Prey
Prey

Prey

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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
20,731 reviews
18,948
1,783
70.8 hours played
Written 26 days ago

It's my favorite game of all time. I don't know how much it will mean to others, but it rewards your resourcefulness and creative problem-solving if that's of any interest. Could be equated to a sci-fi flavored Bioshock, but I'll be honest, just play the game and develop your own opinion. It shouldn't disappoint.
35.3 hours played
Written 13 days ago

HEY YOU, yeah that's right I got your attention. I See you eyeing these steam reviews, pondering, questioning DARING to think about buying this game. Well Buddy I can turn your questioning into a GUARANTEED BUY if you give me the time to shill for this fine product! I won't tell you the story beyond what I need to, I won't bother with such PESKY details because THIS is a GAME. WELCOME TO PREY, you are trapped on a space station with Aliens that twist and writhe and take various shapes and sizes, This isn't Doom (though the shotgun may deceive you, it hits HARD) but I'm not here to police how you play. Because that is the point, PLAY YOUR WAY. Wanna fight? be smart about it but go ahead! wanna sneak? SNEAK but most importantly, You gotta THINK. See the space station is as much if not more of an obstacle in your progress than the enemies. You'll have blocked off sections, areas you "can't" access till later and a variety of hazards you must overcome. However much like the enemies you can get around all of the stations hurdles at ANY point in the game as long as you can think of a solution using the games mechanics and features. Let's say you encounter a locked off area, don't think "aw shucks I gotta come back" (or do, again play how you like) see if there is another way in. maybe a gap, maybe a different entrance, maybe one of your powers or tools or abilities can get you inside. Maybe you have a way of using physics interactions to pry open whatever supposed object is blocking your path. Maybe you'll blow it open. Maybe you can use enemy attacks to open the path up. one room I encountered had over 15 ways to enter it whether it be different entrances, different ways to open up those entrances, squeeze through a few, etc. This open ended level of problem solving carries over to almost all aspects of the game. You can ALWAYS think around any problem in the game. I have played this game 15 times on playstation and once on steam and I STILL find new things I never found or though of before. Came up with new solutions and ways to combine my tools and abilities to achieve different results. The game isn't perfect, unfortunately some of the enemies are just not as well designed as everything else about the game. But then again, many scenarios require you to think beyond just pulling the trigger. The game is vastly replayable, with any number of different dialogues depending on your actions, different endings with various mixtures of outcomes. The Atmosphere is perfect. The world is perfect. The level of interactability of the various parts of the world, it's objects and YOU are perfect. Prey is the top tier of the "immersive sim" design philosophy. While it is weaker than Dishonored in some aspects, it rises above in others. Arkane studios are...or WERE the kings of this kind of game. Prey is a game that is very special to me. I replay it at least once every year because it is my all time favourite "Imsim". You'll never play anything like it again. (unless we're fortunate) Play Prey.
17.9 hours played
Written 1 month and 2 days ago

Amazing and very unique well written story! Very fun, original and innovative gameplay. You can choose SO many different paths to experience the story, outcomes to quests, different ways to get through and to places on Talos 1. The Typhon enemies are so cool. The sound design is supreme. Mick Gordon absolutely COOKED on the soundtrack. Completed the game on the "Hardest" difficulty. I'll for sure return to experience the game again someday. Love it!
81.8 hours played
Written 20 days ago

RIP Arkane, this game is a masterpiece. It's a true successor to System Shock and a love letter to the Immersive Sim genre as a whole.
15.8 hours played
Written 13 days ago

As much as I really want to say I love this game, it's just impossible somehow. It has everything well put together with innovative and creative gameplay and mechanics. However, I have tried replaying this game multiple times and it just never sticks with me, the story is rather bland with just being on a space ship. It's almost like with the genuinely creative aspects this game has it is like a Half-Life 3 of sorts but without any kind of deeper narrative. If I ever finally beat this game perhaps this review will change, otherwise it's already a rather complex immersive sim that many will not be able to get into for this reason. I've played through and/or beaten many immersive sim titles like Deus Ex, System Shock, Dishonored, etc., Bioshock, and loved them. For some reason this one just feels the most uninteresting and I truly cannot get interested in what the game offers, objectively it's a game worth playing if you are very much into immersive sim games, however subjectively I find it to just not be as engaging. With most reviews I try to see it as purely objective as possible but this one by my very opinion is just not for me.
56.4 hours played
Written 18 days ago

Awesome game, so many ways to go about things and explore, together with really fun and refreshing mechanics
26.7 hours played
Written 7 days ago

The Silence Beyond the Stars – A Review of Prey Overall Rating: 9.5/10 Prey, developed by Arkane Studios and published by Bethesda, is a masterclass in immersive sim design—a cerebral blend of sci-fi horror, exploration, and player-driven problem-solving. Set aboard the eerily abandoned Talos I space station, Prey challenges players to survive, adapt, and uncover a layered mystery that’s as unsettling as it is intelligent. It’s not a shooter in the traditional sense—it's a thinking person’s horror-thriller, and it delivers one of the most richly detailed and atmospheric sci-fi settings in recent memory. Visual Design and Atmosphere: 9/10 Talos I is stunning—a retro-futuristic marvel with Art Deco design sensibilities and a chilling emptiness that oozes atmosphere. The station feels like a real place, complete with corporate offices, science labs, crew quarters, and a haunting sense that something has gone terribly wrong. Lighting, sound, and environmental storytelling combine to create a tense, immersive experience where every shadow and object might conceal danger. The alien design of the threats you face adds a paranoia-inducing twist to even mundane exploration. Story and Narrative: 9.5/10 You play as Morgan Yu, a scientist navigating the aftermath of a major incident aboard Talos I. The narrative is deeply philosophical, raising questions about identity, consciousness, and human nature. Storytelling is delivered through exploration, clues, and personal choice, allowing players to piece together the bigger picture at their own pace. It’s an experience that rewards curiosity and careful observation, with decisions that can meaningfully shape the journey and its outcome—without relying on typical sci-fi tropes. Gameplay and Combat: 8.5/10 Prey offers an impressively flexible gameplay system. You’re encouraged to approach problems however you like—sneaking through vents, hacking systems, crafting tools, or unleashing creative weapons. The GLOO Cannon lets you freeze enemies or create paths, while your choice of abilities opens different routes and strategies. Combat is deliberate and resource-based, pushing you to think instead of shoot first. While the gunplay isn't the tightest in the genre, the freedom of approach keeps gameplay fresh and engaging throughout. Sound Design and Music: 9/10 The audio in Prey is a highlight. The ambient sounds of Talos I are unsettling and immersive, heightening tension at every turn. The eerie silence, punctuated by mechanical hums and sudden threats, keeps players on edge. The minimalist soundtrack adds to the sense of isolation, with sharp musical cues that enhance both suspense and discovery. It’s a soundscape that never overwhelms but always enhances the experience. Worldbuilding and Replayability: 10/10 Few games make exploration feel as rewarding as Prey. Talos I is interconnected, full of secrets, alternate routes, hidden upgrades, and subtle storytelling. Each area is meticulously designed, encouraging thorough exploration and experimentation. The freedom to build your character through different skill paths ensures no two playthroughs feel the same. With its branching choices, environmental depth, and optional objectives, Prey invites players to revisit Talos I more than once—and still find new surprises each time. Conclusion: 9.5/10 Prey is a rich, atmospheric, and thought-provoking sci-fi experience. With layered gameplay, brilliant worldbuilding, and an immersive setting, it stands tall among the best in its genre. It may not cater to everyone—especially those looking for constant action—but for players who appreciate methodical pacing, creative problem-solving, and deep immersion, Prey is a triumph.
39.7 hours played
Written 16 days ago

Very late to the party but finally played the game. I came for the sci-fi vibes, I stayed because my coffee cup tried to kill me. Prey is what happens when you put trust issues, aliens, moral ambiguity, and telekinetic powers into a blender and hit "puree." Play it.
32.6 hours played
Written 13 days ago

RIP Arkane. RIP this game. Both deserved more than what they got except maybe Arkane. Deathloop was kinda stinky but this one was great and deserved a sequel
79.0 hours played
Written 14 days ago

Along with the Dishonored series, Prey is a testament to Arkane's understanding of what makes a good systems-driven game. Mooncrash especially is excellent and honestly worth the price of admission on its own.
0.8 hours played
Written 10 days ago

This game is a little too anxiety-horror driven for me to enjoy, not my cup of tea. That being said, I can recognize it as an all time classic for sure. For some reason, I never felt anxious playing Bioshock when I was 16... but I guess I've just older and lamer as I've gotten older.
27.9 hours played
Written 16 days ago

Perfect backlog game for steam deck. Stable 90fps on oled with rare dips to 60.
19.0 hours played
Written 28 days ago

Pros: advanced graphical settings in the menu, v-sync can be turned off, subtitles for all dialogue available, borderless windowed mode, soundtrack fits the theme, intense sound effects, higher difficulty options available for a new game slot, “story” mode difficulty available (easier than easy mode), you can choose male or female main character, good voice acting, interesting story/lore, awesome graphics & presentation, quick save & load available, tutorial available from the start of the story campaign, interesting skill tree, new game plus after completing the game, basic crafting mechanics, multiple endings Cons: only 3 campaign slots, I noticed a lighting/shadow bug, texture pop-ins, missing texture, mimics enemies are really annoying (think prop-hunt + headcrabs), frame rate drops, hacking mini-game is clunky (hacking is required to progress the main quest!), repair-2 & leverage-3 is required to progress the main quest, you need leverage-2 to progress a side quest, could use bigger inventory space, not enough neuromods in the beginning, the inventory “split” function does not work properly, map design can be disorienting at times (especially the zero gravity sections), enormous back tracking of both main & secondary missions, Overall, a solid sci-fi action/horror game from Arkane Studios (who also developed the Dishonored series). Make sure to reserve neuromod points in case you get stuck - for example hacking / lifting / teleporting - to progress the main mission. This game takes approximately 19 hours to complete in story mode. Difficulty spikes significantly during the last half of the game. Prey has my recommendation.
36.9 hours played
Written 5 days ago

Immersive sim in every sense of the term. The satisfaction from exploration is unparalleled. Great art direction, graphics and freedom of choice. Truly a worthy successor to the Looking glass classics.
58.6 hours played
Written 5 days ago

As others have said, Bioshock (or System Shock) meets Halflife. Took me a couple tries to get into it... now it's a game I play annually and definitely in my top 5.
48.0 hours played
Written 6 days ago

This game is amazing. I only just played here in 2025, it holds up just fine 8 years later after release. I love Science fiction games, I love first person shooters and I love a good story!!! This game blends everything really well, with stealth, action, choices, paths through levels. Take your time to explore everything or just run and gun; throwing boxes and acting like 4 year old having a tantrum in the play pen. This game is semi-linear, like dishonored, so have fun choosing how you go about things. I would give this game a 9/10 p.s. my actual play time, start to finish was about 32hrs, i did a fair bit, explored a lot and read a lot of lore.
47.3 hours played
Written 12 days ago

One of the best video games ever made, its actually a shame that this went so under the radar, and its very sad that arkane was shut down, so we wont get more of this, definitely buy this game, its worth even full price, but if you see it on sale, for sure buy it and check it out, its truely one of the greatest modern day video games out there, you really just have to take in how ewxpertly crafted it is,i can go on and on, but you really need to try this game out, i got it for $3 on steam sale, but if i knew what i knew now, i would have 0 issues paying full price
31.9 hours played
Written 3 days ago

Excellent game, I LOVE IT! Great graphics, great gameplay, love the fact you can even spacewalk, great progress system, and I like the story. Graphics especially is amazing even in 2025! VERY MUCH RECOMMENDED!
29.4 hours played
Written 3 days ago

It's a relief when a game runs, and an ever bigger one when a game runs smoothly and without crashing or other issues. Besides the fact that some systems are not up to the system requirements, I have experienced some older games, even ones that are “not that old”, not running on newer hardware. Fortunately Prey had no issues when it came to gameplay. I found the in-game mechanics alright, as long as you were running around the interior of the space station. The ones outside or in minimum gravity conditions made controls & moving around a little awkward. Weapon selection works easy & intuitive. Downside is your inventory, which might get full, and then you'd have to drop stuff when you want to pick up something new. Also, part of one of the things you had to do in your objectives list as part of the main quest got stuck, and didn't get updated from an early point in the game, so I sometimes had to consult a strategy guide to see what it was I was supposed to do. The way the story is presented to you is well done, and you easily get into it and there is a nice flow & progression. There are a few plot twists to keep things interesting. Besides the choices you make during your quest or mission, there are a few side-quests, some of which require you to go out of your way to help others. There is what you could call an empathy score chart in the game. There are also several endings possible, and I will refrain from naming them, as the fun part is trying to find out what they are and which one you'd want to pick. I can say some endings are either good, bad or neutral, as in there is an option to escape relatively early in the game, basically deciding that the whole horrible situation on the space station is not your problem. When I finished the game, and the ending I chose, it was a nice climax and felt quite pleasing. Not at all anticlimactic as in some games that I played. However, I am sort of glad that I managed to conclude the story art, and don't feel like replaying parts of it to get a different ending, although I did check out a YouTube video that showed all the endings. PREY is definitely a game I'd recommend.
12.4 hours played
Written 4 days ago

Ending got me jaw dropped, i did not see it coming. Overall this was a really amazing game, pretty frustrating though. I played it on Story Mode difficulty and still struggled. I'm not a pro at inventory management but I've never had this happen to me, where i had absolutely ZERO items for most of the game. The aliens are pretty difficult too. I loved exploring Talos I but the constant backtracking was really tiring. I loved this game, I usually dont play immersive sims, theyre not for me. but this game was enjoyable all the way through. I highly recommend it
5.1 hours played
Written 4 days ago

If you are a fan of the Dishonored series and Deathloop and you go into this game thinking to get more of that, you will be disappointed. tl;dr: This is not a stylish supernatural stealth action immersive sim playground, this is space survival horror immersive sim hell. Prey is by no means a bad game, but for me it is ruined by a few aspects. 1. It veers into horror territory including annoying jumpscares with uninspired enemy design. Black shadowy phantom creatures, what a novel unique idea. 2. The jumpscares and bigger black things respawn after a while, meanwhile you are constantly short on ammo and everything. 3. It does not give you any special abilities for at least a couple of hours, at least I never got far enough to even unlock the respective skill trees. You can barely do anything else but shoot blobs of glue at the black things and then hit them with a wrench. Ocassionally you can shoot them too, when you have some ammo. 4. And the game is super stingy with ammo and stuff and adds a scavenging and crafting mechanic that's not fun.
49.0 hours played
Written 4 days ago

All round good game, very rich story and very few glitches. Definitely worth a play through.
35.6 hours played
Written 5 days ago

fun game but not a favorite I get why people really like it Has fun combat The running and jumping around can be real addictive The voice acting is good, some accents are weird though Game still looks good The sensitivity on controller is insane. I didn't notice the settings doing anything until a restart. If you get motion sick, this game may not agree with you I had to purposely slow down how fast id move the camera around so i wouldn't get sick to truly get the story, you have to read everything but after a certain point everything was repeating itself
22.5 hours played
Written 8 days ago

This game is great! You should honestly try it. The only thing is that I caught a game breaking bug. A fairly common one, and it still hasn't been fixed after all these years. That's unacceptable, tbh.
13.4 hours played
Written 8 days ago

Prey is not a bad game, however all of the people claiming its better than dishonored are full of shit. The story is decent, but while the game is apparently an fps, i cant really shoot the enemies because i barely find any bullets/materials for bullets.
79.4 hours played
Written 8 days ago

Just an unbelievably perfect game. Nothing really compares to the story or gameplay here. If you don't know about this and are reading reviews, stop reading, buy the game and play it. Go in completely blind or you will ruin it for yourself.
39.4 hours played
Written 8 days ago

Put 30 hours on my save pouring over ever square inch of Talos 1 and reading every bit of lore before the game crashed and corrupted my save. 10/10, still recommend.
22.5 hours played
Written 8 days ago

Pretty nice story and gameplay but meh combat.
29.5 hours played
Written 9 days ago

Loved this, the world felt very lived in and I had a blast navigating it. They could have put a little more effort into the endings.
31.6 hours played
Written 10 days ago

This was such a cool experience! Intense and scary from start till end! The story was interesting and your choices really matter and have an effect on what is happening around you. Combat is intense, but also allowing you to be a god if you can. A bit too hard for me at the beginning, but as you got used to it, so rewarding. The closest comparison would be Dead Space ( I played the remake), and while Dead Space had better horror and combat, Prey had better story and tech tree.
29.7 hours played
Written 10 days ago

great game, would recommend if you like stories, open world or sci-fi
27.6 hours played
Written 10 days ago

What a cool game. Just an all around fun experience, and a disappointment that it is not getting the sequel. Ending is so good.
26.7 hours played
Written 11 days ago

Great game, which i'd even call an experience above all else. Whenever i am describing a game to somebody i always combine several games to paint the picture (Mechanic from this game, etc.) But i don't know where to start with Prey. I did have a few disagreements with the story as i did feel like i was cornered into making moral decisions when the characters decision itself (Nor what options were available to me) had always felt clear, but when it comes down to it, this is probably one of the best games i've played regardless. Great exploration, enemy variety and skills. I played on Nightmare mode (highest difficulty) with all modifiers on and it felt just right. If you are the explorer type i'd highly suggest putting on all the modifiers! As for difficulty, this is changeable throughout, but the modifiers are not. Arkane never disappoint (Blocks Redfall from my cone of vision) =D
42.8 hours played
Written 16 days ago

This is a fantastic game! I'm incredibly sad I missed this when it came out and the studio has since been shut down :( The combat took a while for me to get "into", but I was very hooked on the story and world from the start. Did my best to read everything I found as I just wanted to learn more. There's a lot of mystery and intrigue that I was very much interested in and would've loved to see explored in another installment. At most, I could maybe wish for more NPC interactions, but story isn't worse for not having too much of it. There's a lot of options for how you want to play and I think every person's playthrough has a high chance be unique, which is extremely impressive. I don't think I can recommend this more highly if you like slightly spooky vibes, interesting gameplay, coupled with a god damn amazing soundtrack. RIP Arkane Austin
37.0 hours played
Written 17 days ago

Prey should have been considered one of the best RPG's released in the last few decades, it's now obvious that Bethesda's constant meddling with Arkane's development is a prime example of how the 'business executive' mindset can utterly ruin the reception of a product they have no hand in creating. Forcing the reuse of the name 'Prey' to imply a connection with the 2006 game just screams "I made a bad move buying the rights to this name, now my lackies have to figure out a way to fix my mistake." The only actual similarities are that there are alien enemies, and you use a wrench as your melee weapon. Graphically the game both looks fantastic and runs smoothly, aiming for a clearly defined art direction rather than dating itself trying to achieve photo-realistic graphics. Character design will be immediately familiar to anyone who has played other Arkane games, although they have wisely toned down their trademark oversized hands and heads. I was a little disappointed in the variety of enemies, though they're well designed in general each enemy type has several variants but it can often be hard to tell from a distance which variant you're dealing with until they actually start attacking; which can be frustrating considering they can have entirely different weaknesses and attack styles. World design is outstanding, with the Talos 1 station initially taking clear inspiration from Bioshock's Rapture. Both are artificially created habitats, deliberately placed in unusual and dangerous locations for the express purpose of being outside regular govenment control, and built with unrestrained capitalism and unethical scientific progress as explicit goals. As you progress further within the game the stations design changes to reflect the lore backstory. While the inital lobby and corporate areas are designed like a high-class Art Deco hotel from the 70's, the older 'maintenance' sections feel decidedly more stark and brutalist; showcasing the original Russian style as they supposedly built much of the original station before selling it on. Audio is used to great effect throughout, weapons and explosions are both sharp and satisfying, enemy chatter and sound effects alert the player well but also raise the tension and weirdness of the encounters. They desperately needed to record another 50 or so enemy lines however, you *will* get sick of hearing "They want to live inside us, like some kind of disease." Music is used sparingly, but appropriately. Despite having several fantastic tracks and also Mick Gordon onboard the dev's restrain actual music to key events, and usually in moments of relative peace and safety so you can actually enjoy and appreciate it more. Voice acting in general is of high quality and never feels boring or overwhelming, which is ideal considering that 90% of the plot is detailed exclusively via audio transcripts you find around the station. The attempt to create a world where objectives can be achieved via multiple routes has been largely successful, but in general this usually results in 'main plot' rooms having a locked door you can hack, a window you can smash, a vent you can climb through, and a secondary door blocked by junk you can lift out of the way; since the devs must account for a player with any combination (or lack) of skills / powers being able to enter in order to proceed. This is contrasted starkly by the dozen or so (non-plot relevant) rooms throughout the station that are simply inaccessibile unless you choose to take the right powers to get inside. There are a variety of secondary quests the player is more or less free to follow at their leisure, however since these aren't given any particular plot focus it can be easy to leave these until near the end of the game, even though many offer rewards that would be especially helpful early on. Combat is pleasingly challenging right from the start, the player is given a variety of weapons early doors, but will not have enough ammo to exclusively use guns for every fight. There is a strong focus on the use of environmental objects (even just throwing heavy items like crates) timing an inital surprise attack or stun, and researching enemy types to find their weaknesses. In general this continues throughout the game, although by the time you reach the final 20% or so the player will have become far more powerful than most foes, and can easily clear rooms without much planning. The neuromod ability system is designed so that it is essentially impossible to have *all* powers in one playthrough, forcing you to choose which abilities you want most; and more crucially choosing between offensive combat powers or utility abilities. However, as there are plot related reasons why you can't remove a neuromod, this also means you can't refund a purchase or change your mind (without save-scumming at least), this can be very dissatisfying as some of the more expensive abilities can be surprisingly ineffective, and really aren't worth the cost of acquiring them. Plotline and overall story are well written and presented, but follow a generally well trodden path in terms of 'scientists did things they shouldn't have' tropes and structures. It's explicitly mentioned several times that the main alien enemies in the game have no emotions, are biologically driven to kill any terrestrial life they find, and are physiologically incapable of feeling empathy for another being. There are no Ender's Game style revelations here, they exist solely as mindless terrors to be destroyed. Roughly 75% into the game a forced event sees 'the company' send a previously unnamed employee (presumably a military contractor) onto the station, with orders to kill everyone alive and recover all research. This feels straight out of left field, as previous to this you've been under the assumption that no-one outside the station even knows anything is wrong. This 'new threat' is dealt with hilariously easily, and then completely ignored again as you basically continue with what you were doing before. Overall an excellent game, that clearly had a lot of love and effort poured into it by the development team, and should have been the setup for a great new IP and series. Unfortunately being released the same year as both PuBG and Breath of the Wild, as well as Bethesda deliberately hamstringing them via bad marketing meant this slipped under the radar for most, and will likely only ever been seen as a cult classic now.
45.5 hours played
Written 17 days ago

The game is good, but the assault on the auditory senses they call "music", is atrocious! What happened? Was it approved by a deaf guy? I have never been so quick to put the music slider to zero, in my 30 years of gaming.
60.7 hours played
Written 18 days ago

Absolutely loved the game, don't have to much bad to say about it, there are many different styles of game play, be it pure weapons, psi (magic) abilities, and just upgrading your ability to buff weapons, hack into gadgets etc. one of my favorite moves was to throw level 3 weight objects at enemies, stun, then smack/shoot till they were dead. added bonus that as soon as you get the ability to turn into objects, you can basically enter anywhere you want without any issue, just place a small object next to a window with bars that block your way turn into object and roll through. but I want to talk about a few issues that just irked me a bit, but doesn't effect the game that much. some of my biggest gripes I had with the game were that object throwing can be somewhat finicky and makes it to where after you throw 1 object at an enemy, if you try to throw any other objects at them shortly after (like 5-10 seconds), has a probability of not hitting them at all. But then other times you can throw an object and it may hit them 2-3 times. second, If your an achievement hunter like me, there are like 2 achievements based on you getting abilities. they are: No Needles- dont use injectors to upgrade your character at all. Split Affinity- Complete the game only upgrading Typhon (psi) abilities, and another acquiring only human abilities (hacking, weapon upgrading etc.) this bugs me because it means you basically have to play the game 3= times at least, and abilities, or at least the injectors you would use to upgrade yourself, dont let you keep the injectors you use, but only the abilities you did unlock (also doesnt let you refund abilities for next run). so if you had 3 injectors when you end the run and cant use it to upgrade anythings, then to bad, you lost them. The reason for bringing this up is the Split Affinity achievement, you cant recollect your abilities from the typhon run, meaning you go back to literally the start with nothing but the knowledge you gained from prior runs. (edit for correction, 1 thing you keep is if you scanned enemies to unlock the ability to get most psi upgrades, when you start new game+, it keeps those scans) third and last thing... turrets suck, you can place them for defensive positions for when you return to the area and there are enemies, but they always end up destroyed without really getting anything done because they get destroyed easily if you dont distract an enemy. Along with this, if you get to many Typhon abilities and haven't hacked turrets that you placed or were pre-placed, then they shoot you and its just another annoyance (plus there is an enemy that lifts them off the ground and makes them shoot you forcefully anyways).
179.4 hours played
Written 20 days ago

Hands down one of the best single player immersive sims of the last 2 decades. I've played through a couple times and still not found everything. Game is super cool with replayability in mind. If you like getting immersed in a sci-fi world this is for you!
52.4 hours played
Written 21 days ago

I came into 'Prey' with the precursor of having played - and loved Arkane's previous game, 'Dishonored'. 'Prey' is a worthy successor, and enhances the formula and storytelling from its predecessor. It was a delight playing 'Prey' and I cannot recommend it enough.
25.4 hours played
Written 21 days ago

prey is something special. don't let the disapointing sales or a small fan base fool you. this game is a masterpiece. honestly one of my all time favorites, It's a hidden gem, if you do research the only reason it didn't do good is because of bad marketing. when i sit down and think about it, it dissapoints me to think this game didn't do well. the story is incredible with an amazing twist at the end. gameplay is smooth with the only thing i would complain is i got stuck on a couple objects while playing through the game. where the game shines is in the level design. every nook and cranny you look in is something. so much lore everywhere and so much attention to detail. the way the entire space station is interconnected aswell makes it a joy to explore. not once did doing a side quest feel like a chore. the game runs smoothly and graphics add up to some games even up to the date of writing this (2025). the thing that amazed me a lot aswell is how every decision you make has an impact on the how the world and people interact with you. all in all this is an easy 10/10 game, would play again.
76.3 hours played
Written 21 days ago

One of the best games I've ever played! Absolutely epic in scale. Every time I thought I'd explored all of Talos 1, I found another hidden room, area, or secret. I had so many hours of fun, adventure, and frustration wandering the space station. I love that you can trigger multiple endings with your choices, and the plot twist at the end - even if you suspect it - is so cool. I didn't want this game to end.
19.3 hours played
Written 22 days ago

The sci fi premise of the game was my favorite part with the narrative being the most gravitating for me. Definitely worth if you want a very good plot with twist and turns. Game play was solid, nothing too crazy, nothing horrendous.
46.9 hours played
Written 22 days ago

Not a perfect game, but an excellent and ambitious immersive sim/shooter with a fun scifi/alien story and some unique mechanics. I had a great time with it.
2,881.6 hours played
Written 22 days ago

Good story and action. Lots of situations to resolve, clues to solve.
22.2 hours played
Written 22 days ago

Extremely fleshed out with a world that truly feels lived. Exploration is fun and rewarding, with plenty of ways to approach situations.
50.2 hours played
Written 23 days ago

The best horror game of the century. Play it right now and DO NOT spoil yourself about anything. You wont regret it.
48.3 hours played
Written 23 days ago

Very good game great story. worth buying ,
73.0 hours played
Written 23 days ago

One of the best immersive sims out there, crazy underrated.
27.1 hours played
Written 24 days ago

If it werent for the often use of guides because dont know how to proceed this could be one of the best games ever made, the constant backtracking its also kind of tedious, but regardless all of that is an amazing game with amazing sound design and very challenging even in normal difficulty
54.3 hours played
Written 24 days ago

Wow. I mean, WOW! I cannot understand how this game went so much under the radar, this is an outstanding game. It has nothing in common with the old Prey (2006), the only thing in common is the fact it's a Sci-Fi game, but the way the game can be played, the narrative, the plot twist... If you haven't done it just play it, it definitively worth both your time and money