Abiotic Factor
Abiotic Factor

Abiotic Factor

973
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Abiotic Factor - 1.0 Release Date
Dark Energy Launch Trailer
Dark Energy Release Date Trailer
Abiotic Factor | Early Access Launch Trailer
Abiotic Factor | Release Date Trailer
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Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Developed by:
Deep Field Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

Balatro
Available in:
• 1 subscription (PC Game Pass)
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Available in:
• 1 subscription (Amazon Luna +)
Has been in:
• 7 bundles
• 2 free (Epic Games Store)
• 1 subscription (Prime Gaming)
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Available in:
• 1 subscription (PC Game Pass)
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
97%
16,013 reviews
15,550
463
32.7 hours played
Written 23 days ago

Great game Great content Great story Great survival Great pests Great guns Great style Great Great Great.
73.3 hours played
Written 29 days ago

game is awesome and fun but PLEASE I AM BEGGING ADD A BETTER WAY TO NAVIGATE THE MAP I KEEP GETTING LOST
63.4 hours played
Written 19 days ago

extremely fun game. Loved exploring the facility, the story/lore, and all the fun gadgets you unlock. Can't wait for more
36.5 hours played
Written 7 days ago

Abiotic Factor is Half-Life if, instead of Gordon Freeman, you played as a Scientist instead. That obvious inspiration aside, it is a mechanically deep entertaining experience. Abiotic Factor is a Survival game. You have to scavenge for resources, and food and water as you make your way through the facility. Along the way, you can bring furniture and other items with you to fortify "safe" locations to make bases. You also have Skills, that are leveled up as you use them, like in the early Elder Scrolls games. For example, crouching near enemies without being noticed will increase your sneak skill, and successfully cooking raw meat will increase your cooking skill. Progress is slow at the start, as you really rely on breaking down basically everything around you to craft basic things, but as you make more and more progress, this grind becomes shorter and shorter. The early game, which includes the Cafeteria and The Office Sector, doesn't really have much of a variety of resources, so you will be relying on the Makeshift Spear, and whatever armor you can find or craft, and when you can finally make a keypad hacker, the standard handgun, but once you reach Manufacturing West, the game really opens up, throwing new materials and items at you in droves. Along with the GATE Facility, there are also "portal worlds". Much like XEN in Half-Life, Abiotic Factor has numerous alien worlds you can explore by finding and fixing portal equipment. These range from bizarre dream like alien worlds, to a world that is literally just Silent Hill, with infinite Fog. You can build bases in these worlds, and leave them at any time to go back to the facility, adding even more depth to the Open World. This game is good fun, and the challenge of the enemies makes stealth actually viable. One of the more interesting things the game does is, any resource can basically be part of a crafting recipe, and the first time you pick up a new resource, your character will think of a unique way of using that resource. This will show new crafting recipe ides in your recipe tree, which, to actually be able to use them, you need to solve a recipe puzzle, i.e., dragging and dropping the correct resource to creating the crafting recipe. You cannot "lose" these puzzles, and they just exist to show you what you will eventually use for said recipe, but it's fun, and makes learning recipes more engaging than just leveling up and suddenly being able to know how to create something. Abiotic Factor is overall, one of the more interesting survival open world games out there. It also supports coop, as is a genre staple, so really, this game is well worth it's price. after it leaves EA the price will increase, so grabbing it on sale is a steal. Highly Recommended.
97.6 hours played
Written 14 days ago

One of the only games that I would willingly play over and over again without being tired of it. And because of the unique mechanic of the death bag re-spawning into the office security upon re-login is a bliss for my mind
10.5 hours played
Written 13 days ago

The game turned out to be everything I was worried it would be. Everything feels like a chore, managing your crafting and storage is a nuisance, enemies are spawning inside my base which I don't understand from a design perspective, enemies are easily cheesed and my character's build doesn't seem to make a difference. I'm just trying to understand when the "fun" is supposed to happen, and why I paid almost 40 dollars for this.
313.3 hours played
Written 9 days ago

This would be my most favorite game of all time if you could punch things instead of pushing them but all the fog stuff makes up for it so it's still top 3, could still use some more fog though. Actually one of the best survival crafting type games already, while showing extreme potential to become the best overall.
11.3 hours played
Written 5 days ago

This game is imaginative, not overly punishing, has great QoL mechanics and features, and runs smoothly. I'm always itching to play more, but my friends won't let me ;-;
36.4 hours played
Written 7 days ago

game is really scary, when you have to poop they auto close the doors for you and it isolates you from your buddy leaving you in solitude. they have to release an update that allows you to leave the door open and that would for sure make the game a little less scary. As for bald representation, the game has a variety or haristyles so no matter where you are in the norwood scale, rest assured, you have something there for you. The game is lacking in the vertex variety of the norwood scale so keep that in mind, but the representation of bald folk is as good as any other modern game releases.
30.7 hours played
Written 21 days ago

Love the vibe, the graphics, and the gameplay. Humor is very good, and there's just the right amount of jank to make it feel like an old half life game.
67.3 hours played
Written 10 days ago

I'm excited for 1.0! me and a friend bought this game early in development and are really impressed to how much they add each update, the secrets, the weapons, the funny voice lines and all are wonderful it kept us interested 100% of the time and we might replay the entire game once 1.0 releases! if you have a duo or even if you just enjoy a half life aesthetic, this game is PERFECT. It's accessibilty features are amazing as well. If you have sensory issues,cant handle seeing/hearing throwup etc the game will have a setting or some way to deal with it! i can recommend this game with a 100% certainty that you will enjoy it.
69.1 hours played
Written 11 days ago

This game is just great. A twist on the survival game experience where you are thrown into an hostile environment from the start. Instead of most survival games tossing a random or wide open world from the start, this game gives you a compact, immersive sim environment. Climb around traps or holes, figure out different paths to specific areas, work with your friends to progress, use your skills to help one another... Simply a great evolution to the survival game concept in a Half-life/Sci-fi concept. I will play more of this.
76.7 hours played
Written 11 days ago

So there I was in vc with the boys, thinking this would be another early access indie game we'd toss away after one session. Yeah, it's been a few long nights. Turns out this game is pretty amazing. Buy it.
33.7 hours played
Written 28 days ago

A developer who actually cares and seemingly plays the game themselves is rare, but this game has that. From start to finish the personality from the devs shine through, and there is no stone left unturned. This takes me back to being a kid and playing some of my favorite games before our corporate capitalist overlords sucked the fun out of gaming. Honestly a breath of fresh air and the best money I have spent on a video game in a very very long time.
85.2 hours played
Written 28 days ago

Masterful take on the survival genre. The world and lore are rich, detailed, and well-written. The map is genuinely the best it can be. It is not procedurally generated, and as such it is massively interconnected and full of shortcuts ala Dark Souls 1. The crafting and gathering are mostly quick and painless, requiring just the right amount of grind to get some more advanced pieces of gear. The combat and fishing are not THAT good but they're serviceable. Highly worth it, even full price. Plays perfectly with friends as well.
77.4 hours played
Written 29 days ago

A fun game, similar vibes to that one SCP-3008 game. It is an absolutely chill vibe, even when it's supposed to be scary. To me this game is kinda like a lovable squishy that I like to curl up with when I'm having a bad day. It's a relatively simple core game-play loop, but one which will leave you happy and entertained.
80.8 hours played
Written 30 days ago

Abiotic Factor is one of the best survival games ever made, if you like half life/SCP youll love this game
116.2 hours played
Written 30 days ago

Awesome HL1 inspired survival-craft game. Great with friends or solo
56.4 hours played
Written 1 month and 2 days ago

Very immersive storydriven survival game where you become an scientist searching for answers (and a way out). love this game, its perfekt [h3]Buy it[/h3] [h2]NOW[/h2]
56.8 hours played
Written 1 month and 2 days ago

Отличная игра, которую даже как то стыдно называть "выживачом". Это прям метроидвания/иммерсив сим. После такого не хочется играть вот в эти все эншрауды и конаны, чтобы утолить жажду пве прогрессии и базостроительства. Потому что если в вышеперечисленных играх мы попадаем на громадную пустую карту, по которой разбросаны точки интереса, в абиотичном факторе мы УЖЕ внутри одной огромной точке интереса, а именно - в большом НИИ, который поделен на различные производственные и не очень сектора (да еще и включает в себя порталы в иные измерения со своим вайбом и ресурсами). И вот путешествие по этому комплексу и общая прогрессия это прям фишка игры. Мы тут и там встречаем закрытые двери, которые сможем открыть позже, с помощью крафта крякера; где то недоступные нам уступы, на которые просто так не запрыгнуть, но можно скрафтить переносной батут и залезть туда; сразу же видим остановки для местного общественного транспорта, которые сможем открыть позже. Каждый сектор комплекса несет за собой новых врагов, ресурсы и рецептеки для крафта. Т.е. это именно что топ игра о прогрессии, а не просто песочница со вкраплениями пве контента, слегка спрыснутого на огромную пустую карту. А вот элементы выживача сперва задушили. Настолько, что я дропнул игру сперва, не дойдя дальше первого портала. Спустя год все таки превозмог и прошел дальше. Задушили типичные для выживачей вещи - мелкий инвентарь, который надо опорожнять слишком часто, да еще и верстак не подтягивает ресурсы из близлежащих контенейров (которые тоже мелкие). Все эти вещи фиксятся позже в игре, когда мы находим и рюкзак попросторнее, и апгрейд на верстак, который таки начнет брать ресы из контейнеров, ну и сами контейнеры расширятся. Далее эти элементы не напрягали. Об общей эстетике сказать особо нечего, вот этот рекламируемый вайб ученых из первого халфлайфа присутствует, но не сказал бы, что он прям обратил на себя внимание. Озвучка кринжовая - это точно. Графон нормальный, хотя статтеры перемещения между локациями напрягают. Экипировка, сделанная из говна и палок по началу тоже не привлекают, но чем дальше, тем приличнее она выглядит.
6.7 hours played
Written 16 days ago

My personal experience was enhanced greatly with the Cackle Factor mod. Asides from that, though, this is a very delightful and unique love-letter to Half-Life that I can appreciate. The level design and sound design are spot-on, and the creatures are equally terrifying. Now, if you'll excuse me, I must hunt for more pest rump meat. . .
60.6 hours played
Written 8 days ago

One of the most unique and fun games out there. Obviously some things I wished they changed but severely underrated and not popular enough.
138.8 hours played
Written 1 month and 1 day ago

I love crafting/survival games but i find i usually get bored of them quickly due to the feeling of repetitiveness and lack of a goal. Abiotic Factor is a gem! Your'e not just another dude stuck in the wilderness breaking rocks and sticks and building a base waiting for a horde of something to come smashing it down -rinse repeat. You are a scientist stuck in an underground facility that's been taken over by some fanatics and now chaos has ensued and you have to figure out a way out of this mess. As you collect items around GATE facility, you will come up with new ideas to help you along the way, and the experiment subjects (known as "IS-") are on the loose hindering you along the way. Some of these things are down right SCARY! :'(. I also love all the little details that go into this game that might not seem that important to others but i find it cute <3 Such as scooting around a rolling office chair, or holding onto the top of my cup of coffee when i enter a sprinting animation <3 Honestly money well spent! I love a game with such a good story yet at the same time can leisurely dink around collecting items and exploring the facility, it feels like there's always new areas with nooks and crannies to discover. Best game I have played in ages!
30.2 hours played
Written 1 month and 3 days ago

Solid game. Easy to play with friends after a long day of work. I juggle law school, my three jobs and cannot really spend much time palying games anymore. So, Abiotic does me a huge solid for being an amazing game to jump into. If you want to follow the storyline, fine. But I just play with friends after a hard day's work smashing creatures from the beyond. Easy enough.
24.3 hours played
Written 9 days ago

Abiotic Factor is a clever and inventive survival-crafting game that successfully blends cooperative play, retro sci-fi aesthetics, and immersive sim elements into a uniquely unsettling experience. Developed by Deep Field Games, it places players in the role of scientists trapped in a sprawling, high-security research facility that has spiraled into chaos after an interdimensional breach. Drawing inspiration from classic titles like Half-Life and SCP, the game fuses base-building, exploration, and resource management with dark humor and occasional absurdity, resulting in a survival experience that feels both refreshing and distinct within the genre. The gameplay loop revolves around scavenging, crafting, and surviving against a variety of threats, from malfunctioning security drones to bizarre extradimensional creatures. What makes Abiotic Factor stand out is its commitment to realism and interactivity. Survival isn’t just about keeping hunger and thirst in check; it also includes managing energy, hygiene, and even bladder functions—adding a layer of simulation rarely seen in this kind of game. It’s a strangely immersive touch that makes the game's setting feel lived-in, rather than just a backdrop for horror and action. At its core, the game encourages cooperative play. You and up to five friends must work together to gather resources, build defensible bases, and escape or outlast the growing chaos. The base-building system is flexible and open-ended, allowing players to create safe zones in a variety of environments—whether nestled in abandoned breakrooms, ventilation tunnels, or the more surreal and otherworldly zones accessed through unstable portals. These environments are a highlight of the game: the level design is hand-crafted with a strong sense of place, mixing mundane office spaces with atmospheric lighting, eerie sound design, and the occasional supernatural twist. Combat is functional but not the main focus. Encounters are designed more to pressure your planning and coordination than to offer twitch-based thrills. Weapons range from makeshift melee tools to laser cannons and other experimental gear. However, it’s the crafting and experimentation systems that take center stage. Rather than handing players blueprints, the game introduces a clever “idea” system—discovery is earned by logical deduction or environmental clues, creating a genuine sense of scientific problem-solving. Even simple actions like building a bed or unlocking a door feel earned. Beyond its mechanics, Abiotic Factor nails a specific tone: eerie, yet quirky. One moment you’re repairing a busted generator while being stalked by an alien horror, and the next you’re laughing with your teammates after turning a janitor’s closet into a fully operational command center. This blend of tension and humor gives the game a unique identity—it doesn’t take itself too seriously, but it also doesn’t undermine its atmosphere with over-the-top comedy. It walks the tightrope well, offering both unnerving moments and absurd player-driven chaos. That said, as an Early Access title, Abiotic Factor still has rough edges. Technical hiccups, occasional crashes, and physics-related bugs can detract from the experience, particularly during high-stakes moments. Voice lines can desync, and some crafting systems lack polish. The AI for enemies can also be inconsistent, either too passive or unexpectedly lethal. Furthermore, while the world is dense with potential, narrative content is currently sparse, with the main story still under development. These issues don’t ruin the experience but are worth noting for those seeking a fully fleshed-out campaign. Despite these growing pains, Abiotic Factor already shows remarkable depth and potential. The strong community support, frequent updates, and enthusiastic developer engagement suggest a promising roadmap ahead. Its focus on teamwork, experimentation, and immersion sets it apart in a crowded genre, and it captures a kind of sci-fi horror absurdity that feels both nostalgic and new. In conclusion, Abiotic Factor is an imaginative and memorable survival game that’s greater than the sum of its parts. It may not be polished yet, but it delivers a compelling mix of challenge, atmosphere, and creativity. Whether you're drawn to its cooperative gameplay, its immersive environments, or the thrill of building a science-lab fortress out of office chairs and vending machines, this is one Early Access title worth watching—and playing. Rating: 10/10
168.2 hours played
Written 1 month and 4 days ago

This game is my boyfriends and i's new passtime. We cant get enough of it. it checks alot of boxes for the both of us and has this odd cozy feel to the mechanics. though a bit jank this is a hidden gem game and deserves so much more praise! truly feels like an early 2010s type game and we love it! Thank you devs for making such a great game! its very hard to find games that both of us like so much.
127.4 hours played
Written 14 days ago

Another EA game bought on a whim to play with a friend. I then proceeded to play over 100hrs within the refund period. I did not expect this game to be as good as it is and it's not even finished yet. Games like these restore my faith in the EA system. While there are some performance issues that I hope are addressed soon, this game is so goddamn fun and there is so much to it. That feeling of unlocking better equipment as you delve deeper into the absurd madness of science and occultism. It has it's difficulty spikes but it's all manageable as long as you prepare yourself properly. [spoiler] Leyak is a sweet boy pls no bully [/spoiler]
27.3 hours played
Written 18 days ago

I like this game. The textures are a little 2005 ish, but the game play and story are good. But the thing crashes repeatedly. Every thirty or so minutes I go to the boot record. I've updated all my drivers, run a memory test, changed the anti-aliasing settings and it's still a crash fest. Unplayable sadly on my very adequate machine. Asked for a refund probably won't get one because I spent too much time trying to find a fix and actually enjoying some of the game. 32gig RAM i9-11900 Nvidia RTX 4060 TI
1.2 hours played
Written 10 days ago

I tried to like this game - But its hard to like a game that's really slow and you can cheese so many creatures - I wish this game was a lot better because the reviews show it should be wonderful. But in reality this game is a Half Life wanna be - The UI was terrible, the progression was really clunky and slow, its just not my cup of tea.
70.9 hours played
Written 20 days ago

I cannot believe how much content this has gotten since the demo ~1 year ago Genuinely might be one of the best games of all time
119.5 hours played
Written 22 days ago

i brought the game when it came out and now that im at 100 hours i love this game my favourite survival game 10/10 much better than generic survival game on abandon island
48.1 hours played
Written 4 days ago

I have some performance issues but the game itself is absolutely amazing and a wonderful craft of love.
92.7 hours played
Written 4 days ago

[h1]It's peak[/h1] Finally, a genuinely amazing game that exceeded all of my expectations. Something truly special, overflowing with passion from the developers and feeling like an exceptional hand-crafted experience made by players, for players. A mix of Half-Life 1, System Shock 2, SCP Foundation and Valheim, if you can believe it. I'm keeping things brief because there's simply too much in this game that I want to gush over, and instead I'll very briefly point out some negatives to get them out of the way: - Some skills are too hard to level, and by extension summer intern with wrinkly brainmeat is by far the best possible starting option - Security sector is not moody or scary, it's just frustrating and repetitive - IS-0091 needs a world modifier to adjust its spawn rate or disable it, it scales poorly with fewer players and isn't fun to deal with regularly - Some progression points aren't quite clear enough, like how to get to the last area of Manufacturing or how to even enter the Mycofields - that goddamn table, thinking about it [i]pisses me off so much[/i] As for the genuinely great parts...everything else. I don't want to go into detail because I want people to go in blind and enjoy the adventure this game provides, because it's...special. This game gave me the most intense firefights I've ever experienced in a game, and it was because I was up against trained soldiers while I was equipped with a spear made from a kitchen knife duct taped to a lamp, a cafeteria tray as a shield, and armour made of books, magazines and filing cabinet draws taped together. It's clever, it encourages you to read your surroundings and think how to approach a situation based on environmental storytelling. It's witty and interesting, filled with snippets of lore of worlds beyond our own and the entities leaking from them into our own, and the eccentric characters trying to study them and keep them contained. It's got an overarching plot, bigger than I expected, and a whole world out there that we're just starting to learn about. It's funny, I spent $100 on coffee to repeatedly crap on the floor, then scoop it back up to cram into the mugs I drank out of to make grenades. It's beautiful in its own way, aiming to replicate that feel of late '90s gaming and succeeding in more ways than one. Even the soundtrack is peak, and the main menu theme is a banger. The game is NOT procgen, it is entirely linear and built by hand which is...honestly for the better. Sure it's less replayable this way, but I put nearly 90 hours into a single playthrough and it was one of the most memorable experiences with my friends I've had in years, and I will gladly do it all again when Cold Fusion releases. It wouldn't be even half the game that it is if it was randomised, because the level of quality is just that damn high. If there's things I want to see more of for the future, it's more areas like Office Sector and Dusk & Gale reactors as those cramped office complexes are by far the most unique and atmospheric areas to fight in. I want to see upgradeable weapons and armour so you can keep using a particular weapon that you like the functionality of or set bonus you like, which I know for a fact is already coming (the weapons part, at least). I want to see more of the moody environmental storytelling, I want more of the quirkiness of G.A.T.E., and I want to see the story stay level-headed and not get too overblown and large-scale - this was supposed to just be about the science facility and a bad day at work, after all. I want to see more people play this game. Play it with friends. Go in blind. Have a laugh. Have fun. Cook bad soup. Get scared. Build a laser turret. Don't be scared anymore. Do something stupid. Go for a swim in Hydroplant. Play this game and let it take over your life for a couple weeks - it's absolutely worth it.
23.6 hours played
Written 4 days ago

if prey was an immersive sim base building survival game have been playing it single player so far, its great
14.1 hours played
Written 5 days ago

Super entertaining and funny game play. the game also has unique cool mechanics i haven't seen in other survival crafting games.
90.3 hours played
Written 6 days ago

I took a risk buying this game and it paid off. Abiotic Factor blew me away with how much fun I had in just a few hours of playing and I couldn't put it down, its been a long time since i played a game till 2 am since I first bought MineCraft 15 years ago and now its my wife telling me to go to bed, not my mom. I didn’t expect to enjoy it as much as I did because I won’t lie, I can be a bit judgmental when it comes to games. But this one? This one is something special. I don’t have a whole lot to say that’ll convince you to buy it, but I want to take a moment to praise a few things I really liked. First off: the level design. It constantly has me going “Wow.” The world is incredibly interconnected, and I keep finding clever shortcuts that link endgame areas all the way back to the start. It’s the kind of layout that rewards curiosity and exploration. Seriously explore, explore, explore. And if you think you’ve seen it all? Nope. There’s a hidden area you missed 30 hours ago. Enemy design is cool, like, really cool. Though I do think the variety is a bit limited not too bad, but noticeable. That said, the enemies make sense for the locations they’re in, which helps. Then there’s the itemization and player progression from skills to resources to gear. I love games with meaningful progression, and this one absolutely delivers. Every time I unlocked a new toy to play with, it felt earned, and it was fun! With that said, Even if it doesn't look too useful, just make it and try it out. Without spoiling anything, I’d like to mention that this isn’t a horror game, BUT sometimes, it really feels like one. Be prepared to get jumpscared by some potato-looking things and literal [spoiler]shadows[/spoiler]. One thing that comes to mind is a bit of a Metroidvania vibe though not in the traditional sense of unlocking new abilities, but in how you gather resources and materials to reach or craft the next cool thing you’ve just discovered. If you’re even remotely curious, give it a shot I’m glad I did. Or just let the last line sit and fade. Up to you! But I could not recommend this game more if I tried, especially if you're into the survival crafting genre at all. A great big thumbs up from me!
67.4 hours played
Written 6 days ago

I have thoroughly enjoyed Abiotic Factor! This is a refreshing, unique take on the survival crafting genre. The progression is satisfying, unlocks feel meaningful, and the survival elements (food/water/rest/etc.) actually fit, and require planning, but aren't onerous. I have 62 hours into the early access version and can't wait to play the new content in 1.0! 10/10 would highly recommend to anyone who enjoys the genre.
71.0 hours played
Written 6 days ago

I’m thankful that I have a partner who is better at navigating where to go because I would be lost some of the time BUT when we do find a hidden area to take, we get even more excited about it. Definitely loving this game and would recommend it. Fun with others!
39.8 hours played
Written 6 days ago

Fun game with lots to do. Build a base anywhere. Moves at a good pace recommend
123.2 hours played
Written 6 days ago

Such a Great, Science, Crafting, and combat game F for respects for the Bois killed by the Gatekeepers
66.9 hours played
Written 6 days ago

An interesting survival crafting game from the perspective of the scientists of Black Mes.... I mean Cascade Labs. Lots of areas to explore and gear to craft. Looking forward to the 1.0 release soon.
129.8 hours played
Written 6 days ago

Abiotic Factor is a really refreshing take on the survival genre. Instead of a big empty open world, you're tasked with exploring a sprawling underground facility filled with interesting and unique sectors, portals to mysterious worlds, fully voiced NPC characters, and many hidden secrets to find. The way the maze-like facility wraps around on itself feels reminiscent of games like Metroid Prime or Dark Souls. Never did I feel like I was just rushing to my next objective or wasting time with some pointless quest. The environmental story-telling and lack of a super detailed map helps make exploration feel rewarding. The exploration is also tied into the crafting system in fun ways. The facility has a very "lock-and-key" design, where your "key" is often a new crafting recipe or material. Finding new recipes and materials is exciting, making you think of all the ways you can use your new tools to traverse the facility or unlock new areas. My only real gripe about the game is the RPG aspect, which feels a little under-baked. Some perks and skills just feel like obvious choices for every new character, and sometimes I felt like I needed to grind for extra XP. I'd like to see this system fleshed out more and balanced better. Overall I think it's a fantastic game with a staggering amount content, especially for an early-access title. Looking forward to 1.0!
150.8 hours played
Written 6 days ago

This game gave me a way to spend my time with the combat, exploration, the scares, and the diversity of movement, combat, and base building.
90.5 hours played
Written 7 days ago

The way the world connects all the different sectors feels impossible but somehow works. Finding a path I've never seen before or one I can finally unlock and seeing how it connects two familiar places has me going "Oooooooh." I like that.
97.8 hours played
Written 7 days ago

An incredible multiplayer immersive sim. Great humor. Solid aesthetics. Fantastic gameplay. All around amazing game.
28.4 hours played
Written 7 days ago

I've spent 20h of solo play now in this game, and I'm hooked. I think it's undoubtedly one of the best games of the past few years.
100.0 hours played
Written 8 days ago

One of the few truly fresh takes on the survival crafter since like, Terraria. Abiotic Factor builds a clear scope and identity, then executes very well on just about all of it. Not only is it very charming, but being built around a clear story progression actually works quite well.
35.6 hours played
Written 8 days ago

Excellent game, in the vein of Grounded and Subnautica. The Black Mesa DNA is well integrated, even if not copyright similar. Some rare BS is present, like fishing, but not that oppressive. Also bosses are hard to understand sometimes, as hit registry is wonky (sometimes you get weapon XP for hitting the right place, but sometimes you dont).
63.9 hours played
Written 8 days ago

This is the most fun I've had in an open world survival in ages. The story is engaging and silly at the same time, it also doesn't make you just feel like a Mary Sue. Starting out trying to defend yourself with a lamp to being able to take on giant monsters, albeit with great effort.
78.3 hours played
Written 9 days ago

Absolutely fantastic. Incredibly fun to play, I love all the different alien portal worlds. My friends and I have been obsessively trying to progress the story/missions but also loving the base building.