Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop

Uncle Chop's Rocket Shop

47
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Uncle Chop's Rocket Shop Launch Trailer
Accolades Trailer
Uncle Chop's Rocket Shop Announcement Trailer
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Uncle Chop's Rocket Shop
Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
Developed by:
Beard Envy
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Warhammer 40,000: Mechanicus
Available in:
• 1 bundle (Fanatical)
Has been in:
• 4 bundles
• 1 free (Epic Games Store)
• 2 subscriptions
Warhammer 40,000: Mechanicus
From 5,79€ and in a Fanatical bundle
Project Highrise
Has been in:
• 3 bundles
• 2 subscriptions
Project Highrise
From 2,34€
Rise of Industry
Has been in:
• 1 free (Epic Games Store)
• 1 subscription (Humble Choice)
Rise of Industry
From 3,40€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
649 reviews
564
85
9.8 hours played
Written 26 days ago

Read the other reviews, no use restating. TL;DR is that reactors are blatantly un-fun for pretty much everybody, the concept of the game being a rogue-lite is clearly a relic from early on in the dev cycle that really should've been dropped and makes the game a total slog after your first run, and the third boss is very unforgiving for its lack of a way to practice, but there's a really charming world and satisfying mechanics here if you can get past all of that. First 5 or so hours, 9/10. After that, 6/10. Also hasn't gotten an update in a couple of months at the time of writing.
3.7 hours played
Written 4 days ago

This game seems really promising from everything that I could've seen on the surface. The artstyle, the gameplay's simple mechanics combined into a chaotic mess through time pressure and less than ideal handbook instructions. Many times (3,7 hours worth of times) I progressed to the 3rd day when you have to pay the dreaded R.E.N.T. payment, which serves as a progressing condition. And many times I failed because it's such a difficulty spike. There is a non-timed mode, but that just takes all the fun out of the game. I might as well play PC building sim at that point. I'm really disappointed that this game is the way it is because I want to like it, but the difficulty makes it either unprogressable or a snoozefest.
4.4 hours played
Written 15 days ago

It's really incredible how you can use a few great concepts and ruin it by mixing them together. I have played the same 3 days of this game now about 5 times. I started with the timed jobs - I don't generally enjoy time pressure, but it really comes down to how that is handled. So the intro and tutorial isn't terrible - there is a book with everything you need to know, here is a job you can repeat until you got it - fine. But the timed jobs require you to learn all possible repair tasks beforehand - not a fan. So, after not getting rent and being mashed into paste, I start a new game without time pressure (I thought). Three jobs a day is also way more than I could pull off anyway. Now I made the necessary money, and getting more the hang of the repair jobs. I quite like all the different machines and options of what can break and how to analyze them. I have the time to look into the manual - which of course isn't as straight forward and clear as you would like it. Then I get a new Job with a "Fatal" Tag. Well, I have all the time I need, right? Right? No. After getting the todo list with "Reactor needs immediate attention", I flip to the page in the manual, try to read the paragraph and then the reactor explodes. In the game mode I specifically went to, to have all the time in the world. Are you kidding me? Well, it is a roguelike. Even thought I don't know why it would be. Another run, and by now I'm a professional! I can fix most of the things without looking up too much. I have lots of money and this time it's not a reactor, but a bunch of pipe bombs. BUT this time I read what to do before accepting the job! I'm proud of myself! Then the next ship lands and the customer shoots me dead. This is my limit. I don't care anymore. Finally, a game where repairing stuff isn't a simplistic mini-game, but it forces me to replay the same scenarios with the same jobs again and again. I have failed multiple times to make rent or failed to open a safe - all my fault and going back didn't feel great but at least it was deserved. This didn't have to be a roguelike. How exactly is doing the same easy jobs again helping with replayability?
51.0 hours played
Written 14 days ago

A game about getting instructions you don't have time to read... and then being punished when you don't follow them! I actually find this hilarious and think it's a great formula. But, I think your opinion might depend on your personality and what you want out of the game. There's definitely a lot of intimidating moments where you'll read instructions for like, "Artificial Intelligence Module" and "Consult the following diagram to determine the AI's target mood" and you're just thinking to yourself... Are you kidding me!? This is impossible! And yet 20 or 30 days later you're like... "AI modules? Ha! Give me something difficult!" So, the learning curve is really rewarding and fun -- seeing a machine that's really confusing and intimidating, breaking it down and figuring out all the patterns and shortcuts, and then just knocking out the repairs faster than you ever thought possible.
2.2 hours played
Written 8 days ago

These are my first impressions. This game should start you off with some different settings. It defaults you to playing with a time limit, rather than playing with quality and limited jobs per day. As a new player you will need to spend time reading the manual to even know how to fix things, so the default setting will lead to restarted runs and frustration. Secondly, the rent due triples after the first payment, which is a massive jump. Thirdly, on day three you get a meteor shower which means the ships will catch on fire randomly. If a component you already fixed catches on fire you have to do it again, including paying for replacement parts, again. Fourthly, jobs start requiring a support piece of equipment called the encoder on day 2. You can't buy it on the day you need it, you need to have bought it the day before. The support equipment bay has limited space, 3/4 of which are already occupied by standard equipment. You can solve the meteor shower by spending meta currency to get a shield, but you probably want to spend it on a 4th job slot first because of the rent requirements. The meta-perks seem to be either pure necessities or just nice to haves, which means they aren't really choices, but knowledge checks and mandatory taxation. The gameplay itself is...fine, but the new player experience wastes a lot of your time and the gameplay does not make up for this initial debt.
1.8 hours played
Written 4 days ago

to be honest it didn't really grab me. The humor is predictable and boring, and the game play feels as if it lacks depth. While I haven't really played enough to really give this a through review, I will say again it just didn't grab me. It's worth a shoot to try out if you think it's your kind of thing.
48.0 hours played
Written 6 days ago

Really addictive gameplay and an unbelievable amount of Easter eggs scattered across the game. Highly recommended.
49.9 hours played
Written 7 days ago

If you've ever wanted to be tested on how well you can follow instructions, you should buy this game. I love the general theme and game play. The mechanics are unique, where you follow a repair manual to troubleshoot and repair space ships. The mechanical tasks are intuitive and very satisfying but punishing for mistakes. The only general negative is the music gets a little repetitive and not quite the right vibe for this game.
26.5 hours played
Written 9 days ago

this game is everything ive wanted I love it EDIT: some things are still annoying: - Customer mood ticks down at the same rate for every job, from "fill 'er up" to "replace every part in the vehicle", meaning its impossible to get tips (or compliments) for long jobs, even if you did everything perfectly in a relatively short time. Even for jobs involving only one module, you need to be insanely fast to get maximum tips. - the workbench has little space and doesn't let items overlap
19.8 hours played
Written 1 month and 1 day ago

I find this game really enjoyable as it's difficulty is just right. The gameplay slowly gets tougher as the days just flies by (in game), and i really like the progression. Each of the chores in the game has multiple problems to solve/check, which also makes for a good game. The sound track, gets me really focused, and i have now added it on my spotify. I have an issue though. The bobblehead doesn't seem to respawn after i cut it down in a run. Restarting the game didn't fix it. So i hope it will reapear in an upcoming run. The grimore is made super well, and it's one of the things i really enjoy looking in, to see what to do, or what i did wrong xD I would absolutely recommend this game, and i think it is worth the asking price. So if it is discounted, I wouln't hesitate on grabbing this game and jumping straigt into it. A little heads up... YOU will DIE multiple times. But every time you master a module, it feels so goood.. The first couple of days are getting kinda dull. So maybe prioritise buying the upgrade to skip the first RENT. as it can help with this issue.. I only just bougt it (Skip rent), just prior to this review :) I hope to find more time to play this gem.
2.8 hours played
Written 22 days ago

ADHD + reading instructions = BAD... however, I do not back down from a challenge and I will reign supreme.
67.9 hours played
Written 29 days ago

A solo roguelite hommage to "Keep talking and nobody explodes". Only with space ships. gods, swines, donuts, dark rituals, faction wars and one happy half-fox guy. Surprisingly wholesome experience - the only issue I found that it keeps a bit repetitive if you want to grind fate tokens or underestimate the seriousness of reactor-bearing ships. The devs had all the tools to deal with it, but in my opinion did not put enough random encounters and variability. Other than that - very good game, 9/10, would die from radiation again (because some cheap hack used 3 full oil bottles for FTL drive insulation).
3.7 hours played
Written 4 days ago

[h2][b] Fun, frustrating, and full of potential—but please fix the bugs [/b][/h2] 😩 I got completely stuck at the part where you have to open the safe. According to the instructions, you're supposed to turn it clockwise until you hear a click, then go in the opposite direction. Sounds simple, right? Well... I spent three real minutes turning that dial clockwise. I swear to God—there was NO click. Then I accidentally nudged it like two millimeters counterclockwise, and failed attempt. No click. No progress. Just me, spinning a dial and questioning my life choices. I had to restart the day three times. Why? Because if you don’t open the damn safe, you lose 500 coins—which is twice as much as I even had at that point. And to make it worse, I also had to close the quota that day. Even on my third day restart, after 12 clicks, the safe still wouldn't open. 😤 The game is full of tiny bugs like this that kill the vibe. It also has a lot of intricate mechanics you need to memorize, which I actually think is really cool. 👍 BUT—and it's a big but—some mechanics rely on gadgets you have to buy in advance. And the delivery takes a whole day. For example, on day three, a customer showed up needing "tomfoolery module" work, but I didn’t have the cartridge encoder. So I failed the task, lost money—not because I messed up, but because I didn’t magically know I’d need it. 😕 Any mistake during troubleshooting can force a full day restart because the fines are way higher than your earnings. And don’t forget—you need to save up to feed the TURBO PIG. 🐷💸 Maybe it’s a balance issue, or maybe the dev wants me to suffer. I actually like the game a lot, but it desperately needs fixes and to truly be enjoyable.
76.2 hours played
Written 4 days ago

very enjoyable rocket fixing game with nothing strange at all :D
5.8 hours played
Written 10 days ago

wiring problems doesnt support controller, you just get stuck ... or keep mouse on you .. :D
18.1 hours played
Written 18 days ago

corndig
4.2 hours played
Written 6 days ago

Unf&#* the sh*$%er