11.6 hours played
Written 18 days ago
Pretty fun. Surprisingly shallow in gameplay, but the price is right
Please add a worker that collects items from the dock.
--Specific Notes--
Preamble: these are very specific nitpicks. The game is over all very fun and addicting.
The maintenance cost is an absolutely abhorrent mechanic. I'm sure there's literally anything else that could replace the design intention... all it does is encourage you to tear down and re-set up your shop everyday. decorate minimally, dont buy upgrades because of rent... the punishments to progressing are a bit odd.
Having customers get mad and cost reputation if you have an empty box, yet requiring boxes to be set out for cellar workers to function is mildly irritating. Ultimately though it doesn't matter because all I do is buy 20 boxes of whiskey every day and sell that, and I seem to maintain maximum reputation.
The reputation system as a whole is really weird- it doesn't seem to really do anything, except bottleneck you on holidays when people get pissed because you can't supply their rampant needs. I think a reputation system that doesn't decay that has some sort of bonuses based on "shop coolness" would be better. Maybe you can make more money if you have better variety? Would make buying the horrible crops make a lot more sense.
On that- the cost balancing of this game is rediculously odd and so random. Turning chilis into spice yields 4x the profit of buying the peppers, yet turning honey into a potion yields 1.3x? The honey potion even costs island flowers. Mint is worth 4x as much as Cumin, yet there exists the same amount on the island to turn into spice. The smithing's returns on investments are absolutely awful as well. I feel like it's balanced around the blacksmith coming to town, but just make the ingredients cost more? Unless they're worried about the junk value of leather and bones, but just reduce that...
The recipe balancing is also horrible. Every cow gives you 2 leather and 1 bone, yet there exists only 1 recipe that uses more leather than bones- and no recipe that uses only leather, while there is a recipe that uses only bones. Additionally, there is so much bamboo on the island, yet only the bows use it. Why?
the game clearly wants you to use the workshop, yet it costs 10000 just to start it, and then about 10000 per machine? I think a better mechanic would have been to put workshop machines in the shop to have the player have to deal with space management. Because wow space management is not a thing. You have this giant shop, and yet you only need about 2 stands to hold all your goods. Any more beyond that, and youre just burning money on the maintenance fees.
Furniture can only be used in the obnoxiously large bedroom. Why? There's all these doo-dads in the deocration store that you have to put on the floor of your shop.
The trees are so low to the ground. you have to go inside of there leaves to harvest. Very annoying.
The horse's inventory is very annoying to use. And almost purposeless. I stopped using it very quickly.
The boat is HORRIFICALLY slow. Good god.
The lack of any direction whatsoever is also very interesting- no description of employees, shop upgrades...
Why is there no "total expenses?" I gotta pull out the calc' just to know if I'm going into debt.
I think overall, if the game chose to focus on small measured decisions rather than bulk "sell as much as possible" it could feel a lot better. More holidays, more price fluctuations, smaller shop, more interactive town. Instead of the holidays being an occasional nuisance, I think it would favor the game a lot to have that be the primary focus of the shop management system.