Heading Out
Heading Out

Heading Out

2
in-game
Data taken from Steam
Steam
Historical low for Steam:
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2 / 10
Heading Out
Heading Out: console announcement trailer
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Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.
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Steam
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Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
70%
332 reviews
233
99
2.2 hours played
Written 1 month and 1 day ago

Great concept and art style, driving with demons and style. I love the fourth wall breaking meta kind of aspect it has. Makes you think about and reflect on yourself's past. Soundtrack also is very good to awesome and well suited for easy listening outside the game.'Same old road' on the soundtrack hit me hard emotionally. This whole experience has a full additional level that's waiting to be discovered below the obvious at first sight. The thing is though: right now it's not enjoyable on Deck. That's not the developer's fault per se though. Let me explain. It's one of those games that detect whether it's running on a Deck. They disable graphics settings then, like Skyrim also does for example. The problem with this practice now is that Deck isn't a closed system like other handhelds are. Moreover, Valve effed up with last stable 3.7.8, making performance worse big time. They're only slowly and partially recovering from that with latest beta 3.7.9. This game is especially suffering from that because it's CPU and GPU heavy. I don't know for sure, but I suspect Valve is endorsing that no graphics settings practice with developers. It just doesn't work the way they'd like it to, and that's their own fault. Fortunately, there's a workaround for that. Just add [code]SteamDeck=0 %command%[/code] exactly like that in Steam's startup settings for command line options for the game. Graphics settings are unlocked then, even though they're not exactly comprehensive. People have played it fine at 60FPS on medium preset in the past. Doesn't work with current SteamOS anymore. From my tests I'd suggest 30FPS on medium preset with vsync and SMAA Low, with GE-Proton10-4 as compatibility layer. Still stutters occasionally, especially at the beginning of a new game, but gets better when driving for a while. Let's hope Valve gets their act together again fast.
7.3 hours played
Written 16 days ago

I'm not even sure if I can recommend, after finally finishing (what I assumed to be) the final stage (ended in LA for me. might be different for you). I was simply unable to win. I was greeted with a failed race message twice. My controller mysteriously stopped registering throttle input (Leading me to use a kb/ds5 hybrid so I could drive and shift properly since I wasn't able to remap and "Q/Z" are not ideal shifting keys) only for the game to continue to force the failed race before just freezing and leaving me with a stuck loading screen. I checked my achievements, and I didn't receive the "finish on Challenge," so it looks like this didn't even count. I don't even want to boot it back up, and probably won't for a while. This went from being a potential favorite to...well, this review. Try for yourself. I doubt it's a hardware issue as I'm using a 9800x3d and 4080S.
5.8 hours played
Written 3 days ago

Driving feels quite good and weirdly relaxing, but even with a controller, the mechanics of driving even though its an analogue control, don't really feel that great. Also, pretty much all music tracks are either boring or just plain bad & weird. And since there isn't much else then the music when racing intertwined with some really bad "radio station" bits, what's the point?. I mean, the races suck. They are too easy, even though the AI is rubber-banding like crazy! Once I had one behind me for about 290... feet, the next second that driver was at 67 and fell back to 100 the next second. What!? Also, stupid "quests" that can NEVER be taken on due to Fear always cutting you off from the goal-city, makes this a shitty game mechanic. And the "story"... OMG, it's not often you hear so much wannabe-psycho-analytical bullshit. I still have to admit: it is something new and the aesthetics are pretty effin great! Could have been a really good game, if there was a better story and better music!
6.6 hours played
Written 7 days ago

Heading Out is a fun game that wears its influences on its monochromatic, leather-bound sleeves. If you’re a fan of movies like Vanishing Point and Drive, then you’ll be in for a treat. While it's not perfect, it does showcase some entertaining concepts and a relaxing game loop if you’re willing to look past some underdeveloped elements. This game is a narrative driven racer with rogue-lite mechanics and sim management. Through a four act story, you’ll play as a mysterious driver referred to as the Interstate Jackalope. You’re introduced to your main enemy, FEAR, an ever present force that chases you down throughout your journey of the 1970s Midwest United States. Your primary goal, aside from outrunning FEAR, is to find the world’s greatest driver and challenge them to a race. How you get to them and what decisions you make along the way are entirely up to you. Each run will begin in Michigan, from there it will take your driving and management skills alongside your morality to get to the greatest driver. Sadly most of the eastern states are missing from this adventure, so no races in New York, Virginia, the Carolinas, or Florida here. Through your journey you’ll have to manage your time, money, car fuel, maintenance, and focus to survive the drive. All the while, FEAR will slowly creep behind you as an ominous red mist, cutting off any roads you’ve previously traveled. You’ll have to plan your journey accordingly, making sure to pick up any items you need as well as resting at motels or repairing your car. You’ll also receive delivery jobs or bets along the way to certain cities, meaning you’ll have to be flexible with your route if you want to earn some extra dough. As you traverse, you encounter new dilemmas along the way portrayed through visual novel cut scene. A narrator will explain the situation and provide any available options. Typically these decisions will show what you stand to gain or lose, but on occasion can keep both outcomes a mystery. This slightly weakens the decision making aspect as you’ll likely just choose the option that results in the best items or gains you more fame and reputation. Later encounters do balance this better by having you sacrifice one of your resources for another. The artwork for these scenes are beautifully rendered by 2D artist and illustrator Aleksandra Cebula who masterfully captures grittiness and realism in a comic book style reminiscent of Sin City or 100 Bullets. BUT WHAT ABOUT THE DRIVING? This is where the majority of my criticism lies as the handling and physics of these vehicles is rather bland and mediocre. This game is more arcade focused, trying to capture elements of Need for Speed The Run and the older Driver franchise. It is NOT a sim racer, so don’t expect a game akin to Assetto Corsa or Gran Turismo. The handling itself is serviceable, but the physics are rather floaty. Cars tend to under steer quite often and not in a satisfying enough way. You feel both heavy and light at the same time. Counter steering is present, but it's not emphasized enough to be relevant. In the options menu, you can select between a manual, without clutch, or automatic gearbox. For my play through, I chose manual and was slightly disappointed by the feel of shifting between gears. Engine whine is tuned down slightly, so I couldn’t rely on sound to tell me when it was time to shift. When approaching a corner, I did feel like I had more control over the turn when downshifting, however upon exiting I didn’t notice a major increase in acceleration compared to automatic. In that sense focusing on your RPM and timing your shifts do not play a major role in handling, so it's up to preference. One other note is that when I needed to reverse, I had to go down the gears sequentially before I was able to back up. Slightly annoying, but that is what it is. The damage model is okay. Upon crashing or taking a big hit, I always felt like the damage I incurred and the crash I had never matched up. At most I would lose a bar or two off my condition meter. This might be based on difficulty, as I played on balanced, but I’m not certain. Visually your car might have a few bumps or scrapes, but the vehicle always maintains its form. The headlights and taillights can also be taken out and smoke may bellow out from your engine as well. Handling can be affected slightly if enough damage is taken, but none of this felt severe. Overall, it's passable. There are four playable vehicles, three of which can be unlocked upon the completion of each act. All of these cars are about the same with minute differences in handling, gearing, and acceleration. All of them can only reach a top speed of 150 MPH, and none of them can be customized or tuned. I don’t find this to be a deal breaker, but it would have been nice to have tuning available. Events you can partake in include racing, with one or up to three opponents, police chases, traffic jams, or chill races. All these events feel about the same as you’re mainly going from point A to point B. The tracks themselves feel about the same to one another as some roads and shortcuts start to look familiar after a few play throughs. I’m not sure if these tracks are randomly generated with different parts, but there weren't any standout landmarks that I could point to that made one track feel different from another. It's rather disappointing for a game about long cross country road trips. The last major element of this game is the radio. At the start of a run, you’ll be asked some short questions about yourself and you're free to respond honestly or choose randomly. This is a little way the game tries to personalize the journey to you as different talk show hosts will discuss the topics you select. I have to be honest that this is the weakest element of the game as the writing isn’t all that strong and can be cheesy at times. I also felt like some of the VAs’ lines sound rather forced and don’t roll off as naturally. Thankfully you’re given the option to skip these broadcasts and they only appear at the end of events or during certain points in your journey. So they don’t overstay their welcome and can be ignored with no repercussions. On the other hand is the music, which is a fun original soundtrack featuring folk, rock, funk, and ambiance. There’s not a lot of standout tracks, but it's a welcome inclusion nonetheless. Performance wise the game ran smoothly with few issues. Load times were fair and the only major glitch I encountered twice was the sky box freaking out with fast moving clouds at the completion of a race. Worth a note if you’re someone who's photosensitive, but this was a rare occurrence. Overall I did enjoy my time with Heading Out. While its execution of some elements can be rather weak and not fully developed, the game definitely has a lot of heart to it. It feels like something that would fit right in on the Xbox Live Arcade back in the day. I had fun managing my resources and being forced with these tough moral decisions. And while the driving definitely could have been more exciting, it did get the job done and never got to an annoying point where I didn’t want to continue. There’s a good amount of replay value here if you want to find all the encounters and collectibles. However after six to seven hours of game play and completing the main story, I felt like I had experienced everything the world had to offer. TL;DR: As long as you know what you’re getting into, then you’ll probably enjoy this game. It's not a masterpiece, but for what it accomplishes I think it can be worth your time if you find the concept interesting. Final score: 7/10, wait for a sale
3.9 hours played
Written 11 days ago

6/10, well written, full of character, but that character is occasionally hamfisted and annoying. The racing is almost tertiary, the ending falls flat, and the performance is not good for how it looks. You get an interesting curio, idk how anyone has more than 3 hours in it, but its a cool 3 hours.
3.7 hours played
Written 16 days ago

This is a really fun racing game that let's you kick back every once and a while and just coast. Resource management is key, while you can forge your own destinies depending on your actions in certain situations. It all fits with the time period amazingly well, and is genuinely the best racing game ive played. Theres the "All in the head" trope a few times, but it helps reset the roguelike. Just remember to drive fast, you have places to be and problems to overcome that will even scold you on the radio. P.S. Answer the questions honestly, it makes the experience so much better
7.9 hours played
Written 29 days ago

Really weird and fun game. 7.5 or 8/10
7.9 hours played
Written 24 days ago

I beat the game and I dont want it to be over
1.0 hours played
Written 26 days ago

Ciekawa ścigałka