Roadwarden
Roadwarden

Roadwarden

42
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
Open in GOG

Subscription
DRM


Release Trailer
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


FAR: Lone Sails
Has been in:
• 4 bundles (Fanatical)
FAR: Lone Sails
From 1,49€
Endzone - A World Apart
Available in:
• 1 subscription (Amazon Luna +)
Has been in:
• 1 bundle (Fanatical)
• 1 subscription (Humble Choice)
Endzone - A World Apart
From 2,99€ and with a Amazon Luna + subscription
Sticky Business
Has been in:
• 4 bundles
• 1 subscription (Humble Choice)
Sticky Business
From 4,99€
Lacuna – A Sci-Fi Noir Adventure
Has been in:
• 4 bundles
• 1 free (GOG)
• 1 subscription (Humble Choice)
Lacuna – A Sci-Fi Noir Adventure
From 2,88€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
3,267 reviews
3,119
148
48.8 hours played
Written 1 month and 2 days ago

Played on Linux | ~50 hours (2 playthroughs) Roadwarden is a brilliant narrative RPG that blends text-driven gameplay with deep player agency. Though made in Ren’Py, this is no visual novel, it’s a fully realised RPG with exploration, choices, and consequences that shape the world around you. Set in a harsh, melancholic landscape, the game offers a rare opportunity to truly impact the world. Your actions can bring hope and stability, or inversely, chaos and ruin. There are clear good or evil actions, and those choices matter. From weary innkeepers to desperate villagers and mysterious scholars, the cast is unforgettable, with around 30-40 fleshed out individuals. Each NPC feels alive, with rich backstories and evolving relationships. These people don’t just serve quests, they respond to your decisions, and some fates are in your hands. The pixel graphics are evocative. The writing is sharp and immersive, with intricate lore and event chains that unfold naturally. It's a world that breathes, remembers, and reacts. Though there's no Roadwarden 2 in sight, I’m eager to explore Windy Meadow, set in the same universe. Roadwarden is a quiet masterpiece, bleak, beautiful, and full of soul. Definitely one of the better games I have played this year.
12.0 hours played
Written 7 days ago

Reviewing (mostly) every game (or DLC) in my library, part 167: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Roadwarden[/i] is a beautifully crafted text-based RPG/adventure that blends thoughtful survival mechanics with deep, immersive prose and a haunting frontier setting. You play as a newly appointed roadwarden—part sheriff, part diplomat—sent to a remote peninsula to assess its safety, support settlements, and report back within 40 days. It’s a grounded fantasy where monsters, corpses, and political unrest are as dangerous as bandits. Its strength lies in giving you a fully realized world, extensive freedom of choice, and writing that lingers long after the credits. That said, it’s not always an easy journey, nor a perfect one, but it’s a memorable ride for anyone who values story-first adventures. 🌲 [b]Pros:[/b] [list] [*] Rich, atmospheric worldbuilding. From pixel-art vistas tinged with late-summer hues to ambient guitar and forest sounds, [i]Roadwarden[/i] delivers a distinctive, melancholy tone. Every location—from hermit caves to crumbling inns—feels specific, storied, and steeped in mystery. [*] Complex, meaningful choices. You're given an uncommon amount of autonomy. Whether you're solving quests, managing factions, or simply deciding how to treat others, your actions truly shape how the peninsula sees you—and how events unfold. There’s no right way to play, and multiple playthroughs reward different builds and approaches. [*] In-game map that tracks your travels. Unlike many text-based games, [i]Roadwarden[/i] gives you a wonderfully practical hand-drawn map that updates as you explore. It’s a vital tool for remembering towns, ruins, NPCs, and roads, and helps maintain a sense of place across dozens of hours. [*] Survival systems that enhance immersion. Managing hunger, fatigue, and time adds just enough pressure to make each decision feel meaningful without becoming a chore. Combined with weather and gear durability, the game quietly reinforces how isolated and vulnerable you are. [*] Outstanding writing and character interaction.The prose is elegant without being dense, and conversations feel authentic. There’s plenty of emotional nuance—especially in small villages where everyone knows everyone else’s secrets. Your kindness, cruelty, or apathy genuinely matters. [/list] 🌧️ [b]Cons:[/b] [list] [*] Steep mid-game learning curve. The game doesn’t hold your hand, and the in-universe slang can be disorienting at first. Understanding the region’s politics, religions, and factions takes patience. [*] Time limit may feel restrictive. The 40-day window provides urgency, but it also means you might miss out on finishing entire story arcs. There’s an Easy Mode with a more relaxed time limit, but even then, pacing can feel tight depending on how you approach objectives. [*] Endings can feel underwhelming. Despite excellent narrative build-up, the final moments don’t always reflect your journey as deeply as expected. Some players felt their decisions—especially around faction alliances—weren’t fully acknowledged. [*] Text-heavy format isn’t for everyone. While the visuals and map help, this is fundamentally a reading experience. If you're looking for animations, combat, or visual storytelling, you may find the format limiting. [/list]
40.4 hours played
Written 3 days ago

Roadwarden is a great game with superb writing, good and fitting design and a perfect soundtrack. The choices you make matter, you can play the character you want to play and if you pay attention you get rewarded. This is one of the best roleplaying-games I have played.
24.4 hours played
Written 29 days ago

Finished this last year and have been searching for games like it since. Just a really solid text-based adventure with a great vibe and setting.
4.0 hours played
Written 11 days ago

Great world building, interesting options.
51.8 hours played
Written 2 days ago

I have never been one for RPG games, but this was a truly amazing experience. Everything about Roadwarden is just...soulful i guess is the best way to describe it. Its got a great introduction the guides the player without railroading, its got actually interesting world building thats very believable. The gameplay is fair, though not easy. The game gives you hints about...basically everything, but you need to find those hints and actually you know, take the time to think about it. Everything negative that happens to you can be avoided or mitigated just by following the advice that the many characters give you, but requires you to actually listen to the many, many stories the characters have to tell just to survive. Gameplay is honestly fun which i didnt think possible for an RPG, and the story is great and really draws you in. No matter how you play it, you will have to be forced to make difficult choices, and not just some crappy Bioshock type of clearly good choice versus clearly evil choice. There are no heroes and villains, there is only you who must try to pick the winners and the losers, often with little regard for morality but instead for your own survival. Brilliant game, well worth the money and i would recommend it to anyone who can read [though if you pick the fighter class, you will not be able to read]
29.9 hours played
Written 3 days ago

One of my all time favorite games. Very unique play style that is more addicting than expected. Highly recommend brewing a cup of your favorite tea and relaxing to this game. Wish there were more like this!
14.1 hours played
Written 3 days ago

very enjoyable experience. text based games are something ive never tried often, but this had charm, insight, and gave me something to read whilst in between books. My recommendation to increase experience is to take notes, good notes, on all the people you meet, all the places you learn about, etc. enjoy!
19.6 hours played
Written 4 days ago

Grim and world weary with the occasional spark of hope, the writing here is crisp and evocative. It has all the flavor and detail of a world like The Witcher, with a responsiveness to player choices that rivalss ome of the best of the genre, like Fallout New Vegas.
16.2 hours played
Written 4 days ago

Never really played anything like it. Roadwarden is a purely text based choose-your-own-adventure game where you're rewarded for attention to detail and a sense of curiousity. The writing is immersive and intriguing, and the graphics/audio add an extra layer of storytelling. Interesting mysteries get broken up into little clues that are peppered around the map, and you're rewarded for returning to people and places as your progress uncovers new ways to interact with the world. Your limited time and supplies adds a sense of urgency to it all. For just a few dollars, Roadwarden is a steal for anyone who reads fantasy or enjoys deeply well written stories told through well thought out worldbuilding. 9/10
36.4 hours played
Written 4 days ago

an amazing narrative game, my first one to run for 100%. special thanks for availability on MacOS. highly recommended for story / text-based enjoyers with rpg elements. this is a very good game.
19.3 hours played
Written 5 days ago

It's been years since I completed the game and I still think fondly about it every now and then. The soundtrack is also amazing.
39.7 hours played
Written 5 days ago

Would play this rather than reading a Book. Role playing and adventure, you make a difference in this small peninsula. Very distinct from other games and wish there were more of these. Short but elegant. Would recommend for story driven readers that like to make their own choice when reading.
22.6 hours played
Written 7 days ago

Right before my final journey I wanted to give it 9/10 for some rough edges here and there but the ending is very well written, which is honestly a surprise these days So 9.5/10 it is Very good game if you like reading
52.0 hours played
Written 8 days ago

Roadwarden” is one of the most immersive and emotionally rich games I’ve ever experienced — and it does it all with pixelated graphics and walls of text. That alone is a feat worth celebrating. The storytelling here is masterful. Every conversation, every decision, every quiet moment feels like it matters. It creates an atmosphere so vivid and alive that you forget you’re not looking at flashy 3D models or cinematic cutscenes. Instead, you’re reading — and feeling — every line. The pixel art and illustrations are deceptively simple but incredibly effective at setting mood and tone. Combine that with the ambient music and slow pace, and you get fully drawn into this grim, beautiful, haunted world. One of my favorite touches? The achievements that pop up mid-game. It’s subtle, but it reinforces the feeling that your journey is being witnessed — that your actions, no matter how small, leave a mark. It made me feel like I was carving out my own unique story in a world that didn’t owe me anything. I went into this expecting a neat little indie RPG. I came out of it thinking about it for days. Easily one of my favorite games I’ve ever played.
19.1 hours played
Written 9 days ago

Vibe: It remindes me so much of Ranger's Apprentice, so if you loved that book you will love this game. I recommend a lot! Ofc it's a lot different but I felt a bit like a Ranger doing what I always wanted after that series. Sound design: is reallu well done. The music is good and immersive, while the sounds can be soothing or scary, depending on what the game wants you to feel. It's really good and adds a lot of character to every place. Journal: I really enjoy the way it's getting updated. In most games I played it was some kind of omnipotent source of knowledge but here it just gathers the information you get from other characters. Also I really like the ability to take notes ingame. I'm quite a notetaker and it's really nice that I don't need to leave the game and distract myself to write something down. Mechanics: It is my first rpg of that style, so I'm quite knew to that. I really like the pacing, that you can think about your options and not worry about everything jumping on you at once. Despite that it can still get pretty intense, the descriptions are really well written and the sound design adds to the pressure as well. I'm playing on casual because I like chilling in games and no pressure, but the Standard mode having the 40 day limit is such a good idea especially taking in the account the story. The scarcity of food, quite harsh conditions of spending the night and the day cycle make it feel like we are really in a place that doesn't want us and it adds to the story so much. The story: I haven't played a lot and frankly I don't know. I was hooked from the first moments and the mystery of everything we need to learn and explore makes it fascinating. The journal makes everything we learn easy to access at any time and if there is something lacking or important we can put it in notes. But every place is so characteristic and memorable that once you visit it you will remember it. The informations are really well presented, at first it feels like a lot (which makes sense from the story point) and then we learn more and it makes more sense. I still haven't gotten close to the answers of any of the main mysteries but i am slow and like to take my time. Replayability: When I was looking for some stuff online it got brought up. I am still in the beginning of my first playthrough but I am planning on playing again. Mostly because I want to try another class for my character. Of course since there is a lot of stuff you need to learn the second playthrough won't be as magical, but I will be able to say more once I'm finished with the first. I recommend it so much! I can't wait til I get to know more about the world I'm exploring and about all of it's mysteries. The writing is really good and pleasant, art very climactic, with every NPC fleshed out. It's a wonderful game with a lot of love put into it.
16.2 hours played
Written 10 days ago

Just excellent. Rich, interesting world that feels lived in and vast despite taking place in a small backwater.
24.9 hours played
Written 13 days ago

Love this game. Amazing world building and storytelling, and so much replay value.
18.1 hours played
Written 15 days ago

Fantastic game, lots of choices and very replayable.
9.0 hours played
Written 17 days ago

gotta love any game that adds archaic animal words to your vocabulary. palfrey for life
4.4 hours played
Written 17 days ago

a bit meh. I expected more fun and shop interactions. so far, it's a story game, a puzzle, a "help this and that there and then". still enjoyed the atmosphere
27.9 hours played
Written 27 days ago

Incredibly quaint little game, beautifly written. You never feel completely in control of the environment, you'll find yourself avoiding or retreating from fights more often than finishing them. Because your options are mostly connected to information you manage to gather and not some "stat" getting higher, progression feels natural and never like a grind. Guitar and synth soundtrack fits surprisingly well in a medieval setting.
13.1 hours played
Written 29 days ago

Difficult but not impossible text-based rpg set in a fantasy realm with plenty of places to explore and mysteries to unravel, as you take on a job as a Roadwarden - a traveling fixer who helps, hinders, or harms depending on how you decide to play. Your motivations and background come with options, your actions have consequences, there are lots of ways to die, and the whole of the game is permeated with a pleasant sort of melancholy. There's lots of see and do, and multiple playthroughs are needed to try everything. Good soundtrack, too.
17.6 hours played
Written 29 days ago

great setting, great writing, engaging mechanics and plotlines, cute graphics, great game
11.3 hours played
Written 30 days ago

Challenging and immersive old-school interactive fiction. It's like living in a fantasy novel. But, the game gives you a time limit, and going in without knowing anything, you are likely to finish without solving many of the mysteries. START IN "EASY MODE" WITH UNLIMITED DAYS. Otherwise, the ending may disappoint. I may return to this game at some point, and the writing is lovely, but I ended up a bit frustrated. Still, it was all of four dollars. Definitely an indie gem, but damn, the defaults are rough.
42.3 hours played
Written 8 days ago

This is how RPGs should be like, and not just text-based. You are not the center of the world or of events happening (usually), but you can influence them to an extent. Story generally develops in a reasonable way, without lots of sudden twists and drama for the sake of it. You can anticipate and prepare to an extent even without meta-gaming. Your character has a life of his own to take care of, saving the world and everyone around is not (or at least does not have to be) a primary goal of his. Worrying about being safe and having a good place to stay at is more important than trying to find some (probably non-existent) magical treasure sword of legend. I was a bit initimidated by the amount of text I [i] had [/i] to read, but I learned to skip long descriptive parts when I didn't feel like reading them and it was a smooth ride from there. Game has a naturally feeling, interesting world that you can even define a bit yourself (answering questions about background lore during dialogue). It definitely has replayability since you won't be able to complete every major thing and discover all the mysteries in one go, especially when you are not familiar with the game on the first run. Art is and nice, nothing fancy, but very suitable. There is room for improvement, of course. I haven't found a way to speed up GUI transitions between locations, for example (fading animations) and they were a bit annoying even on the first run and are more annoying on the second, when I'm skipping screens I have already read before. I'm not sure if there is a description of all mechanics somewhere because I was unsure about exact effects of being full vs partially full vs starving (only tutorial popup says something about them once). There were mentions of some items (like shields) in the game that only appeared in trader's stocks closer to the end of the game for some reason, even though I've checked the trader multiple times and didn't find a reason for them not selling the shield before. But it's all minor problems and maybe I'm being dumb. Great game if you can stomach choose your adventure / text based RPGs.
5.5 hours played
Written 6 days ago

No interesting lore or meaningful choices mid music
22.2 hours played
Written 5 days ago

Great realistic medieval fantasy story. A lot of routes to take and things to learn about the North
11.3 hours played
Written 29 days ago

yoooo this slapped. There's a lot of reading (it's very well written!) and the art is beautiful. All characters felt and I do not think I'm smart enough to do everything I needed to in 40 days lmao
1.1 hours played
Written 20 days ago

[b]A Soul-Crushing Odyssey… Trapped in a Brick of Text[/b] Alright, first things first—this game had me at concept. Fantasy choose-your-own-adventure? Pixel art? That grimy, boots-on-the-road vibe? I was [i]in[/i]. Childhood fantasy books, but grown up and sad? Inject it. But then… I played it. [b]Non.[/b] This game isn’t here to entertain. It’s here to stare into your soul and whisper: [i]“Hope is dead. Also, you need to wash your clothes again.”[/i] The writing? Heavy. The tone? Heavier. Every line is dense, emotionally draining, and determined to bury you in existential dread. You want to take a break and come back later? Forget it. You’ll return like a concussed pilgrim trying to finish someone else’s diary. And the pacing? Glacial. This isn’t a quick dip—it’s a full-body immersion in a [i]melancholy ice bath[/i]. Progress feels like punishment. I didn’t feel like a hero. I felt like a civil servant with trench foot and a sword. That said—the atmosphere [i]slaps[/i]. You [i]feel[/i] the weight. The isolation. The slow erosion of joy. Maybe that’s your thing. But if you came for narrative momentum or emotional payoff? Come sit with me under this threadbare blanket. I’m still waiting for it. [b]Final Verdict:[/b] ✅ Gorgeous pixel art soaked in mood ✅ Immaculate world-building, if you’re into spiritual frostbite ❌ Dialogue heavier than a priest’s final sermon ❌ Pacing that makes death look fast This could’ve been a haunting epic. Instead, it’s a poetic punishment with goat lore. Nah, mate. I’ll be outside, smoking my last cigarette, whispering to the stars: [i]“I just wanted to go on an adventure.”[/i]
12.8 hours played
Written 27 days ago

fantastic, quite witcher-esque with a lot of freedom
11.8 hours played
Written 29 days ago

需要一会儿进入角色,但是一旦开始就很让人着迷,无论是剧情【配乐还是人物塑造,我很喜欢!
14.0 hours played
Written 27 days ago

Hail to thee Roadwarden, organizer of villages and creator of stories. You are the Roadwarden, an adventurer tasked by the far away Merchant's Guild to tame the populace of the wild Peninsula and petition/force/coerce them back into the folds of commerce. Or maybe you won't, since the Guild has given you relatively little information, even less equipment, and eerily no one quite seems to know what happened to the previous Roadwarden who had your exact same duty. But a job's a job. So whatever your motive, you'll have to move quickly to tame the dangerous path from forest to coast. The narrative of this story is engaging if a little highfalutin. Every village feels believable with memorable characters ranging from archaic to sinister. Half the journey is choosing how to interact with groups you meet: who you choose to help and who you choose to ignore. The other half is simply finding out where to go on the road. Who should you trust? Where precisely should you wander? Your choices will create who you eventually become; the woebegone hero, manipulative pragmatist or anything in between. Be careful and good luck out there stranger. And don't underestimate the road.
5.6 hours played
Written 3 days ago

A great text-based adventure with good world building!
14.7 hours played
Written 30 days ago

A chill text adventure until it wasn't. Highly recommend!
4.5 hours played
Written 6 days ago

Compelling story, satisfying gameplay.
19.3 hours played
Written 1 month and 1 day ago

[spoiler] i got the bad ending because of my personal stance on necromancy games :( should probably have gone looking deeper into that quest [/spoiler]
34.2 hours played
Written 19 days ago

"Ay iss a great game for using yer THINKER!" - The Scavenger
12.8 hours played
Written 13 days ago

Rich and well-constructed.
25.1 hours played
Written 29 days ago

This is a solid game, very awesome for low-key DnD-type of play through!
27.5 hours played
Written 30 days ago

So simple yet so effective. I adore this game.
29.1 hours played
Written 13 days ago

I will tell you that this is one my favourite games of all time. And, that I ask you to play it. Make of this as you will.
27.4 hours played
Written 23 days ago

Really fun text-based game.
4.7 hours played
Written 9 days ago

Enjoying this a lot. very immersive
20.6 hours played
Written 14 days ago

What a fantastic game.
15.3 hours played
Written 9 days ago

Good stuff
18.9 hours played
Written 19 days ago

Fun
34.3 hours played
Written 18 days ago

I liked it
8.5 hours played
Written 4 days ago

:)