Still Wakes the Deep
Still Wakes the Deep

Still Wakes the Deep

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Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.
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Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
4,402 reviews
3,968
434
15.1 hours played
Written 22 days ago

There isn't much to do here; no fighting, no inventory , and no puzzles to solve. There are no dialogue options or plot twists to unravel. Instead, you'll be simply walking through the entire game. So, why does it earn a 10/10 rating from me? It's hard to put into words. There’s something mesmerizing about this place. At start, as I wandered across the platform, listening to the cries of seagulls and the rhythmic crashing of waves, accompanied by industrial noises in the background, I could almost smell the sea with the scent of oil in the air. The creators crafted a realistic representation of the oil rig's facilities — a secret world that most of us will never experience in real life. By the time the horror struck, I was deeply engrossed in the place, understanding Scottish accent as if I had spent years working there. In that heightened state of mind, horror hits with a profound intensity. The abnormal, blatant, yet haunting kind of horror, the monstrous and supernatural dread that seeps right into your bones and mind. This experience, I dare to say, would have been weakened by typical gameplay elements like combat, puzzles, or dialogue options. Still Wakes the Deep stands as a prime example of why the walking simulator genre holds a unique value in gaming industry.
46.1 hours played
Written 1 month and 1 day ago

i am so glad scottland is getting reconized in games and it is a very well made game and has very good voice acting and then visuals are just amazing
6.3 hours played
Written 27 days ago

Really loved this game. Looks good, simple yet nice gameplay, fantasctic voiceacting. I also REALLY appreciated the option to turn off all the effects that trigger my motion sickness, very thoughtful! Silver screen effect looked gorgeous, like an arthouse film gorgeous. Though it would be even more fun to let the Shape keep its colours, that's a missed opportunity imo. The only bit that made me question the narative was when someone called McLeary to tell them they are currently in the very process of dying. Like "oh I'm being chased by a monster gotta call my pal", very "...and then I died" vibes. But I get what the creators were trying to acomplish here. Still like this piece of art with all my heart.
13.1 hours played
Written 22 days ago

This is not just a story about a disaster on an oil rig - this is a story about relationships between people. Many situations in the game make you think about how much could have been done, but you understand this only when it is already too late for this. A gripping story with amazing acting. A story about ordinary people who find themselves in a difficult situation. People faced with circumstances of insurmountable force. A very worthy project. And the DLC continues this narrative and the atmosphere of the story.
5.2 hours played
Written 25 days ago

Still Wakes the Deep is a beautiful, touching, and heartbreaking narrative horror adventure. The story takes place on an oil rig when disaster strikes. Everything about this game seems typical and bland on the surface. Make no mistake about it; it's a walking simulator. Various events are triggered from entering a room or going around a corner. But what the game truly is at it's core, is a wonderful narrative about family, love, and loss. The game is not very long. Totaling a playthrough for me at a little over 5 hours. But in those five hours, I laughed, yelled, jumped, died (in game), and nearly fell in love with the heart wrenching story about a man and his troubled relationship, and his love for family and friends. I could go on and on about the story, but I do not want to spoil anything, as I feel the only way to experience the game at it's fullest potential, is as blind as possible. The atmosphere of the game is pure isolation. The graphics do a phenomenal job at detailing how alone everyone is on the oil rig. When the disaster occurs, each environment gets more and more distressing...More disturbing than the last. The controls are great as well. Not clunky or overly complex. It's not exactly a pick up and play game because of the "tedious" walking simulator moments, but this game is one of those rarity's that should be played start to finish in one sitting. The voice acting alone is brilliant. Emotion, comedy, heart, all of the various story beats are met with great voice acting by a very talented crew. The characters you ultimately meet, you will either love or hate them, and you WILL know it. I can't say what I was expecting of this game originally. All I knew is that it was a horror adventure game, and I love walking simulators personally. Walking sims, when done correctly, are story first, gameplay second. Still Wakes the Deep is an interactive adventure that pulls no punches and it's been some time since I've found a narrative game that I've enjoyed so much. Bravo to everyone involved with the creation of Still Wakes the Deep. [b]Overall[/b]: 9/10 [b]Sound[/b]: 9/10 [b]Gameplay[/b]: 8/10 [b]Horror[/b]: 7/10 [b]Atmosphere[/b]: 10/10 [b]Story[/b]: 10/10 I can't wait to try the new DLC.
4.0 hours played
Written 1 month and 1 day ago

Nice production value, but you should know going in that this product has very minimal interaction - it plays more like a movie, with no puzzles, combat, or problem-solving of any kind required of you the player. Honestly, given the occasional strange pacing that comes from allowing the player to control the main character, I couldn't help but feel that it would have been a stronger film than it is a game. That being said, if you are in the mood for a minimally interactive experience that has strong visuals, excellent sound design, and a decent story, this game could be for you!
8.2 hours played
Written 18 days ago

Great addition to an already great game. Few bugs here and there however nothing that impacted the experience.
6.1 hours played
Written 13 days ago

amazing graphics, sound, horrifying yet pretty views and wonderful voice acting.
6.6 hours played
Written 11 days ago

The main game is good and interesting but the DLC's game mechaninc is bloody annoying why is my diver end sinking even when i pushing the space button. so because if that the main game is ok but the dlc is not
0.3 hours played
Written 11 days ago

Stay away!!! Horrible PC port! Typical Unreal Engine 5 nonsense. Blur, chromatic aberration, grain filter, forced upscaling. Even if you set it to native rendering, you can't set anything much else. Lightning is forced to be Lumen, whether you want it or not. Great, because if you turn too quickly now, you can watch the room darken as it calculates the lighting. Criminal how bad this is. The best is you can't turn anything off!!! I only had the option to set anything to High or Epic.
4.1 hours played
Written 2 days ago

Unironically top 3 games ive played on steam and im still yet to play the sirens rest dlc is it worth the money, if you have some laying around YES if your tight on money no, 10/10 game would definitely play although slightly pricey for a story game the graphics are amazing the voice acting is perfect and the lore althroughout is genuinely amazing.
8.1 hours played
Written 4 days ago

Absolute Cinema. Despite some technical bug I enjoyed this game a lot even if the gameplay is mostly walking sim with few interactions here and there. The pacing of the story is very intense and I never felt bored once. Great voice acting, great story and great art direction. If you love The Thing it's a must play!
7.2 hours played
Written 6 days ago

This game and it's DLC will be winning no Game-Of-The-Year awards, but I will say: I think this is one of the best games I have ever played. The voice acting and visuals are amazing all-around, with an extensive soundtrack which really captivated the game, the animations feel like they have weight and feel like how a person would really move. The characters feel legit and real and have a weird sense of 4th wall self-awareness which honestly worked so well for your main playable character, Caz. The DLC Siren's Rest was an amazing addition with a much slower paced feel, but really captured and integrified the original story and did all the characters we heard die off-screen or via phone calls justice. The female protagonist had a reason for being their as one of the Beira D members was her father. All around, the story was very well done. The only issue I had with the DLC as opposed to the main game is that both endings felt very abrupt which didn't really work Are there issues with the game? Minor ones that all got ironed out extremely fast Is the game great? Yes Should you play the game? Absolutely! The game itself is short, with 100% completion only taking around 8 hours, but it really is a heartfelt experience and has a deep lore. 10/10 in my personal opinion
11.2 hours played
Written 11 days ago

There's two sides of this game and two reviews you'll see, one and my opinion is that this is one of my favorite games of all time. Easily in my top 10 games, however. It's pretty short which is the other side of this game. I beat the game (checking every nook and cranny for more lore) while walking for less then 10 total minutes and it still only took me around 3 ish hours. But I still really love this game and am glad I kept away from spoilers. Dlc was great too, about an hour and half to 2. Actually made me feel out of breath at times and I am not a claustrophobic person so take that as you will. Buy this game on sale like I did and you won't regret a thing 10/10
10.1 hours played
Written 12 days ago

This is one of the best horror games I have played. It's monster design is reminiscent of the movie The Thing which I personally really like. The story is really nice but it doesn't answer the big questions you might have. Its closer to a game like SOMA in atmosphere and gameplay. If you like horror games, oil rig settings, supernatural and body horror then you'l probably really like this. I would heavily recommend
9.7 hours played
Written 12 days ago

Quality story, gameplay, and acting for an excellent price point. This horror game features no combat or resource management and moves at a brisk pace as you try and survive a terrifying disaster on an oil rig that was a death trap even before this whole mess. Gameplay consists of running, jumping, limited QTE, and some stealth. Atmosphere is very effective. Game lasts about five to six hours.
8.7 hours played
Written 13 days ago

Wonderful game. Immersive and interesting. Some missed opportunities in my opinion, but still very worth a playthrough.
9.4 hours played
Written 14 days ago

Fantastic acting and brilliant script and story. Would make for an awesome film.
6.9 hours played
Written 20 days ago

still wakes the dead is a great game but sirens rest is not good. the main game is scary and unique even with some mixed enemy ai. Great story and voice acting with a solid ending. sirens rest on the other hand adds nothing to the story and has dull encounters and boring gameplay. im confused why it was added as it doesnt dive deeper into the main game and kinda just ends after a uninteresting scare. buy the main game and skip SR.
8.0 hours played
Written 21 days ago

Excellent storytelling, voice acting and graphics, especially in monochrome mode. If you like movies like The Thing and Lighthouse, go for it. Datadisc also very immersive.
7.8 hours played
Written 24 days ago

This game has such a good story. The characters, setting, and overall visuals are all very well done. I'm not always the biggest fan of horror games but this one made it tense while not being too horrifying. The only issue I consistently had with this game was bugs. There was huge frame drops, glitched objects that made me restart an area, and constant freezing right before a scene transition. If not for this, it would be a great game. I would say get it during a sale, not just for bugs but also for the length.
10.8 hours played
Written 15 days ago

Played this with my dad, and we both loved it. The story was gripping, the characters were likable, and the graphics? Beautiful! If you want a game with a strong story and riveting gameplay, I recommend this one right here!
11.0 hours played
Written 18 days ago

[h1] You know a game is good when you just stand still staring at the end credits. [/h1] Man this game was something else, I'm glad I had the chance to experience it The story, level design, visuals, sound, everything was a chef's kiss I'm not gonna spoil the story to anyone because if you are reading this, then go play this game. And take your time, don't try to speedrun it, just experience it, no rush. also: [b] The sea is freaking scary [/b] and also: [spoiler] Finlay you had the biggest balls [/spoiler]
6.1 hours played
Written 14 days ago

I am unsure if the developers read these but this game was one of my favourite games this year so far. I was not hyped for it as some of the reviews seemed negative. But i trusted my gut instinct and i am so glad i did. The 1975 setting is so amazing. the care and detail and research in creating this 70's world really did pay off. Within moments i felt i was back in time. The story i loved. really felt honest and real. The voice acting was spot on. Luckily i am pretty good with the Scottish accent so i didn't need subtitles haha but the Scottish dialect is strong so some pay need them. I felt so immersed. It is a little linear and one of the main criticism i have seen has been that it should have been more open and less controlled and less linear. But i disagree. If i was able to just wander anywhere i wanted at any point it would have damaged the flow of the story. So i feel this horror needed that linear route. I never felt forced to follow a path as the story gently drew me along it and it was as if i chose to go that way. So well done devs. I haven't yet started the new DLC expansion but i just got it and will let it get any patches or fixes before i start it as it was only just been released. But i am very excited to play and see what happens. Thank you for this wonderful game. i will recommend it highly. I look forward to any future games you make.
7.2 hours played
Written 25 days ago

The game is very much on-rails, but it still manages to be really immersive. The story, voice actors and graphics are all well executed. I appreciate what they achieved with such a simple control set too. I picked this up on sale so it's been big value for money. I'll definitely pickup the sequel when it's released. If you enjoy story driven games, you'll enjoy this.
9.5 hours played
Written 15 days ago

UPDATE: As of Patch 1.6 DLSS is working great now, NVidia Frame Generation works fine on the DLC but i Still have Problems with it on the Normal Game, It's not as Bad but still happens near the start when you first open the door to the outside of the Oil Rig, I'm still getting over 100FPS but still does this jerky back a frame then forward a frame as i turn/look left/right/up/down with my mouse?, Turned it off and running fine but under 100FPS Now at the same outside place/map/level with drops as low as 48fps. Played on Linux using Proton Exp, I have an Intel I7 6700 and NVidia RTX 4060, Kind of took some time to figure out the best settings to run this Game, DLSS for me caused fuzzy graphics mostly with water texture/shaders, AMD FSR crashed randomly when loading, so had to force stop and play again, lucky the save system seem to work so that help and no starting way back in the Game, discovered that this is a Bug with FSR with this Game, so then tried Intel's XeSS this worked fine but was slower (Lower FPS) then DLSS or FSR so had to drop some detail options to medium, Unreal 5's TSR or TAA cause a massive 50 to 60 FPS less then the other 3 Options so i just settled on XeSS. NVidia Frame Generation switched on caused strange jumping frames back and forth after a while of play so was unplayable, so had to turn that off as well, I'm not sure if this is a bug with Frame Generation, The Game or Linux/Proton, AMD Frame Generation does nothing on NVidia. I bought both the Game and DLC and both only took me 6.2 Hours to complete both, so for the Price a bit on the short side. Graphics are okay mostly, The DLC did not look as good but still okay, Sound, Music, Voices are Great, Game play is pretty much a Walking Sim with good Story, No Puzzles, No Combat, minimal items to pick up's and view, and some Stealth Sections which you can pick up objects to throw to make noise so the monster moves towards the sound, and run away from the monster sections. The DLC does have some different type of play, which is use a Camera to take pictures of dead body's you find and also an underwater cutter to cut some rust patches on doors, grates, etc to open them, and it's more underwater then on the surface (as seen in it's trailer). So it's an okay Game as long as you like Story Games, Easy Stealth, and run away from monsters, with shortish Game Play. I do recommend the Game but better to wait for a sale for both the Game and DLC.
8.3 hours played
Written 21 days ago

This game is one of my favorite games, and that's saying something. I am can be picky with the games i play. However, This one delivers on what it promises. While i may be biased a little, because of the fact that I have been getting into more story games. The atmosphere that this game generates makes you want to turn the lights off, close the curtains, and only play at night to immerse yourself even further. There's always been something about floating however many miles away from land in hundreds of feet of water not knowing what could potentially be down there... and this game definitely feeds off of that too. I did wish that it was longer and somethings maybe changed. But, with the very recent release of the DLC that i will be acquiring shortly. I am excited to see the way that the story will be going. Thank you for listening to my TedTalk.
7.8 hours played
Written 16 days ago

i liked it very much. but i do understand the negative reviews. there is only wee gameplay. most of the game is just walking around. also i'm writing this in scottish accent <3
5.7 hours played
Written 23 days ago

Game was incredible, probably THE best horror game I’ve ever played… ending was sad but could’ve been a bit better can’t wait for the dlc to release, I’m also going for 100%ing the game too
4.6 hours played
Written 23 days ago

A very atmospheric lovecraftian-esq horror game that centers around one of my biggest fears: the ocean and the absolute horrific monstrosities that dwell in it. The fear of the unknown, more so. I went into this game knowing nothing about it besides the fact that the character you play is scottish and you are on a oil rig in the middle of the ocean, I don't know what I was expecting, but once I saw the grotesque monster designs and played through the sequences where you have to hide and make your way through said grotesque monsters - I realized that my expections couldn't have ever actually topped the segments themselves. I rarely ever get scared in a video game, maybe only a handful of times over many many horrors games that I've played, but there was some genuinely really unsettling parts in this game that made me jump (I accidentally made a sound near one of the monsters and I looked up to the ceiling and all I saw was the things face coming right at me in the span of like 1 second and then I died, it scared the hell out of me). I sort of wish there were more horror segments though with the monsters, I feel like for as great as the segments were, they were few and sparse while most of the game revolved around getting from point A to point B after being ordered around from some of your fellow crew members. Which, I don't really mind, with how detailed the rig itself was and how atmospheric the entire game is, that alone kept me entertained even while just walking around trying to fix things (seriously, the rig is beautiful, I've never really seen one in detail but from how it is modeled in this game, I imagine it would look near identical to the game). Another thing I absolutely love, is the characters. All of them, they all feel real, they act like real people, they are scared and confused and yet they make jokes and banter even while in the midst of a nightmare just to ease some tension, it's exactly how I'd imagine almost anyone to act if they were going through this. The voice acting is one of the best parts of the game, as well as the characters themselves. I truly love characters like Caz in horror games, or even any horror media. For some reason horror media has a tendency to make the main character try and be a badass even while fighting terrifying monsters and going through literal hell (looking at you Resident Evil, even though that's one of my favorite horror franchises...) and it takes away from the horror aspect a lot since you feel like you have nothing to be scared about since not even your character is scared, but this, this game, Caz is horrified. You can hear it in his breathing, in the way his voice shakes and even his hands shake, his comments upon seeing his friends corrupted and mutilated by some unknown sea... thing, he feels like a truly shaken up broken man who just wants to get off the rig and see his family again. I wish more games did that, and it's strange how little they do because it really adds to the fear factor, as simple as it is. The game is beautiful, in an odd way, even the main monster itself. The entire game is like a siren ironically enough, on the surface, everything is normal, enticing even, and then the more you dig, the deeper you get, you realize somethings wrong and things aren't how they should be. For one, the rig itself, again very beautifully detailed, floating out on the waves of the ocean, the people there all working together and joking around, and then you learn about Rennick and the horrible work conditions he is putting all of these people through because "He is a king" [spoiler]Literally Roy dies not from the same fate as everyone else, that being the monsters, but from diabetes because his insulin was down in his cabin. There was a comment on a video I saw that said this "this entire game has the background of them being overworked and kept to an extremely tight schedule for maximum profit at the risk of their own health. I can imagine Roy only being allowed to take his insulin during breaks, not being allowed to keep it with him, and probably having so little of it due to poor medical coverage he keeps himself running on the bare minimum. His death is all the more tragic because it wasn’t caused by the thing from the deep, but another monster entirely". And I feel that perfectly encapsulates what is going on, on this rig.[/spoiler] There then is also the monster(s) itself, the main sea thing looks oddly beautiful, the colors of it, the way the light moves in waves on its skin(?) Everytime you get a glimpse of it from the outside, you can't help but just stop and stare at it, trying to figure out what it is you're even looking at, even Caz is just like "My God..." every time he sees it. Two scenes that spring to mind is the one where you're going up the elevator and you look straight up and the most heavenly music begins to play with your ascent as you're staring up into this giant mass of colors and shapes and lights. And then the end scene where you are right in the heart of it, after everything you've been through, everything that this thing has done to both Caz and everyone else on the rig, and you still just stare in a oddly beautiful moment. And yet, even though it's pretty on the surface, it is deadly, and it changes those around you, and you see the disgusting products of it and what it can do to people. It calls you in to get closer, entices you with voices of your loved one, and before you know it, your body has become a disgusting amalgamation of limbs and guts and horror, and you're still fairly aware of all of it but you can no longer control yourself. That's something even worse than death, and you can't help but feel bad for the members that suffered from this fate, and you can tell Caz truly feels sorrow for them, tries talking to them, but it's far too late now, and now you can only hope you don't end up the same. Love this game, I can't wait for the DLC to release, we need more horror games based around the ocean because even in real life it truly is a scary concept, just the fact alone that we know more about space than we do our own ocean is horrifying, and I don't think enough people truly realize that. Another thing I'd like to bring up, it's great how accessible this game is, there are many settings you can tweak to make the game more accessible for you, I'm very thankful for the FoV setting which for some reason a lot of other games don't even bother to add because they think it'll ruin the immersion or something (but really it just gives me a headache...) but while I was scrolling through the settings, there's a lot of things you can change I noticed, so thank you game devs for doing what should be the bare minimum, but in reality not many other games add. Solid game, pick it up whenever you can.
4.6 hours played
Written 26 days ago

Pretty short as I played it thru in 4 hours straight....with clues disabled as well. But with the reduced price it was like a movie ticket, and worth it. Very well done, but the monsters aren't scary. Nice experience anyway in true Chinese Room style; the ending was good if predictable. A game you'll play once and it's like watching a pretty dang good movie really. Well recommendable at 15€ I'd say.
4.7 hours played
Written 17 days ago

The game really didnt speak to me. As a game...it´s a walking simulator with a horror theme. Which would be no problem if the story was captivating. But it isnt. We are supposed to care about the crew and the protagonists family, but we dont get to know any of them. I really didnt care about any of the deaths. The monsters also didnt really scare me at all. They felt clunky, as did a lot of traversal elements and transitions into cutscenes. This really messed up the immersion. I also finished the game in under 5 hours. AFAIK there are no secrets or meaningful collectibles to discover so there is zero reason to replay it. All in all disappointing. There a far better horror games out there.
8.6 hours played
Written 18 days ago

I really hate to give this a negative review. I wish Steam had a 'neutral' option. I see a lot of reviews say it's like an interactive movie, but it's not. The pacing and structure is that of a game, and one you've likely played before. You get fifteen minutes of introduction and then your character blacks out and when you wake up, it's straight into 'almost everyone is dead and there are monsters you have to avoid'. If you took Soma, then stripped out all the interesting themes about the nature of consciousness and identity, what you'd be left with is this game: A beautiful, well-voice-acted, but ultimately hollow succession of monster encounters and scenery-chewing emotional moments. It sets up some strong themes about your character's identity, those of some of the secondary characters, and the nature of the antagonist, but then does nothing with them- running through the same story beats repeatedly until an abrupt end. It's not /bad/. It's just four to six hours of extremely basic interaction prompts and occasional monster-hiding-events, and then you're done. I didn't expect much in the way of gameplay, but this falls short of the interactive movie it's billed as. The story is okay, the gameplay is threadbare, it really leans on the voice acting and that isn't enough to sustain it. The DLC is more of the same. I really enjoyed the change of environment, but I also got through it in about three hours, and it felt as much tedious as fun. There was no character development, no payoff to the mechanic of collecting evidence, just A-to-B with tremendous atmosphere but no substance. tl;dr Concept is great, execution is shallow, game is short. Oh, and if you do decide to play it, be sure to set the subtitles to English (United Kingdom). Having Scottish colloquialisms translated is weird.
4.4 hours played
Written 1 day and 12 hours ago

buy on sale way to short for full price, finished it in ~4h great game, very well made, but just way too short for the full price also the ending is kinda meh, expected much more
3.8 hours played
Written 1 day and 17 hours ago

Great game, with a disappointing ending. Still recommend it. Could’ve been the perfect horror game of the last few years. Great atmosphere, unbelievably good writing, characters who feel real in the short time you know them. Gameplay was fun, not too difficult but enough to keep you on your toes. Monster Ai could use a tweak, feels like they stand around you for way too long even when you distract them. But the main letdown is the ending it just felt abrupt and maybe a little lazy? Maybe I just didn’t see what the writers saw in that conclusion. Having multiple outcomes would have been nice too. I wont spoil anything, the game is absolutely still worth playing either way. Pls make a VR version of this game tho, that would be incredible! The climbing mechanics would work so well! Like mirrors edge if your character was a shit scared scotsman running from monsters.
3.9 hours played
Written 1 day and 20 hours ago

It's enjoyable, but it should have been a movie or something. Aside from pressing W, there is very little that you can consider gameplay.
5.1 hours played
Written 2 days ago

Stranded at sea in a claustrophobic maze of machinery and crawlspaces with twisted horrors descending upon you. I very much enjoyed Still Wakes the Deep - it felt incredibly immersive, with an engaging story. The atmosphere is masterfully crafted, encounters are intense, and there were moments where I felt a deep and visceral dread anticipating what lay ahead. The graphics were beautiful and the monsters stunningly fluid. I managed to complete the game in a single session, and though some later sections feel a little unnecessary it didn't overstay its welcome. It's a very linear game where the focus is on your environment, and I'd say best experienced if you go into it with that expectation. I would recommend getting this game on sale - it's just not long enough to justify the full price. For horror fans it's definitely a must-play, however, and I'm looking forward to checking out the DLC.
3.7 hours played
Written 2 days ago

Highly recommend. Great Story, tastefully told. And every department pulled it out of the bag.
7.3 hours played
Written 2 days ago

A wonderfully atmospheric and thoroughly Scottish adventure that keeps you tense all the way through. The Rig itself is amazing realised and makes me never want to set foot on one. The DLC isn't long at all and doesn't hit the mark as much as the main game but, it has a wonderful sense of claustrophobia that terrifies and beautiful visuals that really capture diving. Well worth the purchase if you've ever played any of The Chinese Room's creations and liked them. :)
5.8 hours played
Written 2 days ago

Some of the best voice acting I've experienced in a game, along with an awesome depiction of cosmic horror. While I wish there were more interactive gameplay elements, what it does have kept me engaged and looking forward to seeing what would happen next.
4.4 hours played
Written 2 days ago

Oh yes, I liked this game. It has some intense action and a really interesting story. If you like horror with a strong narrative, this is the game for you. The start was a bit slow, but by the third chapter things got really exciting. I definitely recommend this game.
20.5 hours played
Written 2 days ago

Still Wakes the Deep is engaging, has more to offer for a story than meets the eye, and is balanced for difficulty despite its scares
9.4 hours played
Written 3 days ago

It's an Interesting game. Where it's shows the story and you need to follow the path. Yes, You can go exploring ( but not that far ), And still you can miss something in the first run. BUGS... Well. Until I finished the game. My game crashed 7 times... I have a RTX 4080, 32 Ram... and other stuff ( witch is more than this game needs ). But it doesn't matter. When You exit an area or you go Exploring and step on that sticky thing ( sometimes you can feel the performance drops ) the game is still enjoyable, I Love the drama and the story
4.8 hours played
Written 3 days ago

I played this with my friend who gave it a solid 5/10. For good reasons such as no puzzles, poor stealth sections, minimal to nil character backgrounds and development. All valid. I gave it higher than this, about a 7/10. He was surprised but I explained this is because there are so few good Lovecraft games to choose from. And that may bias my rating when it really doesn't deserve it. It's possible. He doesn't know much about Lovecraftian horror and I absolutely love it. So here's the thing: if you know nothing about Lovecraftian horror, I would recommend you avoid this - there's not much here that will satisfy you. But for any fan of Lovecraft, this is a bite (or tentacle) sized piece of horror that aligns well with his short stories. I enjoyed the visuals, the voice acting, and the cosmic horror elements - but I feel there really could have been a little more cosmicism to flesh out the run time. One more thing: even at the regular price point, for a Lovecraft fan, I would avoid it until it is at least 50% off. Otherwise, I think this was fairly well done. Would recommend.
9.7 hours played
Written 3 days ago

I would definitely recommend. Short, sweet, and has me wanting more. Kept me engaged for sure. Not very difficult but makes up for it with a great story and atmosphere. Took six hours to beat.
6.3 hours played
Written 3 days ago

This game made me sob, would recommend to others unless ya hate crying.;
5.5 hours played
Written 3 days ago

Highly recommended! Excellent story, characters and visuals - this game is inspired. Played for 5 hours, unlikely to every play again, but worth every penny
8.1 hours played
Written 3 days ago

Barely playable Freezes a few minutes in, after the helicopter platform scene. Then froze again when loading the save. Tried the “-dx11” fix, got the game working again, but to say this can cause a "general performance downgrade" is putting it mildly. It nukes it from orbit. Game is now a blurry slideshow. Tried getting past where you go under the platform to reach engineering, was almost there, and the game froze again. This game should not have been released in this state, it is broken.
5.1 hours played
Written 3 days ago

Great game that borders more on a supernatural thriller than a full horror game. The length gives the chaos just enough time to develop without needing to over expose the scary and intriguing elements. It is a walking sim with slight stealth elements, but the sound and level design constantly keeps you on your toes. It never got stale.
7.2 hours played
Written 3 days ago

Great cosmic horror game! I enjoyed the story and characters, and the gameplay is good as well. At first it throws hints of a lot of different mechanics at the player, and I was worried I'd have to remember the crash course while under pressure of a threat or time limit. Luckily, the game will remind you how to do certain actions if you need it (or you can turn it off if you don't want it). Some other elements of the game that are introduced wind up being more for immersion and "realism" which I appreciated (I'm trying to keep this vague intentionally). I also liked that the scares and horror elements didn't rely on cheap jumpscares and loud noises, but stayed true to the classic themes of cosmic horror. Overall, I wouldn't personally say this game is THAT scary but it depends on what you find frightening. I'd warn potential players of a lot of gore and body horror, as well as frequent swearing (this doesn't bother me typically, but it's quite a lot). I beat the game in one sitting and played the DLC the next day and really liked both! The main campaign has a "silver screen" feature that has you play in a cinematic black and white visual style that I opted to turn on and thought it was pretty cool! If you like short horror games or generally Lovecraftian mythos, pick this up!