Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
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Steam
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Steam
GOG

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
14,399 reviews
13,323
1,076
27.7 hours played
Written 22 days ago

if you truly try to do all achievements it becomes anything but cozy i started my save before the 2.0 update and continued playing with improved quality of life it was suuuper necessary suffering game mode? yOU MEAN I HAVEN'T BEEN SUFFERING TRYING TO MAKE THE PHILOSOPHER'S SALT ALREADY ON NORMAL DIFFICULTY?! + i agree with the others repetitive gameplay that can become a real chore and the ui/chatbox design BEGS for deeper and more immersive quest lines thay never come :[ maybe playing on steam deck just increased the difficulty as the game is not controller optimised for it at all, but every time i needed to move the potion a millimeter to align it with the recipe line i just didn't breathe for a good 10 seconds as the spoon is sooo sensitive to the (to me available) touchscreen controls wish there was a big and small spoon (heh) option, because if you plan simpler paths ahead and need to stir it takes too long and when you need real small adjustments when you're done it becomes too rough and inaccurate the assisting lines should have more length and opacity as well, if you don't allow accuracy adjustments in the accessibility settings personally id like to grind multiple ingredients at once, e.g. when you know the path towards the charm potion takes four of *ingredient*— just removes some of the unnecessary repetition maybe also a rain potion or a trader that allows you some automations the expanded enchanted garden is great, but watering and fertilising everything by hand every day (especially as the potion making has many useful shortcuts which make the trading feel a lot shorter than the time spent on maintaining the garden) yeah... not the greatest or maybe an upgraded watering can that speeds up the watering time per plant/increases the area watered a little? i also feel like there should be an option to either buy multiple alchemy station upgrades immediately without reputation/shop limits or the ability to idk send levitation mail to the guy and access his shop for recipe pages and upgrades all the time if you're unlucky and are off by a couple hundred coins, because you impulsively bought new seeds... yeah have fun playing another five or something days until he visits you again also the reputation system needs to be less binary having some of the truly evil customers visit you even with good reputation (the vampire, witch etc. are too comically mellow/not as seriously threatening as other npcs) would hit a lot more and be interesting completely missed the reputation concept at first and just served everyone that landed me at 94~100 good reputation without even trying always wondered when a cool necromancer would show up and ask me for the suitable potion... especially if some moral dilemma's only distinguishing dialogue changes are "hey, i want to help my horse win a race with a speed potion :)" vs. "i want to sabotage the other horses by giving them slowness potions >:(" like bruh, you're both cheating... tldr, overall good game easy to get hooked when afflicted with autism but even with autism it can get painfully grindy and i had no fun doing the last few required potion paths... guess 3.0 is gonna go crazyyy
6.6 hours played
Written 7 days ago

It's an amazing game that is fun to explore, and the art style just adds to the vibe. However, with how repetitive this game can be, I do think it is over priced. If you want it, get it on sale. That is my only real gripe though!
15.7 hours played
Written 9 days ago

I opened this game and then proceded to play it for 10 hours straight before heading to bed. I then dreamed about this game, and when I woke up... I 100%ed it. It's an ok game
29.2 hours played
Written 17 days ago

As someone who has 100% it I wanted to love it but just can't. The game has some great mechanics and is fun for the first 4 hours or so but after turns into a grind fest to make any progress. The beginning feels nice with learning different affects, exploring the map and learning about the NPCs who want potions. Anything taught in the tutorial about automating potions falls apart later for some of the recipes and requests asked for by the customers slowing the game down heavily. The whole automation system has flaws in itself as there are so many ingredients, it is hard to plan a recipe for batch cook unless you restrict yourself to basic ingredients The customers feel generic and have no major story with them, each potion affect has 3 or 4 basic reasons including good, evil and neutral. The customers do not develop or have any form of growth towards a goal so it feels mindless just to get gold as they generally blend into each other. Overall, decenet for a few hours, not worth to beat or 100%, DO NOT buy at full price. Its a tiny build game itll go on sale very soon regardless of how old this review is.
5.5 hours played
Written 10 days ago

I *really* wanted to like this game. I like the premise and the music, and found the customer dialogue entertaining. But the actual gameplay is one-note and tedious.
5.3 hours played
Written 11 days ago

Eh. It starts okay. Fun for an hour or two. It gets repetitive fast and the game feels like busy work rather than having fun. For some reason, I thought I would be mixing ingredients into potions in a more typical sense, combining herbs and whatnot to make unique potions. What I didn't know buying this, but I do now, is the "alchemy" (if you can call it that) is a glorified minimap minigame where you move around a map to collect powerups. Ingredients have different movement methods, but you can quite literally make any potion using any ingredients - the efficiency of your movement is the only thing the ingredient choice changes, and what determines if something is good or less good - but it's all super subjective. Your potions don't really matter, your ingredients don't really matter, and the alchemy is just moving around a map. Know what game actually has good alchemy? Kingdom Come Deliverance 2. The alchemy minigame is actually alchemy. Maybe that's a crazy stance to have thinking a game called "Potion Crafter" where the entire game is alchemy would actually have you do alchemy.
4.1 hours played
Written 10 days ago

Potion Craft seems interesting at first but gets boring and unfulfilling quickly. - There is no main plot- only a list of goals that boils down to getting better and unlocking the next thing. I was hoping there would be some choices to be made and puzzles involving doing research and potion crafting. Unfortunately all we get are samey clients that tell a few lines about what potion they need and why. They never return creating a longer story line. There is never a choice in what you give them resulting in different outcomes. In theory there is a morality system but that is just window dressing. It only changes the reason a client wants a potion - not much else. - There is no fail state. Management elements are very minial. There is no upkeep. No taxes to be paid, no equipment that breaks down. Just water the garden, gather herbs, brew potions. You don't have to be efficient. Wasting resources only means that certain things will take longer to accomplish. - The main part of the game is a navigational puzzle. Depending on which ingredients you use you will travel a different path on an "alchemical map." There are walls you need to avoid because they break your potion. There are whirlpools that suck you in and teleport you somewhere nearby. There are experience points scattered around that you can collect. Lastly there are potion effects that you can put into your potion by "parking" your marker as close to the center of that effect's marker. The closer you are the stronger effect you will get (which basically means more money from the customer). You can make the paths more or less efficient by using different ingriedients and tools. Sometimes, some customers pay extra if you use a particular ingriedient or avoid a partricualr ingriedient. Other times they want more than one effect in a potion. Once you create a potion you can save that recipe to quickly brew it without playing this navigation game. You can also use that recipe to continue brewing from where that particular recipe ended. This is useful when there are several paths on the map to explore. Very quickly this part of the game becomes cumbersome. I wish this whole brewing part was in form of a mathematical or logical mini-game instead of this long and tiresome travelling on a map. Some ingriedients create some crazy paths for you to travel, while other ones teleport you to the end of their path. You can use tools to manipulate your path in certain ways (like make it longer with mortar and pestle, or heat the pot to use the whirpools). Unfortunately this is not enough. - There are no difficult choices. You will always get what you chose on the alchemical map. There is no way to gain adverse effects by using risky ingredients. For example there could be ingredients that would allow you to travel through walls but that would raise toxicity of a potion. There could be special rules that raise toxicity of a potion or add a bad effect when you use a certain ingredient twice in a row. Unfortunately it doesn't matter which ingredients in what order and combination you use. What matters is what path on the map you create. I see a missed opportunity here. I wish there was more to this game. I like the graphical style and the general idea. Unfortunately there isn't much of a game here. It wouldn't be a problem if there was some interesting story but there is none either.
8.9 hours played
Written 16 days ago

Basically what every other negative review says. Starts really strong, but after 4 hours get's grindy and stale veeeeery fast. To the point that I'm not inclined to play anymore at all
21.9 hours played
Written 6 days ago

This feels like a mobile game on PC. It starts off interesting but very quickly gets dull and repetitive. The only reason I have so many hours is because it was my flavor of the week for time wasting while working. In no world is this worth $20. If you love grinding, wait for it to go on sale for like $5
6.8 hours played
Written 10 days ago

I haven't played for too long just about 4h or so but I quite like this game and will play more in the future !! I get a little confused on how to make some potions sometimes but thats just because I'm a very forgetful person!! so if u are as well get ur notes!! I found it helped me and wiki also helps!
61.1 hours played
Written 10 days ago

Pretty fun game. While the game does have a chance to become repetitive, the game introduces challenges to get you brewing potions instead of relying on the recipe book.
9.1 hours played
Written 4 days ago

literally forgot i was a modern day human and not a medieval alchemist who has her own garden and sells potions to the village. wdym i can't stay here forever. wdym me and the herb seller aren't best friends and she's just a bunch of code and we don't go out every weekend picking flowers together. 10/10.
15.0 hours played
Written 4 days ago

So relaxing, so fun. I can spend hours on this game and never get tired of it
43.1 hours played
Written 4 days ago

Very addicting. Love the art style and game play!
19.0 hours played
Written 4 days ago

Its a casual game with 100% freedom. A good amount of merging and management skill required.
23.9 hours played
Written 4 days ago

lowkey one of the best games ive ever played and i feel like ive played enough games overall to say that, i highly reccomend
16.8 hours played
Written 5 days ago

Seemingly simple but addictive, fun, and relaxing.
24.7 hours played
Written 5 days ago

Bought it at 6.50CAD$ It is so worth it! I don't think there's any other alchemy-crafting based game on steam that can compare. It's if you've played noita before, this game feels like they've isolated the 'which element reacts with which other element' part into a single game that's visually clear (although there could be improvements and a bigger tutorial).
38.3 hours played
Written 5 days ago

This game is SO fun I can't believe I only just discovered it. I stir, I grind, I become bringer of life and death.
18.9 hours played
Written 5 days ago

Pretty great, but my god trying to get the last few magnum opus recapies is such a grindfest for the sole reason that merchants will NOT come fast enough for me to spend my hundreds of thousands of gold. I had a lot of fun in the first 12 hours of this game. It is worth it
23.0 hours played
Written 6 days ago

Very fun strategy/tycoon-like game. I loved the ideas inside it and I hope we get more at some point, maybe a story mode or an expansion. The ability to go other places mentioned in town, or expand business elsewhere. Very neat game!!
17.8 hours played
Written 6 days ago

got it on sale, opened it and played it for 10 hours straight before forcing myself to stop making potions and go to sleep. kinda repetitive but it's pretty addictive and fun so idc
5.4 hours played
Written 6 days ago

Fun, but it starts to get a bit tedious in the late game.
27.0 hours played
Written 6 days ago

So far, Chapter III, enjoying this game. Playing on super easy. But I still do not have the hand eye coordination and/or precision with my trackball mouse to get optimum potions. Very much worth the small amount I paid for it. Needed some videos to actually figure out what to do to get potions. This is the first game of this sort that I have played though.
21.6 hours played
Written 6 days ago

This game is very pretty, relaxing, well made and does exactly what the title suggests. The artstyle and animations, although simple, are very beautiful, the plants are very colorful and the minerals are very shiny. I like when colors are bright and well used in video games. I like shiny things. Seeing Geralt in the game, practically a guest star, and seeing him be the usual starving deadbeat was exciting. Good move developers. Just a suggestion: do not play on absurd difficulties, the last chapters are exhausting, to make a single required potion (of six or seven) it takes at least 10-15 minutes, with almost all the skilltree completed. Respect your time.
39.6 hours played
Written 7 days ago

It's a casual fun game with nice art and some funny interactions you have with customers. The core mechanic is brewing potions, which after a while *does* get repetitive and you might find yourself tired of using the mortar and pestle, however as you keep playing and make use of the recipe book it's quite easy to progress. Getting full achievements in this game is also very doable.
9.3 hours played
Written 7 days ago

smush herbs, haggle customers, cool map exploring for potion effects :D played for 9 hours straight 10/10 enjoying experience
13.7 hours played
Written 7 days ago

The game mechanics are simple, but the gameplay is a bit more complex. There's enough in this game to keep you engaged for hours, despite the simplicity. Really nice for winding down from a stressful day,
6.9 hours played
Written 7 days ago

I lost a day of my life, got behind at work, dissapointed myself and my family, just to play this game all day. Very good game.
45.2 hours played
Written 7 days ago

Very chill, relaxing, and wholesome game. The look is very cozy, the art is beautiful, and the gameplay is unusual and addictive. Helps a ton when you want to avoid work, and instead pretend to be a medieval mage with your hot cup of tea.
49.3 hours played
Written 7 days ago

Wow! This game is SURPRISINGLY complex in its depth, though easy to get the hang of. Once you learn how to get through the bone/fog obstacles and are able to save enough to get a sizable garden to get all the ingredients you could ever want, this game becomes so fun with its item combos, it's ADDICTING to figure out a new way to make a potion in a cheaper way, either with less items or on a different map. I HIGHLY RECOMMEND this to anyone who enjoys crafting, as this game is literally just craft craft craft with cute desktop gardening and occasional bartering with NPCs (simple QTE). You can unlock a skill tree through leveling up, decorate your own house and customize the look of your potions, and even customize your own book with ALL of your potions in it! As someone who's mid-game right now, I recommend for anyone new to hoard ingredients which just directly go in one direction and are hard to grow yourself early on, the Witch Mushrooms being a very good example, always needed those. And HOARD CRYSTALS. You'll eventually be able to get a way to get more, but they're SUPER USEFUL, USE THEM!!! As someone starting out, besides buying what you want, your primary objective should be saving up cash for Enchanted Paper and Garden/Pond/Underground Upgrades, though you can focus on the Alchemy Machine too so you can progress faster.
25.0 hours played
Written 8 days ago

If finding the most efficient path and puzzle solving is your thing, it's great!
51.2 hours played
Written 8 days ago

very chill whimsical game that gives you small hits of dopamine every time you find a new way to make a potion or travel to a new area of the world. there doesn't seem to be a "goal", or a "point" to the story, just to become the best alchemist in these neck of the woods by way of experimenting and travelling around.
27.4 hours played
Written 8 days ago

化学实验室模拟器……炼金术部分十分考究,比如炼贤者之石的过程,历史上真的是这样【。 还有各种战战兢兢搅拌药剂,真是太有代入感了-_- 不过玩到后面就觉得审美疲劳,开局惊艳,大后期没事可做(((
121.2 hours played
Written 8 days ago

Mouse skill heavy game but so satisfying!! Lots of replay value because every map and recipe can be as precise as you'd like to progress. Especially with the new update to grow & harvest your own ingredients I'm hooked. Would suggest good wrist posture given the many, many circles you will make stirring every potion...
28.6 hours played
Written 8 days ago

EXTREMELY ADDICTING. Never wanted to be a mage this badly, I started this game in its beta form a few years ago, and now I've restarted just a week and the improvement is incredible. So cared for by the devs, just a beatifully designed game on the inside and out. It never gets dull if you like exploration.
6.6 hours played
Written 8 days ago

I bought this game whilst it was on sale, and it's the best game for just relaxing. It does not rush you like so many other sims do, and I think that's great. Playing the game can get repetitive, so I recommend playing in small bites once it gets stale. Overall, it's one of the coziest games I've played in a while.
40.4 hours played
Written 9 days ago

10/10 The game is definitely grindy and time consuming but incredibly rewarding. I had a great time playing it and would recommend if you don't mind spending the time to make progress. Only minor complaints would be - getting locked from upgrading the alchemy set for a bit, try to make progress in the book and then its a waiting game for the merchant - void salt not telling you when you've erased all the way to the start so you end up wasting a bit extra - I ended up wanting for space in the garden as there are much more plants then space to do all of them. A few tips - if you're traveling far to get to an effect and scared of the potion failing, bookmark the potion mid progress so if you do fail you can just go right back without having to redo all the work you did. - If you want to 100%, keep in mind you need to do both max reputation for both the evil and good side so don't be too neutral in customers do either all good or all bad to make it faster. And in the skill book you can buy an upgrade that lowers popularity loss when you refuse customers.
28.0 hours played
Written 9 days ago

It's Skyrim boiled down to what matters. Seriously, it's a very fun casual game and the crafting mechanics are deeper than it seems.
32.5 hours played
Written 9 days ago

Very unique game with a cute artwork. Can be grindy? Yes, but the progression got me hooked and I went all the way for all achievements. Explore, farm, haggle, decorate. This game has it all. Loved this casual experience.
2.6 hours played
Written 9 days ago

Pretty tedious, should implement some automation type features early on, the pestle and mortar part is what kills it.
48.1 hours played
Written 9 days ago

Fulfills my dreams of being eccentric creature in a hut who makes colourful water. Also I'm in love with every reoccurring merchant NPC. 10/10
12.6 hours played
Written 9 days ago

Solid game with good story line and unique art style, I recommend it!
6.6 hours played
Written 9 days ago

This game has fantastic mechanics! I'm finding it hard to stop playing, its a beautiful and relaxing game.
20.7 hours played
Written 10 days ago

Potion Craft is pretty fun so far. I like how it gets more complex the longer you play. Other reviews say it gets boring after a few hours but I found the opposite. There is always something new to discover each day. The potion mixing feels satisfying and the style is cool. Worth checking out if you like this type of game.
32.9 hours played
Written 10 days ago

Soothing and laid back, though I did yell at my cat for knocking my arm just as I got a difficult potion to Tier 3, causing it to go completely off track XD
59.5 hours played
Written 10 days ago

Potion Craft delivers a creative and satisfying alchemy experience built around unique crafting mechanics and a cozy, medieval shopkeeping theme. A big part of the fun comes from exploring the alchemy map, learning how ingredients interact, and gradually uncovering the path to each effect. Selling potions to customers adds a nice layer of strategy and routine to the loop, and building up your reputation and shop feels rewarding over time. Charting paths to new effects did start to wear thin eventually, especially in the later stages of the game, but being able to save recipes really helped smooth things out and made experimentation feel worthwhile. The presentation is great throughout, with earthy visuals and relaxing music that match the tone perfectly. The final achievements involving the Philosopher’s Stone and Philosopher’s Salt were definitely a grind. They weren’t all that difficult to make, just tedious, and by the time I finished them they didn’t serve much of a purpose beyond checking a box. Still, I’m happy to have hit 100 percent, and overall it was a really enjoyable experience that stands out among crafting sims.
5.1 hours played
Written 10 days ago

After a little while though... Still yes, but wiggling this stir stick and grinding this all up by hand is...annoying. __________________________ It's cute, it's not easy, the music is nice. The art is a cool atmosphere-setting style. The gameplay isn't "exciting", but it is challenging in places. It runs pretty well. If you're one of those folks who wants to complete everything as best they can, it'll keep you busy for sure.
56.9 hours played
Written 10 days ago

It has a very creative potion-making mechanic with clever tools and different playstyle options.
29.4 hours played
Written 11 days ago

Very thought out, simplistic simulator. the brewing system is very thought out and well executed. there are a couple of unfinished parts but the game is still being updated, i will definitely be returning to this game when new content is added 8/10 make a vr port and my bank account is yours