DREDGE
DREDGE

DREDGE

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DREDGE: Complete Edition Trailer
Launch Trailer
Update 3 Trailer
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DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
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Release Date:

Steam
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Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Hell Let Loose
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 bundle (Humble Bundle)
• 1 free (Epic Games Store)
• 1 subscription (Humble Choice)
Hell Let Loose
From 21,23€ and with a PC Game Pass subscription
Overcooked! 2
Available in:
• 2 subscriptions
Has been in:
• 2 bundles
• 1 free (Epic Games Store)
• 2 subscriptions
Overcooked! 2
From 4,84€ and in 2 subscriptions
Golf With Your Friends
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 5 bundles
• 2 subscriptions
Golf With Your Friends
From 3,83€ and with a PC Game Pass subscription
Blasphemous
Has been in:
• 5 bundles
• 2 subscriptions
Blasphemous
From 2,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
26,838 reviews
25,809
1,029
24.2 hours played
Written 11 days ago

I played through the whole game on steamdeck and absolutely loved it; runs flawlessly and looks great too. The gameplay loop immediately hooked me and I really enjoyed upgrading my ship and exploring the world. The game has such a strong identity with all aspects from the art design and music to the game systems and story working in tandem to create an atmosphere that is both relaxing and creepy. The Lovecraftian/ cosmic horror themes are such a perfect match for this type of game and it can be genuinely scary at times, particularly in the early game, getting caught out at sea when night creeps in makes you feel so panicked as you try to navigate your way through the fog with your only source of light blinking out back to the nearest dock before [i]something[/i] finds you. If you haven't played this yet it is definitely worth it and the DLCs are pretty great too. <3
25.0 hours played
Written 18 days ago

Completed and %100 this game along with it's DLCs, and it's good but definitely not worth %94 rating and whole praise it got. The game's first few hours are great when you learn mechanics and discover the world. But once that is over it hits you how little content it actually offers beside the (short) main story. It's basically the same exact loop at every other place with slight changes. Base game is worth $5 IMO as it's barely 5 hours of content. It seems like they moved some content to the DLCs as well which is bad. The only DLC maybe worth getting is The Iron Rig. It adds actual content to the base game and adds a lot of enhancements, both to the world and your ship, but it also adds some tedious work. The ice place and the key DLCs are absolute cash grabs however. The ice place (The Pale Reach) is only like 1 or 2 hours of content with very light lore, and the key really just gives you extra items that are useless. The bundle that includes all DLCs is $40, which is INSANE, even on sale it's like $27. The game and DLCs are not worth this much. If you can get it with the DLCs for around $10 or $15 I recommend it. Or at it's current pricing if you really like the relaxation/sailing part of it (which wasn't much to me after playing for hours).
16.9 hours played
Written 30 days ago

Honest opinion after completing the game and getting all possible achievements without the DLCs... This game is fairly overrated. The premise is interesting, but the execution (gameplay and story) is very lacklustre. There are also various issues with controls (I find the controls in the item management screen to be a huge problem in particular) that interfere with gameplay.
13.0 hours played
Written 13 days ago

Be aware: this game is very short. In 12 hours, I managed to fully upgrade the ship, finish most of the side quests and finish the main quest. The game really starts out strong. The scenery and the setting, the mysticism, the NPCs all point toward a great experience. You get to unlock several abilities as you complete requests from the main NPC, making traveling longer distances easier, overcoming obstacles that where locked in the earlier game stage, fishing deeper and more exotic fish. But as you progress towards mid-game, you realize, there isn't a lot more to the game as presented in the first 20%. You earn fast enough to upgrade your gears and ship, money is not a bottleneck in this game. Distances become a lot shorter as you upgrade the drive engine, making the world feel smaller and smaller and somewhat boring. The game get's repetitive, really fast. Almost all quests are of the form: "fetch item from there and bring it back here or to a random guy". There are things in the game, that make you think that there is more to them, but that's often not the case. Like most NPCs have an eerie vibe to them, which make you think there is more to them, but alas no. There is just so much untapped potential to the game... And then there is the ending: outright weak! How Dredge got an overwhelmingly positive rating is incomprehensible. My conclusion: disappointing.
11.2 hours played
Written 20 days ago

The odds are nobody will read this review, however if you follow me then you might like similar games and could get something out of this. The game is neat, I waited to get it when it was on sale for half off and I would probably not have gotten it for full price tbh. Not because the game lacks content, there is at least 10 hours worth and more if you complete the side mysteries but mostly because it just wasn't what I was expecting it to be. If your looking for a chill fishing game where you can casually enjoy it then this could be what your looking for; however if your looking for another subnautica or darkwood like horror experience then I believe this is not what you are looking for. The game has some initial fear but the enemies become a nuisance and stop being scary so fast that I just wouldn't say they are the focus. I also just found the game loop of dredging to upgrade your ship and fishing to make money via a very similar, simple minigame dissatisfying, as the more you upgrade your ship, the easier and less scary the game becomes. I also was a disappointing that many of the creative side quests you complete only offered you either money or upgrade materials with little to no unique rewards that you already can easily earn by fishing or dredging. This made it feel not worth completing these otherwise interesting parts of the game. The only quests with unique rewards besides the main storyline were these four different cultists that just offered fetch quests that felt more like a chore. Unfortunately, at least for me, this caused the game to rapidly feel like a optimization chore of how efficiently I can complete the four islands and upgrade everything. I admit this is likely just a me problem and probably says more about the way/kind of games I play than anything else (satisfactory, dark souls, etc). Overall while there are aspects that I found intriguing from the leviathans to the thematic ideas of tending a small ship at sea, I just don't think it was for me or at least for me at that time in my life.
8.4 hours played
Written 4 days ago

I'm going to have to go against the crowd on this one, this isn't a bad game it's just... not very interesting. The trailer sells you a fishing-based horror mystery but the game itself doesn't deliver on that for me. In the 8.4 hours it took me to complete the main game I didn't die once, I never really felt threatened by any of the Eldritch horrors I encountered. The story started kind of interesting but quickly lost my interest, I never really felt invested in any of the characters. Everyone you meet just wants you to catch fish or dredge up an item with very little variation. Overall it feels to me like a mobile/tablet game that was ported to PC. Even on a 50% discount I have to say I would not recommend this game to any of my friends.
30.2 hours played
Written 7 days ago

Lovecraftian fishing game (with emphasis on word fishing) with stunning visuals, amazing world building and simple yet satyisfying gameplay mechanics. What's not to like? 9/10
25.5 hours played
Written 7 days ago

Super fun fishing game with a dark and eerie twist. 10/10. instantly made me wanna buy and play the DLC.
9.5 hours played
Written 8 days ago

This game is overall an amazing experience if you like creature collecting, exploring, and sinister vibes. 9/10
22.9 hours played
Written 4 days ago

I am a big fan of biology in games, and this game throws in cosmic horror, which is excellent. It's quick and easy to learn, with scarcely any hiccups along the way. The graphical style has a lot of little touches that are easy to miss at first but once discovered become quite enjoyable. The fact that you inevitably catch "aberrant" forms of your usual catches really drives home the horror aspect, as does the difference between day and night fishing. All in all, this game is fun on its own to begin with, so its DLC simply ramps the fun up.
15.3 hours played
Written 27 days ago

At first glance, you would think Dredge is an horror game disguised as a fishing game, but it is really the opposite of that. While the atmospher and the lovecraftian parts make you interested, the fishing remains the main focus of the story, and is so well designed than even after that you've surpassed your fears with the horror elements than Dredge brings, you'll still want to search that rare fish to complete your pokedex, while relaxing to the sound of the sea and the eldritch monsters surrounding you. Perfect gameplay and aesthetics!
10.6 hours played
Written 10 days ago

Fun gameplay loop, although I quickly hit a point where my economy outscaled the use for money. The story and atmosphere were good. I'd recommend as a good 8-12 hour game.
2.8 hours played
Written 20 days ago

Surprisingly dull. The mini-games are boring and require no skill whatsoever. As someone who loves puzzle, adventure, and free roam games, I expected to fall hard for Dredge but the exploration is monotonous and grind-y. The characters are weak and forgettable. Certain mechanics just feel cheap and poorly implemented, like the looking glass (which breaks exploration imo).
14.7 hours played
Written 5 days ago

The game is great the first half of the game, then it spirals into an underwhelming implosion of its narrative. - Upgrades and progress made sense until they no longer did, because there was no reason for them in late game. - The story unfolds with twists that weren't properly elaborated in the first place - Side quests are pretty few and underwhelming - Character development is almost null throughout the game, it is okay for the game to be short but the characters should at least make you feel invested with them, some raw notes are not enough - No replayability cause there is nothing relevant to look for It really feels like an unpolished and unfinished game narrative wise, the concept is good, the execution not so much.
20.6 hours played
Written 7 days ago

Fun little game, I appreciated the story and environment. It is very slow to start but i suspect i spent to much time upgrading the boat rather than progressing story for a more balanced game - but I was frustrated by the storage size until the boat was fully upgraded. I am disappointed that the Devs decided to add the DLC achievements into the game, as i would have to purchase DLC to 100% the game now which though i enjoyed enough to finish, i am not going to buy the DLC.
23.0 hours played
Written 11 days ago

Absolute cinema. If you, like me, enjoy fishing minigames a little too much and have also read a bit too much Lovecraft, this is the game for you. I don't want to share too much about the game, because honestly the less you know going in the better, but I will say that Dredge is one of the few modern properties that really captures the feeling of H.P. Lovecraft's style in a way that is genuine, original, and very thankfully avoids the common pitfalls of cheesiness and heavy-handedness that usually turn me off from most things invoking the name of ol' Howard Phillips. Dredge also does an excellent job of fitting in the exact amount of length and grindiness I want from a game like this. My meandering playthrough of the main game & both DLCs took about 15 hours followed by another 8 hours or so of tying up side quests and loose ends for the platinum, and at no point in my 23 hours of playtime did it fail to maintain my interest. Even the two arguably hardest catches (#222 and #230) were satisfying to get without being overly grindy, at least in my opinion... but maybe I just got lucky on them :). For reference, if you've ever gone and caught all of the legendaries in a Pokemon game, the Dredge platinum is at a similar or lesser tier of grindiness than that, and certainly less than grinding for shinies or specific IV/nature combos. I highly recommend both major DLCs (The Iron Rig and The Pale Reach) as well. Both make excellent additions to the base game content in terms of story and gameplay, and provide some of the best equipment in the game for your troubles (including both upgrades to existing gear types as well as unique equipment). I saw some complaints about The Iron Rig in particular being too grindy, but if you enjoy the general gameplay loop of the game I think you'll have plenty of fun completing it. As for the Blackstone Key, I would have liked to have seen at least a crumb of story in it. As-is it provides two pieces of unique gear near the starting area that are decent in the early game but fall off later. If it's on sale it doesn't hurt to grab it, but you're not missing out on anything important if you don't want to shell out the extra couple bucks for it. A few points of spoiler-free advice: I recommend waiting until the endgame to really start grinding out rare catches, as the game gives you some helpful tools as you progress, especially if you have the DLCs; don't sweat fully completing your encyclopedia as you go, and if a side quest if giving you hell just leave it until closer to the end. Also, the game has no truly unique or limited crafting materials, so upgrade things with confidence that you aren't trapping yourself into any particular decisions; even the rarest upgrade mats can be purchased functionally infinitely from vendors later in the game, and money is of very little consequence by the endgame (I think I finished my platinum with over $30k in the bank and nothing really left to spend it on). The game also very helpfully signposts the ending, and specifically doesn't save during the final sequences, allowing you to get all of the endings without replaying the entire game, and to keep playing your file if you have things to wrap up still. So no need to either rush or delay the ending, or worry that you've accidentally hit a point of no return. More games need to do that! Also: trawl nets and crab pots are busted and I really undervalued them early on, definitely don't sleep on them.
13.4 hours played
Written 12 days ago

Nothing really hooked (ha) me into this game. I found myself waiting for a new mechanic or upgrade that would add some life to the experience but unfortunately it never came.
11.4 hours played
Written 15 days ago

I beat this game in around 11 hours, and I was dwadling part of the time. That's a disappointment. I even unlocked most of the tech tree in that time. Mostly I'm disappointed in the "creepy" elements of the game. The equivalent of the sanity meter is negated by taking a small nap. Which, I mean... why not? There is literally no downside. Horrible creatures from the deep? Mostly I just sail around them. Even the elements of the night which can be pretty dramatic at the start slowly taper off as you gain various power ups. All this feels very contrary to the mythos it's trying to call upon, in which there is an inevitablity to the madness, and it slowly overtaking you. As you journey out, the entire town of NPCs get's replaced with a single person that does everything at every single place you go. This was a huge missed opportunity for us to get to see the world from even more view points and drive home how each person reacts and deals with the horrors around them. It doesn't help that this same NPC just blithely is not aware of any of it. Apparently they sail around and don't notice any of this shit. I said it before, but it's such a missed opportunity that it's hard to get past. The fishing is fine. The aberrations are neat, but they could use a lot more significance to the gameplay than basically being expensive shiny versions of regular fish. The upgrade system is good. It does force choices, but you can go back and get everything, which I like. It's a okay fishing game. It's just the central conceit just doesn't feel particularly fleshed out, while also being very in your face. If you're going to make me look all the time at how creepy the world is, it had better actually be creepy.
22.4 hours played
Written 16 days ago

An absolute master class of a game that manages to take its base concept and evolve it into something new. I also love Team17.
14.2 hours played
Written 17 days ago

It's good ... but ... I bought this because people raved about the creepy story and plot. I mean, sure, there is a vague story, which is big enough to fit on a post-it-note. It could have been deeper and more developed. Most of the story takes place in the first two zones, and then kind of fizzles out. The tech tree is good and the game is simple and intuitive. Eventually the whole thing just becomes a series of fetch quests, which didn't interest me. I played it for 14 hours, completed it, and have little interest in playing it again. Buy it on discount. It's not worth the full price, but certainly worth it when it's 50% off.
12.2 hours played
Written 18 days ago

The ocean as a setting is every bit as interesting as space or the deep underground. The reason it isn't utilized more in games could be because of the unique challenge that water as a medium of travel presents. Boats aren't very nimble, and neither are most fish. Dredge doesn't so much overcome this challenge as it embraces it. Your boat is really fucking slow at the start, but I actually feel like this is when the game is at it's best. The atmosphere and day-night risk-reward cycle is clearly built around your boat trudging along at the speed of a grounded sparrow. The game makes an attempt to speed up as you become wise to it's tricks, but it fails to play catch up with it's mechanics. I think the first five or so hours of this game are stellar [spoiler](basin)[/spoiler]. The locations are memorable, the gameplay feels rewarding, and the eldrich oceanic atmosphere grips you by the gonads. The scaling gets out of hand later, but that too is fun in it's own way.
23.4 hours played
Written 21 days ago

Warning: this gameplay loop is CRAZY addictive! Great art, great inventory management, great mysteries throughout. Constant improvement makes me want to go out just ONE more night before putting the computer down.
14.3 hours played
Written 24 days ago

Great Story, Creepy vibes, excellent art style, and I'm having fun upgrading my boat.
24.3 hours played
Written 29 days ago

[h1] What is this game? [/h1] "Dredge" is a psychological horror fishing game where you try to uncover the mystery surrounding the eldritch fish you encounter during your travels. This whilst collecting various relics for "the collector". [h2] Price/replay value [/h2] Horrible - Bad - Decent - [u] Good [/u] - Amazing [h2] Achievement hunting [/h2] [i] Iron rig and pale reach DLC required [/i] Almost every achievement can be realistically gotten by just completing the game. A few that stand out like 150 fish via nets, dodging a few threats, and getting an exotic aberration. To my knowledge there's only 1 missable achievement - and you'd have to go out of your way to make it missable. [h2] Pros/cons [/h2] [b] Pros [/b] [list] [*]Great balance between scary and cozy [*]No inherently grindy parts [*]DLC are worth their price [/list] [b] Cons [/b] [list] [*]Menu controls with controller [/list] [h2] Overall opinion [/h2] I honestly adore the setting and overall mood of this game. It strikes an amazing balance between normal and absolute cosmic horror. All of the main story can be beaten without travelling at night - and the player can thus avoid almost everything scary if they wish to do so. This makes for a great "choose your own horror" mechanic as staying out at night increases the amount of horror, makes the environment more aggressive, and inherently spices up the experience. To say that this game was a treat to complete is also an understatement. Getting aberrations is the main completion besides side quests, and tends to go pretty smoothly. Even some of the harder fish to get have ways to guarantee said aberrations, making for a smooth experience. Add to this a nice story, good controls, tons of content, and amazing monster/biome design and you have a wonderful experience. Literally my only complaint is that the menus can be a little stiff and are best controlled via mouse. Besides that I don't have any inherent issues with the game. [h2] tldr; [/h2] Fishing but scary. [h2] Should you buy it? [/h2] Definitely. (Also get pale reach and iron rig.)
5.4 hours played
Written 1 month and 3 days ago

I don't normally post reviews, but had to for the support that Black Salt Games has given this game to Mac, iOS and iPadOS. I have an M1 Mac, this game works flawlessly. I loved this game so much I bought it on Steam, AppStore and GoG. Why? The game is just that good and I'm happy to support devs who make universal apps for the Apple ecosystem. This game is great for casual engagement and hardcore gamers. The sense of impending dread and horror that works for both kids and adults alike without being gory or lame like most other horror games. Just an incredible game that works well on older systems and looks amazing. Thanks again to the dev team.
6.2 hours played
Written 5 days ago

I was so excited to play this game, but I don't get the hype. The story seems to be good, but there is no rhyme or reason for damage to your ship, other then you were out past curfew. I was hoping for more lore into why there were consequences, not just look out for the scary fog. One day you could be out at night and have no problems, the next night do the exact same thing and you'll go crazy, or a monster coming from god knows where will just kill you instantly. You can barely out run them unless you use the skill that...wait for it... makes you more crazy. Not to mention the birds that will follow you even after you make it to the dock. I feel like this is overall a more frustrating atmosphere then horror/thriller. And why can't you save more often?! Nothing makes me rage quit faster then getting killed for being at the wrong place at apparently the wrong time and starting my day all over again.
14.5 hours played
Written 12 days ago

Pretty solid 10-15 hour adventure. Good game, doesn't overstay its welcome.
23.3 hours played
Written 19 days ago

Oh, Dredge, you sneaky charmer! It’s like a cozy fishing trip with adorable boats and chill vibes—until, oops, you’re dead or losing your marbles! I was all “Aww, cute fishes!” then BAM, eldritch horrors and panic attacks. This game’s so relaxing, I only screamed twice… okay, maybe ten times. Perfect for unwinding, if your idea of calm is teetering on the edge of insanity. The game is my 10/10, would fish myself into a nervous breakdown again
10.9 hours played
Written 19 days ago

It was fairly intriguing for the first 10 hours. But once you complete the game play loop a couple of times in the new zones you discover, you'll quickly realize everything else is going to be more of the same. Same fishing/dredging mini games. It all revolves around catching fish and turning them into "things" to complete the quest. Or, dredging up items to upgrade your things to make play faster or more convenient. New equipment isn't overly exciting. It just stops gate keeping you on what types of fish you can catch, and how fast. For example, grind for the different rods that let you fish different types of areas such as mangroves, oceanic, etc. Then grind for the 1 replacement rod that lets you fish all 4 types. Big whoop. Same type of things with the other items such as engines (go faster, use less space), crab pots, nets, etc. It draws heavily on Sunless Sea mechanics in a 3D environment, but misses the mark on story and setting. It's open world but nothing happens. Everyone's just a menu that follows you to every location. Nobody else is out during the day. Thanks for the 11 hours, but I've had my fill! Get it on sale for 50% or better. Don't bother with the DLC until you know if you'll be invested enough to even get to it. I'm certainly not.
9.3 hours played
Written 22 days ago

Fantastic game definitely worth playing. Difficulty and complexity are very manageable and not at all overwhelming to get started. Downsides (for the base game): The biggest downside is that the progression of the game seems off. Crab pots make so much money that fishing for money isn't worth it. Boat upgrades, which are what's really important, can be purchased with very little story progression, and are so powerful that it trivializes the game. It just doesn't feel like there's any reason to fish other than to complete quests and fill the encyclopedia. The actual fishing part is too trivial to be considered a fishing simulator (which is fine), and becomes too easy once you buy enough upgrades.
7.8 hours played
Written 25 days ago

A little slow in the beginning. Both story-wise and physical speed-wise (of the boat). But when you get into it, like I almost can't stop playing. This is also coming from someone who has pretty bad thalassophobia, so the horror aspect of the game REALLY hits for me, which is both terrifying and really engaging. Really recommend this if you like horror and an engaging storyline/lore👍
27.3 hours played
Written 26 days ago

Very good game to play 100% of. Very smooth transition from beating the game to having all the achievements. 10/10 Game
16.1 hours played
Written 1 month and 4 days ago

It starts off way better than it ends. At the beginning it creates a strong feeling of fear and uncertainty, and the idea of altering the world depending on how sleepy you get was brilliant. If anything I created more monsters in my mind than were actually there. Ultimately, with the powerups you basically own the world, and the fear disappears, and the fear was really the best part of the game. Mid game it also felt like a grind towards nothing. I didn't hate the experience, but I wish it kept a lot of that early game energy. Perhaps a shorter game would have been better. The world outside the main area is also shallow - very few NPCs and story (only one per world), like they ran out of money and time, but they had created the map so, might as well. The new monsters per area were a welcome addition though. Ultimately it needed more constant fear and darkness - the genre demanded it.
7.2 hours played
Written 12 days ago

Look, I get that this is an award winning masterpiece, but I just found it boring. if you're down for "fishing mini-game, the game" have at it, but I just wasn't having fun with this.
10.9 hours played
Written 21 days ago

It's good, but it's short, and the world feels more like it's happening around you than happening to you. I'd wait for a sale to buy it, but on sale it's worthwhile.
34.3 hours played
Written 18 days ago

I knew this game through dave the diver. I didn't know this game is so addicting! Relaxing background music, yet chaotic gameplay(comes nighttime) My only regret is not diving into this sooner. Hehe
20.1 hours played
Written 26 days ago

Good game but you really gotta go out at night and take risks for it to be really fun and challenging. I spent most of my playthrough playing it safe, expecting the game to incentivize or force me to make risky runs or travel at night. It wasn't until late game that I realized I was making it way too easy and a little boring for myself.
8.4 hours played
Written 10 days ago

Fetch Quest: The Game Has a nice art style, good music, a promising premise and the bones of a good gameplay loop, however struggles from lack of innovation with it's own mechanics. Every fish you catch no matter it's size or rarity has the same stupid mini-game over and over (same for dredging). The story is already lacklustre and out of mind so it's ending fell flat. NPC's provide little to no meaningful world building besides surface level rubbish and none of their quest are worth the rewards you receive. It's main Cthulhu gimmick is criminally under utilised to the point this may as well just be a cozy fishing game. You have no danger going out at night because as soon as you get a motor upgrade you completely out speed everything that can touch you. The fact this game had overwhelmingly positive reviews baffles me. It is not worth it's full price especially for a game as short as this, so definitely buy it on special if at all.
17.7 hours played
Written 18 days ago

Game is like crack bought the game at 10pm couldnt stop till 3am so much fun
14.1 hours played
Written 6 days ago

I am conflicted about this game. I'm leaving a [b]Yes[/b] as I really enjoyed the game my first 10 hours. I found it relaxing, I love fishing in games and I enjoy grinding (too much sometimes). I was going for the collectathon while I was upgrading my boat, so I stayed in the biomes enough to fish everything I had to. Got spooked by shadows and voices in my head; Meep Meep'd at some ghost boats. Sound design is great in here. Then, the curve arrived. Turns out crab pots are broken, they get a lot of stuff and big crabs, I paid out all the boat upgrades, equipped everything I wanted. That was cool, but you're left with nothing to spend your money on when you're maxed out. So, I have these big useless numbers growing, infinite repairs so I can smash my boat anywhere, the story is bland so I wasn't really pursuing the main quest, only collecting feels like a chore and fishing lost its meaning as I don't need the money. I lowkey wanted to finish the story but in this way I'm struggling. I'm not sure if I will. I still haven't explored 1/4th of the map. But it's just some other uninteresting fishes. I... don't know. Well, I'd say buy it in a discount, don't grind too much and you will enjoy it. It was a nice game while it lasted.
23.3 hours played
Written 25 days ago

I shit my pants, I'm terrified of the ocean, and I nearly had an anxiety attack sailing at night. 10/10
23.1 hours played
Written 4 days ago

The idea of this game is very interesting: a cosy fishing game that turns into Lovecraftian horror when night falls, and it works amazingly! Throughout the story you will be collecting artefacts for a mysterious collector, taking you to different corners of the region with their own unique fish, dangers and horrors. If you are holding off on this game because you don't like horror, I usually don't either but this game is just too good and not [i] that [/i] scary. 10/10, can definitely recommend.
23.9 hours played
Written 4 days ago

I really enjoyed my time with Dredge. It’s an intriguing world to explore, with Lovecraftian elements that add just the right amount of unease. There's always something just a couple of minutes away, which led to more than a few over-late nights. Plenty of fish to catch, plenty of upgrades for your vessel and gear. The progression is satisfying, with enough variety to keep things engaging throughout. While it's mostly a calm, eerie kind of experience, there were a few moments that genuinely caught me off guard; tense, sudden scares that land well precisely because the game isn’t constantly trying to shock you. My main issue is the price. I picked up the complete edition at 50% off, and at that price, it felt like a great purchase. I’d definitely recommend it at a discount, but I’m glad I waited for a sale. It’s also worth noting that the DLC isn’t naturally integrated into the main game’s quest flow. Outside of some large question marks on the map, there’s no in-game direction pushing you toward the extra content. If you want an order for tackling the DLC, I suggest following the game’s natural clockwise progression: start at Gale Cliffs, then hit The Pale Reach, and finish with The Iron Rig after The Twisted Strand. If you're only picking up one DLC, make it The Iron Rig. The Pale Reach is okay, but it's very short and honestly feels like a slice of the base game that might’ve been trimmed to meet a release deadline. I’ve seen some complaints about certain storylines ending abruptly without much payoff, and I get that. But for me, that didn’t take away from the overall experience. One of the endings, the Unshackled Ending, really landed for me. A great game at half price, and still a good one at full price.
12.2 hours played
Written 4 days ago

This isn't bad, but it's not great either. Atmosphere is 10/10 Exploring is fun but not that fun. Recommended on sale if you're looking for an exploration game with a cool theme, but not if you're looking for a fishing game. Enemies are only scary early on but aren't a threat once you get speed upgrades and learn which threats there are, so for me it fails in the horror department. The fishing is the best part for me, but since the game is so short there's not much reason to do it: you mostly do it for money, but you'll likely have all the upgrades by the halfway point. The titular dredging minigame is fine. But since fishing becomes pretty pointless by halfway through and dredging is neccessary until the end of the game, you spend a lot of time doing it and it's always the same minigame, so it becomes boring quickly.
41.3 hours played
Written 4 days ago

Incredibly fun game. Immersive and spooky.
14.8 hours played
Written 4 days ago

Short but very unique gameplay and story. Must play.
12.8 hours played
Written 4 days ago

its the perfect game for a pushing 30 guy chill fish do objectives get rewarded . the beginning was rough because the ship was slow but after some progress it becomes good
20.5 hours played
Written 4 days ago

I picked up this game because I liked the art style and in general like fishing games. The Lovecraftian horror came as a surprise, but was easy enough to navigate that I was okay with that. Its easy to pick up and understand the mechanics when fishing or navigating the horrors. The story is okay, a little predictable but that's Lovecraft for you. I don't think this game has much for replay value. The game isn't very long which I was happy with as it didn't feel like it was dragging. Overall a pretty good game.
17.7 hours played
Written 4 days ago

I have no idea how there are people out there calling this a "cozy" game... Anyway it's very good, I would recommend not looking up anything about it because if you don't it's quite unnerving most of the time.
19.7 hours played
Written 4 days ago

Only 19 hrs in, finished a few of the quests already and have moved onto the final phase of the game. I wish there was more content available for it that brought substance to the story but so far it still exceeds my standards. Which is already pretty low considering the AI junk being pushed today. I also love the artwork and the aberrations that are depicted in the artwork. Looking forward to my coming addiction!