Frostpunk 2
Frostpunk 2

Frostpunk 2

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Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
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Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
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Steam
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Steam
GOG
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Frostpunk
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Frostpunk
From 2,40€ and with a PC Game Pass subscription
This War of Mine
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This War of Mine
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Children of Morta
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Children of Morta
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Moonlighter
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
7,944 reviews
6,289
1,655
32.6 hours played
Written 29 days ago

The overall experience of the game is completely different from Frostpunk 1. And that is where opinions will change. Frostpunk 1 offered a personal and individualistic approach to the city. Every person's demise felt like a tragedy. Like a village of friends and family that you try to protect from the bitterness of frost. Frostpunk 2, takes on a new approach. Instead of trying to keep the city alive, you're tasked with keeping the city from tearing itself apart. Thousands upon thousands of people, all with their own dreams, hopes and opinions. The death, turns from tragedy into statistic. The mentality of each player is what will define their opinions and reviews over this game. I say, give this game a try with a new mindset. it is not Frostpunk 1 and it is not going to play as one. While the fundamentals are there, the focus is shifted from the glory of the generator, to the squabbling of your fellow inhabitants of the city. When venturing into the wild was once considered extremely dangerous, now it is incentive in other to expand. Frostpunk 1 taught players how to survive. Frostpunk 2 will teach them how to thrive.
92.5 hours played
Written 17 days ago

Frostpunk 1 made me care about every life. Frostpunk 2 made me care about which faction would be least annoying about bread.
412.4 hours played
Written 28 days ago

If you're looking for a good strategy game, you'll probably find Frostpunk 2 very fun, if you're looking for Frostpunk 1 with more content, then you may not really enjoy this. The game is good, the graphics look good even on low settings and there are plenty of city details, the UI might seem complicated at first but the game introduces every element in easy to understand chunks with tutorials and a prologue, the gameplay is entretaining and replayable, always keeping you On The Edge. The moral aspect of the original Frostpunk is still here BUT, on a more macro scale; instead of making hard decisions for individual or a couple of citizens, you choose the fate of hundreads if not thousands of people, which might be why some FP1 fans didn't like the sequel. I have heard that some people say that they think the game feels too 'disconected' from the citizens, but for me at least, it feels way more connected, since now there are some events that help you visualize the situations in the city from the perspective of it's inhabitants, communities and factions form depending in the direction of the city's society, and you can see the profiles of the delegates in the council hall with some details about their life, it actually feels like they each have their own personality and likings instead of just wanting to be alive like in the first game, which isn't bad, but it just feels like it is something that could only be done better in FP2. At the time that i'm writing this, the game has received many optimisations, a major content update and more promised updates alongside DLCs, so far i have very much enjoyed the game and i wait for more to be added and improved. (sorry if my english isn't good, i tried my best to not make any spelling mistakes)
24.9 hours played
Written 7 days ago

Okay, here goes: Let me first address the elephant in the room (and subsequently give people their TL;DR), how is the game? The game is great. It's worth every penny. However it's important to keep in mind that just like the original Frostpunk, Frostpunk 2 is not for everyone. But if you liked the original or challenging city-builders, I recommend it. Keep in mind that Frostpunk 2 is a separate experience to Frostpunk and should be treated as such. (Basically, don't compare it to the original like I will do.) Alright, now let's get technical: Frostpunk 2 is a continuation taking place 30 years later after the events of it's predecessor. You play as the Steward (a prime minister, if you will), and have to ensure public order by both supplying people with heat, resources and goods, and keeping your communities and factions in check, lest you want them to start fighting each other. (This summary is a pretty watered down version of the game and lacks most of the nuances present.) In my opinion, Frostpunk has always kind of pride itself on it's "easy-to-learn, difficult-to-master" mechanics, and that philosophy is definitely noticeable here, too. The Laws mechanic is still here, and there's a bunch of laws that are now voted on by a Council who seems to act against you if you don't pull a few strings. Along with this is the new "cornerstone" and "Zeitgeist" system. It's like the paths from the original, but instead being influenced by the laws you pass and the things you research, along with the added benefit of being able to reverse course at any time. Well, unless you choose to embrace a cornerstone, which gives you powerful benefits, and angers every community and faction that isn't in support of it at the same time! Speaking of research, there's a few more categories, and a whole lot more things to research in every one of them. There's an added caveat to this too: the things you can researched are proposed by the factions and communities in your city, and researching a proposal from a faction or community raises your standing with them. However, should you, say, banish a faction from your city, their proposals (and ultimately, some of their research) are gone with them. "Raises your standing"? Oh yes. The factions and communities now have an opinion of you. if it's low enough, they'll start protesting and, maybe, just maybe, start a civil war. This is probably one of the most important mechanics in the game (aside from a few others I'll be speaking about in a bit) if you favor one side too much, the others will feel ignored and start demanding things from you. Often, this is just a law they want passed or a research they want done. But we warned: their demands can always escalate. Heating (and by extension, housing) by far the most important mechanic in the game. But in my opinion, it's a bit iffy. Basically, you allocate heat to districts, and depending on how much you allocate, you consume more fuel. You can kind of "spare" heat by insulating districts, building them next to heating hubs or building them next to each other, but the last part is always tricky to pull of because it's never explained how or why it works. it just does. Of course, a city builder like Frostpunk 2 isn't complete without it's resources. You've got a few life sustaining ones (like food, housing and fuel/heat), but you've also got a currency; heatstamps, goods, materials, and the old bread and butter: steam cores. A deficit in any of these resources (with the exception being steam cores) will cause problems to arise and worsen in your city, which in turn will worsen other problems. For example: a lack of materials will worsen the Squalor situation within your city, which in turn will worsen Disease. A way to ensure the supply of these resources would be to scout the Frostland. Unlike Frostpunk, you now scout whole areas instead of a point of interest. This happens with Frostland Teams, who can scout, man outposts, or build trails to supply resources from said outposts to the City. That's not to say there's no resources within the immediate area of your city, and a growing city needs to expand. You can collect these nearby resources using "districts" (notably, the Extraction District), and ultimately build buildings to increase their output. However, these resources sit on unbroken (and unstable) ice, which is completely unsuitable for building. And this is where Frostbreaking comes in. You pay a few heatstamps and some workforce and soon enough the ground can be built on. It's that simple. Now, these districts require Workforce, which is pretty simple in and of itself. Periodically, your city will experience a "population growth" which adds new citizens (and importantly, more workforce), and ultimately a bigger strain on your economy. Yeesh, that was a rant and a half, so here's what I like about Frostpunk 2: - The graphics are stunning! (Be warned, your PC *can* turn into a pocket heater if not sufficiently cooled enough.) There's enough things to be in awe at; and the style perfectly encapsulates the whole "Frostpunk but 30 years later" vibe. - The gameplay has you acting (im)moral at times. Frostpunk 2 can perfectly drag you into it's world and has you asking: "Is this the right thing to do?" and ultimately has you approach it with a cold and calculating mindset that's present in the first game. - Endless is still worth a shot. The addition of the new Tall Tales adds some replayability, and the different each have their challenges. Unfortunately it does still suffer from the whole boring end game situation, but for what it's worth, it's great and fun! - The philosophy and themes behind both games has always been something I swooned over. It's fun, it's thoughtful, and it's definitely something you'll be thinking about for a few days afterward. - The soundtrack made by the legendary Piotr Musial is still as amazing as ever. Here's what I don't feel strongly about about: - The story was meh, and played more like a glorified tutorial than an actual story. (For clarification, I'm referring to the in-game story mode) - The POI's text was small and easy to just glance over, instead of grabbing your attention like in Frostpunk. - I think there's still too little laws. The council felt a bit useless near the mid-game due to the lack of things to propose. - The heating system could use a little improvement, as people still freeze to death despite full insulation and generator upgrades. Here's what I dislike: - The city is not really responsive to events. In the original Frostpunk, it was easy to see how high your discontent was by the sounds of a jeering crowd, or how far you were in a path depending on the buildings you constructed. In Frostpunk 2, sure? The "fireflies" (the streaks of light you see racing acrosss highways as if captured by a long exposure camera) change to red when you're in a civil war, and a district's lights turn red when there's a protest or a fight ongoing but.... I kind of hoped to see the fireflies be responsive to tension? Or something that makes it visually clear what's going on in the City. But this is really a nitpick, anyway. OVERALL: Frostpunk 2 is a great successor to Frostpunk. It's themes are right, it's core gameplay loop is just right, and the graphics are just perfect. While it is a polished (and Polish) game worth every material possession you own, it still is lacking in some areas. But if you can overlook some nitpicks, this game is heavily recommended and worth it.
12.3 hours played
Written 17 days ago

After 400 hours put in the first game, I was very excited for the sequel. I really wanted to like it, but unfortunately it fell flat. For me, it's missing the charm and reminder of daily struggle for the people. It's also very confusing to figure out and the tutorial didn't help me much. I feel like it's made to be too complicated when it shouldn't be. I will just stick to playing the first game for now.
63.5 hours played
Written 12 days ago

I think that most negative reviews come from people expecting more of the same. I see Frostpunk 2 as the natural step after Frostpunk 1, both in terms of narrative and mechanics. The scope is larger and you are forced to share your power with different groups and factions that emerged from the initial hodgepodge of survivors. You simply don't get to do literally whatever you want, as a leader of a now more democratic society, and I wouldn't have it any other way.
9.3 hours played
Written 10 days ago

The city and overall graphics looks great. You constantly got something to do. Politics are very well made. You create and allocate the resources to find the right balance. There is alot of the story bits inside the city and on the map. Nice sound. It's not turn base but you've got "just on more thing" vibe.
21.7 hours played
Written 2 days ago

This isn't Frostpunk. The city building is absolutely boring. Yes, you can carefully plan your city to get the most advantages, but in reality, just build large enough districts and put buildings in it. I would have wanted production lines and at least somewhat complex city building. in FP1, space was a limitation factor, here it isn't. The factions are just annoying. I was really looking forward to more politics and a complex system. But what I got, were stupid lawmaking decisions, that always annoyed at least one faction, even though they should have been on board with it. It feels way too forced to get to a conflict. Resolving conflicts is just as bad. The whole game feels like it's made with only consols in mind (even though it was first only released for PC). When I play on PC, I want a game that utilises the advantages of PC gaming. I don't want a console game that is ported to PC, in most cases, controls are just bad. The worst part of the game though, is the feeling. FP1 was sad, harsh, etc. You tried to get your people through the winter and felt for every dead. In FP2 you don't care about 100 people, or even 1000. Dying people are just more of a nuisance.
13.3 hours played
Written 12 days ago

Frostpunk 2 is a fantastic sequel, people are not recommending because its not exactly the same as Frostpunk 1 which i don't get of course its different, but its just as griping as the 1st game, only thing i agree with is the UI is abit janky but you get use to it. I just survived the first whiteout after 1 failed attempt and restart Im going to lie down now.
0.9 hours played
Written 2 days ago

Worst update ever. The devs crapped their pants with the complaints about this not being like the first game and turned it into a messy mix of the first and second game that's not fun. I loved Frostpunk 2 after launch, as a different experience from the first. Now it's awful. (I had played dozens of hours on gamepass, and decided to buy it on steam. Refunded it after seeing it had been ruined with a cowardluy update. Dissapointment and day ruined.)
7.0 hours played
Written 3 days ago

What made Frostpunk 1 so amazing was how harsh and merciless it was with its own players. The game was extremely intuitive and didnt take long to learn its tropes, even if you got all your citizens killed, and that made it more of a challenge, to make your next playthrough "less deadly". Deaths happened not because the game was difficult to learn or counterintuitive, it was harsh, it was dark and forced you to take hard choices to survive another day, the deaths, the mutilations, the frostbite, were YOUR fault because YOU sucked, not because the game had it against you. Frostpunk 2 is all the opposite, it has it against you, there are times I find myself trying to remember where the heck was the building I was supposed to build and where should I build it, there was a moment I got a building upgrade research made and... what was it again? Even if the concept of the story went the right way (as to literally expand from what FP1 build from), I find the execution deficient! - Why am I forced to build multiple districts to get a single resource extraction? Am I allocating already scarce resources on useless hexagons? - Why is it so difficult to keep track of the resources you are spending on a game where scarcity is a serious issue? - Why can't I restart a chapter when I press New Story!? You need to go to the saved files to actually go to the first week of said chapter to restart it! COUNTERINTUITIVE! - Did I already say how counterintuitive this game is? I keep having issues remembering where things are at times, like the challenges the game gives arent enough and they just made the game challenging to get used to. Buildings, resources, research, the different factions, laws and decisions... I find it such a drag how it was made. I had to force myself learn the Shortcut buttons on my keyboard to avoid having to look for the buttons. - After a couple of hours of Frostpunk 1, I was pissed at myself because I wanted to get better and survive the cold with at least 1 more citizen alive. After of couple of hours of Frostpunk 2... I miss Frostpunk 1. I will keep playing FP2 from time to time just because... But it wont be on the same level as the amazing and revolutionary concept Frostpunk 1 had and the awe it inspired on me.
17.4 hours played
Written 4 days ago

The game is fine, not as good as the first one, but the main problem are the small bugs and performance issues that break the immersion constantly.
105.9 hours played
Written 9 days ago

good city builder, campaign could be longer and decisions bit more impactful replay value is good, like the different maps in utopiamode
5.7 hours played
Written 5 days ago

Not as good as the Frostpunk 1. FP1 makes you struggle to survive in a cold weather, but this one is all about politics. Surviving should be the main part of the game, and politics should be secondary. Also, the resources are not balanced. I deleted the game after chapter 2.
1.5 hours played
Written 1 day and 7 hours ago

Its funny how they say its "easy to learn" and at the same time have the worst tutorial I have ever experienced. I didnt know what I was doing, how, or why, lost the game at first episode. Its so different to 1 that they should explain way better what they trying to do here (even UI is like WTF). Bad experience overall. I didnt want to start this one until I finished the first one (with all DLCs), now Im stuck with it.
21.2 hours played
Written 11 days ago

A great game, and even better after the latest update. The second part is different from Frostpunk 1 but just as good, and it has that great atmosphere that sets Frostpunk apart from the masses of other games. I recommend it!
66.1 hours played
Written 10 days ago

I really looked forward to this coming out, and stupidly did the pre-purchase thing....my lord, not doing that again. The initial heat mechanics were a big change from FP1, but that was to be expected with the introduction of oil, now we are sort of half back there, but with a real lack of clarity. At the nub of it, that's what seems wrong with this game, it just isn't clear, and it's busy without meaning anything. You can't flick between buildings, you have pop-ups everywhere that are unclear on cause and effect a lot of the time, and it's a chore to get across the areas and find the buildings. The recent final nail for me, and why I'm writing this review, this game constantly crashes now. I mean full shutdown of the game, AMD and the game pop up with error report submissions. My system is waaay over powered (Ryzen 9 7950x3D with a 20GB Radeon 7900XT card and 32GB RAM just in case ;), driven by a 1300W PSU to ensure it can all run) so it's not the PC. I really do think 11-bit had great intentions, they just put everything they thought of in 1 release, but didn't seem to play it through themselves. This was a very expensive lesson
0.7 hours played
Written 17 days ago

The game feels meh compared to the first one. The UI goes from simple and intuitive to a cluttered mess, filled with an abundance of useless graphic elements. The tutorial is useless and teaches you little more than the absolute basics. It's also very demanding on PC— even more so than other modern games. I wouldn't say the game is bad, but it's nowhere near as good as the first.
13.5 hours played
Written 9 days ago

It's fine, but after a few hours it gets pretty boring because it's extremely simple — mainly because you don't have to deal with the temperature of buildings where people live, like in the first game... Plus, the AI is quite dumb, so it's not really a problem to have good relations with all the factions.
23.8 hours played
Written 2 days ago

I just completed the main storyline for Frostpunk 2 and I have to say that I really enjoyed it overall but just had a couple things I didn't like. First the good: I disagree with the reviews and comments that say it doesn't feel like Frostpunk 1. In my opinion it does for the most part with one exception, each death doesn't feel as personal. You are now managing a larger city and you do not get the same feeling of individual loss from each person that dies. Hundreds of people will now be found dead at a time and as Joseph Stalin said "a single death is a tragedy, a million is merely statistics". It isn't that big of a deal, I still found that losing a lot of people could still be a major inconvenience since workforce management is still a thing in Frostpunk 2 and regaining population, while not as difficult as Frostpunk 1 (depending on the scenario) was still a pain. It also caused you to lose trust which is Frostpunk 2's take on Discontent and Hope. You still have to survive the Frostlands, juggle with heating, although this time it is on a bigger scale, deal with resources, and explore the frostlands. You will discover some new stuff and revisit some old stuff. You still have tough decisions to make, or try to make depending on your standing in the council (yeah, you have to vote on laws now which can make that a little more interesting) but they affect a larger society and are thus less personal. With that said, you still get individual complaints from people, and speech bubbles that come up depending on decisions you make. It's still like Frostpunk 1 but less perosnal The neutral Stuff: Time also goes a lot faster in this game because everything is on a larger scale. Where 1 second used to be 1 minute in Frostpunk 1, 1 minute appears to be a day in Frostpunk 2 and events happen in weeks rather than in days and hours, unlike Frostpunk 1. Also, you usually don't build individual buildings anymore, you build entire neighborhoods (districts) at a time. Storage for resources, transport, events, all happen on a macro scale. Also, technology had advanced, the game takes place 30 years after FP1 so yeah, no more tents and shabby engineering buildings. Your population is divided into factions which you can try to appease. They will affect events in the city and help or impede on your ability to pass laws and get things done. You still have some familiar resources, Food and a fuel source (Coal and one I won't say here) but there are new resources that replace wood and steel and other resources that affect stuff in your city but that you don't necessarily need (running low will make your game harder though) The Bad: I found the main storyline to be a little short. I failed and restarted once because my city was a mess which affected my ability to progress in later chapters of the story but even with that I finished in about 24 hours. There are "Utopia" or endless modes but I put in a lot of effort into the main storyline but it felt like it went pretty quickly after one big turning point in the game. The second thing was that the ending kind of fell flat, in my opinion. What I mean by that is that the event that I completed that ended the main story was kind of... lackluster. The story could have easily continued beyond that and ended on a higher or lower note. I am certain there are multiple endings depending on the choices you make but still, for the route I took I was like "really, that's what ends the story of New London here?" It was a disappointing way to end a fun game. Third, only one story. This is self explanatory, maybe they will add DLCs in the future to add more storylines but right now there is only one storyline (albeit probably with multiple endings) and once its finished you have Utopia mode but FP1 has multiple stories and I feel that is lacking from FP2) That's what I think of the game, I still recommend it especially on sale (I got it on sale) I would say 7-8/10 depending on how much you value the "neutral" differences between it and Frostpunk 1
20.8 hours played
Written 2 days ago

this is a super high quality game, the graphics are spectacular and the game play is great. every choice you make pisses someone off so you have to choose carefully which you choose. great game, 9/10.
16.0 hours played
Written 1 day and 10 hours ago

As an avid Frostpunk enjoyer, I had a lot of expectations and worries. After seeing the teaser trailer before FP2's release, I was aware of the newer dynamic the game had to offer. Most of my expectations were either mutilated beyond belief, or completely cast off to the side. IN A GOOD WAY! Nothing can compare to the climax of Frostpunk: the anxiety of "will the city survive for a week?", along with one of the best musical pieces I have ever heard......At least, this is what I thought before I braved FP2. This game did not mess around. It pushed my Frostpunk skills to the limit by not only making all of my resources turn into much bigger, broader concepts, but also introduced new interfaces between them that took a lot of AoE and synergy capabilities and put them on overdrive. I found myself barely scraping by in the midgame. I barely had enough resources for one thing before I ran out of them on another front. Yes, this is most likely a skill issue, but I did generally feel that a lot of what made the original Frostpunk difficult was amplified in its successor. Adding politics into the world of Frostpunk was a necessary evil. Evil, because it's a cruel thing to subject the player to since it felt like I was being pulled apart in multiple directions, and I was doing everything in my power to keep the city from falling apart. To no longer have a guarantee a law is passed while worrying the wrong law is passed is quite an intricate system. The game's main struggle being the politics really does shine the light on the discord-heavy nature of mankind. Necessary, because the original Frostpunk, while being a great self-reflector on what is good vs what is right, still lacked a bit of the gravity of the choices. Overall, a great addition. All the while it felt like its former self, even though the game's entire core was completely rewired. To be able to pull off such a feat...to make a revolutionary sequel feel as if I were simply continuing the legacy of what came before.... 11 Bit Studios is a prime example of how a gaming company should make a sequel. Frostpunk 1 and 2 are very reminiscent to me of the legendary Half Life saga. Yes, there are many things that FP2 does right, but there are also many reasons why I am still compelled to play the original. Both have their strengths, both have their weaknesses. Frostpunk 2 IS a WORTHY SUCCESSOR to the franchise, though it can NEVER replace the first (just like the steward!).
118.4 hours played
Written 17 days ago

had my doubts in the beginning, but after 100 hours and one free content update i can say that this is a perfect sequel, i can't stop thinking about this game and buying the first frostpunk game while high was the best decision of my life, highly recommend even tho mining children
2.6 hours played
Written 27 days ago

Buy the first game, fall in love, then come to this and be heartbroken. I bet this game is incredible, honestly, just such an unbelievable and unprecedented departure from the first game's entire gameplay and its identity with it. Lovely game you guys have here, just not for me. Until they add a Frostpunk 1 mode to this game, I have no purpose in playing it.
19.4 hours played
Written 25 days ago

Great game but it keeps crashing and I lose progress which makes me not want to continue to play :(
199.9 hours played
Written 7 days ago

I preordered Frostpunk 2, right away without second thought. I loved Frostpunk, and I couldn't wait for the second game. When I played it, it had many different aspects, and everything was larger! The ciity, the population, the buildings, the map... You kinda lose the the "intimacy" you have with your people because of the larger scale. Instead of say 90 peaple, now yu have thousands. Instead of huts you have districts. Still, what I enjoyed from the first game was there: moral decisions, furious people, ignorant I try my best to save them :P , exploring the frostland, tecnologies... These are the aspects made Frostpunk different to me. Keep in mind, in the early days or months it was released, features like heat allocation in districts were inexistent, but still the I didn't miss the frostpunky-vibe. Contrary to some reviews I read around that time that hated, I loved it, just like its predecessor. I think, with a sequel, sometimes you hope to re-experience the first game, and that's quite unfair. Frostpunk was surviving, Frostpunk 2 is evolving. And with each patch I believe t's getting better. I would definately recommend it, and I cannot get why it has mixed reviews.
24.5 hours played
Written 13 days ago

Incredible game with great messages and themes, forces you into to genuinely complex moral decisions that make you want to go back and try it again without making those same sacrifices only to realize that the city may fall without it.
52.5 hours played
Written 13 days ago

This game is very different from the first one, which I loved. I was initially very put off by how far removed from the original's play style FP2 is, HOWEVER, once you get over the fact that it is a very different game, you will absolutely love it. I am now convinced that stepping away from the original's playstyle, whilst keeping the thematic skeleton, has resulted in a fantastic game rather than a rehashing of an old one.
67.6 hours played
Written 14 days ago

Really good foundations but still reaaaaaally buggy. Freezes quite a bit Edit - Crash reports sent, thanks
90.1 hours played
Written 12 days ago

more suffering and more exploiting. 10/10 waiting for next game
0.2 hours played
Written 2 days ago

feels more like a spin-off than a sequel, as the game is completely different from the first Frostpunk, the only thing they have in common is the new ice age
2.1 hours played
Written 15 days ago

not a city builder anymore, placing zones is boring
15.0 hours played
Written 12 days ago

I would recommend this game. If I had to recommend frost punk 1 or 2, then I would recommend the first game. Frostpunk 2 is a city builder with some survival elements to it. You will fail if you to not construct your city well enough to meet the needs and demands of the citizens of New London, as well as, the grave dangers they face. It is broadly engaging and interesting game. It might take a newcomer a few tries to get used to the games system and then how to survive. Frost punk 2 is also a politics game with bigger scale involving thousands of people. A simple misclick or forgetting something can lead hundreds to die for the unprepared steward. This can seem somewhat silly and feel frustrating, but these are the stakes. However, in my first failed run, hundreds sometimes thousands dying, at least for me, left little emotional impact. It also lacks the feel of politics. It is politics by spreadsheet, rather than by kitchen table talk or reading newspapers, or joining a political group, etc. I favoured none of the faction to any significant degree, that is I didn't like them. What factions I did buy off, there support brought there benefits, and the opposition of other factions brought little resistance. I could not be greatly aided or stopped by these rather significant political groups. They felt more like lobbyist than political factions. Further, the plot of the two game is broadly similar. Some things are switched around, like the factions fighting happens after the great frost in this game. This leads to lessened emotional impact, as the great storm is the main narrative threat. The fact that New London would kill itself due to factional infighting comes across as more absurd and comical, than a tragedy like the loss of New London to an unstoppable natural disaster. It seems to me, that a game that attempts politics perhaps needs some kind of story. There needs to be text. Politics without some kind of narrative has limited expression in a video game format. Suzerain is a great politics game whereas paradox games like ck3 or hoi4 are poor at politics, but make for interesting dynastic simulators and war simulators respectively. Our steward should be part of a faction and a powerful one at that, as why else are they the autocrat of New London? A faction that limits and guides what policies to do or otherwise the Steward loses all legitimacy, though they can of course go a more tyrannical route to escape said pressures. Perhaps one faction has a charismatic leader that calls on broad supports, but has wild unrealistic policy suggestions to the steward. Another faction has more sensible policies, but calls on little popular support. A story beat with an independent who rises to influence. Even if you didn't do individual characters as that interferes with the sandbox, there needs to be some kind of chorus. It would have been awesome to be at the council, in game set piece, and face crowds booing a proposal or cheering for it. I'm not sure if this more narrative gameplay elements suits the game devs. For a game whose climax is based on forcing a political civil war type event, there is something empty about politics without the personal.
3.0 hours played
Written 12 days ago

I don't know why this game got such a bad review by some? Is it the same as the old one? No! But it's good still. It's more expansive than the previous one and focuses more on exploring and gathering resources. I say give it a chance.
101.2 hours played
Written 13 days ago

Game is alot of fun unless you try and get every achievement than its a gruling slog but i did it cause i have no life 10/10
13.5 hours played
Written 11 days ago

Definitely not Frostpunk 1. But it's still SO good. It's a completely new game and it's original. It's beautiful.
6.4 hours played
Written 11 days ago

I don't understand why a lot of reviewers said that they don't feel the atmosphere of the first game. The atmosphere is here and addictive gameplay too. It is a good game.
211.1 hours played
Written 17 days ago

I enjoyed the game before the recent update. In the previous iteration it felt like a balancing act between heat, materials/goods/food/politics. This new version makes it all about heat management in a way that is artificially made difficult by the developers via the "generator capacity". Pretty much all your research needs to be toward heat and getting your heat output to withstand a whiteout at the expense of everything else. I find myself constantly in death spirals - no heat, unrest, injuries /sick way up get voted out. I will be scaling back playing this game, in my book the balance of challenge vs fun is not worth it.
10.5 hours played
Written 17 hours ago

It's a good game and I recommend it if you havn't played the first part. I personally wouldn't buy it again.
47.4 hours played
Written 1 day ago

Having gone through couple of runs, I don't really get that most negative opinions comes from the fact that Frostpunk 2 is mechanically different than its prequel. If it was, it would be a DLC, not a sequel. Literally inevitable the moment the game operates on a much bigger scale compared to FP1. Yes, the district and building placements (even outposts!) are much less rewarding than FP1 especially when we don't really need to consider distances to the city center or hubs. Then again, since we now have terrain verticality for the currently auto-generated buildings, the tile system ends up one of the friendlier UIs that we can have. Fine-tuning the complexity vs control is another matter, but the direction is there. To top it off, the overall tone shift from managing a small community gasping for breath into developing a metro capable of shrugging off years of whiteouts is personally a very nice experience.
1.3 hours played
Written 1 day and 5 hours ago

I mean, It's not really my type of game but it is a very high quality game that I did enjoy. I uh.. really need to play more but I haven't.
24.2 hours played
Written 3 days ago

FP2's a different game from the first, but is good on its own merits. They didn't manage to make it feel as heavy as FP1. The feeling of making hard choices to please opposing factions was actually more significant in the original, and their flavor was more rich. Still, it scratched the Frostpunk itch, and I'm glad they went with something different.
96.2 hours played
Written 4 days ago

It's not FP1, and a lot of people don't like that I think it's amazing that it's not just "FP1 but bigger" and it's a true FP2. (Tbh tho, a lot of stuff feels incomplete and missing, but they're doing major updates and DLCs so there's still a lot of hope this will be better than FP1)
8.1 hours played
Written 4 days ago

To put it simply, Frostpunk 1 -> Village scale at least, Frostpunk 2 -> Centralised Government with politics features ("Democratic" voting and such), export/import stuff, immigration, etc. UI isn't great, small, hard to read, easy to miss, and doesn't tell enough information. It lacks the desperate stress tone which FP1 captured perfectly. The OST is a downgrade unfortunately. Get it when its onsale.
23.4 hours played
Written 5 days ago

great game, reviews are mixed since devs changed their approach to city-building, making it strategical instead of tactical
45.2 hours played
Written 6 days ago

The game is incredibly fun. The only downside I find is occational bugs and crashes. Game crashing and losing the progress was the fun killer.
13.5 hours played
Written 7 days ago

I am not far into this game, but I can provide a first impression. The biggest difference compared to Frostpunk 1 is that you work with a large population with an even bigger industrial scope. You don't see every single citizen walking from their home to work anymore. At first, it felt weird and honestly it was a downside of the new game (although I understand that the developers had no other choice but to remove this feature as having such algorithms running for such a high population is limited by hardware capabilities). But the introduction of new societal features and factors and also making them interdependent really makes this game exciting. So in the short term, the game is really fun and feels much more next-gen than the previous game. But in the long term? Let's see how fun the game is once I understand all its features.
16.8 hours played
Written 10 days ago

I was absolutely pumped for this game after the amazing success of FP1. This game is a great natural successor to the first and in many ways feels more realistic as a city builder. While its nice to think that everyone would have the interest of the colony in mind with how severe the frost is, realistically, everyone is going to have a different belief in the direction of the colony. The story was interesting, balancing opposing factions was interesting, choosing how and when to deal with the different aspects plaguing the city felt fun beyond just dealing with heat and food. My frustrations are still with the UI despite the major content updates. I didn't see how to do the overlay with the heat depicted in the youtube video. I was looking for a squalor overlay and couldn't find one. I felt like my hubs and buildings in specific districts got lost. Where did I put the research building again? Where did I put that filtration system? Whoever designed this game and did the all the text is size 7 font, I hate you. Its desperately missing a holistic management window where I can just toggle specific hubs on and off without having to find them in my colony. Frostpunk 2 takes the technical aspects of a strategy city builder and turns it up to 10, but doesn't give us the sufficient tools to monitor the city late game. It left me incredibly frustrated having to click on every single housing district to see if I insulated it or not. The zooming of the city made me want to rip out my hair. I would frequently zoom out too far. At some point I had three colonies and couldn't figure out if you could trade between any two (didn't seem like it) or only between the sub-colony and the main colony. If you can trade between different colonies it wasn't particularly obvious. A trade screen would have been helpful. I have some moderate concerns about replayability. I beat the game, yes on the second easiest setting, so there's room to go up in difficulty, but the progression of the game chapters felt very specific and slightly confining. You will have to deal with x, then y, then z. Nothing ever felt like a significant problem once you resolved it. Knowing what is coming next allows you to plan ahead for it. All in all, frostpunk 2 feels like a very technical city builder with the root of story staying the same. You're in a freezing desolate area, time to deal with it. Progress is heavily influenced by societal factions and balancing opposing factions is a pivotal part of frostpunk 2's gameplay. While individual decisions felt more emotional in frostpunk 1, they still carry significant weight in frostpunk 2 because isolated or left behind factions will lash out. I will be replaying once DLC is launched, but after that, without signficant UI improvements, I'll leave this game behind and go back to FP1 or a different city builder.
41.5 hours played
Written 13 days ago

I liked the game and i definitely can suggest this game to people who already played the first serie
9.8 hours played
Written 14 days ago

Just got to chapter 4...! I really love this game. People have argued that it is too macro compared to the original, and there's some truth to that. It would be nice if factions had leaders with a personality, whom we could interact with. Also, I feel like there are too many possible laws to enact and especially technologies to research. Most of my choices are perfectly random at this point. Same with the various sites I discovered in the Frostland. Next game I will max out the difficulty level to see if this makes my choices more meaningful. Still, I want to keep playing because I love city builders and survival games, the aesthetics are wonderful and I'm sure the coming DLCs will improve upon this first experiment. One last thing : the people who prefer the 1st game *should play the first game* I mean... What would be the purpose of making the same game twice? The first FP game already have dozens of hours of incredible gameplay and the devs have exhausted that formula. They wanted to take the franchise in a new direction and it was reasonable for them to do so. Be supportive!