

DOOM Eternal
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Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
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Release Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
90%
117,957 reviews
107,103
10,854
35.7 hours played
Written 28 days ago
Characteristically, I'm late to the party and went in blind. Doom Eternal had sat in my library untouched for about 3 years before this for no particular reason, maybe because I thought Doom 2016 was alright but a little overhyped. I hardly remember that game at all now.
I played on Nightmare difficulty, which took me 30 hours for the base game and DLC, which I will refer to as the "game" as a whole from here on out because you'd do yourself a disservice not to play all of it.
First off, I want to say that the difficulty curve is incredible. Going back and watching someone play the first levels is almost comedic now, but I can also remember when they were genuinely challenging for me at the time as well. Aside from one instance, the difficulty ramp in the game never felt jarring and was always within my means to handle, which given the dramatic difference between the beginning and end is an achievement indeed.
The exception I refer to is the introduction of the Marauder; an inflection point in the game. This is the first time the game expects you to employ rapid weapon swapping to progress, technically you don't [i]have to[/i] but it's the intention.
I had not used this mechanic up until this point as the game had only brought it up once and I wasn't yet onboard. I think encouraging the player to try it out a few times prior to the Marauder would have been better as having to both learn the mechanic and fight this new, difficult, enemy was a stretch both on my ability and my enjoyment of the game.
For a while I considered there to be two Doom Eternals, the one before the Marauder and the one after. I was digging the arena based combat and having a lot of fun, then this wall appeared which, when it cropped up, made me instantly dislike a section. Of course eventually I got good and started to enjoy fighting Marauders once I had a greater mastery of the combat loop, but I think separating the two lessons of weapon switching and the Marauder introduction more distinctly would have been an ambrosia to my bitterness. Also, the crucible should probably kill Marauders.
Somewhat related, I was a little resistant to the weapon swapping at first. It almost seemed cheesy. This quickly stopped being the case when I realised how satisfying and, later, essential it was. The immense power granted to you by this mechanic, when properly used, truly made me feel like the Slayer for the first time.
There's something inherently rewarding about feeling like you're breaking a game because you have knowledge of its systems, and that's kind of what the weapon swapping and combat loop feels like the whole time, even though it's intended.
One aspect I deeply appreciated was how the player's time is respected. Almost always when hunting for secrets or having opened a new path, shortcuts will be unlocked either as jump pads, some bars retracting or a door opening up. None of these had to be in the game but I was happy to see them on every occasion they appeared.
A game that respects your time like that is a very quick route to my approval, it signifies developers who really understand what playing the game will be like. The single exception to this is the inability to save and quit during a mastery level, which was disappointing.
The main criticism I have of the game is that Id cannot design boss fights. All of the bosses were low points in the game other than at the end of DLC 2, which was almost good. The first boss, [spoiler]The Gladiator[/spoiler] is probably the most mechanically interesting in the base game, but none of the bosses are fun to fight, and I think that's in part because they have to compete with the core arena combat loop in this game which is... well I'll put it this way: Id couldn't improve on it in Dark Ages.
Buff totems are a bit annoying if you're unable to find them, which isn't usually a problem but occasionally can be frustrating. I think a delayed HUD element to show the direction of the totem if you've not found it for a while wouldn't go amiss.
After completing the game, I became aware that the platforming sections are rather maligned by a portion of the playerbase. Though I didn't find them inspired, I thought they fit well into the game for the most part and were both varied and sparse enough to remain interesting.
There are more bugs than I would have expected. You will often clip the camera into walls during a glory kill and falling through floors or into walls will probably happen a few times in a playthrough. The consequences for this are usually mild, but this shouldn't happen, especially in a game with a permadeath mode.
I played on max settings, 1440p, full ray tracing on an RTX 5070 Ti and was usually over 200 FPS. The game looks stunning, even being 5 years old. RT does add a lot and is, amazingly, not hard to run relative to rasterised performance. The Maykr levels in particular are visual feasts, The Holt is my favourite and one of the best looking levels I've ever seen in a game. I didn't stutter a single time. The only repeatable source of performance problems were the particle effects from shooting a large group of frozen enemies, which did noticeably drop the framerate albeit briefly.
While you do need [i]mad skillz[/i] to beat the game on Nightmare difficulty, it's not all about actions per minute. You need to understand the rules, timing and overall flow of combat to make split second decisions in a way that makes Eternal surprisingly cognitive.
Doom Eternal is best played on the highest difficulty you can manage.
When you are in the thick of it, against overwhelming odds and under siege by hordes of the mortally challenged, Doom Eternal's core combat is truly outstanding; Id have squeezed everything they could out of it. The tension in the latter stages of a big fight keeps your focus sharp and your heart beating; only this intensity of ripping and tearing could give you the feeling of being the Doom Slayer.
Mick Gordon helps a bit too.
448.1 hours played
Written 27 days ago
Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done.
17.7 hours played
Written 30 days ago
Peak DOOM, gameplay/story/atmosphere/visual art style.
Getting the entire package, no more - nor less.
24.0 hours played
Written 24 days ago
I love the doom 2016, but I just can't relate to this one. Story is fine, but gameplay just doesn't feel fun any more. All I want is to blast demons in the face with rockets. What this game does is force me to micro-manage my ammo supply and memorize all the specific correct ways to kill each type of demon with the correct weapon type. It all feels like a chore. Do the level objectives to kill specific demons in specific ways. Use weapons in specific ways to upgrade secondary abilities. Enemy types that continuously spawn more enemies. It just feels that I'm constantly playing it wrong and trying to remember what kind of ammo I'm supposed to be using.
65.3 hours played
Written 20 days ago
DOOM Eternal is the best DOOM game of all time! Everything about this game is peak. Rip and Tear until it is done!
7.5 hours played
Written 16 days ago
F$%k these games just do the same thing over and over and over again. And it's still good.
23.0 hours played
Written 9 days ago
DOOM Eternal is a masterclass in high-intensity first-person shooting, delivering an adrenaline-fueled experience that pushes the boundaries of fast-paced combat and immersive world-building. Developed by id Software, this sequel to the 2016 reboot amplifies everything fans loved about DOOM with refined mechanics, expanded lore, and visually stunning environments that span from apocalyptic Earth to the fiery depths of Hell itself. At the core of DOOM Eternal is its relentless combat system, which demands constant movement, precise aiming, and strategic weapon and resource management. The introduction of new mobility tools like the grappling hook, wall climbing, and dash abilities enhances the fluidity of battle, encouraging players to engage enemies aggressively rather than relying on cover or stealth. Each weapon feels distinct and satisfying, with iconic armaments like the Super Shotgun and the BFG returning alongside new gadgets that add layers of tactical depth.
Visually, DOOM Eternal is a spectacle of chaos and detail. The environments are richly textured and varied, ranging from devastated urban landscapes to infernal fortresses, all rendered with vibrant colors and dynamic lighting that heighten the apocalyptic atmosphere. The enemy design is grotesque and inventive, challenging players to quickly adapt to different attack patterns and prioritize threats in the midst of overwhelming hordes. The soundtrack, composed by Mick Gordon, is an electrifying blend of heavy metal and electronic music that perfectly complements the game's breakneck pace, driving the intensity of combat and enhancing immersion.
Narratively, DOOM Eternal expands the DOOM mythos with a deeper story that explores the origins of the Doom Slayer and the cosmic battle between Heaven, Hell, and humanity. While the campaign’s plot may take a backseat to the gameplay for some, the lore is intricately woven into the levels and collectibles, rewarding players who take the time to explore and absorb the world. The campaign’s structure balances scripted set pieces with open arenas that encourage exploration and mastery of combat mechanics.
One of the most commendable aspects of DOOM Eternal is its balanced difficulty curve. The game challenges players without becoming unfair, providing a satisfying sense of progression as upgrades and new abilities become available. The inclusion of optional platforming sections and environmental puzzles adds variety, though these moments can occasionally disrupt the flow of the relentless combat. The multiplayer modes offer additional replayability, though the single-player campaign remains the true highlight.
Despite its many strengths, DOOM Eternal may feel overwhelming for newcomers due to its frenetic pace and complex enemy encounters. However, for veteran players and fans of classic shooters, it delivers one of the most exhilarating and polished experiences in recent memory. Ultimately, DOOM Eternal stands as a bold evolution of the franchise, combining technical prowess, intense gameplay, and a visceral soundtrack into a cohesive whole that redefines what modern shooters can achieve. It is an uncompromising, brutal, and thoroughly satisfying ride through hellish landscapes that cements the Doom Slayer’s legendary status in gaming history.
Rating: 9/10
114.7 hours played
Written 12 days ago
The Khan Maykr bonked me by the end of my best Ultra-Nightmare run and I automatically uninstalled the game
10/10 would play again
10.0 hours played
Written 10 days ago
Trying way too hard with way too many mechanics and pickups and long ass levels. Get rid of the stupid low ammo system, give the game a more horror vibe and pay Mick Gordon to do the full soundtrack, and you'd have a great game. As it is now, its more exhuasting than fun. Pass.
6.5 hours played
Written 24 days ago
How do you fuck up the game about shooting demons? Lengthly mandatory gymnastics minigames are how. I uninstalled the third time my campaign progress was stopped by this bullshit.
10.4 hours played
Written 10 days ago
i think this is the best fps game i've played, to much fun and top soundtrack. literal guts sci-fi
RIP AND TEAR UNTIL IT'S DONE!
0.2 hours played
Written 24 days ago
Nope, screw you for expecting me to set up an account for a 5 year old game.
19.1 hours played
Written 4 days ago
game size very big would recomennd nasa computer and 100 gb of space
93.1 hours played
Written 10 days ago
This game ruined gaming for me. It's so perfectly difficult; every death feels like something new i can imporve on. Every time I play, I learn something new about the game/ It's just so immaculately crafted, and I need MORE
30.1 hours played
Written 10 days ago
tady ta hra je za mě absolutní perfektní střílečka má takovou pořádnou akci že nebudete kdy přestat hrát je to pro mě vyloženě klenot hru jsem dohrál tři krát a jednou tady na steamu dohrál jsem i master levely a taková pořádná řežba se už skoro nikde nevídí za mě velmi povedený zážitek který si musí každý vychutnat
24.2 hours played
Written 11 days ago
i like this game, i do think its good, but i do not think its one of the best shooters of all time like some people do, nor do i think its as good as doom 2016. i felt there was too much going on at times and it was kinda overstimulating, but that may just be a me thing. most of the guns feel good but there comes a point where like all you really need to use is the super shotgun and you just win. the boss fights are fun though i can say that. also the lore is BUNS. that shit is ASS. overall though good game just not my favorite
256.6 hours played
Written 17 days ago
After playing Dark Ages, it has made me realise how fucking brilliant DOOM ETERNAL really is. This is the best single player arena FPS of all time, a legit MASTERPIECE. ID Software absolutely nailed every aspect of this game. Mick Gordon's OST (as well as 2016's OST) has heavily impacted metal music as a whole - and his absence in Dark Ages is immediately felt. This game is a perfect blend of coordination and mayhem. I absolutely love this game and i will be playing for years to come. The DOOM franchise will always be legendary, but this game in particular captured everything great about doom. ID captured lightning in a bottle back in the 90s, and they're still delivering. DOOM IS ETERNAL BABY!
4.2 hours played
Written 24 days ago
Great game but so bloody the fact that i can kill a angel god but its really a demon is crazy
47.9 hours played
Written 25 days ago
Doom Eternal is the sequel of Doom 2016, and is basically where Id Software decided to take literally everything up a level. Before I get into the details, I've played the original Doom and Doom 2. I've also completed Doom 2016 on Ultra Violence, and I've completed this game on Nightmare. I haven't played any of the DLC yet for Eternal, but I probably will.
The game itself puts you in the shoes of the Doom Slayer once again, on his quest to murder literally every demon in sight and save humanity. Simple story at first, gets real complicated a bit later. But let's be real, nobody plays Doom for the story, most people play it for the gameplay. So how is the gameplay?
BY GOD IS IT GOOD.
The gameplay is extremely fast-paced, and in my opinion, superiour to 2016's gameplay (you may think different, this is just my opinion). Your arsenal grows at a constant rate, and each new weapon opens up new possibilities and ways to fight. I found myself subconsciously swapping between my weapons every few seconds, basically using my entire kit. The flow of combat is incredibly smooth. The dashing, the meat-hook, the flame belch, the grenades, the chainsaw, and your guns, it all comes together to make something that just feels exhilarating to play. It's so energetic, I found myself taking a break after the more intense fights on Nightmare, simply because I had that much adrenaline post-fight.
The enemy variety only complements this further. Each one has a counter, but you can basically hit them with anything and get the job done. This pseudo rock-paper-scissors actually works brilliantly. If I'm not in danger, I can use their counters and take them down decently quickly. But if I'm in dire straits, I don't need to worry about the counters and I can just hit them with whatever if it means I get out alive. Personal favourites of mine from the roster include the major enemies later, such as the archvile, barons of hell, mancubi, and of course, the marauder.
I feel like this guy deserves a whole paragraph, since he did get a lot of hate when the game came out (I don't think that's the case anymore, but still). People say that the marauder is unfun and unfair to fight. Honestly? I don't see it. Every time he showed up, it felt like a challenge, and he was really fun to fight. He demands your attention, and you have to learn to deal with that or die. Plus nearly every gun works against him, and if you know what you're doing, you can command the pace of the fight. Falter him with the shield, bomb his feet with sticky bombs, shoot him with your own super shotgun. Hell, the BFG distracts him, letting you kill him real quick. He's a fun fight. Takes some learning to get used to it, yes, but he fits nicely into the flow of combat, just like every other demon. Hell, I started to wish at one point that they doubled the amount of health he had, sometimes I kill the guy too quickly (I have heard that int he DLC, they throw two marauders at you at the same time, and that is something I gleefully await).
One last thing about the gameplay, there's a lot. The upgrade system is really, REALLY good. You have four major ways of upgrading yourself - sentinel crystals (argent energy replacements), runes, weapon mods, and praetor tokens. This may seem like a lot, but each one is introduced just in time once the player has had some time to play with the previous upgrade type. That, and these are the same upgrades from Doom 2016. Although I feel like in Eternal, they handle it a lot better. Praetor tokens especially, there's quite a bit of early customisation you can get out of it, and I found myself using my grenades more as I upgraded them (compare this to 2016, where I treated all of the praetor upgrades as passive upgrades). There's a lot of customisation, and it makes for a really fun progression system.
Okay, enough about the near-perfect gameplay. How does the story hold up? It's a bit confusing if you don't read the codexes, although I suppose if you don't read them, then you're not interested in the story at all. The story itself is actually handled pretty nicely, and I love how it ties the Doom Guy from Doom 1 and 2 to the Doom Slayer we play as here. I won't go into too much depth here, I haven't fully understood the story yet. But from what I've seen, it's also pretty good.
Graphics-wise, the game does extremely well here as well. Everything looks fantastic, from the enemy design, to the weapons, to the arenas. However, by FAR my favourite part of this game is the backgrounds and set pieces. By god are some of them fantastic, personal favourites are Mars Core and Super Gore Nest. They invoke the exact feeling they want to, and are really well-designed. All-in-all, this game looks great.
Last thing is the music. Honestly, this is the only major nit-pick I can give the game, and it's not even that big. The music just isn't exactly what I think it should be for a Doom game, most of the combat tracks felt a bit slower than I felt like it should've been. By no means is it bad music. Hell, it's fantastic music and would fit any other game perfectly. But for Doom, I was kind of hoping for more intense combat tracks. Of course, they did deliver with some of the tracks. BFG Division returns from 2016, and the best track in the game in my opinion is The Only Thing They Fear Is You. So not all of the music is like this, just some. Also the ambience tracks hit well, Cultist Base is one good example of that.
To finish, Doom Eternal is a worthy sequel when compared to Doom 2016. I haven't played Dark Ages yet, but between 2016, Eternal, and Dark Ages, I have a good feeling that Eternal would be my personal favourite out of the three, by a landslide. It's got fantastic gameplay, a good story if you want to read about it, it looks amazing, and even if the music doesn't feel like Doom in some places, it still is amazing. I would absolutely recommend this game to any Doom veteran, or someone who likes really fast-paced games.
Gameplay: 9.5 / 10
Story: 7 / 10
Graphics: 9 / 10
Music: 8 / 10
Final Score: 8.4 / 10 (Excellent)
45.5 hours played
Written 1 month and 2 days ago
Bought it in 2024, just finished the main campaign, only regret is I didn't play it earlier.
When you need adrenaline boost, just play this game and feel like a bad*ss!
Oh beware of the Marauders, they suck all of your extra life :D
44.9 hours played
Written 1 month and 3 days ago
Hectic, difficult and badass.
Rip and tear.
238.8 hours played
Written 1 month and 3 days ago
This game really is chaos at full throttle. But the more you play, the more it reveals itself as a game of rhythm and control.
It doesn’t reward button-mashing or panic. It forces you to think fast, move smart, and master your tools. Every encounter becomes a combat puzzle—about timing, priority, and positioning.
Once you learn the flow, everything clicks. Combat feels fluid, intentional. It’s intense, but strangely calming—like you're piloting chaos with absolute focus.
DOOM Eternal isn’t just about aggression. It’s about mastery. And that’s what makes it brilliant.
14.1 hours played
Written 11 days ago
I'm going to get crucified by the fanbase for this but I didn't feel like a badass playing this, that might just be me being not the best at arena shooters, idk.
The whole game for me was split into:
1. running [i] away [/i] from demons, perpetually trying to switch to the right weapon (or killing too quickly so no glory kills when I need them)
2. platforming (no I totally didn't die a lot doing this shut up)
3. spending hours looking for secrets I don't need
But this all is my experience, you can tell the devs poured a ton of love into the game, and seemingly everyone else loved this game so idk what my malfunction is. I did enjoy 2016, and had similar issues but not to the same extent. Am I mad because I'm a noob? Idk, you can be the judge of that.
Of course, the music is absolutely legendary though. Zero complaints there [strike] except what they did to Mick Gordon [/strike]
15.1 hours played
Written 10 days ago
If you just want to play the single player campaign, you still need to sign up to a Bethesda account and be online otherwise it will not save your game progress. I hate devs who do this.
The game is similar to the previous Doom but felt less fun. The chainsaw attack animation loses its novelty the more you see it. You need to spam it to replenish supplies.
There is a lot more platform/portal jumping. One was very frustrating - you need to do multiple jumps and shoot a door-lock in the air. It really makes me wish this game went back to being a corridor shooter.
One of the late boss fights was quite difficult. They fly and attack from the sky, naturally you need to point your camera upwards but there are also minions on the ground shooting at you and patches of fire to avoid.
82.3 hours played
Written 21 days ago
[b]The slayer has no equal.[/b]
[u]8/10[/u]
+ 10 points for being one of the best modern shooters
- 1 point for some glitches (mostly with movement)
- 1 point for multiplayer cheaters
- 1 point for DLC Difficulty
+ 1 point for DLC being fun >:)
3.4 hours played
Written 27 days ago
The parkour crap in this game is terrible. I just want to kick ass, and this thing has me doing acrobatics on platforms that drop out from underneith you after a few seconds, hoping and zooming from one to another. Between platform hoping you have to dodge chains that are on fire. I have a blast fighting but die a inside a little every time I have to platform jump. I love my mario, but that needs to stay in mario. This is trash.
25.0 hours played
Written 10 days ago
This game was amazing with some small hiccups. One of the best combat systems I've seen. Love how they changed up the gameplay from 2016 to Eternal. I'm excited to get the Dark Ages once it's on sale.
40.4 hours played
Written 3 days ago
The combat, in relation to its predecessor, adds more problem solving at the expense of player expression. Certain demons have specific weaknesses that encourage the use of specific weapons. The game won’t fail you for not using the most optimal weapon and attack for a particular target, at least at the lower difficulties. But I found it less satisfying to not use the optimal attack that the moment and enemy encourage.
There are many new types of demon to fight and they all add their dangers and weaknesses to the combat loop.
In terms of the weaknesses of the demons you fight, I found the game was a bit hand-holdy. The first time you encounter most demons and bosses the game will pause and show you a pop-up dialogue box that straight up tells you “this is the weak spot you need to hit and/or this is the moment in which you must strike”. It would have been great if the discovery of enemies' weaknesses had been less interruptive, less explicit and more natural, though I can’t really think of a way to achieve this.
The new demons that you will face are all interesting and engaging to fight, especially how they complement one another in a group. Except one. Much has been said of the addition of the Marauder and most of it unflattering. I’ll say this: every time a Marauder appeared in a fight it brought my joyous flow state of combat to a screeching halt and forced me to engage with the Marauder on its terms instead of mine. While not game ruining, I found that to be unpleasant.
Despite optimization of attack being in tension with freedom of playstyle, I like the new combat system more than its predecessor. Having four different ways to attack an enemy (chainsaw, blood punch, flame belch and grenade), excluding what weapon you’re wielding gave me lots to think about in the moment to moment of combat.
The guns in your arsenal are very pleasing to use, especially in terms of how the enemies show visual damage with the hits that they take. My only criticism there is that the upgrades you can purchase for the weapons are not very interesting. Same goes for the armour upgrades.
The graphics and artwork are once again top-notch. I especially enjoyed beholding the environment art of the realm of the Maykers as it was as beautiful as it was alien and imposing.
The music is once again a delight to listen to, adding atmosphere to the quiet moments of exploration and enhancing the thrill of combat.
22.3 hours played
Written 3 days ago
1. This game = Action packed high speed FPS + high-end graphics + easy to learn but hard to master gamplay mechanics + good story.
2. This game takes less than 25 hours to complete ( main story + normal difficulty). (depends on your skill-level)
3. Runs smoothly and no bugs.
4. Various hidden areas and lots of extra content.
5. For me this game was = 9/10.
6. Recommend.
10.8 hours played
Written 4 days ago
Honestly, it's just a great game. Perfect sequel to DOOM (2016), In the best way possible. The game is optimized incredibly well, can run on really anything, and yet the graphics are still extremely satisfying. The story is great so far. But for me, it's the little things that shine over everything. The main one is the beautiful map design. The controls for it are so simple, and yet I've never seen it implemented ion any other game. All in all, so far, I would highly recommend this game to anyone, regardless of their hardware. And that's not something I can do with most games these days. 10/10
115.2 hours played
Written 4 days ago
With the amount of freedom the player has it'd be hard to give meaningful restrictions through gameplay but id managed to do it (in the base game at least). I agree with the complaint that you don't "feel like the doomslayer" because of how quick your health is eaten away and how you're flying through the air like a performer but with guns. But the sacrifice to the feeling is payed back in overall gameplay. The story is serviceable in the main game but in the 1st and especially the second dlc it sucks. But overall this game shows ids mastery of the boomer/arena shooter genre.
17.5 hours played
Written 4 days ago
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
14.2 hours played
Written 4 days ago
10/10
there's nothing else quite like it: a hybrid of a power fantasy and a minimum 15-deaths before you beat an arena. constant movement and efficient utilisation of ALL weapons are crucial. a joy to play, especially on higher difficulty. Rip and tear my friend
26.8 hours played
Written 4 days ago
Turn off tutorials. They interrupt the flow of the gameplay and if you can't figure something out you can still pause and read the tutorials from the codex.
11.1 hours played
Written 4 days ago
This game is so addicting, the gameplay is very good and the story line is even better, if you are considering buying this game you really shoould.
14.1 hours played
Written 5 days ago
This game was very fun because the fast action and the music is just so good 10/10 game should be rememberd
25.8 hours played
Written 5 days ago
The main menu is really great, especially the background music, can't wait to play actual game :)
0.8 hours played
Written 5 days ago
monkey bethesda requires you to make an account for a single player game so they can sell your info till you uncheck it
38.4 hours played
Written 5 days ago
This is probably one of my favourite DOOM games ever, or even just favourite game. I've put 30 hours into the campaign and the dlcs and it is amazing, the graphics are great and It dosent even lag. It uses about 1 gb of gpu, the story is about a 6/10 but the replayability is 10/10 forever. Highly recommend this game, very worth the money!
5.1 hours played
Written 5 days ago
One of the best first person shooters i've ever played, love this games to the core, and runs really well even on very low setting, i don't even have the *minimum requirements* to run this game and the game play is still phenomenal and the graphics is still amazing with very little lag, super amazing game even for my rig that is supposed to not be able to handle the game still runs very well, but needs a bit of tweaking to make it work. 10/10 game, a massive step up from DooM 2016
11.6 hours played
Written 5 days ago
Props to Id for trying something new with the franchise instead of just making DOOM (2016) two more times. Not only that, but DOOM Eternal is a great shooter, and one I would recommend if you are a fan of the genre. Of course, there are things I dislike, the deplorable [spoiler]MARAUDERS, OF COURSE IT'S THE FUCKING MARAUDERS[/spoiler] definitely being a prime example of when this game is at its worst... Even with its flaws though, this game is a solid 9/10, and promises a good time for those that like to rip and tear! Good stuff Id - can't wait to play Dark Ages some time...
17.0 hours played
Written 6 days ago
This game is amazing. Wanted a mindless shooter and it exceed my expectations
28.5 hours played
Written 6 days ago
I probably like 2016 more personally but this game is just nuts on nightmare. Really fun. can't say much about MP yet.
Update: Nobody's playing MP :|
28.5 hours played
Written 6 days ago
[h1]Review[/h1]
After finishing Doom 2016 it took me a long time to finally get to play this one. When i started it I was not only confused about the story but also about the change of gameplay.
[u]Gameplay[/u]
There is somewhat of a change of gameplay. Your character seems to die much quicker but with the correct gameplay you can sustain yourself much longer. Enemies that receive damage with your flamethrower will from now on drop armor. Enemies have now weakspots making some weapons more useful than they would be. This fixes slightly the issue with useless weapons/upgrades despite the weapon selection not being that big, although there are still some i never used. They even made the plasma cannon/siege cannon basically useless, making the plasma rifle much more useful due to damage vs ammo consumption. Changing weapons around on the fly depending on which enemy you face is an improvement, atlough it makes you run around and escape enemies a bit too much if your health/armor is low in order to wait for your cooldown to refresh.
Levels are more forgettable than in the previous game. They have not that many memorable encounters or design structure.
[u]Story[/u]
Instead of following logically structured levels, you follow random levels you teleport towards. They have an overarching plot that is in general better but does not connect each level seamlessly. Instead of interesting and memorable mars maps (aside hell) we have mostly forgettable map structures set on earth, hell or any other random plane you can teleport to. Although the lore we receive now makes much more sense and gives everything a more structured storytelling rather than vague hints.
[u]Sound[/u]
The OST is really good, basically the same as the previous one. I still feel the previous doom had a slightly more diverse soundtrack.
[u]Graphics[/u]
Enemies are slightly more cartoonish, similar to the original, but generally a graphical improvement. The setpieces itself are visually more complex and pleasing, its structure and setting in the game are less memorable.
[u]Conclusion/TL;DR[/u]
While im not disappointed, its still a really good game, there are some changes that I personally dont like that much. The story that jumps from location to location with less memorable situations is not to my liking although the overall plot is not that bad considering the lore added to the game. The weapon balancing is still a bit off, improved by enemy weaknesses yet still some things have no use in the game. I feel like that the whole game moved sideways. Gameplay wise upwards, story and level structure downwards.
24.8 hours played
Written 7 days ago
This is my favorite Doom game. It has cool cosmetics, good music, insane gameplay, and the final boss fight is the best of the modern 3 (2016, Eternal, and Dark Ages)
18.9 hours played
Written 7 days ago
good game overall, boss fights were between good to mid to awful, with the final boss being one of my least favorite FPS bosses I've had the displeasure to fight in a while. This game is mechanical and intense and forces you to use every single trick on the hardest difficulty. The combat system was very fun to learn and, when everything lined up, you feel like a demon slaying machine that you should feel like in the doom games
18.9 hours played
Written 7 days ago
IF you're wanting a game where there is always something new to learn, some other part of a story to find out, another way to eliminate a foe and FPS competitive game just don't do it for you. Come join the cult that is the DOOM fanbase. Purchase this game and never look back. You'll never be bored, you'll always enjoy shooting, destroying and tearing your enemies to pieces in this extraordinary game that us fans love so much. Young and old are welcome.
Welcome to DOOM Eternal.
13.1 hours played
Written 7 days ago
Just buy it. Buy it even if you think you won't like it, there's always a refund option but I doubt you'll want to do that after doing the first mission in the game. Mainly if you like fps and campaign type games.
21.7 hours played
Written 7 days ago
HOLY I CAN NOT DESCRIBE AN EXPERIENCE THIS PERFECT, LITERALLY, HOW DOES A GAME LIKE THIS GET SO FRIKIN GOOD, Try this if you want, if you are complaining its too hard you arent playing it properly, go for it, 100% recommended, dont trust the pc specs, this game can run on something much lower like my own laptop, it is insanely well optimized, try this, 100% recommended, this hasnt aged a day
100.7 hours played
Written 7 days ago
One of the all time best experiences what an FPS game can offer.
It’s is cheap when it is on sale, so please, try it for yourself.
Give some time for the gameplay mechanics, be persistent, learn and you will be rewarded for it.