

Minishoot' Adventures
73
in-game
Data taken from Steam















Fly into a charming handcrafted world and go on an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
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Release Date:

Latest Patch:

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Swords & Souls: Neverseen
Has been in:
• 2 bundles (Humble Bundle)

From 5,91€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
98%
2,999 reviews
2,964
35
16.1 hours played
Written 9 days ago
Minishoot’ Adventures is a fun and creative game that mixes classic adventure with fast shooting action. The world is full of secrets, cool upgrades, and fun boss fights. Flying around and blasting enemies feels great, and the art style is bright and charming.
If you like games like Zelda but want something new and exciting, Minishoot’ Adventures is a great choice!
9.8 hours played
Written 8 days ago
Minishoot Adventures is such a polished and fun experience. Combining the thrill of a bullet hell twin-stick shooter and the exploration and wonder of a metroidvania, this game delivers on all fronts. The progression is satisfying as you empower your little ship, allowing you to take on bigger and badder foes with new abilities and crazier attack patterns. The graphics and lighting are stunning too, and it runs perfectly on the steam deck. It's a joy to sweep up all this game's achievements if that's what you're in to. Highly recommended!
19.6 hours played
Written 5 days ago
Very engaging, and gripping! I don't even like bullet hell games, but this one kept me going and going. The controls are good, and suprisingly forgiving, most of the battles are fair, and those that are too difficult can be usually done later. The exploration aspect is also amazingly deep, although can be a tad frustrating at times. Still, a beautifully done game with so many things done right that it is truly remarkable that it was created by just two people!
9.3 hours played
Written 6 days ago
Zelda, but as a twin stick shooter. It works so good. And I know a game is good when it's the only game I play without running any other games until I see the end credits. Hoping for more like this.
0.1 hours played
Written 5 days ago
Really great game. Simple, effective, smooth gameplay. Have had a ton of fun binging it since I first booted it up on my steam deck. Game time above is most likely bugged, but I have somewhere around 4 or 5 hours in the game right now. Funny thing, steam wouldn't let me post this review the first time I wrote it, despite it saying I had 4.8 hours in game. The error message said I needed at least 5 minutes in game to review... that's the steam deck game time bug for you! So I booted it on my PC and let it run for a few minutes in the background. It may show a very short game time above for that reason. The game works great on steam deck. Animations are super smooth, control sticks work great... this is a perfect game for the deck.
This is a bullet hell twin stick shooter game, first and foremost. If you like bullet hell twin stick shooters, this game will be up your alley. If you don't? Don't bother reading about the metroidvania elements, because you won't enjoy it if you don't like the bullet hell gun play.
The game takes place on a large map with many dungeons you can dive down into. Areas of the map are ability gated or progress gated, and even many of the dungeons have areas that are ability or progress gated. So in that sense, this game very much plays out like a Metroidvania where you are revisiting old areas with new powers to try and collect all of your powerups or collectible items.
You level up the main gun on your ship via currency. You also have skill points that can improve damage, range, speed, etc.
One downside to this game is that there is really no map marker system for you to use to pin things... so you can't for example put reminders for yourself. The map does give you indications of which dungeons you have cleared and which you have not, which is great... but it's up to you to remember why you didn't clear a certain one. I have often found myself wasting time trying to go to a dungeon only to remember the problem was I couldn't get there for some reason, usually an ability gate. There's also no objectives really... there are four bosses you want to find on the map as the first part of the game. But otherwise there is no quest marker or arrows or anything like that. It can make the game slog down a bit if you struggle to figure out where it is you need to go next.
Also, the bosses get very spongy. To some degree that works in a bullet hell because the idea is that you are focused on the patterns and can learn to endure the fight. And on the bosses, that actually plays out quite well. The boss fights have felt very fair, but also taken quite a few tries at times. There are a number of other optional challenge rooms and things that are less fair though.. some of the challenge rooms you can tell they just had fun creating pure chaos, and so there's a bit of randomness that you have to accept as you keep trying to beat those. That can be a bit frustrating.
On the plus side, dying is no big deal. You just respawn. If you were in a dungeon, you usually respawn at the entrance but you don't have to repeat all the rooms you cleared, which is great. If you were on the world map, you respawn at your little base.
Despite the critiques above, this game is a little gem and I'm really having a blast with it outside of a few moments of frustration here or there. I do recommend it.
20.1 hours played
Written 9 days ago
This is my favorite game so far that I have played in 2025 (sorry I didn't get it in 2024). It's a classic Zelda-like adventure with twin stick shooter mechanics. The controls are so smooth. It feels really good moving through this world.
I prefer short games that are about 8-10 hours. This game falls right into that time frame, but I enjoy it so much, I really do wish it was longer. I've already beaten it twice, and I rarely play games more than once anymore.
If I could change anything, I would have liked to see a little bit more added to flesh out the story. Maybe with some 2D animated cut scenes.
I recommend starting off in Advanced mode because it really isn't much harder.
Get this game, it is worth it.
9.0 hours played
Written 18 days ago
It's a lot of fun. I always enjoy bullet hells in genres you wouldn't expect them to be! Lots of stuff to discover and an interesting world to explore!
9.5 hours played
Written 4 days ago
Minishoot' Adventures really gave me a vibe of A Link to the Past throughout, and that is high praise indeed. I loved being able to follow my curiosity and dig around in an area I wasn't supposed to be exploring yet, and coming away with a tangible increase in power. The movement feels great, the sound design punctuates each new acquisition, and the length is just right. Highly recommend.
10.5 hours played
Written 4 days ago
The combat is absolutely great; enemy design is varied and shows a deep understanding of what makes or breaks bullethell games. The combat escalates throughout the game with upgrades as well as fun and well-balanced power-ups. The movement feels *just* right, and goes a long way in making every second of the game engaging and satisfying.
...and thank the gods for that, because the metroidvania aspects of the game really are a step down from the rest. Mainly because of the top-down perspective and (at times overly) minimalist UX design, getting desperately lost in between critical objectives was too common and simply consumed too much time.
It's an amazing and charming twin-stick shooter held back by being a mediocre metroidvania. [b] You should definitely play it [/b], but I'll be eagerly waiting to see if SoulGame makes something like this that *isn't* a metroidvania, and I think you'll be too after playing this.
11.6 hours played
Written 4 days ago
Great visuals, sound, gameplay, it's a fantastic game overall. The controls are nice and the power ups are awesome.
I beat it on the hardest difficulty without much trouble, so maybe a little easy side, that and the game feels too short are my only complaints. Worth playing.
I'm hoping there will be a sequel.
6.5 hours played
Written 5 days ago
A great mix of old school Zelda and twin stick bullet hell shooters. Upgrades are reasonably quick to get, and dungeons are fairly small. Not too short, and not too long in length.
I just wish you could zoom in on the map a little more.
10.2 hours played
Written 5 days ago
This was a solidly fun game. I opened it and was hooked start to finish. The combat is engaging and the power-ups are interesting and varied. Not much else I could have asked for in this one, delivered basically the exact experience desired.
10.3 hours played
Written 5 days ago
Fun little game that accomplishes everything it proposes. Beautifully designed, those little spaceships make you care about 'em. They are cute! Don't expect much from the story, it's more of the same ol' "corruption took over the world and blah-blah-blah". About the game itself, some puzzles are rather difficult to solve and two times I had to look up the solution/location of something or where to go next after a couple of hours completely stuck. If you are a completionist, there's a little backtracking to do, but the map isn't massive, so that shouldn't be a problem. There's endgame content after you finish the main-story, I played a couple of arenas and that's it. Enjoyed very much playing this game, solid recommend!
4.5 hours played
Written 6 days ago
Finished it in one sitting.
Best netrodvania? Rougelike? Something like that, That I played in a year or two...
Has some minor "bugs" where you can get stuck on an angle while strafing.
I hate oneshot projectile sections.
And collecting all map pieces was tiring.
Aside from that.
Story is simple vague, but interesting.
Gameplay is cool and fun.
Not so much grinding (You'll get enough upgrade points from level to level).
Cool game to play.
And it has some post-game content as well (some kind of "medal arenas").
10.3 hours played
Written 6 days ago
I'm usually not one for bullet hells as i'm not particularly good at them, however this game really surprised me. I recently picked it up during the summer sale after hearing good things about it from its style, mechanics and exploration and I can say i thoroughly enjoyed my time with it. I played through the entire game on my Steam Deck and it really felt like a breath of fresh air in the current state of gaming. It took me about 10 hours to complete everything and i never felt like it overstayed it's welcome. Highly recommend on sale as a pallet cleanser or just a quick and fun indie.
3.4 hours played
Written 6 days ago
There's good games that are underrated, then there's diamonds in the ruff. These developers ARE the diamond in the ruff, ever since JAVA.
7.9 hours played
Written 7 days ago
Absolutely delightful - a wonderful LoZ style adventure with lots of good fights! If you enjoy shooty games like Enter the Gungeon or Star of Providence you might find much of this easier than you'd prefer, but some of the bosses put up a great fight!
They keep the mechanics simple, you unlock a couple abilities, and can upgrade your firepower as you go - where many games nowadays have multiple skill trees or inventories full of equipment to optimize and all, this game keeps the experience simple and streamlined, its honestly a very relaxing game to enjoy!
I picked this up on sale (well worth full price, to be honest!) and enjoyed this for a solid 7 hours, even through all the final bonus stuff - I ended at about 98% (never could find that one last heart piece) and have no regrets walking away at this point. The developers are a small team of two, and have put together a truly enjoyable experience they should be proud of.
If you enjoy legend of zelda, I recommend this.
If you enjoy bullet hell shooty time, I recommend this.
If you just enjoy old school arcade style gameplay, I recommend this!
Worth the price!
Thank you devs for your hard work, and for sharing your art with us!
10.7 hours played
Written 7 days ago
awesome combination of bullet hell and adventure game. it's just very fun to play.
the art style is very charming.
the only negative i can think of is the lack of storytelling and the resulting lack of direction sometimes.
11.5 hours played
Written 8 days ago
It did not look like a game that I would've bought, and then I played the demo and was completely swayed. It's a very good game.
11.8 hours played
Written 8 days ago
While it can be a little frustrating at times - especially when you don't know where you're meant to go - on the whole this is a great, wholesome game that manages to achieve a lot with a very basic story / setting.
9.6 hours played
Written 8 days ago
Zelda meets Twin-Stick Shooter. That's all you need to know.
Amazing game
12.1 hours played
Written 9 days ago
this game accidentally popped on my steam and looked fun so i bought it.
And i wanted to put a quick review to confirm its a lot of FUN!
Cute game that has NES Zelda vibes while having a lot of fun and unique mechanics that keeps the game fresh.
I had to start to think about getting some dinner otherwise i would keep playing :)
I really like the Metroidvania / Zelda progression the game has + the meta progression on top of that.
9.2 hours played
Written 9 days ago
A must play for all Zelda fans. Very charming and very fun! Item progression is great, level up system is great. Only thing missing really is a better soundtrack, the combat music gets quite repetetive, other tracks are great though!
10.7 hours played
Written 9 days ago
Overall great game. No Bugs, one of the best polished games i played in a long time. Pick it up and have fun
8.8 hours played
Written 11 days ago
I'm not typically a bullet-hell shooter enjoyer, but this game is just straight up fun to play. A super enjoyable main quest and some solid post-game content that I will be returning to. Highly recommended!
18.1 hours played
Written 13 days ago
If you like metroidvanias and bullet hells this game is for you. The controls are easy to manage and the game looks really nice and unique. And most important, it is really FUN to play.
The game overall takes 6-8h to complete but there's more content afterwards if you want a bigger challenge. I personally recommend playing on the highest difficulty because, after two 100% runs, I haven't noticed any difference and with that you'll get all the achievements with one run.
But what I liked the most was how great this game is for your Steamdeck!
9.0 hours played
Written 14 days ago
Wow, it was a joy to 100% this game, and I never do that! I always get bored first... the final challenge (at least to do it all without being lower than 5 health) was quite hard, too, in a good way. Bravo! Would play a sequel for sure // This is a very good game, full-stop. I'll write more, but honestly, especially for the price, this is worth it. i can think of so many positives, and almost no negatives. Let's get the very few negatives out of the way first:
-It's very easy, until it's sort of hard all of a sudden (not in a frustrating way just a bit of a jump)
-It's easy to get lost sometimes or wonder what to do next for a little while (just long enough to begin to feel annoying but never a real problem)
-No maps in caves/dungeons (so far at least)
Now for the positives:
-Everything
Jokes aside, as weird as this feels to say about a metroidvania, this has everything you like about Zelda in it. Secret areas, pots to break, items that give you new and interesting powers, cool dungeons, an interesting and pretty overworld, chill/good music, extra side activities like racing, weird little shops, etc.
What I like most about it though is the levelling system. It has many great features, including (if need be), unlimited grinding since basic enemies respawn when you die (I haven't needed to grind but it's there if you want). Most importantly though, there's infinite re-spec built in, which is awesome. In most games, as upgrades become more expensive, you end up waiting to buy them, like "well I levelled up, so I have one upgrade point, but the next damage boost costs 3 points so I guess I get nothing this level". Not here! Since you can infinitely level things up and down, you end up in scenarios like this: "Well, I levelled up, so I have a point to spend. I want to put three points into a damage boost, but for now I'll put one point into a speed boost, next level I'll put one point into a crit chance, then next level I'll downgrade speed and crit to have three points total and get the damage boost". It basically means that you're always using your points somehow, even if you're using them for things that are less important to you, and then rebalancing in the direction of what you really want all the time, never feeling like a point is wasted. You can also just change your play-style whenever (need more range? Just take points from elsewhere and boost that). Really cool and I find myself tinkering with my build often, in a good way.
Like I said, I have so many positives to say. So many different enemies with different bullet and movement patterns, cool hub area with different stores, lots of secrets (what are the golden bugs for? What will I get when I rescue all the spirits? How do I move the trees? I'm genuinely interested to find out). The map, as mentioned, can be a bit sprawling but generally I always find some new place I haven't been to yet and it turns out that's the way to progress the game, but also it looks great, and usually feels good to explore with lots of shortcuts to unlock.
There's so many good things to say I feel like this review is too long so I'll just share a tiny bonus: I got a battery upgrade, basically letting me dash further, and I was wondering where I could see how far I dash, like is the meter longer, etc, but didn't see it on my HUD... then I realized: the glowing blue on my ship's wings WAS the meter, and it drains as I dash, then refills. What a great touch. Awesome game, buy it!
11.2 hours played
Written 14 days ago
Seriously very fun and unique.
Simple game but the exploration is absolutely perfect. Can be a bit frustrating early on, as is the case with most metroidvania-ish-likes, but man is it ever satisfying when you really get everything unlocked and start getting stronger in combat.
Honestly one of my favorite games in recent memory. Short, but sweet.
BRING ON MINISHOOT ADVENTURES TRILOGY!!!!
9/10 pew pews would minishoot again
18.6 hours played
Written 19 days ago
Really fun game! Beat it on advanced, but used a lot of the accessibility options to help me through the brutal postgame (thank you for those features, devs <3) Not really planning to come back to this game.... Except it has wip Archipelago support so that's actually really exciting
overall pretty fun metroidvania twin stick shooter
19.3 hours played
Written 19 days ago
This game is really good. I think it has good exploration and alright boss fight and this game is worth it.
(If you planned on playing the game start with the max difficulty and change later so you can finish all achievement in one run)
11.8 hours played
Written 20 days ago
10/10. You can feel the soul/charm oozing from the game. A nice blend of OG legend of zelda top down perspective with dungeons, metroid style progression with upgrades and unlocking parts of the map, and some o'l fashion bullet hell fun. Perfect length for the price too. Get you money's worth, but doesn't overstay its welcome
10.8 hours played
Written 22 days ago
Amazing game, loved the exploration and the action
12.9 hours played
Written 22 days ago
What a fun game. The art style and cute music had me hooked from the very start. if you enjoy twin stick shooters and some fun exploration thrown in for good measure, this is the game for you
10.1 hours played
Written 25 days ago
Fun little game that doesn't overstay its welcome.
Kinda confused how the negative reviews mention getting lost, considering the game marks where you have to go next. Plus there's items/upgrades you can get that tell you where you're missing something. The game could use maps for interior spaces, but most of the interiors aren't too complex to remember.
10.5 hours played
Written 28 days ago
10/10: An AMAZING game! Especially if you like Legend of Zelda, Metroidvania, and/or Twin Stick Shooter vibes
11.4 hours played
Written 30 days ago
This game is a twin stick shooter mashed up with A Link to the Past.
I truly enjoyed this game and it was my favorite title of 2024.
17.3 hours played
Written 1 month and 1 day ago
Hollow Knight if it was a top down shooter - lots of enemy rush rooms, four boss dungeons, collectibles, merchants, secrets, abilities, upgrades, everything to love. 5 stars. Please make a sequel!
12.0 hours played
Written 1 month and 3 days ago
Absolute hidden gem of a game and a really unique combination. This game should be so much more popular than it is.
12.5 hours played
Written 1 month and 4 days ago
Become tiny ship. shoot things. Save ship family.
10/10 game.
Metroidvania, unlock abilities for new areas.
Great soundtrack.
Smooth controls.
4.4 hours played
Written 26 days ago
I enjoyed the first two or so hours I played but then I got stuck. After two more hours of frustration I looked up a walkthrough and there was a path that should’ve opened up. Restarting didn’t change anything. I even took the time to make screenshots and submit to the dev with no reply for months.
Bottom line is getting stuck this way in a Metroidvania is pretty much an experience ruiner because of the amount of time I sunk into looking for ways to progress and wonder what I was missing.
I’m going to wait 5 years and play this game again and if I have a better experience I’ll update my review.
8.6 hours played
Written 12 days ago
If you like wandering around for hours, not knowing where to go or what to do, this is the game for you.
The gameplay, art, and music are fun, and I love the weapon progression, but the lack of map, objectives, and navigation is infuriating. Do not buy this game unless you love being annoyed.
20.6 hours played
Written 5 days ago
Now that I have 100% the game with the 20 hours I spent on it, I can confidently say that this is one huge breath of fresh air. The whole gameplay loop is soo satisfying, and only 1 puzzle I needed to google (shame on me), but all of them were very managable but still challenging. The movement and shooting feels very snappy, and there are only some things I disliked, like when you enter a room, and then upon exit you may be bombarded with shots from enemies that didn't despawn - although this can be a me issue. On even a small sale I think that this is an absolute steal. Beware though - if you want to 100% the game on first playthrough, play advanced difficulty. I played everything except that one in 14 hours, and then speedran on advenced in about 6.
9.2 hours played
Written 22 days ago
A link to the past meets twin stick shooter, great stuff
9.1 hours played
Written 1 month and 4 days ago
Fun challenging and runs great on the deck
14.9 hours played
Written 6 days ago
I really like the bullet-hell shooter part, and love the speed in which you can zip around. Just a great metroidvania, and (for me) one of the highlights of the genre in the last few years.
5.8 hours played
Written 4 days ago
It is fun good and good to speed run.
16.2 hours played
Written 11 days ago
This is a really fun little adventure. Definitely wanna see more of this being made.
13.9 hours played
Written 9 days ago
This game was a breath of fresh air, so much fun from start to finish. Imagine if Zelda was a twin-stick shooter.
10.9 hours played
Written 11 days ago
This is the first 'bullet hell' game that I actually enjoy. Gameplay is very smooth and I also like the metroidvania part of this game.
8,5/10 for me.
10.8 hours played
Written 18 days ago
if you Llike bullet hell games and zelda likes. this is for you. incredible game