Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Warhammer 40,000: Space Marine 2 - Siege Update Trailer
Warhammer 40,000: Space Marine 2 - Launch Trailer
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
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Published by:
Release Date:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
75,303 reviews
64,838
10,465
56.8 hours played
Written 29 days ago

This game is a gift for all 40K fans. Also a breath of fresh air for players suffocated by overly complicated and unfun games. And yes, this game is fucking fun, absolute video game. Maintains the essence of the first space marine, improves everything that was already great, and fixes what needed improvement, all modes, campaign, coop and PvP, all work perfectly and do their job. Without aggressive monetization and no logic cosmetics, customizing your character is really like painting a Warhammer miniature. The developers knew who their audience was, they knew what they wanted, they found a way to do it, and they did it. This game is excellent, is not perfect, certainly not, but to say it is bad is heresy.
15.1 hours played
Written 10 days ago

Well friends, I have to say that the game had a beautiful story but it had a short story Considering that the game was heavy and took up a lot of space, a lot was expected of it, but overall it was acceptable ♥ ♥ ♥ The graphics of the game were good and having a photo mode for the game was a positive point ツ https://steamcommunity.com/sharedfiles/filedetails/?id=3490082181 The game is very cold and lifeless in single player mode. I suggest playing this game with three players. It will definitely make the game more interesting. I emphasize that you should be more careful in choosing the friends you want to play with, because playing with people who don't value the game will make the game seem worthless ≧◔◡◔≦ The game world is dedicated to stages and missions, and some of the maps are really beautiful. I hope the enemies in the game allow you to enjoy them ^o^ https://steamcommunity.com/sharedfiles/filedetails/?id=3494601870 (\__/) (>'.'<) (")_(") 🤍 🤍 🤍
346.7 hours played
Written 29 days ago

The game play loop and combat of Space marines 2 is very fun don't get me wrong there is a reason i have 300+ hours as of this review however. The server stability and constant random crashes mid operations make it always unplayable. Never really had this issue until patch 7.0 and it has continued into the following patches (Pc Specs are much greater then required for this game) After numerous attempts to fix it myself I've come to the conclusion that it just seems patch on patch they always get something wrong and the players pay the price it will not get resolved if you happen to be one of the unlucky people on any given patch you pre much pack your bags and have to move along, I really hope the Devs think of using more resources on fixing these core issues before more people just end up saying screw it and uninstalling for good.
11.2 hours played
Written 18 days ago

It's not a shooter, it's a hack and slash with guns with a VERY generous aim assist. Otherwise, this feels like playing Halo for the first time to me. The story can be kind of hard to follow as someone only slightly familiar with warhammer lore, but everything looks cool as hell
99.6 hours played
Written 9 days ago

This review was written during the release of the Horde update, around 30th of June after I had some experience with it. I've written this review of each part of the game. [b]== Campaign ==[/b] Short and to the point. Continues a few hundred years after the first game. You have two enemy factions and both are devastating and different enough. The story is you visiting the mothership, talking and taking in some lore parts and then going on missions that seemingly are impossible. Intertwined with the campaign are the co-op missions that an away-team does. You can do these missions too online with others and earn experience in the various classes. But about that later. The main campaign has very little freedom in terms of what weapons you carry or what ability you have. You're tied to Titus the entire run. That's fine and the campaign serves it's purpose and has a good ending. You have a few collectibles along the way but nothing else. A linear shooting experience that ends and leaves you to go explore the other aspects of the game: co-op and player versus player. [b]== Co-op Mode ==[/b] Mainly consists of 9 or so missions with difficulties going up from super easy to damn near impossible dice roll games. I would say the last 3 difficulties are the real normal, hard and impossible and everything before that most would avoid. The playerbase is rather small, even with cross platform, that all the limiting factors can sometimes mean you can't even find players at certain hours of the day. Even with quickplay and choosing Ruthless which I believe is the most common played difficulty mode because it's not too hard and gives the best rewards. Leveling in this mode takes forever since there's a prestige mode that goes up 4 times for each class and there are nearly 10 classes in the game. I've forgotten exactly how many, but they boil down to two categories: melee focused or ranged focused. Melee focused come with some defenses, but mainly the Bulwark class feels the best designed for later difficulties. As you get higher and higher you will challenge higher difficulties but don't be surprised that you'll never get a full combo off after a certain threashold and the game will boil down to counters, gun strikes and parries online combined with ranged combat. I've only managed to max prestige 2 classes in nearly 100 hours of game time and this is me repeating ruthless over and over again, doing whatever missions others are doing. The difficulties beyond that like Lethal are a dice roll if the mission will even be successful as the damage sustained seems to go up 4x times. [b]== Horde mode ===[/b] Newly released this comes with only two difficulties: normal and hard. Normal being insane beyond stages 15 with just the sheer number of enemies that flood your screen and hard being the absolute insane mode where only prestige 4 max'd out and optimized builds can survive. The resources you get don't feel meaningful because it's just health and ammo you have to invest it into and the others don't seem to make much of a difference. A dreadnaught is at best a distraction and gets stuck on map geometry and the other troops get tramped in seconds. I've yet to see anyone buy the buffs because of how expensive they are and they only last 5 minutes. Doesn't help that a single run rewards you with almost nothing. Same things as before and some recolors of pre-existing skins. Your average run can take up an hour of non-stop near-wipe moments only to get a single red skin of a weapon you might not even use. The experience is meaningless for those doing hard mode because they are max rank anyway and currency loses meaning quickly too, not to mention upgrade chips. In short: Horde mode does add some new challenge but it rewards you with LESS than what the campaign reruns would and doesn't allow you to be low level. If you try to level using the horde mode you're going to have a really bad time. [b]== PvP Mode ==[/b] I've only tried a few games and I can't give a review of this mode. The arenas seemed small and since it's entirely separate from the PvE campaign you pretty much have to start from level 1. I'm guessing it takes hundreds of hours to get anywhere meaningful and the PvP doesn't seem to have any real depth I don't see how this appeals to people. The same classes are there and there are many players playing it it seems but expect just a lot of non-communicating Russian players if you're from the EU trying the PvP mode out. It's a nice extension to the game and perhaps something to jump into once you're done with the base game and PvE, but I saw no real depth in it. You see someone? Shoot. Oh he has a better gun? You lose. Rinse and repeat 10-20 lives. [b]== DLC ==[/b] It's all cosmetic and it's kind of the bad greedy cosmetic type. Very expensive class-exclusive armor pieces that I wouldn't recommend buying unless you get them on a massive sale. That's about it. Even colors are locked behind DLC etc. and it's what it is. Not a fan. Not buying it unless they go down to 2€ / 2$ a piece or all together in a bundle for 10€. Just not worth my money as they add nothing to the gameplay. [b]== Conclusion ==[/b] The campaign and PvE of this game has had me entertained. The various guns and their perks combined with various classes together give enough wiggle room that you want to try a different build one more time. The armor rewards are also fancy and there's a lot to customize. It's a shame there is massive oversight in certain parts of the game, like no way to test builds in an arena and no damage numbers to see the effect of your perks. You just have no idea if one perk is better than another without locking them in and going through a 5 minute loading screen (waiting on console bros) and 20-30 minute mission just to test them out. Melee combat can also be very clunky at times. The game is 100% designed console first. Your character lunges at random enemies on PC unless you hold your WASD keys in the direction you want to go. Gun strikes and parries are also a must to learn and require skill. However especially in the horde mode with 10 big mobs on you a simple dodge will force you into a gunstrike and the animation for it twists your POV, blocking a possible other attack coming. I would even say that most deaths for veteran players come from this stupid camera angle twisting that you can't disable. You get locked into a gun strike and an enemy hits you from behind or behind your character and next thing you know you're stunlocked to death. Oh and there's plenty of dying from full health too from a surprise attack and sometimes the sound and effect that's supposed to warn you of a pending attack just forgets to trigger. So in short you get blinded by dumb camera, stunlocked by excess mobs and locked in a strike animation you didn't want to do. This can cause endless frustration for those trying to get better in the game and higher ranks. [b]== Recommendation ==[/b] The game is stunning, has a good story and enough leveling and stuff to keep you entertained at least 40-50 hours. 100 if you like to complete things and love the lore and universe. There's plenty here to collect and immerse yourself in and frankly Warhammer 40k has had some good games recently and Space Marine 2 is the "console friendly" game that even PC gamers can enjoy for a while. [b]Neutral recommendation.[/b]
200.9 hours played
Written 10 days ago

Great game for dudes who want to rip and tear but with other dudes and do it in third person.
9.0 hours played
Written 13 days ago

It’s always a pleasure to see a big-budget, high-quality game set in the Warhammer 40K universe. This game delivers spectacular battle set-pieces and breathtaking backdrops that, despite the linear level design, add an epic sense of scale that truly captures the Warhammer spirit. Here, muscle-bound Astartes tear through xenos filth and purge heresy with righteous fury. Massive bolters roar as they cover their brothers' advance. Visually and graphically, the game looks solid and impressively immersive—real gritty warriors in a world where there is only war. The atmosphere is spot-on. Cutscenes and in-engine sequences help with immersion as well… and then the next mission begins. Unfortunately, I just can't bring myself to praise the gameplay. My opinion is based solely on the campaign—I didn’t have the time or desire to try out the rest. In terms of game mechanics, it feels like a basic action game from around 2010. Most of the weapons feel the same, enemy variety is minimal, and the gameplay scenarios are criminally repetitive. Perhaps the campaign is designed as a gateway into the game's live-service elements—missions, customization, and so on [i](which I briefly tried before realizing I’m an old man now and don’t have the time for this)[/i]. But honestly, it didn’t hook me at all. That said, the campaign is short and doesn’t overstay its welcome, especially the jetpack segments, which were genuinely fun. Beyond that, though, I doubt this game will leave a lasting impression on me. It might be a good fit for those with lots of free time, a group of friends, and a desire to grind through repetitive wave-based missions. For the most part, it gets a thumbs-up just because I bought it at a good discount. It’s not a disappointment, but I definitely expected more.
213.5 hours played
Written 12 days ago

The new horde mode is atrociously balanced, the upgrades are mostly not impactful, and the rate of funds gained feels like a drought with how many extremis I've been killing. Somehow I doubt the devs themselves managed to actually beat it past hard wave 15.
2.4 hours played
Written 6 days ago

Worst control scheme of any game I've ever played. Imagine a big slow clunky Gears of War shooter and then make all the enemies ten times as fast. Then add nonsensical real-time popup actions IN THE MIDDLE OF COMBAT, ON A HORDE SHOOTER. Not just one nonsensical real-time popup action, but three different categories of them. With three different controls. And if you miss them, you will die. On easy mode. Its bad.
13.0 hours played
Written 22 days ago

If you are a 40k fan and have mates who want to play it, maybe just ignore my review. Sometimes frustrating despite not being difficult. I'd describe it as clunky, and I love PS1/2 era Armored Core controls. Game is mostly TERRIBLE at making you feel like a big armoured dude, e.g. getting interrupted in the middle or running/charging attacks with a big ass hammer. Can be frustrating initiating some action, then not being able to cancel to parry/dodge an enemy special attack which started after you initiated that action, then getting stun locked into some other attack. The game seems to also alter your equipment mid mission (after cutscenes) and it's annoying. I thought it was a single player game with coop, but it's a coop game that can be played with bots. Also after finishing the campaign I went to have a look at the other content and it threw me into match before I could read what was on the screen with no visible option to cancel or start a private match (which I think is a thing?) so I just alt f4'd and will never play it again. This might be the game I regret buying the most out of any other in the last ~30 years of gaming, and I wish I returned it when I had that gut feeling. I finished the campaign out of spite.
7.4 hours played
Written 9 days ago

I’m giving this game a positive rating, even though I didn’t connect at all with the Warhammer universe. Encouraged to try it after watching the PV “Secret Level” series episode, I found a well-polished product, regularly updated, with a large and active community. Unfortunately, the repetitive nature of the missions and my lack of familiarity with the WH40K universe didn’t keep me engaged for long. Still, I’m keeping it on the shelf — just in case the holy spirit of the Warhammer universe decides to send me some good vibes someday.
115.9 hours played
Written 6 days ago

Game can't find a lobby 95% of the time. The rest of the time is other players using the class that you want to use, a group of 2 with one AFK, or the game is literally bugged and won't move on (siege).
122.5 hours played
Written 1 month and 3 days ago

Crashes up the wazoo, yet this game's been out for 8 months. I get it's by an AA studio but cmon. I wanted to revisit this game after taking a break from it, especially when the prestige update came out but it's not possible when I can't complete a mission ever unless I speedrun it. Hard pass. Wait till it's 80% off+ or if they state the crashes are fixed, which they probably never will.
97.0 hours played
Written 12 days ago

Well ive nearly put in 100 hours into this game and can clearly say that i have thoroughly enjoyed the gameplay and in general its a good game. Unfortunately though it will be getting a negative rating due to the fact that even after all this time being out they are still not able to keep the game stable. I Cleared around 15 waves in the new mode and without warning as we are about to finish the wave i am disconnected and got from what i could tell was no rewards. Also the load times are atrocious. Campaign mode was the most stable mode especially with friends. Once i hear some news on them actually fixing connection issues and pushing out actually enjoyable content (new operations/modifiers for missions/Special missions/new classes or abilities) I may give it another try but the constant disconnecting has wasted enough of my life that imma just say nah. If they release space marine 3 before fixing stability in 2 then imma have to pass on 3 aswell.
61.5 hours played
Written 30 days ago

Bought the ultra edition, I have all the dlc but they are not unlocked in the game, I have to grind to get the game currency and only then I can buy what I bought in the dlc... this is scam fuck you Saber Interactive and the person who came up with this brilliant idea
9.4 hours played
Written 15 days ago

Anticheat (playing single-player only) and poor performance make this game difficult to enjoy. It's a fun game when it just works, but the aforementioned problems constantly detract from the experience. I wish I could recommend this game, because the gameplay itself is pretty awesome, even if you're not into Warhammer 40K (I don't know a thing about it, but it's not difficult to follow along). I don't care to play online, so it'd be nice if anticheat could stay out of my way, but I guess it's the price we pay for gaming in the modern era. While the game looks pretty, I feel like it vastly underperforms for what it requires to look as it does, struggling to hit triple digit FPS at 4k using an RTX 5090, not even on Ultra. Again, it's the price we pay for gaming in an era where developers don't bother optimizing games anymore, very disappointing.
51.2 hours played
Written 25 days ago

8 hours on campaign, 7 hours trying to join multiplayer games. literally unplayable with the error code n-14, when i've tried all the solutions online - change time zone/ verify integrity of game files/ etc way too late to get refund, but at least the campaign was ok.
39.0 hours played
Written 12 days ago

Great game, except the thousand sons might be the most unfun enemys in any game i have ever played im not talking about lore, i love thousand sons lore, i mean gameplay wise, all they do is spam terminators on higher difficultys, and they in general are just very frustrating, while having basically no variety in enemy types.
172.3 hours played
Written 28 days ago

By far the best game produced in the Warhammer 40,000 universe. Lore accurate, with respect for the players who know the world of 40k very well, yet still very accessible to people who are experiencing it for the first time. Visually stunning with incredible detail and audio design as the weapons feel powerful yet fluid. You really feel like a Space Marine. Combat is challanging yet rewarding and the replayability is fantastic thanks to the Operations and Multiplayer/Co-op modes. The only cons would be the cosmetic DLCs as they can feel quite predatory. Otherwise, would highly recommend!
32.4 hours played
Written 6 days ago

Servers & latency is the worst I have seen in gaming. Campaign is good.
26.0 hours played
Written 6 days ago

The new Siege mode only worked once and the game never successfully connected me to a Siege session ever again. Their tech support constantly tried to blame me. Don't know what they're trying to do
97.5 hours played
Written 9 days ago

things i did in no particular order in space marine 2: played online and got my ass beaten finished the campaign on angel of death difficulty (highest difficulty) watched a "dreadnought brawl) in the moment of intense horde fighting amongst 2 space marine chapters watched 40,000+ tyranids die all at once missed 365 shots vs a tyranid sniper fought a Lictor as if it was Malenia the Blade of Miquelle from Elden Ring got murdered by a Lictor enough times to figure out its attack pattern and win got murdered by a Carnifex enough times to figure out its attack pattern and win became a heretic and killed an ultramarine terminator 40000/30000 would do again
10.8 hours played
Written 29 days ago

Warhammer 40,000: Space Marine 2 looks absolutely stunning, with colossal Gothic architecture and battle-scarred landscapes serving as epic backdrops for swarms of Tyranids and explosive gunplay. Shooting feels tight and satisfying, and melee combat, especially cleaving through hordes of monsters with a chainsword, is brutally awesome. The campaign’s three player co-op is fantastic, featuring three unique characters, while side missions and PvP modes offer six distinct Space Marine classes, each with special abilities. Side missions are cleverly designed and tons of fun, and customization lets you fully kit out your chapter of marines. Highly recommended, it’ll leave you pondering, “Is the Emperor still alive on the Golden Throne or is he dead?”
131.8 hours played
Written 30 days ago

Can recommend for playing with at least one friend. Solo Gameplay was a "stunning" experience in combat ^^
1.8 hours played
Written 5 days ago

Yes, it's good. But it kinda feels like an old beat em up side scroller turned 3d. It's absolutely brutal and fast paced and plays really nice, if you're into that genre. I do find it a little repetetive and, honestly, I prefer Darktide.
102.3 hours played
Written 4 days ago

Running on a 3070ti w/ Ryzen5 overclocked on watercooling and after 8 patches they still cant fix the stuttering and lags. The more i tried lowering the graphics the worse it got and to my dismay, when you try to up them again, IT GETS WORSE. Do not buy until these issues go away.
65.5 hours played
Written 5 days ago

The game is great however serious disconnection issues. I'd love to give this a positive review but I get disconnected so frequently I can't play with other people.
601.8 hours played
Written 6 days ago

The 8.0 patch has completely wrecked the core gameplay experience. The difficulty balance is at its worst—frustrating in all the wrong ways—and the once-satisfying power of being a Space Marine is practically nonexistent. The sheer thrill of charging into battle and tearing enemies apart is gone, replaced by a clunky, unsatisfying mess. It honestly feels like the developers aren’t even playing their own game. How else can you explain the baffling balance decisions, the underwhelming perks, and the extremely limited customization options that haven’t evolved in any meaningful way? Long-time players are being pushed away by design choices that ignore player feedback and focus more on superficial updates than actual gameplay quality. Weapon balance is all over the place—some loadouts feel utterly useless while others are absurdly overpowered. There's no sense of tactical depth anymore, just frustration. Bugs that have been around for ages are still unfixed, while new ones keep popping up. And instead of addressing these core problems, the team seems focused on adding more content no one asked for. If the developers want to retain any semblance of a loyal player base, they need to seriously prioritize meaningful balance patches, faster bug fixes, and genuinely impactful content. Right now, it feels like the game is being held together with duct tape—and even that’s starting to peel.
36.1 hours played
Written 6 days ago

The siege mode update has actually broken the game. We can't run the game without having to worry about being randomly disconnected. Not being able to log back in until the next day, only to get 15 minutes of play before the disconnects start again is a problem. Don't give Saber money until they can provide a functional product. It's a shame the gameplay is so good, only for us to literally not be able to partake in it.
158.6 hours played
Written 6 days ago

Released Siege mode with the same connectivity issues Operations had. Every game is just pure luck if you'll stay connected to a random player during siege past wave 10+, regardless of platform. The Emperor demands better servers.
34.3 hours played
Written 6 days ago

Beautiful fun and badass love the game but I would not have bought it (let alone the ULTRA edition) if I had know it would use a Kernel anti-cheat (which I just don't fundamentally support) and they would butcher the DLC womp womp
161.3 hours played
Written 6 days ago

Awesome game! Gets the 40k atmosphere perfectly into an addicting (but repetetive) action game. BUT: Network/Server error when booting the game. Need to attempt several connection restarts until I'm in an online session. Disconnecting from server while loading into the games HUB area, disconnecting from server when joining games, disconnecting from server when finishing rounds, disconnecting from server randomly while playing. Several patches "fixed" it already. Windows and drivers are updated at all times. Checked game files, reinstalled game, checked router and internet connection (no problems on other applications/games). 1/3 games disconnect randomly, no exp/rewards given. Most times i close the game is because I just lost progress because of some random disconnect, or because I'm tired of clicking the reconnect button, just to see the same Network/Server error message over and over again. Would be a 9/10 game, if it were in a playable state :-(
58.5 hours played
Written 6 days ago

If there was ever a game that lets you feel the sheer power of a genetically enhanced super-soldier, it’s Space Marine 2. Saber Interactive and Focus Entertainment have taken everything that made the original a cult classic and cranked it up to eleven, delivering a visceral, brutal, and relentlessly fun experience that feels ripped straight from the blood-soaked pages of Warhammer 40,000 lore. From the moment you drop onto the battlefield as Lieutenant Titus of the Ultramarines, the game makes one thing clear: you are the Emperor’s wrath incarnate. The combat is nothing short of glorious — a perfect blend of chainsword evisceration and bolter-blasting mayhem. Every weapon hits with thunderous impact, and the melee system flows with a ferocity that rewards aggression, not cover-hugging. Graphically, the game is stunning. Gothic cathedrals, war-torn cities, and alien-ravaged landscapes are rendered in painstaking detail. The atmosphere is pure grimdark: oppressive, epic, and soaked in the desperation of endless war. It’s Warhammer 40K through and through — dark, gritty, and unapologetically over-the-top. The Tyranids are terrifying. Unlike the orks of the original game, these xenos don’t charge blindly — they swarm, flank, and overwhelm, forcing you to adapt or die. Facing off against hundreds of chittering horrors never gets old, especially when you're carving through them with a roaring chainsword in one hand and a plasma pistol in the other. Narratively, Space Marine 2 delivers a solid campaign that blends bombastic set pieces with deeper insights into Titus’s changing character. Fans of the lore will appreciate the nods to the Codex Astartes, the internal politics of the Adeptus Astartes, and the ever-present threat of corruption and heresy. Multiplayer and co-op are shaping up to be more than just add-ons — they’re genuinely robust. Teaming up with other players to purge xenos scum never gets old, and the class system offers real variety for replay value. Verdict: 9.5/10 Whether you're a diehard fan of the 40K universe or a newcomer looking for an adrenaline-fueled action game, Space Marine 2 is a must-play. It’s big, brutal, and gloriously faithful to the source material. For the Emperor!
34.6 hours played
Written 7 days ago

Great game, love a lot of it, wish it had even more to it but it's truly the best there is of 40k besides dawn of war, but those are very different games. Wish Id have had more time to enjoy this one but irl nonsense had other plans! Big ups to me for knowing monster people! :D
59.8 hours played
Written 7 days ago

Not being able to save offline progress is a braindead choice to make for this game. Absolutely awful. Not worth the money and the game really should be marked as "Online-Only." Adding on to it, the actual "requirements" for PC specs seem like they need to be higher than what they've stated. The game regularly crashes, disconnects, and has frame issues. Another terrible part is that the game MUST be installed on SOLID STATE otherwise what should be 3-5 minutes of loading turns into 20-25 minutes of starting up and 10 minutes of loading maps inbetween games.
232.3 hours played
Written 8 days ago

Loading times are insane, and half the time you don't even get into a game because by the time you load either you crash, the host crashes, or someone leaves so you spend all that time loading just for another load screen into the main lobby, then repeat, with of course a stale gameplay loop, love this game but man it should be better.
12.8 hours played
Written 9 days ago

A tentative yes. The campaign is very good and well made. But the multiplayer is very rough and has multiple qol issues. The core mechanics and gameplay are all solid but if you're paying full price then you may be disappointed.
133.0 hours played
Written 9 days ago

I like this game I really do. But did ChatGPT write your network code? Playing 40 minutes and then getting disconnected by the end and not receiving any XP is not what I consider fun. Happens all the time and the time to reconnect is enough to go make yourself some coffee and still you can get disconnected while you connect to the game. And I know it's not the Internet connection problem because discord voice chat is not interrupted. I have never had such problems with any other online game.
370.2 hours played
Written 11 days ago

Extremely infuriating decisions by the devs undermine the great core gameplay loop of Space Marine 2. It's evident that they only see all-encompassing statistics, fail to understand why they get those numbers, and they just want the numbers to be where they target no matter how infuriating it may be to players. Siege Mode is atrociously balanced, and it has been datamined that after wave 15, players get inflicted 5% more damage per wave, which stacks, so you get insta deleted by wave 20 in hard Siege mode. There are so many baffling balancing decisions for PVE that only Tzeentch itself may be able to comprehend. Operation mode's Absolute Difficulty has been a slog and with the recent update, it has been even made more of a slog than it already is. Class balancing is a circus in of itself, but apparently the devs think they are in a good place...by what standards, I would like to know. Because, Tactical's Auspex and his perks that allow extreme amount of damage buff vastly outclasses everyone. Vanguard is a must pick for Siege mode because the amount of damage thrown at players at any given moment is too much for some measly healpack or Bulwark's Invigorating Icon to offset. Contested health has been a complete joke and it harshly punishes players at the highest difficulty for the smallest mistake or something that's literally out of their control. And there is ZERO way to mitigate the extreme damage that's been dealt to you, no safety net such as armour gating or death save to make sure you are not instantly deleted. It's baffling how much of the game's mechanical issues can be easily fixed with some number tweaks, but they have done zilch. Weapon balancing has been such a garbage since day 1, but apparently, the developers at Saber Interactive believe it's in a good place...Again, by what statistics? And before any of you say skill issue, I have cleared True Solo Absolute Chaos missions with hammer assault. This isn't about difficulty, it's about how the game plays and currently, it's not fun.
9.6 hours played
Written 19 days ago

Maybe I'm in the minority here but the game was not all that entertaining to me. I think graphically it's very impressive and I love the animations, but gameplay wise it's very repetitive. I beat the campaign but lost interest very early on, but at least wanted to experience the story because I love 40k stuff. Guns do not feel impactful outside of a select few, and most of the guns feel identical. Dabbled a little in PvE and it brings a lot more content and customization, but I still didn't find the gameplay all that engaging. Darktide scratches the itch that I thought this game might compliment for me.
72.3 hours played
Written 20 days ago

THERE'S NO TIME TO BE LOST! BATTLE BROTHERS! SPACE MARINES, TODAY THE ENEMY IS AT OUR DOOR! This game rules.
8.5 hours played
Written 23 days ago

Good game if you have 2 more friends to play with. Buy it only if it is on 40%-50% sale as the campaign is short
17.1 hours played
Written 24 days ago

Played single-player campaign. I didn't finish it. 17hrs is not how long I played, the game just didn't close after I closed it... The first hour was filled with "OOO"s and "Ahhhh"s since the visuals are great, and stuff looks cool , but then it all got old very quickly Guns feel very light and weightless and while finishers are cool, it's just a time-waste animation and the repetition really irritated me. Everything feels slow and Clunky, i get that they're in giant suits but the movement feels dogshit to me. Maybe this is just horde shooters in general, I don't know, and I don't usually play these, but it was extremely dull. Walk in , shoot, characters scream, hit button, continue. The're was very little variation in the hours I played and the guns didn't feel satisfying enough to change that. I wanted to enjoy the story, but the gameplay felt like walking through mud to knee height. Maybe this plays better as a group game, but the first few hours are so dull gameplay wise that in singleplayer everything feels like a chore for the next cutscene. I didn't have a good time, and got the impression that I probably never would if this was the type of gameplay. Watch gameplay, and make a decision. This isn't my cup of tea. To each their own.
75.8 hours played
Written 27 days ago

Really fun game but it would be nice if it would stop crashing and had much better performance
31.2 hours played
Written 29 days ago

I really enjoyed the campaign, and the operations are a lot of fun!
23.4 hours played
Written 23 days ago

Its just not a fun gameplay loop and is pretty boring both in story and content. Go play Darktide instead.
1.5 hours played
Written 4 days ago

This game did not click with me because I felt the combat was just not fun. Everything feels extremely designed, Terminids having magic armor that blocks bolter rounds, the never ending repeated quick-time-event-like counters and dodges, the weird movement that never feels really good through the linear levels. Effects, sound, VO and environments are really on point, but the core of the game, which is combat, was just really lackluster for me.
80.2 hours played
Written 4 days ago

If I could give this 10 thumbs down, I would. Let's get this out of the way: the gameplay loop is superb. Once you master the mechanics, dodging and parrying feels quite satisfying as you tear through filthy xenos and heretics like an angel of death. I play regularly on ruthless difficulty, with a build that parries like a god and hands out gun strikes left and right. The aesthetics are lovely as well. So why am I giving this a dislike? The bots. By the Emperor, the bots make a case on why AI is banned in the Imperium. It's not artificial intelligence. It's [b] abominable intelligence[/b]. Abominably bad. Just a few concrete examples of the bots' stupidity, and these are only the ones that I observed often: 1) Squad facing zoanthropes. Zoanthropes come in pairs and share a shield alternating between both of them that blocks ranged damage, so you gotta shoot the unshielded one, and switch targets as the shield alternates. What do the bots do? [h1] Let's shoot the one that is shielded right now! [/h1] 2) Sniper bot has a sniper rifle meant to take down high value targets. What does it do? [h1] Shoot the numerous small ones that could have been taken out by killing said high value targets! [/h1] 3) Squad facing terminus-level enemies, big-ass ones that aren't going to die in at least a minute. We're being pelted from range by medium enemies, and their attacks actually hurt. Optimal solution? Kill these mediums quick, then focus on the single terminus. What do the bots do? [h1] Let's try to kill the terminus enemy while we are being sniped left and right! [/h1] Seriously, who designed the bots? The problem is tolerable at lower difficulties, but at higher difficulties, the frustration can make you reach Khorne-levels of anger. As Chinese gamers say: 不怕神一样的对手,只怕猪一样的队友。 If this is the devs' attempt at trying to dissuade players who like to play alone to play with others, it's one that deserves [i] excommunicate traitoris[/i]. Until the devs actually does something to improve the AI, this negative review stands. Until then, I'm joining Chaos.
1.1 hours played
Written 9 days ago

The textures flicker and downscale for no reason, even with Ultra settings. My 7900 XT and 64GB of ram should run this game flawlessly. Waited a year to buy on sale, refunded in 64 minutes. Very disappointing it was fun too but I can't excuse something like texture issues on a game that has been released for over a year.
56.3 hours played
Written 9 days ago

Its a fun, the gameplay is great but this game really suffers from server connection. It seems every match I play either I disconnect or someone else does and it makes the game frustrating after a mission or 2.