1000xRESIST
1000xRESIST

1000xRESIST

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1000xRESIST Launch Trailer (Flashing Lights)
Hekki Allmo Trailer
1000xRESIST
1000xRESIST
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1000xRESIST
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1000xRESIST
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Developed by:
sunset visitor 斜陽過客
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
3,379 reviews
3,276
103
11.4 hours played
Written 1 month and 4 days ago

Do you reflect the worst parts of your parents, or the best? Do you accept the flaws of the people who raised you and work to be better than them? Is it possible to break a cycle of abuse that goes back a thousand years? This game is about the brave rioters and dissidents of Hong Kong, generational abuse trauma, forgiveness, building a better future, and stabbing tyrants to death. It's about lies and deceit, about political games upon political games, about the way people change. It's about aliens and making sacrifices to build a future worth living in. It's about [i]now[/i] and it's about [i]then[/i] and it's about how humans hate what we don't understand. It's fragility in the tangible and strength in the intangible. This game makes you hate a character and then immediately shows you why hate without full understanding is a slippery slope. It gives you reasons to despise the characters who you loved. Absolutely not a single one of the characters in this game is single-faceted. The story is confusing, but it's designed to be so. It's a puzzle you have to sort together yourself- not a super complicated one, but even having beaten the game myself I came away with unanswered questions. You're not supposed to understand everything right away, and even more than that, the game actively makes an effort to defy your expectations in ways that make sense. The most striking aspect is that people just die. People get tortured. People are beaten and murdered and blown to pieces just for being in the wrong place at the wrong time. By the halfway point the game makes it abundantly clear that no one is safe, and the fact you're alive never feels contrived by some divine intervention. You're not alive because some divine being makes it so, or the universe is conspiring to put you in this position, or because it's fate. You're alive because you are, because of people, because of the actions of others, and what you do with that is the only raison d'etre you're going to get. What I came away with was an ugly cry and an ache in my tailbone. I beat the game in two sittings, and i had to actively drag myself away from the screen to go do anything else. Eating was an afterthought; I just HAD to see how this all ended. I HAD to know if there was even the slightest possibility any of these characters could have something resembling a happy ending. It's peak.
18.9 hours played
Written 15 days ago

From a gameplay perspective, it is quite rudimentary, so I think it's best to treat it more as a visual novel experience were you're in it for the narrative mainly. Good thing that 1000xRESIST has one of the best narratives I've ever experienced then. I was locked in from beginning to end, and it did not waver even once. The script, voice acting, story and visuals all culminates to create an unforgettable experience. This is one of the greats.
12.5 hours played
Written 16 days ago

In this review, I’m going to discuss different forms and aspects of governmental oppression as they are depicted by the game. There are no specific spoilers here but be aware that I’m going to talk about certain developments in the plot in an abstract way. If that is unacceptable to you, you should stop reading here and simply get this game; it is absolutely worth it. I have to admit straight away that, even though I would recommend getting this game to anyone interested in narrative games with a deep and meaningful political commentary, I’m still kind-of torn. On the one hand, 1000xRESIST is profound, deals with interesting and timely themes and acts as a manifesto to what it means to be human. On the other hand, it is a mechanically dull game, has a bunch of fluff and a much too drawn-out finale that kinda muddles the overall message for me. There’s a lot of dreadfully slow walking in this game, navigating the main hub area can be a huge pain and there are platforming sections that range from being simply boring to downright aggravating. Overall though, I think I can see past its weaknesses in the light of such a strong core message. How do you act in the face of oppression? How do you survive in a system that controls every aspect of your life? How do you breathe when the very air is poisoned with lies and propaganda? In 1000xRESIST, the remnants of humanity, a group of clones simply called [i]sisters[/i] deal with these questions on a daily basis. In the society these sisters live in, they follow a simple dogma: “each shapen sister her domain”, each one of them performing a [i]function[/i] rather than living a true life. Individuality is reduced to nothingness, you are a [i]Healer[/i], a [i]Knower[/i], a [i]Bang Bang Fire[/i], a [i]Fixer[/i], a [i]Principal[/i] or a [i]Watcher[/i]. You’re not a person, you don’t even have a name, just a function and a corresponding color. You serve the [b]ALLMOTHER[/b], a godlike figure as old as time itself, your creator and protector from a violent alien invader called the [i]Occupants[/i]. In the course of 1000xRESIST, different forms of oppression are scrutinized. Certain events lead to societal reform and thus, we are presented with a shift from a tyrannic theocracy to a provisional government that enforces its laws through terror and fear. Even though this new form of governance differs quite significantly from what came before, it is nonetheless a totalitarian regime. Details change but the oppression persists. The people are no longer reduced to a function. Now, they have names, individual appearances through clothing and accessories. Now they can move more freely and pursue their own ideas… unless… those ideas aren’t in line with the government’s regulations. There’s an idea that this game discusses at this point and it does so in a pretty profound way. If you have [i]some[/i] freedom, if you’re free to act as you please within certain parameters, can oppression become “convenient”? After all, you know that everything is taken care of by someone else. You don’t have to deal with the complexity of the world. All the heavy decisions are made for you. Isn’t that just pleasant to a degree? It's a dangerous idea but an appealing one to many people, especially these days in an increasingly complex world where people are struggling to distinguish between the most basic truths and falsehoods. Is it worth it to overthrow a totalitarian regime if you don’t know what comes after? Even if you [b]know[/b] you are in the right? Even if you [b]know[/b] that the repercussions for actions will be fatal? “Is there a feeling worth being incinerated over?” These words are spoken by one of the game’s most intriguing and complex characters. This character embodies another kind of behavior that is all too common among people living in authoritarian societies. It’s a kind of resistance that aims to become a part of the regime oneself to break it down or reform it “from the inside”. During one of the most chilling sequences in the game, you experience first-hand how futile such an attempt is. You see how the state propaganda slowly starts seeping into their minds, how they genuinely start believing what they only pretended to believe before. This is one of the most vile and insidious ways in which dictatorships work – the all-encompassing indoctrination will get to you in one way or another and if you flinch for just a second, you may unwillingly become part of the machine you so vigorously despised. Before you know it, you are the oppressor now. You're still a victim of the system yourself, but you're a bit better off than the others. How convenient. I’m glad the game doesn’t just ask these questions without taking a stance. This is a testament to [b]resist[/b] oppression in any form. Throughout the game, the Hong Kong riots that took place in 2019/2020 are referenced directly multiple times. During those protests, more than a million people took it to the streets to fight for their rights. In the face of one of the most powerful and highly militarized nations, those people didn’t flinch. They stood up, they fought, they died, they [b]resisted[/b]. This is a call for action. To fight for freedom, democracy, individuality, justice, to question the status quo, to not give in to fear, to not let history be rewritten by the victors. Because even if you lose, your battle was not in vain. You have to fight because if you don’t… “They would say...this is how it always was. They would say...this is what the people wanted. But no. They can't say that. Because it has gone down in history... That we resisted fiercely. That we fought for a different future...until we couldn't. That legacy lives in us.”
31.6 hours played
Written 4 days ago

1000xResist is by far one of the best games I have ever played. Maybe the best one. I don't think I'll ever stop thinking about it. It's traumatic and healing and painful and comforting and brutal and kind and exhausting and hopeful. It's intimate and beautiful. It's about humanity in all it's mess. It's about the the things we pass on, both the good and the bad. I have never seen a game tackle so many different subjects, handle them all so well, and tie them together so beautifully. The sci-fi elements are genuinely cool too. If I could only recommend a single game it would be this one. Please play it. Please. This game made me cry so many times.
15.6 hours played
Written 19 days ago

It's not perfect, but it's memorable and the vibes and themes do a lot of the heavy lifting. Gameplay is getting lost in a mall. It's a walking simulator, but one of the best examples that no gameplay can be better, and more than enough, than bad gameplay. Also we need more games about cults!
11.6 hours played
Written 17 days ago

A game that can't be explained with words, it needs to be experienced so all its story, with its thousand layers and their unforgettable moments can get inside your head and never came out. Just go play it fool! You've never seen anything like this.
13.7 hours played
Written 10 days ago

The story is so interesting and keeps you hooked for the whole duration, if some game-play mechanics were there rather than it being a walking sim, would have put the game on whole another level. Graphics were mid, but overall great game.
59.0 hours played
Written 28 days ago

It's very good. IGNORE MY PLAYTIME (I left it running a few times), it's maybe an 11 hour game It doesn't give you very much in the way of gameplay or agency. It's something like a 'walking simulator'. No choices. One or two segments have puzzles but they're short and brute forceable. If you don't like that sort of thing, you won't like this. The story is challenging and open-ended. Emotional. Complicated, dense takeaways about memory, generational trauma, family, resistance, being intentional with what you take forward and what you leave behind, just a lot in general? If you want [i]uncomplicated answers[/i] from a story, you won't like this, although that's not to say that the plot itself is incomprehensible or ambiguous or anything. Writing is very engaging and fascinating, as is the voice acting. Very unusual, relatable and haunting; I don't know if [i]part of[/i] the effect is that I'm getting an Ontario/Canadian accent or what but I really enjoyed enjoyed it. Music stands out too.
6.4 hours played
Written 9 days ago

This game is a bit messy and filled with such an intense beauty, probably the best combination art can be.
15.6 hours played
Written 25 days ago

A beautiful multilayered story exploring so many different themes that I would've never guessed! At many points throughout the game I thought the story was heading one direction only for it to go in another direction! Awesome and unexpected crossover between sci-fi, psychological thriller, visual novel, and themes on Asian diaspora... P.S. if you understand Cantonese in any capacity, it makes the game 1000x better ;) Highly highly recommend~
17.0 hours played
Written 5 days ago

One of the most incredible stories ever told. Brilliant, haunting, beautiful, heart-wrenching... truly an unparalleled masterpiece that is rarely seen in media, and dare I say one of the most important stories of the era. It has easily catapulted to my top 3 favorite games of all time, and honestly might be #1. You owe it to yourself to play 1000xRESIST.
11.3 hours played
Written 24 days ago

When people say that video games are a unique medium for delivering stories, this is what they mean. A self-reflection provoking masterpiece. Go into it blind. Finish it in as few sessions as possible. Then go for a walk. What would you do under the heel of oppression?
17.7 hours played
Written 9 days ago

10/10 Hair to hair, let the threads be recommended. Just buy the OSTs along with this. Oh, but don't play this in China. It will definitely get you arrested and ethically disposed. This is an absolute masterpiece of video game storytelling. Quite a difficult, uncomfortable, and intense story. A very human story still. You will utter a lot of "what the hell". That's normal. Don't worry. This is a game that should be archived. Archived for the future civilizations to see what happened with humanity. No matter what you're fighting against. You may get beaten down. Your children's children may fail to enact change and be slain a century later. Still, do resist. Even if you see no hope. Even if you bear the trauma from your ancestors' failure. Even if the world is ending. Do not go gentle into that good night. Side note, this is how a video game should do representation, instead of the DEI approach.
12.1 hours played
Written 17 days ago

I was really hyped to play it (a lot of people whose recommendations I trust swore by this game), but in the end most of it felt boring, sluggish and didn't make me feel anything aside from being slightly annoyed. I liked the visuals, some set pieces were simply stunning and I'd say it was overall an aesthetically pleasing experience. There are many thought provoking themes being explored here, but I feel like writing didn't really do them justice (or maybe I just didn't gel with the style, idk). Occasional artsy vagueness, and dialogues of sometimes almost fanfic-y quality didn't really help either. The whole thing felt somwhat lackluster in this department. Game definitely has its moments (some very good), but it's all there is really. I very rarely say stuff like this, but I totally don't get it how so many people think it's THAT good, come on (or maybe I do, people like to gaslight themselves into liking certain games after all). Go and read some quality book that touches upon similar issues, or if you're really curious, watch a playthrough of the game cause there's simply nothing to gain by playing it yourself (it may even enhance the experience dare I say).
18.1 hours played
Written 4 days ago

A little reminiscent of Nier Automata (story-wise, not gameplay-wise) but does plenty enough to establish itself as its own thing instead of a cheap copy (unlike, say, Stellar Blade). Some great story beats and gameplay quirks that I haven't experienced before. Starts out a bit confusing, but let it ride, and everything will gel together.
11.1 hours played
Written 4 days ago

One of the examples of a video game being an absolute work of art. The dialogue and especially the voice acting were masterful, the story was incredibly well told, piecing everything together as you went. Absolutely fantastic 3D visual novel experience. I wish the movement was a little bit easier to control, but does not remotely take away from the incredible story telling.
7.9 hours played
Written 4 days ago

Incredibly moving game. It will stick with me for a very long time, thank you to all the artists and creators involved. I don't have much to say because I'm still processing the ending, but I wholeheartedly recommend this game for anyone who is seeks narrative games that are artist-led, fans of the NieR series, Shin Megami Tensei, Evangelion. A life changing type of media experience, especially for those of an immigrant or diasporic background. I look forward to your next game. Thank you sunset visitor!
10.8 hours played
Written 5 days ago

Outstanding story game. I rarely play Narrative focused games but this one kept me captivated through its provocative themes and mysteries - at every stage of the game, I wanted to discover what would happen next. What an absolute ride. 10/10.
20.4 hours played
Written 5 days ago

Amazing game. It takes quite a bit for a game to hook me but this one did and was worth it to go back and finish the achievements. Highly recommended.
12.8 hours played
Written 5 days ago

AMAZING AMAZING beautiful great game... more people need to be talking about this game
15.6 hours played
Written 6 days ago

Although the gameplay is nothing to write home about, this story still manages to impress with the power and thoughtfulness of its writing. Play this for the sci-fi narative first and foremost: if you like that kinda stuff, it's undoubtedly worth it, otherwise, you're likely to be bored.
17.1 hours played
Written 6 days ago

If I had a nickle for every time a game told a deep, introspective story exploring the psyche of a woman named Iris, I'd have two nickles - which isn't a lot, but it's weird that it happened twice. Jokes aside, 1000xRESIST is a game that feels like one of those dreams you have, where everything is so visceral and horrible, and once you wake up, you're glad it was all just a dream... Except, that isn't the case for everyone. This game doesn't shy away from its inspirations, and the story's more horrifying aspects (Sci-Fi elements withstanding) are grounded in some truly terrible, real-world occurrences. It's an allegory which, in the most abstract sense, criticises the systemic oppression and violence that arises within society and between friends and families (especially in a generational sense), and how it drives people apart while imparting a momentum that maintains the vicious cycle so it can start anew. The way it tells that story is certainly engaging, even if the presentation and game-play don't always do justice to the message being conveyed. In fact, I think it's reasonable to argue that many of the game-play elements detracted from the experience, diluting what would otherwise be potent story beats. Overall, I'd recommend it, with the caveat that you need to go in expecting a book, not a game, and have to be ready for a handful of gimmicky game-play loops that aren't half as engaging as the story.
15.2 hours played
Written 6 days ago

To be quite honest, I don't really understand the story in full, the controls are janky at times, the graphics aren't great, and there's not much gameplay, it's basically a walking sim in terms of gameplay. Despite that, there's a lot of charm here and it kept me engaged from start to finish. There are some brutal moments, and some incredibly touching ones. I loved the environmental design, even if it was barebones at times. I loved the voice acting, it was the perfect amount of apathy and emotion. It has stuck with me for a few days, and I will think back on it fondly.
13.1 hours played
Written 6 days ago

This game is so difficult to even describe. The closest game I've played that I can compare this to is AI: The Somnium Files, but that would feel like a disservice to both games. If you love games that make you wonder what you just witnessed, time and time again, this is the thing for you. The gameplay is VERY simple, and some reviews even mention this could be made a visual novel. Personally, I disagree, though I see the reasoning. Gameplay consists of moving, interacting with objects, changing scenes with the shoulder buttons, maybe a grapple section here or there. That's it. But the story is so mysterious and interesting, it enraptures you, and the gameplay segments that you initially think "I could just skip this and go to the next scene", in retrospect, get enhanced by the fact you have to walk to the next objective. The atmosphere when the game gets dark is SUBLIME, and there's always a question to find an answer to. The story only disappoints in the fact the subtext is a bit difficult to parse at times, and the subtext is important for understanding the events. However, this is hardly a critical flaw, and just makes you think harder about what the message is. And there are many messages this game can tell. Like a lot of artistic games, the meaning you get out of it will vary drastically from others. My experience will be different from yours, yet I think that's part of why this game is so great. Is it perfect? No, of course not, I feel like there are moments where they could have added some variety to the gameplay to make it feel more involved. However, I think this game is still absolutely worth your time playing. I'd overall give this an 8.7/10. Gameplay leaves me eanting, but the story absolutely dominates.
12.9 hours played
Written 6 days ago

Hekki ALLMO, what a game. A beautiful game that weaves themes of parenthood, sisterhood, immigration, justice, oppression, the human experience and more into a transcendent sci-fi narrative.
7.6 hours played
Written 7 days ago

easily one of the best game stories of recent years. the gameplay is so bad that it may as well have just been a VN and its very obviously a debut game from a team of people without a gamedev background, but it's well worth pushing past the flaws. the games industry would be in a much better place if there were more of these kinds of messy, ambitious and unique projects being funded.
27.9 hours played
Written 7 days ago

emotional and sincere, a sci-fi epic about motherhood, monsters, and the wounds we carry across time and space. highly reccomend.
11.4 hours played
Written 7 days ago

Look the only comprehensible way to pitch 1000xResist is to ask the question "does the idea of NieR:Automata done as a walking simulator intrigue you?" and if the answer is "yes" you should get the game. Now for the less comprehensible pitch. Watcher is in a cage. This is easy to recognise from the outset, you've seen systems like this over and over in both fiction and reality, and of course the first thing you see is her trying to escape from it. Diving into the memories of the one she will kill, you can also come to discern the shape and nature of the cage. Knowing you are in a cage is the key to escaping it... right? [i]In 2019 there were mass protests in Hong Kong against the introduction of a law which would create an extradition treaty with mainland China. Over 10,000 people were arrested and more than 2000 injured. In the 2023 local elections in Hong Kong, candidates from the pro-democracy camp were prevented from standing, resulting in a landslide for pro-Beijing candidates.[/i] Watcher's function is to observe the memories of the Allmother so that she can be better understood. However, if you're watching events out of context and out of order, how can you hope to really understand what happened? Can memory be trusted anyway? Can you even discern whose memories these are? [i]The Cultural Revolution was a period of sociopolitical turmoil in China between the mid 1960s and mid 1970s instigated by Chairman Mao Xedong. Millions were persecuted under suspicion of being counter-revolutionaries. Hundreds of thousands of people were killed, many in organised mass killings, with the actual death toll being possibly much higher. On the ascension of Deng Xiaoping to the premiership of China, the Cultural Revolution was ended and its remaining leaders were arrested, and capitalist reforms were introduced.[/i] Who is and is not culpable for the crimes of a system? When you tear it down, will it really be you who decides what happens after? Will sympathy for the oppressor dull your wishes for change? When all is said and done, will you still choose to resist?
7.7 hours played
Written 7 days ago

An ambitious first game by studio Sunset Visitor, 1000xRESIST takes you into the role of a Watcher, a role in which you are to observe the 1000-year old memories of the ALLMOTHER, once a human teenager, now a revered deity among her clone brethren. While mechanics in this game err on the side of clumsy, and the navigation leaves much to be desired, I believe it makes up for it in its passion for storytelling, compelling cast, and its themes as it pertains to diaspora, resistance, and hope against all odds. I await this studio's next title with gentle excitement.
14.4 hours played
Written 8 days ago

Genuinely so good how this game weaves all of its themes and characters together. Also really interesting in how it threads the minor characters throughout the story in a way that makes you care for them.
9.1 hours played
Written 8 days ago

1000xResist is a triumph of interactive storytelling. The "gameplay" is rather light - one could technically call this a "walking simulator" - but 1000xResist is one of those experiences that [u] needs [/u] to be a game. Playing as Watcher (and a few other characters along the way) immerses the player in the narrative in ways that simply would not work in another medium. Without major spoilers (outside of the first chapter or so), this game deftly weaves together so many themes that it left my head spinning. It manages to tackle topics like cloning, pandemics, generational trauma, assimilation, political dissent, and the malleability of history/memory/truth while also dodging the pitfalls that one might expect. Few characters are squeaky clean or "correct", children and adults are right to blame each other for their shortcomings, and fighting for what's right does not always pay dividends. I'm reminded of a famous MLK Jr. quote (which was actually interpolated from the words of a 19th century Unitarian minister): "the arc of the moral universe is long, but it bends toward justice.” 1000xResist makes you question what needs to happen - and on what scale and for how long - before positive change can occur. If you are a fan of any of Nier Automata, Evangelion, 13 Sentinels, Madoka Magica, and/or Everything Everywhere All at Once, you should probably check this out.
19.8 hours played
Written 10 days ago

I came into this game not knowing what to expect and was blown away. Excellent story and great game 10/10.
11.3 hours played
Written 10 days ago

Ok, so I have a lot of thoughts about this game. It was fun, and the story was pretty good. I appreciated a lot of the twists and turns. The characters felt... real? I don't know exactly how to describe it. Honestly if it was just the general story, I'd probably say this game is like a 9/10. BUT there was just so much that got in the way of me enjoying it, such as: - Very poor navigational help. Waypoints don't work half the time or aren't helpful, and the map is awful if you even get one. Just let there be a wayfinder, please. I actually almost didn't finish the epilogue cause I couldn't find something. - Voice acting was kinda meh as some more emotional points, and visuals seemed buggy a lot but maybe just not smooth - Story/worldbuilding that gave a lot of questions, but answered only the necessary ones, leaving too many open - Some, in my opinion, major plotholes, maybe due to above point? Now I'm just rage at some stuff I'm mad at. I'm gonna go pretty heavy in the spoilers, so proceed with caution: [spoiler] So I think my biggest problem is simply the amount of things that go unanswered. Maybe I just missed it in the hellish dialogue that happened with the occupants, but why do occupants kill humans just by being around? Why did the Allmother not get killed? Because it's somewhat implied that it was because one of the occuptants picked her? But it was also implied they didn't want to be killing people? Also their reasoning of "oh it's not death if their memories are stored" is the most BS shit I've ever heard. Like the story kept providing more questions than answers AND JUST NEVER ANSWERED THEM. Or it would do something to make me doubt it. Did her parents die together? Did her father kill himself and leaver her mom alive? Why did she need 3 occupant copies (drones) instead of just one? What was the big cube around the world that kept getting shown? Was that like a real thing or a symbol of some kind? Like everything is so incredibly vague. And honestly the only genre that is acceptable is like lovecraftian horror where the whole point is that it's unknowable. And tbf if the information was there it needed to be more explicitly divulged. I feel like the game tried to do a lot of show don't tell, but then all the actually dialogue was just a cacophony of nothing half the time. And then the epilogue. Why have an epilogue if it's not going to show anything? How did principle survive longer than all the people she cloned? Why have all these choices right before if ITS NOT GOING TO MATTER. Let you make the choices, then outro to let the player imagine how it would've played out. OR flesh them out and make the epilogue thorough. You can only leave so much up to the reader's imagination. At a certain point, you're just writing a very disconnected story. The only undeniably good thing to come out of this is Fixer's song, pretty darn good. [/spoiler]
11.0 hours played
Written 10 days ago

One of the best games I've ever played. It made me cry, think of my own life, my own faults and cheer for joy. Would recommend it to everyone who sees games as a medium for profound, touching art.
21.0 hours played
Written 11 days ago

This game is all the fun parts of English class, especially if you like literary analysis. The story has a lot of deep stuff to contemplate. It always presents that stuff in fresh ways, too, so I never got bored.
11.7 hours played
Written 11 days ago

One of the most beautiful stories I've ever experienced. Up there with Disco Elysium and Outer Wilds for me. I can't think of the last time I played something that examined so many themes and ideas in such a condensed time without it ever feeling like it was losing focus or coherence. Gonna be thinking about this for a very long time.
10.7 hours played
Written 12 days ago

This is phenomenal storytelling and I have not been able to stop thinking about it. I sort of struggle to even call it interactive storytelling because it kind of feels as though there is even less agency than other games of its kind or even "walking simulators", but you controlling a character still changes the way you experience the story. The eye for detail in the directing and design of this game is incredible, even just the lighting alone is brilliant. There is so much consideration put into each frame. Parts of the story dip dangerously close to being inscrutable, but it is so well thought out and nails so many actual plot beats as well as emotional crescendos that it basically all works for me. There's nothing else really quite like this. I loved it.
14.0 hours played
Written 12 days ago

Phenomenal writing, story, and world building. My friend and I were gripped by it almost the entire time playing through it. The game took a little bit to get going for me at the start, though, because I couldn't find a proper footing to interpret what was happening. There is a chapter in the second half of the game that was just so touching and thoughtful, something I will remember for a long time. Just a deeply honest and hopeful video game.
9.9 hours played
Written 12 days ago

Incredible experience. Not without its flaws, but it feels so unique it feels impossible not to recommend it. It’s also hard to discuss without spoilers. I’d recommend not digging to far into the game, but it’s a game you play for story, less the gameplay. There’s a lot of walking around, but the developers creatively use the environment throughout and there’s some unique mechanics that add to your immersion.
9.9 hours played
Written 12 days ago

Beautiful. Theres always a question of "art games art" poised by people who want the medium of games to be validated. "well movies are art, why cant games be too". These people miss the question. 1000xRESIST is art. it is art as it forces you to engage with ideas and themes. It is art as it can be something where you peer into your own soul and contemplate what the world is. as it uses the medium of games to tell its story; using player agency to force empathy, convey ideas and to hammer home its themes. It is not art because it is a game, it is art as it has meaning; the fact it uses its medium to convey meaning is utterly tertiary. It is 10 hours that engage you as an adult. it is not designed to be understandable characters, or a widely appealing plot. It is not designed to hammer those dopamine receptors or to be a bragging point. But it looks you square in the eye, and asks you to take your own lived experiences, the creators lived experiences, and to feel something. Is 1000xRESIST a great *game*? who knows. Is 1000xResist beautiful? is it moving? is it something worth engaging with in a shallow world? absolutley.
12.1 hours played
Written 12 days ago

A game only in the most broad sense, 1000xResist is a masterpiece of storytelling with understated, yet incredible, voice acting. Saying any more about the story or themes would spoil its impact, but prepare for a deeply emotional experience.
8.3 hours played
Written 14 days ago

Amazing game, great experience. A must-play indie for those seeking a great story-driven game !
16.3 hours played
Written 15 days ago

Hekki Almo I can't even begin to spoil the amazing story in this game, it's that good. It's less of a traditional game and more of an interactive movie, where your movement primarily triggers dialogue. Trust me, this is a game that will stay with you for a very long time.
8.5 hours played
Written 15 days ago

The voice acting in this was my favorite part along with the story telling. I think if you enjoy a compelling story and don't mind just walking around for a whole game, much more storytelling game if you will, then you will enjoy this, especially if you enjoy things such as evangelion I highly recc, it felt very reminicent of that
11.2 hours played
Written 15 days ago

While this is more of a visual novel than a game, it is fucking phenomenal, go in blind. It is well WELL worth it.
15.8 hours played
Written 16 days ago

Going to slightly break my rule on 100% achievements for this game because I already broke my no visual novels rule and you can't stop me now. Not a game. Is janky. Held back by the lack of skill of the developers. Doesn't really explore concepts as far as it should or vice versa. 9/10 experience, you should buy it.
10.6 hours played
Written 17 days ago

Oh my. I just finished Chapters four and five of 1000xRESIST. The game is a masterpiece. A shockingly great narrative science fiction title. You are The Watcher. You live with your clone sisters in an enclosed city, at some point in the far future. There are six clone types. You are closest to Fixer. Fixer is summoned to go to the All Mother, the creator of the clones and the only surviving human on earth. After she leaves, Fixer contacts you. All Mother is not who she seems. She has betrayed the sisters. You reject Fixer for saying this and she is executed. Then, you begin exploring the memories of Iris, the All Mother. And you begin to suspect that something is wrong with her. That Fixer was right. If you are at all a fan of games with ingenious narratives, this is very much a game for you. It is, by far, one of the best games that I have played this year. A shockingly strong title. The developers next title will be a day one purchase for me.
14.2 hours played
Written 17 days ago

I am only at chapter 2, and already it feels... I don't know. New. Surreal, but grounded in the sorrows of generational trauma, the Chinese diaspora, and themes of identity, religion, purpose. I am really intrigued by my experience so far and was often either unsettled or very melancholy and torn while playing, which is not something I say lightly
18.3 hours played
Written 17 days ago

I've been crying over the same song and made me realize that this game has very few tracks and it lasted me almost 20 hours. I can't recommend this game more.
12.3 hours played
Written 17 days ago

How does it feel like to live in a society, where if you take off your mask, you die? I think this game is definitely worth playing. I really enjoyed the narration and how well the messages of this story were presented. I loved the camera work in some of the more elaborate scenes. Gameplay wise, expect basically a visual novel where you can move around a bit. One thing I that I found really frustrating was how unintuitive the architecture of the Orchard is. You see a person you'd like to talk to 5 meters away as the crow flies, but you end up having to circumnavigate the world twice to get to them due to the way the corridors are laid out. I guess all that walking around helps digesting the message a bit, but the feeling of frustration remained high. Nonetheless, despite its flaws, I think it's a game with a story that can touch the heart of anyone. I strongly recommend it.