37.4 hours played
Written 7 days ago
If I had to encompass my feelings towards this game in one phrase, it would be: two steps forward, three steps back. It takes the simplicity and straightforwardness of the first game. It turns it into this overly complicated, frustrating, and extremely tedious gameplay system. Like, for me personally, I tried so hard to enjoy it, but I couldn't..
However, before I address the cons, let me highlight some of the things HFW did well. In terms of what I liked about the game, Horizon Forbidden West builds upon the already beautiful graphics of Zero Dawn, and this game looks stunning. Turning to the overall plot, it is intriguing and a good continuation of the storyline introduced in Zero Dawn. However, it did have its flaws, more about that later. Finally, in terms of new additions, HFW takes place in a new setting, which was refreshing and fun to explore. Additionally, HFW introduces new tools, allowing for a more in-depth and immersive gameplay experience, such as the glider and pull-caster. There are also new machines, both friendly and enemy, including new mount options. Regarding combat, there are changes that I liked. For one, the new spear combat is amazing, and the new finisher animations that came with it are sick af. Regarding new additions, there are also new world activities that are actually fun, such as the melee pits and ruins. Additionally, one last point of praise is regarding the greatly improved stealth gameplay.
Now, let's get to the reason why I wouldn't recommend this game. Most of these complaints center on the changes made to the character progression, the skill acquisition system, armor and weapon leveling, the extreme variation in weapon abilities, and the frustrating and tedious combat encounters. Character progression just feels awkward, and at all times you as the player feel so damn underpowered. The enemies that were easily killed in Zero Dawn have become damage sponges to the extent that it's no longer enjoyable. There was a huge change to the skill system. Instead of having a set of basic skills, we now have an overwhelming number of skills, most of which are useless. The entire skill system felt awkward and unnecessarily complicated, a common theme among the changes I'm about to discuss. Next, my biggest complaint is regarding the weapons, armor, their leveling, and the extreme variance in weapon power. There is no other way to say it than how it is: there are too many fucking weapons in this game, and most of them do the same thing. There is zero point. On that topic, the leveling system for said items is a complete and utter chore—it sucks all the fun from exploration and turns it into a part-harvesting simulator.
Additionally, another comment that I feel must be made is that the main storylines' pacing is awful, hence at times it can be so damn dull. Also, Man some of the shit that happens within the main plot line just make no damn sense. Regarding side missions, they are just so damn repetitive and boring, like Ubisoft style repetitive. On that note, the characters in this game are also horrendous like horribly written, when playing one just does not care about them, and character dialogues are so damn cringe. Now, the Burning Shores DLC, and honestly, there's no other way to put it, is terrible; the DLC storyline is incredibly boring. New content-wise, there is almost nothing new other than new legendary variations of weapons, one completely new weapon, and a tiny island to explore. If it didn't come free, it wouldn't even be worth spending a dime on it. However, I have to give where credit is due; I really did enjoy the final boss fight of the Burning Shores DLC.
To summarize, in their attempt to add more depth to the game mechanics and systems, they only added confusion, sacrificing clarity and elegance for more features. In other words, they sacrificed quality for quantity in terms of both gameplay and story, and in my eyes, it was not the move, as when making a sequel to an already great game, it is essential to maintain a level of quality, while adding more content, not sacrificing one for the other.
Okay, now, if you are insistent on playing HFW, here is a disclaimer: if you are not the most competent gamer, I recommend playing on story difficulty as compared to HZD; this one, difficulty-wise, is much, much harder. For the best experience, start at a lower difficulty setting and increase it if the game feels too easy. Additionally, I recommend going into it with no expectations, particularly in relation to the simplistic yet great mechanics of the first game. To end things off, I must be clear that this game is not terrible and is not unplayable, just that the reason for my negative review is purely based on comparison to the first game. However, even from an individualistic perspective, it's sadly mediocre at best, with occasional good moments.