of combat pacing I think it's relatively fine, but I will say that somewhat early on enemies kind of get strong. And no, I'm not complaining about the difficulty, it's the pacing. I can't remember what chapter it was, but there was a decent jump in power level between you and the enemies, but then it kind of smooths out towards the end. The final boss was pretty meh though, but what can you really do when you have an army vs just 1 guy?
My biggest criticism with this game though is the presentation. The menus felt very basic/barebones. If you ever played one of the newer fire emblem games, then you're probably used to shortcuts or smooth menu navigation. That really isn't the case here, and it's not that the menus are awful, but more so inconvenient. For example: trading items. Now i am playing on controller because I could not stand playing on mouse and keyboard, so maybe it's different with mouse and keyboard. But anyway let's say Character A is on top of the trading, and Character B is the 14th down the list. You have to Select Character A, tap down 13 times until you get to Character B, select an empty slot or item from A, select an empty slot/item from B and you'll trade. You can't hold down, you have to tap. I know that seems like a nitpick, but when you have to do that constantly it gets a bit tiring.
Another presentation issue I have is the character sprites. I think they look great starting out, but then when it comes to class change/selection, it kind of goes downhill. While Fire Emblem does the same thing, in this game they're essentially just heads mounted onto a male or female body. I think the sprite work could've been better, or at least gave the units more unique traits than having the same exact body as enemy units like maybe Sophia's ferret could've stayed a constant thing through her sprites. Speaking of Sophia, her sniper sprite is cursed. Her arms get really long during her attack and critical hit animation, unnaturally long. It's not like it isn't noticeable either. My biggest complaint though are the enemy sprites, more specifically boss sprites. In GBA Fire Emblem, enemy bosses are typically given their own art and/or battle sprite which typically is just a pallete change. That's fine, but this game doesn't do that. If fighting a normal boss, they're just a generic looking brown haired guy, and they use the same heads as other enemy NPCs.
There's a couple more things I have gripes with, but presentation was definitely a big thing for me. Overall i give this game a 7.7/10. I don't think it's bad but wait for a sale. There's bugs and stuff but they haven't been game breaking on my end. I haven't played the sequel, but I hope that they've improved on the aspects I didn't like about this game.