Granblue Fantasy: Relink
Granblue Fantasy: Relink

Granblue Fantasy: Relink

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in-game
Data taken from Steam
NewContentTrailer(英語)
ファイナルトレーラームービー
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Granblue Fantasy: Versus
Granblue Fantasy: Versus
Not in Sale
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
From 15,35€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
10,423 reviews
9,614
809
64.9 hours played
Written 28 days ago

This is my first Granblue entry and was impressed with the overall experience. The game features a large roster of characters that can be chosen to be added to your party with each having different abilities and fighting styles. Combat feels smooth, boss battles are full of spectacle with engaging mechanics, visuals are beautiful with its anime-inspired art style, in-game photomode is a plus and online co-op is a pleasant surprise for this type of game. Co-op is confined to only quest missions which includes varying difficulties of boss battles, surviving waves of enemies and protect the crystal. The only downside is that online is basically dead and some achievements require a online party of 4 to obtain. Post game, there's alot of content and replay value such as searching for crabs, completing side quests, weapon upgrades, completing large skill trees and trying out new characters. Overall, this is a great 3D action JRPG with a fantastic story and online co-op. [9.5/10]
48.5 hours played
Written 23 days ago

Game is actually so good! Until late game that is... Then it just becomes an absolute grind simulator! Why do I have to kill Proto Bahamut 50+ times to get my character's weapon? WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY!!??? Who thought this shit was a good idea? Why not just make it drop a crafting material, so I can just craft the character weapon I want??? In short the game is amazing, but ruined by late game grind.
298.3 hours played
Written 20 days ago

THE COMBAT, man, this game is really fun with 4 players trying to take down a boss. It's a really fun experience. If you're not a Granblue Fantasy fan. Don't worry, the story is still enjoyable. But the highlight of this game is endgame co-op. The raid is so hard you need 4 strangers to work together with minimal dead. One player cannot carry the endgame raid and when we win, it's so fun. Give it a try!
42.8 hours played
Written 29 days ago

main story was good and fun but once you hit end game its the same monsters over and over. they throw a few new ones at you but over all, for 60$ and the main story only being just around 20 hours. i really can't recommend this game to anyone. its a grind fest after those 20 hours and i only found 1 character that i enjoyed out of the 19 main characters. i didn't each reach the other 3 DLC ones cause thats another 5 hours of grinding and if i have to pay $60 and play 50 hours to have fun, i rather just play something else. if you really want this game and its on sale for 50% or 60% plus then get it, other wise, just buy 3 indie games, you'll have a better time
24.3 hours played
Written 9 days ago

Granblue Fantasy: Relink is a triumphant evolution of the long-running mobile franchise, delivering a fully realized action RPG experience that skillfully merges high-octane combat, lush fantasy aesthetics, and rich character storytelling into one of the most polished and inviting titles in the genre. Developed by Cygames, with early collaboration from PlatinumGames, Relink marks a significant leap forward for the Granblue universe, transitioning from its turn-based mobile roots into a dynamic, console-quality adventure that feels both accessible to newcomers and rewarding for longtime fans. From its breathtaking world design to its finely tuned battle mechanics, Relink is a love letter to classic JRPG traditions infused with modern sensibilities. At its core, Relink centers around the Sky Realm—a world of floating islands, mythical beasts, and airships—where you take command of the Grandcypher crew, a band of colorful adventurers on a quest that blends political intrigue, ancient secrets, and personal growth. The narrative, while relatively straightforward in its main beats, is elevated by deeply human moments and the sheer charm of its ensemble cast. Each party member—whether it’s the steadfast Gran/Djeeta, the enigmatic Lyria, or fan favorites like Lancelot and Zeta—has a distinct personality and backstory that enrich the journey. Dialogue is thoughtfully written and often heartfelt or humorous, capturing the camaraderie and warmth that the Granblue universe is known for. Gameplay-wise, Relink impresses with its fluid, action-oriented combat system that strikes a satisfying balance between accessibility and depth. Players can control any character in battle, each offering a unique playstyle with specialized abilities, weapon combos, and elemental affinities. The system rewards timing, positioning, and synergy, particularly through the use of “Link Attacks” and powerful “Skybound Arts,” which can be chained for devastating effects in coordinated party assaults. The AI-controlled allies are surprisingly competent, but the game shines brightest in co-op multiplayer, where up to four players can team up in real time to tackle increasingly difficult quests, bosses, and endgame challenges. Structurally, the game is divided between a story-driven main campaign and a quest system akin to a monster-hunting game. Once the main story is completed, Relink opens up into a robust endgame filled with high-level hunts, gear upgrades, and challenges that push team composition and combat mastery. The loot and progression systems are straightforward but effective, offering incentive to refine your builds and optimize your party. While not as deep as more hardcore RPGs or loot-based games, the loop remains engaging thanks to the variety of content and the satisfying feedback of mastering each encounter. Visually, Granblue Fantasy: Relink is a stunner. The game uses a painterly, anime-inspired art style with an astonishing level of polish—from lush island vistas and massive skyships to intricately designed character models that faithfully capture the source artwork. The animations are fluid and dramatic, especially in combat, where flashy special moves and particle effects light up the screen without ever becoming disorienting. Performance is smooth across platforms, and the attention to detail in environmental and character design helps immerse players in the fantastical world. Audio design also deserves praise. The sweeping orchestral score, composed by Granblue series veteran Tsutomu Narita, underscores every dramatic moment and epic battle with elegance and impact. The Japanese and English voice acting are both top-tier, bringing depth and emotional nuance to the characters while allowing players to experience the story in their preferred language. The sound effects in combat—clashing swords, magical explosions, enemy roars—are crisp and satisfying, further enhancing the game’s kinetic energy. That said, Relink isn’t without its shortcomings. The main story, while charming, plays it relatively safe and may feel too familiar or predictable for seasoned RPG players. Some side quests and dialogue sequences can lean into trope-heavy territory, and while the post-game content is plentiful, it can begin to feel grindy without a strong narrative backbone to motivate continued play. Additionally, while the game is welcoming to solo players, the full potential of the combat system and endgame progression is arguably best experienced in multiplayer, which may leave solo-focused players feeling like they’re missing a layer of depth. In conclusion, Granblue Fantasy: Relink is a shining example of how to successfully transition a mobile IP into a fully-fledged console action RPG. It captures the heart and soul of the Granblue universe while building a gameplay experience that stands tall alongside genre heavyweights. With its stunning visuals, dynamic combat, lovable cast, and robust content offering, it’s an easy recommendation for fans of action RPGs and anime-styled fantasy. Whether you're flying with the Grandcypher crew for the first time or returning to familiar skies, Relink is an unforgettable adventure—one that proves the skies are, indeed, limitless. Rating: 8/10
31.2 hours played
Written 7 days ago

An amazing game that I cannot in good consciousness recommend due to how horrendous the drop rate is for end game builds. The dev's made a fantastic game where every character plays uniquely and surprisingly all of them are balanced with great gameplay feel...but they made the worst sin of bloating the end game with extremely low drop rate for items that need 5-10+ items to forge/get sigils (random equipable skills). If you've ever played monster hunter imagine 3-4 of the needed items to build something being gems or mantles...I have fought a boss 20+ times and no drops, find out you need to do specific things for drop to drop, cool. Now I've done exploit more than 10 times for 1 drop that I need 5 of...Again amazing game but absolutely disrespects your time at the end and if you google how horrendous the grind its all true, im wasting time playing this amazing game. Also adding plateforming to this when your jump is bad AND holding it long extends the height is horrendous, especially if you need to jump on a boss to break parts, all of it just hurts for how great it was to get to the end game.
3.0 hours played
Written 10 days ago

Devil May Cry meets JRPG/MMO with a dash of Gacha (while not draining the wallet.) Super fun, combats nice and fluid and the variance in the party is dope.
454.2 hours played
Written 26 days ago

The story part is rather short if compared to the end-game content. The grind is definitely real, especially if you are looking to obtain all the in-game achievements and 100% all the characters. However, given the diverse play styles of the many characters, it is still fun after these many hours of gaming. Definitely recommend it.
191.7 hours played
Written 4 days ago

The first time I came across this game was back in, I believe, 2021 when I was looking for a wallpaper for my desktop and I stumbled about an image of [url=https://cdn.bhdw.net/im/granblue-fantasy-relink-game-scenery-wallpaper-82994_w635.webp] Ainsteddo Archipelago [/url] . I knew nothing about GBF, but the art style captivated me, so I looked it up the gameplay, and I knew right away that I wanted to play it once it comes out. I followed it since then until it released, and boy was I not disappointed at all, in fact it's my game of the year for 2024 and one of the best games I played. If you haven't played it, I encourage you to try it [b] with friends. [/b] The (+): + Fun story with many peak moments/chapters. + Addicting combat system - flashy, fluid, responsive. + Big roaster of characters to choose from with different play styles. + All the characters are fun and satisfying to play. + So so much fun to play with friends (end game grind. You can't do story with friends). + Gorgeous art-style. + Peak soundtrack. + Peak JP voice acting. + The only game that scratched the 'Monster hunter' itch for me. + The end game has the real content and grind. + The grind. + Yodarha. The (meh): ~ I wish I could explore the maps outside of the missions, and I wish they were bigger with more complexity/things going on. The (-): - Some items (like some sigils) have some abysmal drop rates. - The English translation is wacky.
28.3 hours played
Written 21 days ago

👍Very good combat, it's a good spectacle at times and if you pick the right character the combat can be very satisfying. I went with the popular Narmaya, which takes a bit of practice to get, after which it does get quite enjoyable. Most characters are quite simple and easy to grasp, and they are quite varied. There are plenty of characters to pick from to enjoy your playstyle. The combat is the entire reason I stayed. 🤏 The music and environments are pretty decent, and it does have moments of nice artwork to enjoy. Nothing special or standout though. 🤏It wasn't great that if you pick a non-story character, they don't show up in the cutscenes, so it's kind of jarring/breaking. 👎 Weak story that just keeps getting weaker. Towards the end, you are forced to 'care' about a character without any real development or purpose. It's lame and spoiled the enjoyment of the game for me. 👎The campaign is kind of short , and the last chapter 0 is basically a grindfest. Get it on sale.
194.1 hours played
Written 13 days ago

It's a fun game with some grinding if you want perfect setup. + The art style is phenomenal. (perfectly translated from 2D in main game to 3D) + Combat mechanics fits perfectly with all characters and fun to play. + Doesn't require to play original GBF to enjoy this one. + Full voice. (Obviously, it's Cygames) + Runs perfectly at 60 fps with minimum setup. + No bug so far. (192.7 hr playtime during this review) + AI are just better than me at surviving. - Story is too predictable. - Final boss are kinda meh. (Not include DLC) - No more contents.
248.6 hours played
Written 23 days ago

Cygames, please don't abandon this game. It's simply too good to be a one and done. There is no other game out there that blends such a satisfying combat system with the thrill of hectic MMO-esque fights. The characters are all lively, well designed and have extremely unique kits and excellent voice acting. This game is a gem and I really hope to see continued support or even an expansion pack one day.
53.7 hours played
Written 5 days ago

A sky so blue. Granblue Fantasy was a bit of an enigma for me for a long while, only having known the franchise from it being a kind of gacha game and it having a sadly underappreciatated fighting game. When I heard that a large style action game was going to come out for Steam and consoles I was curious to check it out. Just having watched a bit of the story sold me on it pretty much immediately. The game looks fantastic with fun characters and an interesting setting but playing it for myself and experiencing the story and the individual tales of the characters really made me appreciate the care and effort that went into this game. The main story is nothing too spectacular but delivers on plenty of epic moments and fun fights to keep you invested, even if you switch to you Big Sister Narmaya the second you unlock her and never touch the actual main character again for the rest of the game. Gameplay feels very crip and fun with every character of the roster playing very differently and occupying different roles in your party. Some are more difficult to grasp while others are more friendly to people who want to take it easier. Also each of them has a so called Fate Episode which is a small story featuring this character, told by them themselves or others. These are not too long but at times deliver very investing tales and do a good job of giving you a feel for these characters. The cast is very colorful and features contrastintg personalities who still all come together to form a ragtag crew of adventurers. The gameplay loop itself feels a bit like a mix between Monster Hunter, Devil May Cry and a small bit of MMO mechanics thrown in there. The big boss fights are really fun and are a spectacle to behold while fighting them rewards taking along the right element characters and learning the movesets until you can pretty much style on the big guys. It could get rather grindy if you aim to do all the difficulty modes and max out all characters but you are free to do that as much as you can stomach and no more. Technically this game ran very fine even on my older hardware and despite huge explosions going off or tornadoes sweeping across the arena it never felt like I had hitches of frame drops. Overall Granblue Fantasy Relink is a really solid and fun adventure game and very much worth a pickup for fans of the genre. (This review was written without the use of AI of any kind)
7.8 hours played
Written 5 days ago

So much fun, you build a team of four and hack and slash monsters and bosses and can use spells and attacks, and do chain attacks it’s sick
105.4 hours played
Written 5 days ago

It's great until it isn't lol Super fun and easy to play with friends buuuuut once you reach higher levels of difficulty, everything WILL one-shot you and you WILL NEED certain skills to even attempt these later on fights. Overall good, fun and smooth, but don't expect it to stay like that
30.2 hours played
Written 6 days ago

Story is pretty mediocre, but the gameplay is pretty fun. As of writing this review I've only finished a bit of the endgame and still got a lot of content to clear, and I've already pumped 30 hours into the game. I really recommend grabbing the game if you're into ARPGs and can run it. I got a 3050ti gpu and can run it just fine with standard 60fps on 1080p.
103.8 hours played
Written 6 days ago

This game is incredible. My favorite game of 2024. So much fun and variety and replayability.
66.2 hours played
Written 6 days ago

Game has taken in many cool ideas and things, which together create really a wonderful game. Story has engaging pace where always something happening, with a lot of different events, locations and very cool bosses. Battle system in the core, well, in short, something like Dynasty Warriors, with bosses from Monster Hunter. Yet there are a lot of little things to add and track there and there, gauges, charges, timings, blocks (which can be broken after ~3 hits) and dashes (after 3 of them in the row character need to catch a breath), so they cannot be mindlessly spammed. But dashes don't interrupt you combo, which is really cool thing. So it opens ways to really fluent and enjoyable combat. Skills have different variety, not only just doing damage, but there are options to filling gauge, healing, giving stacks, debuffs, granting special art etc. And you need to pick which ones you wanna have because each character have at least twice more skills available, than you can pick. Style and design of the characters is very cool, they all looks pretty and appealing, and have a lot of small details in their design. Songs are real banger, fitting perfectly for the situation where they are played. Very big surprise have been to see Nobuo Uematsu (Final Fantasy series composer) in titles. Very awesome game.
43.3 hours played
Written 7 days ago

Fun game n cool game. Part anime action rpg, part monster hunter. Looks great, has fun different playstyles for different charaters. Recomended game.
31.2 hours played
Written 10 days ago

With its fun characters, engaging story, and enjoyable gameplay, topped off with a fantastic art style, the experience becomes even more memorable.
50.9 hours played
Written 11 days ago

The main story is whatever. It's not good but it's not really bad either, it's just kind of just there. However, the gameplay is really fun and I enjoyed it a lot! Hope it gets a sequel.
250.2 hours played
Written 11 days ago

Game is an awesome hack and slash JRPG with an alright story, but the real meat comes with the endgame co-op (story is really short thankfully, only 10-15 hours). There's no game quite like it on the market, though it's not without it's problems. I wouldn't say this is a must pick up unless you have a group of friends that want to play a game that you can grind for hours. If you want Monster Hunter but way more anime, this is your game.
6.5 hours played
Written 12 days ago

I sell my soul for this game now, because I was stuck in Grandblue Fantasy Original before.
14.1 hours played
Written 13 days ago

Fun action RPG with some excellent set pieces. Solid combat mechanics and a roster of unique characters. I'm stingy, so it's a hard recommend at full price, but this is definitely a must-pickup as a solo experience when it's on sale. With a group interested in diving into the monster-hunter-esque postgame, I bet it'd be even more of a fantastic time!
141.9 hours played
Written 15 days ago

Actually is a fun jrpg. Story is just so-so but the combat is pretty cool and exciting. Different characters have their own skills and play styles. There’s also have different difficulty missions to challenge so it not easy to play too. In addition, it has gacha mode for items so it will be grindy. Last but not least, appreciate point it has gorgeous view and in-game advanced photo mode that is satisfying.
50.1 hours played
Written 16 days ago

Anime Monster Hunter but better than Monster Hunter Sadly the online is deadge so idk if u should get this now
5.0 hours played
Written 17 days ago

Despite the very generic plot and presentation, this is a quite good action RPG. The combat is quite easy to master, but the game can be very grindy. The biggest flaw the game has is that it lacks a coop campaign. If you can play missions together, why not the entire story? Relink is good nonetheless, but I feel like they could've made something great here. Unfortunately, they missed that opportunity.
3.8 hours played
Written 18 days ago

Let me be frank; this game is not for me. I couldn't get into the combat (and combat is more or less what you do all the time). It's the overly flashy kind where you and the bosses constantly spam flashy moves, yet the "omph" behind them seem completely hollow. Other than combat, its extremely simplistic exploration (everything worth finding is marked on the map, and you can usually only go in one direction). Also, dialogue is "anime" cliche anime af. But I do think the game does well in what it tries to do. Everything is very high quality, from lore, to controls, environment design, character design, music, voice acting, menus, and so on. Long story short: See some videos on Youtube of the combat and ask yourself "Would I be okay with this, if I had to do it for a minimum of 15h to complete the story, or 200+ if I want to grind endgame". If yes, this game is worth it. I personally prefer the combat style of Xenoblade Chronicles 2 - that system really jelled with me. I do think Granblue does combat way better than the "Tales of" series - albeit Tales does characters better. Oh well, just my opinion anyway. Again: Check out combat, and buy based on your reaction to that.
186.9 hours played
Written 18 days ago

This game is so bad. Can't even understand why anybody would torture themselves agonizing through the miserable slog that is Granblue Fantasy: Relink. The skills are too hard to learn and the bosses keep killing me while my teammates jerk it to Narmayas chest.
15.1 hours played
Written 19 days ago

This is like a preview of what the OG gacha game could've been. However, the stories in the OG gacha game were still presented better. Gameplay is good-- sadly, no more updates here. Still, a good solo player experience.
370.6 hours played
Written 20 days ago

its so fun.. but so dead. Every time I glance over this in my Steam list, I'm flooded with memories of hours upon hours of fun with friends grinding bosses for materials and weapons. Sadly.. they basically went "Here's what you're getting, 4 content patches and we're done." Which is such a shame because there's so much more with the world of Granblue they could do and I'd of happily paid for it but.. anyways, I'd say its still a decent game and if you have friends willing to experience the After-story with you, it can still be a good time, but knowing that no more content is coming is a huge negative.. I'd still recommend it, but temper expectations that what you're getting is all you're getting. the endgame RNG is also a bit brutal, I've got like 350+ hours and I still do not have all the sigils I need to perfect build my mains, but it was a fun grind so I kinda just looked the other way in the moment, unlocking the "Newer" characters as well requires you basically beating the hardest content in the game which feels a little meh, but its a fun fight once you learn it, just extremely punishing. anywho, I'm rambling, I'd say its worth picking up on a 60% or more sale.. but temper expectations.
2.2 hours played
Written 22 days ago

9/10 for what it set to do. Fantastic games worth putting your money and time into.
90.4 hours played
Written 23 days ago

Solid game but online Is DEAD, but at least it doesn't have Arcarum or Guild Wars Also WE CRACKING CAGLIOSTRO
20.7 hours played
Written 23 days ago

JRPG with a decent story, albeit a bit short. Combat is among the best in the JRPG genre but story is lacking, had a hard time connecting with the characters. Best grabbed on a sale, not worth the full price.
28.9 hours played
Written 24 days ago

dislike the time trials but overall like the game , enjoy the animation and the storyline.
218.1 hours played
Written 24 days ago

Combat is top tier, up there with the best of games. Plenty of character to learn and master. Easy to get the hang of but really hard to master. Story is ok, but I don't think anyone plays this game for the story.
54.9 hours played
Written 24 days ago

Small update after spending a few hours in the end game: The game is fun. Even more so after you see the credits. It's a relatively simple grind for ressources to strengthen your character(s). But the problems stay present. Some fights just feel stupid because the game doesn't really tell you, neither directly nor indirectly, on how to avoid certain attacks that sometimes may insta-down you. And the variety of gameplay is limited to the characters you play and enemies you slay. Both have a decent variety but it gets repetitive. I still haven't played multiplayer mainly because the game just couldn't decide if it wants to be a singleplayer or muiltiplayer and is kinda weird for both. It's cool but could have been better. Original review: I'll give this game a recommend with a strong BUT. Counting achievements I am currently around 70% of the main story. The games is high quality on pretty much every end. It looks great, good UI and has great performance. Music and voiceover (only had japanese vo) are anything you could hope for. The action-packed gameplay for the most part is smooth, feels responsive and quick. And when everything comes together, boss encounters can be really epic. But that is about it. The story is very basic for a jrpg. I know there is quite a bit more lore hidden behind the surface but if this is your first touch with Granblue Fantasy, you probably won't get much out of it. Though you can almost all the time pull up explanations for unknown terminology so you aren't at least completely lost. The thing is, Relink's main focus is probably multiplayer which I just didn't really have the chance to play for now. But here is the thing: As far as I know, you can't play the story in coop so you are left with a couple of missions to do that and missions are tied to your main story progression. So I can't ask my friends to play if they aren't interested in the main story. Weird if that is supposed to be a main thing. And the main story's gameplay loop is very mild to begin with. Most encounters are way too easy while some boss fights suddenly get way too hard and explain poorly which attacks to dodge and which to block. At least I guess that is my problem with some encounters because your screen is bound to explode with effects that you can't process everything. And if you are not fighting you are most likely looking at your map and search for items and chests or build up your party with a fairly simple tech tree and an overload of trinkets to equip. There isn't really a lot to do besides fighting and preparing for fights. Well, I do have fun with this game. But sometimes it just doesn't sit right for me. You get encounters which you obviously aren't supposed to win and otherwise follow a thread leading you from fight to fight, attacking with a limited amount of variety. And of course trying not do die which on first encoutners with bosses has very mixed outcomes. For my final statement I want to get to the biggest PRO which also has a downside. You can chose to play with a big cast of characters which all feel different. And that is cool. You could always try another character for a new experience and fun. BUT up until now actually making a character useful could mean a huge grind. Because a new character without skill points (which are shared for the group and therefor limited) is almost unusable. So yeah, you can totally enjoy this game but there is the possibility that you just won't find any fun if it's no match for you. It's high quality which major issues and it's up to you if those issues bother you or not.
38.9 hours played
Written 24 days ago

good game, fun gameplay, less maps, reused enemy, buy on discount
106.2 hours played
Written 25 days ago

Amazing game, solo or coop with friends. If you didn't know its based off an old anime, and the story and lore of the game genuinely captivates, it had me do further research and become a fan of the anime. That's saying a lot for some one who isn't into anime.
26.3 hours played
Written 29 days ago

This game is simply calming and story driven. I always love anytime there is a story with actual gameplay that is worth waiting for. 10/10 can't wait to finish the game
303.1 hours played
Written 30 days ago

This game is fantastic if you're not a completionist. The end game grind gets increasingly more ridiculous to the point where you're looking at 1,000+ hours to S++ rank the final few missions. Maxing out equipment is one thing but you also have to acquire extremely rare drop sigils just to get your AI companions to output at the level necessary to complete fights fast enough for the best rank at that level in the game and it sucks. Everything up to that moment including the rest of Proud difficulty is great and you feel a genuine sense of progression when you go from "wew that was a tough mission" to "wow we blitzed that idiot in 2 minutes like it was nothing". If ever this game were to get a final update to massively rebalance the end game grind, it would be 10/10. Because I will never be able to beat Zero with an S++ due to AI incompetence barring hundreds of hours of grinding for optimal sigils, I will forever be salty.
25.4 hours played
Written 1 month and 1 day ago

Fun combat, cute characters, good game.
15.2 hours played
Written 1 month and 3 days ago

Story is fun and enjoyable. Combat is just button mashing though...and it really numbs your fingers. i dont recommend buying full price, only buy during discounts, imo 60%+ Up
41.3 hours played
Written 1 month and 3 days ago

Fun and simple JRPG. Mechanics ain't hard to learn. Beautiful and flashy
12.1 hours played
Written 7 days ago

oh man what the hell? False Sword Of Apocalypse ?? are you serious? its like the best weapon in the game dirrectly at start!!! tell me how to break you're entire balance by giving sh**t like this to your player just because they tought they would recieve more content to actually explore instead of this godtier item that i wipe my butt with. ps: still a good game, just have to dicipline myself not to use that weapon.
142.7 hours played
Written 8 days ago

I was really upset by the game's matchmaking system for the U.S. when it was new. A lot of disconnects or errors unable to find parties, etc. Their initial patch that was supposed to address the 'matchmaking issues' didn't help much, either. I ended up solo grinding many of the boss fights to get the materials to max out my Lancelot build before uninstalling. I feel like I could have put a ton more hours farming on this game had the developers been quicker to address multiplayer issues for Steam/Global players outside the JP region.
63.1 hours played
Written 19 days ago

if you gbf you must play ,if you like monster hunter in anime style and with skill power you must play , if you like waifu you must play,but if you like booba yessssssssss we are the same you must play this game too watch the booba , booba for eternity!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
24.6 hours played
Written 7 days ago

Yeah, I recommend it! Simple and Fun! If you are fan of the series '' tales of ... '' you will be a fan. The designs and the graphics are absolutely beautiful!
9.7 hours played
Written 1 month and 1 day ago

I play games with ps5 controller on steam, with xbox controller interface, I find it hard to have a good experience, please add the feature to switch to playstation controller interface buttons, pls
10.8 hours played
Written 18 days ago

when it comes to story telling and dialog this is one of the most cringe inducing and worst written jrpgs i have ever played most of the characters are nothing but cheap anime sterotypes there isn't an original bone in this games body its just a gatcha mobile game with a really really really bad story that wants to be final fantasy this is the first jrpg i have rage quit due to how much i hated the story and characters i think my biggest problem is how positive everyone i never realised how much more interesting abrasive and rude characters like Lulu the black mage from FFX are till i played this game