17.0 hours played
Written 4 years ago
[u]The quick review:[/u] An overall OK puzzle game with a Mind-bending mechanic and bland atmosphere. The Level Editor adds nice value and replayability. 3/5 stars. Wouldn’t recommend it, but wouldn’t not recommend it either.
Shift Quantum can be a fairly challenging puzzle game. But it can also be a bit of a slog to get through. With 17 hours logged into the game, and 100% completion, I think I’m well informed to share my opinion. Let’s take a look...
[u]Gameplay:[/u]
The goal of each level is to get from your starting point to the exit. To do so you’ll need to climb platforms, push/pull movable blocks, click switches, and more, while also avoiding non-moving traps like spikes. There are no enemies in this game, and no time countdowns or anything, so you can take your time solving. This all sounds rather basic. But that’s before you add the Star Feature and mind-bending ability: Quantum Shifting.
“Shifting” is when you flip to the inverse of the puzzle. Your character punches the floor, you transition to the other side of the floor, and the whole puzzle inverts. Open spaces become walls, walls become your new area of movement freedom. This adds a unique and very interesting twist to solving puzzles. And it is a lot more complicated to visualize than it sounds. All of those basic mechanics previously described are integrated into this over arching ability extremely well, making them not so basic. You’re going to have to think about both what you’re seeing, and the opposite of what you’re seeing. You’re going to have to think about where blocks need to be moved to so they act as openings once you Shift, or how a switch will change what blocks are available to use relative to your shifted state.
Add on top of this switches that change your direction of gravity (by spinning the puzzle around for added effect), and it becomes a disorienting and mind-bending challenge. And that’s a good thing!
Having to keep track of Shift states, gravity direction, switches, movable blocks with their [i]own[/i] gravity direction...let’s just say the mechanics are utilized very well. There aren’t any features that are somehow isolated from the rest of the experience. Everything fits together very nicely.
So it’s definitely a challenging puzzle game—Not the hardest one I’ve played, but definitely a challenge. It [i]was[/i] the most difficult to comprehend though. For some reason the inverting mechanic was a really hard concept for me to grasp from a visualization perspective. Personally, I found it harder to get my brain around than Portal, if that’s any indication.
There is also a Level Editor which is fun. I haven’t messed around with it too much, but I did make a level and could really see the appeal. I felt a kind of joy bringing a challenge to life. So if you’re into that creative activity, it’s here.
[u]User Interface:[/u]
Pretty basic and minimal. There aren’t that many controls to worry about. Playing on a DS4 controller: left stick to move, X to jump, circle to shift, square to grab. There’s no hud in game, and no need for one. Level-selection navigation in the home menu is a bit cumbersome, but not a big deal.
[u]Atmosphere:[/u]
The mechanics and puzzle solving features are all well and good. But… that’s it. That’s all there is. There are puzzles to be solved, and nothing more. You might be thinking, “Well isn’t that the point?” To that I say: Maybe. Maybe solving a puzzle is all you want. But personally, I want a puzzle game that brings a bit of story, or charm, or atmosphere, or character, or something to draw me in and keep me there. As of this review, I’ve played [i]Hitman Go[/i] and [i]Puddle Knights[/i], both with “less mechanics” and both less mind-bending. Yet, They both kept me engrossed and entertained as I worked out each puzzle largely because their atmospheres. Shift Quantum, unfortunately, does none of that. And without an engrossing context to freshen up the puzzles, the game feels...repetitive.
There is technically a story. But it did nothing to enhance my experience. The game would have been just as effective if it was purely abstract without context. Since that’s how it functions, that’s how it feels. No real story.
The visuals are minimalistic in a sort of digital-dystopic way. It kind of creates a cool look at first, and the slick black-and-white color scheme is what hooked me into getting it initially. But after just a few puzzles, it started to look rather drab and bland. I think the lack of color really did this game a disservice.
By the way, as far as I can recall, the background location is the same for every puzzle. This further adds to the minimalistic atmosphere, which is not a good thing.
Outside of basic grunting, switch clicking, and blocks falling or sliding, there are no SFX. No environmental sounds. This means the audioscape is largely left to the soundtrack which, at least to my taste, falls flat. The music is uninteresting and repetitive, and that just really kills my score for this game. With the minimalistic visual design, the music was really the last hope that this game had to keep the player engrossed in an experience that was something more than just some abstract puzzle. (I didn’t think of this until I was writing this review, but I would highly recommend you listen to your own music while playing this game. I wish I had thought of that because it would’ve made it a lot more fun.) Music here is a big disappointment.
Honestly, this game has all of the atmosphere of a crossword puzzle in a newspaper: black-and-white and devoid of charm. This is not to trash on crossword puzzles. I love doing crossword puzzles. I just want some thing more out of a video game.
[u]Conclusion:[/u]
I consider Shift Quantum to be an abstract puzzle game. It implements cohesive mind-bending gameplay very well, and makes for a challenging puzzle solver. And it’s Level Editor adds for some creative value. But its bland and minimalistic atmosphere is disappointing, and ultimately hurts the gameplay by making it look and feel like a repetitive slog.