Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Game of the Year Edition
Enhanced Edition Release trailer
Release trailer_updated on 24.11.2021
Seelah_ intro_updated on 24.11.2021
Lann intro_updated on 24.11.2021
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinder: Wrath of the Righteous - Enhanced Edition
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
82%
16,576 reviews
13,624
2,952
66.3 hours played
Written 25 days ago

I want to start off by saying that I don't think I'm the target audience for this game, which I suspected going in. The story of WotR is thoroughly fleshed out and the characters are engaging, with hundreds of story-influencing choices to be made throughout the game. On a very basic level, this is a solid fantasy RPG. Here is where I think some people (including myself) will be put off. I'm still recommending that other people play this game because I think there is a very large subset of people out there who will genuinely LOVE it (as evidenced by the ratings and the fact that people are still recommending it today). However, be warned. This game is COMPLEX. If you're unfamiliar with Pathfinder, it's a tabletop RPG that expands upon DnD 3E. And I do mean "expands." I am not a fan of converting tabletop games into video games because I don't think the elements translate well, and that was my biggest issue with WotR. Absolutely EVERYTHING has an associated mechanic, something to keep track of, interactions with other mechanics, etc. It's intense. It's detailed. And it's overwhelming if you're not already familiar with Pathfinder. I think Baldur's Gate 3 did a much better job at translating ttrpg into video game format, mostly by putting a lot of the little tasks behind the scenes. WotR lets you control everything, and it might be a bit too much control for some players. Tasks that are charming in a ttrpg setting quickly become tedious, monotonous, and draining in a video game setting. I played on the easiest difficulty with as many mechanics automated as I possibly could, and I STILL found it tedious. At times, this game felt like several games mashed together wearing a trench coat, like an unholy offspring of Fire Emblem's army management, BG3's character creation, and Divinity OS's combat hopped up on sugar and speed. Like I said, not the target audience here. All in all, I don't regret playing this game. I did have a lot of fun, when I wasn't being overwhelmed by technicalities. If you're looking for a straightforward fantasy RPG, skip this. For the love of all that is good in this world, SKIP. THIS. GAME. BUT. If you want something rich in lore, challenging, customizable, and very true to the spirit of ttrpgs, then this game is a must play.
372.7 hours played
Written 18 days ago

Don't get me wrong, this is not a bad game, BUT there are some parts of it which sap the enjoyment out of me: The game feels like a Monty Haul campaign run by a Dungeon Master with a sadistic streak. Or a Dungeon Master who first give the Players to many toys and than crush them with unfair enemies because they are "too powerfull". Some of this is becaues of the Pathfinder system which carries as a successor of D & D some very old problems like to much buffing magic. And because it is a offical Pathfinder title, Owcat can't change the rules in a meaninful way. But...there comes the monty haul problem. Even in the first act, you get really powerful magical weapons with extra damage and stat boosting magical Itams. In the fifth act, weapon bonus has jumped to +5 for many weapons you loot from your fallen enemies. Stat boosting girdles and headpices give you up to +6 for multiple stats. And the enemies...have countless attacks, high BAB, punishing damage if they hit and ungodly AC and saves. So you need every buff in the game to hit them and don't get hit by them. Combat is most of the time decided not by tactics during the fight but by your buffs. Another problem is that often you don't know what you are expected to do. In the end, you look in the Internet for the location of some important Item or NPC because you are searching way to long for them. The same goes for the riddles...they are really bad, clues are difficult to find (one on the entrance of the dungon, the riddle on the end, for example). In other cases, you need two in game manuscrips to solve the riddle...and you Inventory is cluttered like hell in this game. Another thing about this game...with the Mythic Paths, replaying this game would be interesting, but with the amount of time it consumes and how tedious some parts are, I don't know if that is an option for me.
16.1 hours played
Written 11 days ago

The difficulty from encounter to encounter is very swingy. Most encounters require very few resources, if any at all. Then it will randomly throw in an encounter that is flat-out unfair. The game consistently auto-saves through the tutorial and before my first rest post-tutorial. Then after two hours of mind-numbingly easy fights, an enemy appeared out of no where, with three attacks per turn, over 70 health, and it resists all of my damage by 10. It one-shots my tank from full HP to dead on its first turn. I try to fight it, but ultimately fail. I then try to load an auto-save, but low and behold. It stopped auto-saving, even though the options menu still has it switched on. Two hours gone to a fight that was unpredictable and completely over-tuned. This is on top of a bunch of other issues, like the game not clearly indicating what I will be hitting with my AoE spells, not giving any indication that an enemy has concealment (other than the note that say you already missed your attack because of something you couldn't check beforehand), not communicating that the reason my character lost 1/3 of her movement speed was due to putting on medium armor, and not fully healing you when you fully rest. I'm happy I bought this on-sale, but I still feel like I got full-price dissappointment out of it.
304.1 hours played
Written 12 days ago

I'm nearing the end of the game and feel like I'm truly living as one of these crusaders - beaten and barely surviving this campaign. This is hands-down the longest haul I've ever put into a 1 player rpg, by far. That being said, the game has a very rich and very in depth story that is truly shaped by the choices you make at nearly every step of the way. It's rare to find a game that engages you that deeply. It really is a worthwhile and large scale investment that will keep you occupied for a very long time. I *almost* got the secret ending and just settled for what I got haha.
712.3 hours played
Written 1 month and 1 day ago

The game is great, the story is fun and engaging, some of the characters are unique and interesting to interact with, and it really fulfills a sort of power fantasy that few RPGs can really match. You truly feel the progression of your power as you complete the story. There is extremely high replayability, given the vast array of classes, races, backgrounds, companions and of course, the direction you take the main quest. I also find that now with so many great mods and the DLC, the game is still relevant with interesting content that only enhances its high replay value. Well worth the price.
250.2 hours played
Written 9 days ago

Вот и прошли мои 250 часов в данной игре, основной сюжет пройден и несколько DLC, ниже опишу коротко впечатления по основной игре и отдельно по DLC: Pathfinder: Wrath of the Righteous - это было прекрасное приключение, которое я не скоро забуду и скорее всего захочу поучаствовать в нем вновь. Прошел на сложности Суровая / Core, мифический путь Ангел, главный герой - наездник на грифоне. Сюжет, геймплей, музыка, разнообразие выбора, крестовый поход, понравилось все, даже не знаю какие минусы лично для меня я обнаружил пройдя основной сюжет, ну может что битвы в крестовых походах очень простые, но сама идея строительства, найм войск, героев, мне понравилась. 10 Совокотов из 10, Masterpiece! The Treasure of the Midnight Isles - проходил данное DLC на протяжении основного сюжета, хорошие боссы в конце каждой карты, история интересная, но промежуточные острова к сожалению не особо понравились, скорее они нужны для набора опыта, денег, сильных предметов. Аналог DLC Beneath The Stolen Lands из Pathfinder: Kingmaker. 7 Совокотов из 10. The Last Sarkorians - хорошая история, очень, ОЧЕНЬ сильный компаньон, сильные предметы для него или для другого персонажа перевертыша. 9 Совокотов из 10. A Dance of Masks - замечательный праздник с необычным финалом, неплохая арена, финальные боссы могли бы быть и посильней, но все равно DLC очень годное. 9 Совокотов из 10. Through the Ashes - шикарное DLC, очень понравилась идея выживания низкоуровневого отряда на улицах Кенабреса со свои сюжетом и небольшими новыми механиками. 10 Совокотов из 10! The Lord of Nothing - продолжение истории Through the Ashes, поиграл совсем немного, но уже выглядит очень интересно. Дополню свое впечатление после прохождения. Inevitable Excess - пока не начинал, обязательно опишу свое впечатление по данному DLC позже.
363.5 hours played
Written 30 days ago

I've tried to keep playing because the plot is actually good and like pathfinder system but It's just insanely poorly balanced game. The developers clearly have no idea what they are doing. They want to prevent you from cheesing by trapping you in combat with no way to escape but then put enemies with stats that would belong to an actual demigod, lore-wise, at every corner expecting you to cheese most encounters or rely on luck to kill them fast enough before they kill your casters. Larian Studios did a much better approach. Allowing you to start combat how you want keep the stats of enemies in actual normal levels.
71.5 hours played
Written 8 days ago

Very clunky game. About 70 hrs into it in Act 3 just had no desire to keep playing. All the micromanagement of the characters pulls you out of the immersion and the complexity of combat options min/maxing almost requires a translation guide to understand.
28.9 hours played
Written 15 days ago

WARNING! There's game-breaking Bug that can trigger during act 1 that will permanently brick your ability to progress that devs STILL haven't fixed. The only reliable fix is to start from the beginning and hope you don't trigger it again. It's a shame too as the core game is really good and the character customization has a ton of depth. Play BG3 instead.
23.3 hours played
Written 8 days ago

Wasn't for me. Way too "meh" for a combat-oriented RPG. And it has many of the same problems that most D&D-esque RPGs have. 1) You don't get to make your own party. You have to pick up the pre-canned, lame NPCs the developers decided to make for you. I don't want Neutral and Evil people in my party and I certainly don't want to get dragged on side quests to help them out. Picking up a child who's a witch is just bizarre (and intentionally so). If you're good, you're expected to help everyone, but most of them are not worthy of your help, and so the story seems to be about everyone else (and their love lives), and you're just there to solve everyone else's problems while you have little presence. You DO get a little alignment indicator to see if your decisions line up with what the developers think you should do, which is pretty easy since your choices are always limited and usually have a notation of what alignment they push. 2) Combat is either a joke or overwhelming. Encounters are either mostly a waste of time as you take forever to trudge your way up to the monsters, or things walk up and smash your tank for 2/3 of their hps in one swing. In addition, the combat system has some really stupid quirks in it, like enemies using your own party members to get flanking bonuses against you. How does that even happen? The first play testers should've caught that. Games like this should not revolve around resting so you can actually do stuff. The wave event outside the tavern is punitively long and stupidly difficult for no real discernible reason. If you like having to reload after wasting half an hour on a fight, this might be the game for you. I want my wins (and my losses) to be based on decisions more than dice and overwhelming odds. Sometimes the dice are going to bone you, that's the nature of D&D - but every good DM also knows that the more things you throw at the party, the higher the odds are the dice are going to win. Wave events of guys who keep getting lucky crits isn't just unfair, it's insulting. It's bad encounter design, and if you're dealing with this at level 5 or so, what's going to happen at level 20? I'll never know. 3) The developers don't understand alignment, but that's not their fault, since neither do the people at Paizo. Neutral alignments aren't "almost good." Lawful evil isn't "slightly evil" compared to neutral or chaotic evil, it's just as bad if not worse than the other two. Chaotic Good doesn't mean you're a good guy but crazy and reckless. The alignments are depicted more like caricatures of what they're really supposed to represent. Seeylah is probably the only one I came across who was well done, if a bit cliche because she's the stereotypical paladin. I think I did 3 more fights after the wave event outside the tavern and threw in the towel. The game is beautiful and a lot of work was put into it. Unfortunately, for me, the result isn't fun. I didn't care enough about the story or the people in it to want to keep trudging through fight after fight after fight in the hopes of someday being powerful enough to just get smoked by the next level of enemies until I "get it just right." It was like playing in a bad D&D game to make your friends happy, run by a punitive DM with a fairly childish story and a bunch of stock characters that all push a social theme (/gag). I tapped out. Your mileage may vary.
1.9 hours played
Written 11 days ago

I found it hard to get a hang of the controls on a steam deck, which made the experience of playing it annoying. It might be better played on a different device!
97.1 hours played
Written 27 days ago

I got on sale not expecting much, I love this game way more than I expected. Be warned, definitely can be confusing (classes, subclasses, etc). Very dnd like, but that also requires players have some familiarity, or that they are willing to take the time to figure it out. There are also ways to be either more or less involved in the specifics of your character's build, but it's hard to play the whole game without any knowledge of how the system works. Anyways, good game. Offers a ton of freedom in what you can chose to do. I'd recommend to anyone who is interested, likes the genre, and is willing to give the game a chance.
22.0 hours played
Written 11 days ago

I can't keep kidding myself by trying to keep playing. I'm not having fun with this game. I really enjoyed Owlcat's Rogue Trader, but in this one, the voice acting sucks, the story is bland, the combat early game is just way too miserable for spellcasters. I feel compelled the listen to every character's dialogue, but they just put me to sleep.
430.2 hours played
Written 1 month and 1 day ago

Epic turn-based strategy (if enabled) game with rich story, full of choices, and complex character design. Everything I LOVE about RPG games.
0.8 hours played
Written 24 days ago

I went into Pathfinder: Wrath of the Righteous expecting to love it, especially as a fan of the Baldur’s Gate series. Unfortunately, it didn’t take long for me to realize this game just isn’t for me. Right from the start, I found the game difficult to navigate. I spent over 10 minutes just trying to get past the festival section, only to get stuck shortly after when I couldn’t loot an item. The game kept telling me to “arm myself first,” but provided no explanation of what that actually meant. My character was a magic user with no weapons, and despite clicking on every option I could find, I couldn’t figure out how to proceed. There were no clear tutorials or guidance to help me understand what I was doing wrong. I understand that some players enjoy deep, complex systems, but for me, it felt like I was fighting the interface more than playing a game. I don’t want to spend hours trial-and-erroring just to figure out how to loot or equip gear — I just want to enjoy the story and gameplay. If you're someone who enjoys deep micromanagement and learning through experimentation, this might be your kind of game. But if, like me, you prefer a smoother, more intuitive experience, Wrath of the Righteous may not be the right fit. Sadly, I’ll be requesting a refund.
113.6 hours played
Written 10 days ago

Well, this is like ten games combined. Most massive game I have ever seen. It is for enthusiasts. I think at this point it is too huge. I prefer games that end at appropriate length. I prefer the length of bio ware rpgs for example. This is like ten times more. Tons of build options available. DnD third edition so NWN series experience is good to have. Some conveniences like fighter/dragon priest is available as a single class or seemingly DLC shifter has monk wisdom ac without monk level or something. It is for enthusiasts who want thousand hours game play. Also companions do not stand out too much except few of them. It is also partially voiced like old games. So skipping wall of text is easier but maybe less immersive. This game is like never ending. It is too huge for me.
347.5 hours played
Written 23 days ago

I've almost finished this game on hard difficulty, turned based mode, I currently at the end of the 5th act, and honestly, I have mixed, bittersweet feelings about this game. The game design is horrendous, in every act you will find something that will irritate you. It's really, really bad. Writing! Writing is not good either, it's very unconsisted, you know, it's ranging from good to bad, from silly to cringe. Chaotic good personalities are portrayed here as goofy, clownish freedom fighters. As a bonus, there are poorly implemented, immersion-breaking baker’s quests, two of them are very, very bad (I don't blame the bakers), while one was pretty sweet. Also in the game A LOT of loading screens. On a positive note, the game is huge, there is a wide variety of classes and a few enjoyable boss fights. I wouldn’t have survived on hard difficulty without builds from the internet, as the battle mechanics are pretty complex. Buffing system is not enjoyable at all, you have to prebuff all party members (including pets) before the battle starts. Most of the time, you need to cast 5–10 communal buffs, but some buffs don’t have a communal version, so you have to apply additional buffs to each individual character (and pet!). There aren’t many portraits for the characters, most of the secondary characters don’t have portraits at all. In turn-based mode, you will notice that some enemies don’t have portraits too, instead, there are still placeholders. (damn, it seems the positive note quickly became not so positive). Other major complaints: Pets don’t wear hats.
383.1 hours played
Written 4 days ago

I was starting to write a raving review for this game but I'll some it up as just this - Buy this game and it's DLC. It's a journey well worth your time. One of my favourite games I've played to date. Note on the DLC - would recommend you watch MortismalGaming on youtube for some guidance on which DLC's to buy. Not all DLC's are born equal and money is a finite resource for most of us. Still here? Buy it because 1) It has well written characters. Expect frustration on the first playthrough though, as everything won't always go your way. 2) The graphics are surprisingly good considering it's not a game that cost 100's of millions to make (and you don't have to pay a lot for it) 3) The soundtrack. Man, the soundtrack. "Lord of the Dead", "Mythic Power" and "Together" (among others) have all made it onto my playlist. 4) Combat is complex, fun and very challenging at times. It's due to the Pathfinder system that underpins the game's combat. Once you grow comfortable with it though, it's hard to beat. After I played this game I've struggled to to be satisfied with the DnD system underpinning combat in Baldurs Gate 3. It's that good. 5) It mixes game modes. It's part CRPG, part strategy game (think HoMM 5) and part citybuilder. The ambition from the studio on display here is impressive. Note that it's still primarily a CRPG. 6) Succubus waifu. What? I know that's why some of you are here. 7) The voice acting is superb. Kudos to the actors voicing the main characters. I might update this review at some point to do justice to my love for this game. Turns out it's much easier to rant than rave, eh? Thank you for reading this review and enjoy!
19.9 hours played
Written 4 days ago

+ character creation + story + a lot of customization - cannot rebind camera rotation from middle mouse button - right mouse button cannot be bind to anything useful - almost everything has a purple hue
4.9 hours played
Written 4 days ago

I have not played enough to have fair judgment, but so far this game is the definition of being simultaneously overwhelmed and underwhelmed,
33.0 hours played
Written 4 days ago

Pretty fun. Mostly using it to familiarize myself with the system. The actual ttrpg irl format is preferable, but this game is for you should you possess no friends.
118.6 hours played
Written 4 days ago

Best CRPG on the market right now, bar none. Its janky, occasionally buggy, with some of the most terrible puzzles I have ever seen in a video game. But every single inch of it-oh God crusader mode-every inch of it is brimming with love, polish, and pure SOUL. Nobody is out here doing it like Owlcat and that's the real shame.
12.7 hours played
Written 6 days ago

king maker was them making the skeleton wrath of the righteous was them flushing it out im not suprised if the 40k rouge trader is better yet. id love owl cat if it wasnt for how many times i said yes to the tos pop up and tos abuse with crap like that is a major red flag.
271.9 hours played
Written 7 days ago

such an amazing game it gives you so much freedom to play the way you want with each choice having an effect on you weither in the long run or short run even tho this game is not for everyone it is kind of complex and can be overwhelming the combat is generally more Leen into turn based and having an option to play without turn based combat for the purpuse of making the combat faster I would if you like having so much freedom in a game while also be held accounted for your choices this game is pretty good at doing that would give it 8/10
16.8 hours played
Written 8 days ago

Great game for Pathfinder players. Lots of great background information on Avistan and its peoples.
168.9 hours played
Written 9 days ago

This game is a lot of fun. It has many dynamics that you do not see in many other RPG games. Not only do you have a traditional (yet better) RPG story line and functionality, but you also have city building and military campaigns.
85.8 hours played
Written 9 days ago

This is the best CRPG I've ever played and it's not particularly close.
226.4 hours played
Written 9 days ago

Wow. This is a truly epic game... The second Pathfinder game from Owlcat will surely go down in gaming history as one of the greatest RPG hits of all time. Wrath of the Righteous might just be one of the best RPGs I've ever played. It was a truly epic experience. It took 225+ hours to complete a single playthrough on Core difficulty (without any adjustments), and (accidentally) completing one of the funnier game achievements: "Sadistic game design". Let's look at the pros and cons! Pros: - Massive scope: You have insane amounts of content here, both in terms of replay value and just as a single playthrough. - Great sound design: The music, the sound effects, and the voice acting are top-notch. - Amazing visuals: Doesn't get better than this for isometric RPGs. - Somewhat faithful implementation of the best rule-heavy RPG system: Sure, there are some weird rule translations here and there, but otherwise this captures the tabletop RPG really well. - Excellent character building: So many choices. Comparing this game to other RPGs isn't even fair... If you are a fan of unique character building, there isn't a better game for you! - Really good companions: The companions Owlcat created/implemented from the original Adventure Path from the TTRPG were all amazing. Cons: - A "bit" too long: OK, as I wrote above, this is a long game. While I appreciate that, the game felt way too daunting at times, and analysis paralysis is a real issue here. - Way too many random things affect the ending you get: There are choices in this game (seemingly completely RANDOM) that affect the ending you receive. There is a choice you make about 10 minutes into the game that will have an effect 225+ hours later... insane, and not a good design choice. - Random skill tests are back from Kingmaker: Be it a perception check, a random knowledge check — having to reload 10 times to roll above 2 on one needed to get a good resolution to a story bit is annoying, to say the least. - Kingdom management/Crusade management, while great content, breaks up the game way too much: I enjoyed both the kingdom management in Kingmaker and the crusade management here, but I cannot overstate how jarring it feels to switch between the two. The game probably would have been better without it... probably, but not certainly. - Long loading screens: Started out quick, but by the end of the game with 1,000+ saves, it was taking me about a solid minute per loading screen, which is really annoying in a game with so many of them. - Fluctuating difficulty: The difficulty of this game was all over the place. I'd go as far as to say Chapter 1-2 were usually consistently more difficult than most of chapter 4-6 (giving a really steep learning curve to an already difficult game) All in all, as someone who has been playing the Pathfinder TTRPG almost every week since 2010, this was a really good adaptation of an otherwise meh Adventure Path. Owlcat improved on everything, and I was honestly surprised that they managed to (mostly) salvage an otherwise horribly presented disjointed plotline. Great job on their part, and I can only recommend Wrath of the Righteous to every RPG fan out there!
102.9 hours played
Written 10 days ago

Difficult because of the fight, require in-depth knowledge of the rules but good. Worth of your $ if you are looking for RPG that can last for 60+ hours in one playthrough. Multiple endings also, so you can play for multiple playthroughs
120.4 hours played
Written 10 days ago

If you like Pathfinder you'll like this game. Unless you don't like fighting demons over and over, then you might get sick of it fast. I don't enjoy it as much as Kingmaker (except for the additional classes/archetypes/quality of life), but it offers the experience you'd expect.
83.2 hours played
Written 12 days ago

Feels like an updated Baldur's Gate game in the best way. Can be quite challenging. Enjoy the creative and surprising ways the game engages the player. I like this far more than Kingmaker, which I dropped due to some frustrating aspects, and just wasn't into the story. I find WOTR engaging in that respect. Kingmaker made me pass on this when it was released but it has so far definitely been worth the purchase, and I'll probably be looking at DLC when I finish. So far once again the overarching campaign aspect with armies is definitely better than in Kingmaker, but still feels like an afterthought. It does grant a sense of there being a world larger than just your little band, so in that respect it's successful. Find myself really missing BG3's theatrical dialogue aspect. Downloaded a mod to free the camera, and that's...not even close but helps haha.
377.8 hours played
Written 13 days ago

While lacking some of the refinement of Baldur's Gate 3, Pathfinder: Wrath of the Righteous is a complex and very complete story. If you have never played a CRPG before, it can be confusing, but it's also rewarding because of the challenge.
250.2 hours played
Written 13 days ago

It's an 8/10. Best parts are the customization and wide story integration of the player character reaching demigod levels of power. -----------Long Form review------------------ Wrath of the Righteous is an extremely high-powered and long CRPG that makes us of the entire Pathfinder tabletop system. Despite its complexity, the game is pretty much an exact port of the tabletop combat mechanics. This makes it significantly more customizable and richer than the DnD System, but comes with the downside of a very high skill floor. Additionally, the much higher power level than tabletop leads to a lot of feast-or-famine situations where (except on story difficulty) there is no place for jack-of-all-trades builds. I recommend playing the game on the second or third lowest difficulty, as most builds are not viable on core or higher, and "normal" can easily wipe you for a strategy mistake or fumbled roll. The game shines with its story and main character integration, allowing you to live out any absurd power fantasy I have not seen in any other game. This is woven well into the story, where the player character rises in renown during the acts rivalling Demigods in the final act. The strong integration of the mythic paths allows for any kind of good or evil playthrough. Along with the game not shying from adult or gruesome themes, the roleplay is exceptional. However, the roleplay is more wide rather than as deep as Baldur's Gate 3 for instance, as individual decisions tend to matter less. Combined with the extensive build customization and available options this leads to a uniquely fun main character. On the flipside, the companions cannot compare with their character quests to the PC, although most companions still have servicable integration into the story and manage to stand out in personality. The most noticeable drawback is the pacing of acts 3 and 5. If you are unfortunate or simply not optimal, there is considerable "padding" and waiting time which feels like a chore to get through at times. Due to questionable progression choices, there is a long plateau of power for a solid fourth of the game from the middle of act 3 to the middle of act 4. Overall, this is not a dealbreaker and very much worth powering through. Due to the large amount of difficulty and automation settings, there is also the option to rush through these slow-paced parts.
43.2 hours played
Written 13 days ago

I really liked both Kingmaker and This game. I wish they had more Pathfinder on the horizon. I'd love to 4-6 Pathfinder 1e Adventure Paths made into games.
364.3 hours played
Written 14 days ago

Took me quite a few sessions before finally understanding how the game works. Even then I was still learning new things throughout my first playthrough, even around the last chapter. They were not kidding about the steep learning curve. Crusade management is all right. Wish it's as deep as the RPG mechanics, but it's serviceable. Don't expect it to be as grand as Heroes of Might and Magic games. Highly recommend it to folks who love TTRPG turned cRPG or just cRPG enthusiasts in general.
86.0 hours played
Written 14 days ago

super good but slightly complex also quick piece of advice buy stuff
103.5 hours played
Written 15 days ago

Как и всегда, 12/10. Как и всегда, баги несколько портят всё. но их можно перетерпеть.
168.5 hours played
Written 16 days ago

I picked up this game after completing Pathfinder: Kingmaker, that came well recommended by a friend. Not every part of that game was to my liking, but the story was good, and so I decided to give Pathfinder: Wrath of the Righteous a try, hoping that the more annoying parts of the previous one (i.e. a slew of missions requiring to reach a certain location within set timeframe) were removed. It turned out they were at least toned down, as there are still some time limits, but they are not as common to encounter. Wrath of the Righteous truly struck me as a great game. It has a group of interesting and often funny companions to take into your party and a great story that slowly unfolds throughout the game. The writing in Wrath of the Righteous is rather good example of how a story for a RPG should be written. The main narrative kept me hooked on from the start and most of the side quests were engaging too. Companions and their storylines range from decent to very good and I do not recall ever finding them boring, even though I did not like every single companion in regards to their personalities. So far I managed to complete the game as Azata-turned-Legend and currently I am in the middle of the Lich playthrough. The first of those two had me laugh out loud with the hilarity of the Azata specific encounters, although it presents the player character being of the more naïve kind. The Lich storyline I find engaging so far, even when playing a character geared more towards being of neutral alignment than an evil one. In terms of graphics the game is not of the most visually stunning stock, but it looks good enough, considering the fact that the player looks at things from a distance more often than not. Level design in Wrath of the Righteous is quite good most of the time, though there were moments when I was a bit at a loss as to where to go. That occurred throughout different locations in the game, but most noticeably during the act IV. That was mostly due to a rather interesting mechanic used there, that makes the location of certain elements dependant on the camera rotation. It definitely adds to the theme of the place as well as to its uniqueness, but can be quite a nightmare to navigate at times. The soundtrack in Wrath of the Righteous is quite pleasant to listen to and nicely accentuates different moods in the game. What I liked about the gameplay is the adjustability it offers to a lot of elements, allowing the player to tailor the experience to their preferences. In terms of combat the ability to switch between turn-based and real-time-with-pause modes makes a lot of difference for me, as I like playing using the former most of the time, but when facing a lot of weak opponents the fight tends change into a tedium. That’s when this option comes really handy, allowing to lower the time spend in such a fight considerably. Sadly the game is not without its flaws. The difficulty spikes at the beginning of a new act are considerable and playing on anything above Normal requires an incredibly optimized party builds, where switching just one companion for other, just for a duration of a quest, can render some fights almost unwinnable. Aside from that, there’s the fact, that the game is not fully voice-acted. I don’t really see it as a greatest flaw, considering how much full voice-acting would cost for a game this size; but I do find the amount of text to read through at times a bit annoying. In conclusion, Pathfinder: Wrath of the Righteous is a game with an engaging story and nicely written, interesting companions. While the graphics are not the most stunning, it looks good enough. The level design is fairly good, though one can get lost at times. Gameplay is enjoyable and there’s a lot of things that the player could tailor to their preferences. The biggest gripes I have about this game are the difficulty spikes. Another important thing to mention is the lack of full voice-acting. But despite some flaws I would recommend this game to any RPG fan, who craves a good story-based game and does not mind having to do a lot of reading.
238.4 hours played
Written 17 days ago

If you like Pathfinder and DnD this is ok game, some stuff are infuriating tho. Masterwork Composite Longbow doesn't give the +1 to hit it's supposed to 5ft Step doesn't seem to be a thing in the game at all, well it is but not as an action you can take as it fucking should. Other than those minor gripes, I'm having fun just making characters, and with that in mind, please let me have a toggle to skip the whole Marketplace thing in the beginning and start straight from the cave...
126.4 hours played
Written 20 days ago

Don't start this game unless you have ~120 hours free in the immediate future, you'll need it. Like many people, I played BG3, then DoS2, then find myself here. WOTR is jam-packed with difficult fights, detailed lore, side quests, secrets, and more. If you like the genre, you won't be disappointed.
60.1 hours played
Written 21 days ago

While I've only played it for a bit here, I have over 250 hours on playstation, this game is incredibly addicting. Great implementation of the Pathfinder system, and has a great amount of variety for the restriction of a video game.
217.6 hours played
Written 21 days ago

Despite some initial bugs, the game is a lot of fun if you're into CRPGs and the likes. You can easily waste 60+ hours on a single campaign. And it has decent replayability too.
176.2 hours played
Written 21 days ago

The Pathfinders are the true Baldur's Gate 3 and beyond. This developers understood what made great these games. Amazing. How could be those "old" games with the technology and posibilities of today? Here is the answer. Sorry for my poor English.
255.5 hours played
Written 21 days ago

Шедевр. Потрясающая музыка, увлекательный сюжет с большим количеством неожиданных поворотов, эпическая продолжительность (200 часов на прохождение сюжетной компании - не шутки шутить), хорошее качество литературного текста, интересный подход к игровому нарративу. Это однозначно лучшая изометрическая CRPG в истории и одна из лучших RPG вообще. Игру так часто ругают за ее недостатки, которые действительно есть, но они меркнут на фоне общего замысла.
130.1 hours played
Written 22 days ago

I'm only about 1/6th into the overall story progress but cannot stop playing it. An incredible continuation of the first Pathfinder game.
24.7 hours played
Written 22 days ago

This game is a fantastic nod to CRPG's. Yes, the reading can be a bit heavy, and the mechanics a bit thick but what you get is a wonderful world with a fun story. I enjoy that this game has so much to offer, and you can tell that they put a lot of time and thought into this.
260.1 hours played
Written 23 days ago

One of the two best CRPGs ever (on par with BG3) -- can't recommend it enough. The only gripe is that it's soooo long, it really eats into one's life once you start it...
2,552.2 hours played
Written 23 days ago

Great game. Well written (and sometimes plainly adorable) characters, interesting plot, complex and very flexible class builds, fun combat, incredibly powerful objects and abilities that make you really 'feel' mythic. Personally, I greatly prefer this game and its rules approach over BG3. I became a great Owlcat fan, expecially because they do seem to be able to create amazing characters. Ember and Aivu forever!
268.6 hours played
Written 24 days ago

Well, this game is massive. Super rich. Some things are clunky, some things aren't balanced, and in general - it doesn't lack faults at all. However - it is one of the most addictive and enchanting rpgs i ever played.