Another Crab's Treasure
Another Crab's Treasure

Another Crab's Treasure

226
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Another Crab's Treasure | Year of hte Crab Update
Another Crab's Treasure Launch Trailer
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
Another Crab's Treasure
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Going Under
Has been in:
• 4 bundles
• 1 subscription (Humble Choice)
Going Under
From 4,21€
Subway Midnight
Has been in:
• 1 bundle (Fanatical)
Subway Midnight
From 2,84€
Going Under Soundtrack
Going Under Soundtrack
From 1,99€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
8,373 reviews
7,993
380
0.4 hours played
Written 30 days ago

Combat aside, the platforming and level design in this game is quite irritating
19.9 hours played
Written 8 days ago

First Souls-like that hooked me since Dark Souls 3. The story and art style are kid-friendly, but the game on default settings was surprisingly challenging to me. That is until the reverse difficulty curve kicks in. There's also a lot of accessibility features meaning literally anyone should be able to play this game and have fun. The mechanics are tight, there's a lot of fun secrets items, a few optional bosses, and a story that's basically Wall-E meets The Little Mermaid. The last level had some bullshit platforming and there aren't really "builds" like in most RPGs (unless a binary choice between melee or magic counts), but even with those two criticisms I can heartily recommend this game to basically anyone who's interested.
10.2 hours played
Written 16 days ago

As much as I tried to like this game - at some point I gave up. I finished half of it but that was about as far as I could get. The premise is nice and all that, but for me the game was simply not fun. - Almost all of the encounters are multiple enemies ganking you from all sides. That's just not fun. I came to this game fresh after 2.5 playthroughs of DS2, and compared to this game DS2 is the fairest challenge of them all, really. - Many enemies use ranged attacks while you have little to no ability to do so. I don't understand how it's supposed to be fun trying to outrun two poison fish while platforming over the poison lake - and with enemies also going after you faster than you can even move. - Leveling up feels non-existent. I poured a few dozens of levels into my character, halfway through the game, and starting enemies began to die from 3 hits rather than 4. Amazing. Yes, I could use assists and make the game more forgiving, but what would be the point of that? As a platformer, this game does not offer anything out of the ordinary, so without the fights there is nothing to see, and it's a shame that fights are gank after gank, with ranged enemies thrown on top of that.
54.6 hours played
Written 9 days ago

great game for getting into the souls genre, would highly reccomend
1.3 hours played
Written 29 days ago

It's clear the game was made with love and I like the vibe, but the game is also quite janky. The camera is often just bad and the platforming is really frustrating.
26.0 hours played
Written 2 days ago

Games an amazing metroidvania and souls like, it actually made me say wtf and be uncomfortable more than any of the souls like or even fromsofts own games, of course this was close to the ending areas, Mechanics are not as in depth or as polished as a souls like should be and the fact it has no stamina bar and has a magic bar makes me feel like this is more a hollow knight like than a souls like. still the vibes where good and the comedy made the disturbing and sad parts all the more powerful sadly the ending boss came out of nowhere and was really not emotionally satisfying, in my opinion, plus the ending was just eeeeeeh kind of soured the whole experience, either make it sad or make it happy a middle MEH ending does not satisfy anyone. all an all a solid 8/10, which is a shame cause it was a 10/10 but the ending act really soured the moods, but it is a game that I would and have recommend to any who love souls likes or just action metrovanias and want some thing relaxing to play
18.3 hours played
Written 3 days ago

Love this game. Its hilarious through and through. Not the hardest souls game I've played (still challenging though) but definitely my favorite one thematically. Worth adding to your library if you enjoy light hearted souls like games.
37.0 hours played
Written 3 days ago

Probably my favorite game to-date. It's a perfect beginner souls-like, with a captivating story and incredibly bright and vibrant characters/visuals. If you enjoy souls-likes, or have never played a souls-like before (like I was before playing this game), DEFINITELY give it a shot. It will not disappoint. It is challenging, fun, and a 10/10 experience.
3.7 hours played
Written 4 days ago

its a fun and easier souls-like but i cant stand the main character voice acting. it makes my skin crawl so cringe i wish i could just rip it all off
17.9 hours played
Written 4 days ago

This is the first soul's like I've ever actually finished (I've tried Elden Ring but I never really got into it). I'm happy to say even though it doesn't run too well on my computer, it's a very cool game, and you should buy it.
38.2 hours played
Written 4 days ago

First souls-like and I gotta say it was a blast! Just the right amount of difficulty for someone who hasn't played this kind of game before, and new game+ is proving to be a nice challenge as well. Love all the references and subtle details in this game! 10/10
13.5 hours played
Written 4 days ago

So far the game is fun though it is Incredibly buggy, objects clipping through the floor, the camera freaking out, falling out of bounds etc etc. I will continue to play as Its really charming but Its just something to keep in note Also the Boss voicelines drove me mad-
15.3 hours played
Written 4 days ago

A delightful game with a lot of charm and character. One of the more casual souls-likes I've played yet still presents worthwhile challenges to overcome. Explores the effects of capitalism on our planet and it's ecosystems. Highly recommended
16.7 hours played
Written 4 days ago

There are too many crabs in this game 10/10 It's really charming and well written and makes you very invested in the story with nice themes. The gameplay is good overall, and there's many accessibility options to tune the game to your level. Really enjoyable.
26.6 hours played
Written 4 days ago

This Game is absolutely up there for me. I usually hate soulslike games however it's super fun. It does have a challenging factor to it but the game feels more fun to play for me compared to what dark souls or code vein feels like for me. Once you find your rhythm you start to enjoy the challenge even! I Highly recommend this game! Plus if you're the explorer type then you'll be rewarded with not just some good items but also some hilarious references!
36.0 hours played
Written 6 days ago

it's fun! a relatively short romp, but was a nice change of pace after getting tired of the amount of content in elden ring. it's not a perfect soulslike, and it's not trying to be. but it's engaging the whole way through and worth finishing.
23.3 hours played
Written 7 days ago

It'd be great if I didn't have actual crabs. Otherwise great simple souls game.
29.2 hours played
Written 8 days ago

What can be said that hasn't already been? Another Crab's Treasure is an excellent and always fun romp. It's perfect for someone's first soulslike - honestly I would sit this down in front of a 10 year old and let them go wild. There's such a commitment to the theme too - every opportunity for a fish pun is taken, but that never gets in the way of engaging environments, boss fights, or, actually, good themes. Dummies will call this game woke because the game basically is talking about how humans shouldn't litter the ocean with garbage (and how capitalism is bad), but I think the theme of underwater waste disposal is actually well-suited for this story - it's the elephant in the room a game this tied to oceans cannot ignore in good conscience. My biggest issue with the game is the camera, especially during boss fights. Often times, locking onto a boss would result in the camera clipping the geometry, getting too close to Kril, or otherwise being a pain in the ass. Removing the lock on temporarily doesn't help either, because by the time you're done moving the camera back into a decent location, the boss has already hit you to the point of stunlocking you, and a restart is basically a foregone conclusion. Additionally, this issue made parrying more difficult too - for one of the most powerful abilities in the game, not being able to hit a perfect parry because you literally can't see what's happening is so frustrating. Overall, a great time. Some areas get a little long in the tooth but there's enough variety throughout the experience to keep you engaged and excited to see what the game has up it's sleeve next.
11.5 hours played
Written 8 days ago

If you, like me, have had some interest in action/souls games, but are often turned off by seeing the same old gothic horror theme in every single game, this game is for you. A short and engaging adventure through the ocean floor with good pace, direction, and consistent challenge, this game was super fun. They also have robust difficulty settings, so if it looks fun but you're worried about it being too hard, you can make it as easy or hard as you'd like. I definitely recommend this to anyone.
23.1 hours played
Written 10 days ago

I play a lot of indies, but I'm not a player of soul-like games where you move slowly and defeat extremely challenging bosses. But with this game being colorful, funny, and challenging while giving room for flexibility in ability choice, this made me like this genre of games. I'm positively surprised by the amount of time I played this game; for a casual run, 18hr+ on an indie game is pretty dope. fun/10 would recommend!
56.0 hours played
Written 11 days ago

This game surprised me a bunch. A honestly expected a cutesy easier Dark Souls style game. But its so much more than that. Much of the combat system might feel familiar to you if you play a lot of action rpgs, but it does a lot to stand out. The movement in this game is very fluid. You have a quick jump and airdash that give you a lot of mobility in a fight. There is a good amount of upgrades as well as ways to customize your character build. The story is way more compelling then I thought it would be, expected it to be childish, but it does a good job tackling some serious issues. The characters and the humor are really good! Had me laughing a bunch. Honestly this game is a serious treasue i can't recommend it enough. I was a little sad hearing that Aggrocrabs wants to focus more on shortform games after the success of Peak, cause i really loved the world building and characters of this game. But i can understand the burnout a game like this could cause for a small dev team.
25.4 hours played
Written 13 days ago

Fantastic game, I loved every bit of it. The music, atmosphere, and gameplay are so sick. I really enjoyed all the little jokes and puns on the cartons and shit. Platforming is tight too. Highly recommend it.
10.0 hours played
Written 14 days ago

Good Game by Good People 🦀 Great intro game to the souls-like genre, but fun and difficult enough for genre veterans too. The world feels well built and the combat flows. Love that they have continued to update it too
35.0 hours played
Written 14 days ago

damn yeah if you like dark souls and specifically elden ring you will probably like this. Really fun but pretty quick. but very worth replaying as well
43.9 hours played
Written 16 days ago

best game ever made i have no notes thank you for making my first ever soulslike experience a very enjoyable one
24.7 hours played
Written 16 days ago

Normally I'm super picky about games in the souls-like genre that aren't made by From Software but this one really checked all the boxes for me. Do yourself a favor and play it.
13.2 hours played
Written 17 days ago

the ending felt slightly rushed but it landed for me. I really enjoyed the game, the music, the art, the platforming, it all came together really well.
28.6 hours played
Written 19 days ago

I truly hope the developers of this game go on to make many more games in the future. Easily one of my favorite games ever. Cannot recommend it enough.
20.7 hours played
Written 20 days ago

honestly didnt expect this game to hit on a deep level of being a dark soul crab game, but the gameplay is solid and really enjoyed the plot of the game, a great title if anyone looking for an other soul-like game
38.1 hours played
Written 20 days ago

Hilarious and easy crab souls-like. If you're getting introduced to souls-like games, this is the perfect game to start the genre with and it's actually fun. Sometimes it's a bit challenging but it still doesn't change the fact that the game is fun as hell. It has ocean puns, interesting atmospheres, hard but fun bossfights and so much more. Recommended asf 10/10
19.1 hours played
Written 23 days ago

So much better than I ever expected it to be, and so much more than just Crab Souls. Give this game a chance and you will not regret it.
30.9 hours played
Written 23 days ago

Just finished Another Crab’s Treasure and I absolutely loved it! The world was so creative, the combat was surprisingly deep, and the humor made the whole experience unforgettable. It’s such a fresh take on the soulslike genre, and I couldn’t get enough of the underwater exploration and quirky characters. I’m seriously hoping for a sequel:)
25.8 hours played
Written 24 days ago

This game is amazing. Lovely soundtrack, a great story, challenging fun combat, lots of humor, rewarding exploration. This game exceeded my expectations for a souls-like and Kril now has a special place in my heart.
14.0 hours played
Written 24 days ago

A surprisingly good souls-like mixed with some fun platforming elements! Overall I really enjoyed this game, there are a few mechanics and things I wasn't too keen on, but as a whole it's a really solid game. Not as difficult as a FromSoft souls game, and there are adjustable settings for people who want to make the experience a bit easier. A very charming alternative to the more serious souls games and definitely worth trying out, especially if you like 3D platformers!
55.6 hours played
Written 24 days ago

A very whimsical (yet still really difficult!) soulslike with a message about capitalism and selfishness. I had so much fun playing this game, and I LOVE the characters and the OST.
21.3 hours played
Written 24 days ago

Played this game to completion a while back, just came back to play again after the Year of the Crab Update. I've played a good handful of souls-likes, and I'd say I rate this on-par with a lot of the From Software titles - or in other words, great! [h2]What I liked:[/h2] [list] [*]This game just oozes style and world building, [strike]just like the ooze that pollutes our oceans[/strike]. It's a nice refresher from a lot of souls-likes, which tend to fall into more of a dark fantasy camp. Which, don't get me wrong, this game has dark undertones as well, but they're complimented by humor, colorful environments, and the creative worldbuilding. [*]Exploration was fun and rewarding. There's plenty of stuff hidden around, and the bulk of it is useful. The game's skill point currency is tied to crystals, which you get from breaking ones in the world or killing certain enemies (including bosses). I found myself getting a lot passively. Movement is also nice - you don't have stamina, have a grappling hook for zipping around, and can do a sort of hover jump to get a bit of extra distance when jumping. [*]This game is pretty approachable for a souls-game. Builds are a lot less complex overall. You have 4 stats to allocate points to on level ups (Dark Souls is closer to 10 I think). The skill tree you can probably fill out most of pretty easily depending on how much you explore. Aside for the shell system, equipment is mostly just accessories and linear upgrades. Also, like Going Under (the first game by the devs), this game has a great accessibility system. [*]Oh yeah, the shell system. After playing Bloodborne, which very much encourages being aggressive, I always wondered what a soulsborne style game would look like if it had a bigger focus on defense. I think this game gets close to being the "defense" souls game because of shells. Shells are essentially shields, each with a special ability and other stats. They can break, so you'll frequently be constantly grabbing new shells scattered around the environment. Equipment breaking is comparable to recent Zelda games like BoTW and ToTK, but unlike those, there's an "insurance" system that can bring back your favorite shells on respawn. [/list] [h2]What I'm mixed on:[/h2] [list] [*]While there's a lot of shells, I ended up getting the shell that I used for most of the game early on - [spoiler]the amogus shell[/spoiler]. My build was prioritizing high physical damage, and this shell gave one of the best boosts to that among shells, so I didn't feel inclined to switch it up. There were a lot of other cool shells I found throughout the game, but there wasn't a huge incentive to use them except for when my shell broke. I think if I went with a magic focused build, I would have used more of a variety of shells, but it's hard to say - at least the shell breaking mechanic got me out of my shell. [*]The story was... fine? The plot itself felt rather slow for the middle section of the game where you're focused on collecting MacGuffins. I did like the characters and writing overall though. [/list] [h2]What I didn't like:[/h2] [list] [*]The game felt just a tad too long. I'm not sure what would have helped though, since I liked most of the environments. Maybe I just needed a break point during one of the final areas. Coming back for the Year of the Crab update, I just rushed into NG+ to get the last achievements, and still kind of felt burnt out (though, maybe that's just because I was doing it for the achievements...) [*]There's a grappling hook move that you can unlock which lets you grapple enemies closer to you. I only ever used it on accident. I think my main issue with it was that it used a consumable resource (which I had a lot of by the end of the game), and I didn't see a particular need to use it. This was probably more of a problem with my playstyle than anything. [/list] Overall, I'd say if you like FromSoftware games, check this out - and if you [i]want[/i] to like FromSoftware games, but can't get into them for whatever reason, still give this some though depending on why, since this is a lot more accessible overall.
15.2 hours played
Written 25 days ago

Very Cute game, can be extremely difficult at times but has some settings to make it easier on newbie players. For both hardcore gamer's & the casuals [me] its a fantastic experience
16.7 hours played
Written 25 days ago

Another Crab's Treasure is genuinely delightful. Souls-likes are so common now that they really need something to set them apart to stand out and ACT does exactly that with its at first ridiculous setting that evolves into something actually quite poignant as it goes on. Adding in 3D platformer elements to the formula is a fun change of pace too (even if I'm not super thrilled with how jank it can sometimes be). I will say though, at least for my experience, it took a bit to get into. Until you have some very good or even I'd say necessary upgrades like the parry, combat feels a bit off and stilted. As well, there are some bizarre difficulty spikes that make some areas much more frustrating than I'd expect (looking at you Flotsam Vale and the copious gunk). I stuck with it because of how much praise this got from some people whose taste I trust very much but I worry that others might drop it early on and miss out on what is a really great experience. Aggro Crab really is 2 for 2 so far and I'm excited to see the two smaller games they're working on, no other studios are putting stuff out quite like this.
9.7 hours played
Written 26 days ago

An extremely inspired game with a banger of a soundtrack and some innovated twists on the Souls-like formula. Lots of funny references throughout the game and the environment in general is awesome. As far as raw gameplay, it certainly has its imperfections that will leave you frustrated sometimes, but overall plays well and will USUALLY leave you feeling hyped about your successes and understanding about your losses.
20.7 hours played
Written 26 days ago

What a blast of a game! Find a coconut or golf ball to get the ROLLOUT power ASAP to make it even better! You can zoom around like a marble!
33.7 hours played
Written 27 days ago

i love it. im not very good at writing reviews but it's funny, it can be challenging sometimes but its good and funny and i think you should try it, it is a very good introduction to souls-likes in my opinion
9.8 hours played
Written 28 days ago

Although some of the platforming sections don't have clearly defined ledges, I'm still impressed with the quality of this Souls-like cartoon game. And yes, it almost feels like a Dark Souls game in a ocean environment. The cute humor distinguishes it just enough, though. The level design is challenging and cleverly laid out to reward fans of these 3D adventures. I just wish I had more patience with some of the slower enemies in the game.
34.4 hours played
Written 28 days ago

An absolutely wonder experience from start to finish! This silly little game has such an amazing soundtrack, character designs, voice cast, level design and combat! It's a wonderful introduction to souls games for those who want to try them out for the first time, and a fun challenge for those who are more experience in the genre! I adore how silly yet poignant the game can be, with it's many easter eggs to the story-driven moments. I highly highly recommend this game for anyone thinking of giving it a go! It's an absolute 10/10
58.6 hours played
Written 29 days ago

game is 9/10 the parry is ass soo fucking ass i hate trying to come out of a block and catch a hit with your face i think its really dumb to try and make the parry different like this i hate it 0/10 for the parry
5.2 hours played
Written 29 days ago

really good story and pretty good combat system but confusing at times and a few bugs
15.7 hours played
Written 29 days ago

A fantastic combination of 3d platforming and souls-like elements as well as being just an overall very creative game with a ton of charm
10.9 hours played
Written 30 days ago

It’s hard at parts and the plat forming is frustrating at times but other then that it’s fun to play and if you like goofy games with goofy characters then it’s well worth your time
18.2 hours played
Written 30 days ago

This game is a fun and interesting take on soulslike games, with crab.
7.4 hours played
Written 30 days ago

Fun game in the tut section but after that the reef stutter drops the frames to 30 20. if you look at a school of fish its a power point. After the reef it works again.
28.5 hours played
Written 11 days ago

This is a tough one, because I can see a very good game hidden in all this clunkiness and bad decisions. + Cool, unique concept: Dark Souls in a Pixar environment where you play as a crab? Sign me in! + Some good looking locations + Story takes an unexpected turn, I liked it + Last two levels are fun to play and feel natural to traverse, I didn't feel stuck or lost at all + A few good boss fights both visually and in terms of a fight pattern + Enough costumes and shell customization to choose from + Some cool abilities + OST is fine and does its job, no complains here + When everything works and you find your flow, it becomes fun and engaging + NG+ has new enemy spawns and item placement and a new first boss + There is a map that helps with traveling + Optimization is great, never had any problems with it + Small team of just 10+ people did this game, that's cool + Good checkpoints near boss fights, no need to run all the way - Combat sucks. Everything (you, enemy, enemy attacks) has bigger hitbox to what you visually see so you'll get a lot of "how did that hit me?" situations - Every input you do is delayed and very slow, you can't cancel your animations (this Dark Souls 1 era bs needs to go), almost every enemy attack animation is faster than any animation you do (so even if pressed heal earlier than the enemy does ANYTHING, there is a high chance you just die) - Every input you press, you need to press TWICE for it to work. You need to wait for your animation to finish and only then press it. And it applies to heavy attacks/healing/abilities. Everything. Why? - Heavy attack almost never works the first time you try to do it - Targeting is the WORST in any similar game I've played. It stucks to the same enemy even if you cancel it and try to target again. Also it stays on dead enemies too - Every elite enemy and boss has a) one red attack that one-shots you, b) one combo attack that one-shots you, c) one charged attack that one-shots you, d) one blue attack that two-shots you. Most of these attacks happen in under 2 seconds and some of them visually look the same to another normal attack. Some of them just continuously spam red attacks. Add to that hitbox problem and you get a boring loop of re-trying a fight. It doesn't feel rewarding to win, just tedious to get it over with - Bosses read your inputs. And some of them you fight in an arena that is so small, that you have no way of healing yourself without getting hit instantly - Fighting enemies on uneven ground is such a pain, they get stuck in textures, they can shoot through them, you get stuck in textures, you fall through the ground and die. Amazing - Ranged enemies can go fuck themselves. Elite versions of them that you meet early on you literally can not beat, because they are never alone, their shots sometimes happen without the animation and even if you dodge it, THEY ARE STILL FOLLOWING YOU. There was one elite archer/sniper that had a village of crabs below him and an elite spear horse enemy close. I don't know how you suppose to get to him. Also their range is freaking ridicilous - Shell swapping mechanic is tedious to do, I had to go full in Defense build to make it less painful - Most enemies just swarm you and spam attacks, you can't do shit if fighting vs 3+ at the same time, and unfortunately sometimes game makes you do it anyway - Most of locations are boring, empty and confusing even with a map and a compass to work with - Platforming was meh, but I can see why some people found it bad - Enemies block you, push you and move your body all the time, so fighting them in some locations ends with you falling off - When you get knocked back by a skill/attack/whatever you get knocked out FAR and sometimes just die - You have only one weapon. It doesn't feel like it changes when you upgrade it. No visual variations either. Not a major problem, but still Holy essaying, but you get the picture 5/10 for me, do not recommend it Visually and the idea is cool, but everything else is done MUCH better in other games But if they change a lot in the next title, I'll try it out because again, the potential is there