Gestalt: Steam & Cinder
Gestalt: Steam & Cinder

Gestalt: Steam & Cinder

7
in-game
Data taken from Steam
Gestalt: Steam & Cinder Release Trailer
Gestalt: Steam & Cinder Release Date Trailer
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Gestalt: Steam & Cinder
Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
Developed by:
Metamorphosis Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Core Keeper
Available in:
• 1 subscription (PC Game Pass)
Core Keeper
From 10,59€ and with a PC Game Pass subscription
Shadows of Doubt
Has been in:
• 3 bundles
Shadows of Doubt
From 10,53€
Len's Island
Has been in:
• 1 bundle (Humble Bundle)
Len's Island
From 18,84€
REKA
Has been in:
• 1 bundle (Fanatical)
REKA
From 10,59€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
838 reviews
687
151
14.4 hours played
Written 1 month and 4 days ago

Great game! Almost everything is on point in this game. Gameplay, mechanics, progression, story, music, style, you name it... But there is one HUGE flaw! The ENDING is a wet fart.
4.4 hours played
Written 12 days ago

An epic steampunk metroidvania with solid controls, plenty to explore and probably just a bit too much dialogue as you go from place to place.
7.2 hours played
Written 14 days ago

I really wanted to like this game but i just couldn't especially at the end game it had an intense difficulty curve for the last few hours and in my opinion really no way to counter or match this bumps. enemies start attacking way faster, faster than your roll cooldown recharges, and im not 100% sure you have I frames after a hit, if you do its a very small window
14.1 hours played
Written 26 days ago

Couldn't finish it. Despite the unlocking of the map felt unpleasant and incoherent, most attacks made no difference, enemies were simple damage sponges, and the story tries to be cryptic but obvious at the same time, I was enjoying it enough to keep on playing. What killed me was the underdevelopment of the characters and how they were slapped in the story trying to build atmosphere and a sense of identity (for the protagonist and her world), but ended been just tokens and troupes so basic I couldn't keep up... even read it has a cliffhanger for a sequel. why? what for? it already killed any character interesting enough to care playing. Honestly, from the first hour, I felt the game was rushed, some art wasn't consistent and the writers didn't know how to show the story without the weird cut-scenes.
8.0 hours played
Written 17 days ago

A game that doesn't overstay it's welcome with decent fighting and exploration, but this really feels like whatever assets were finished got cobbled together into something somewhat coherent because looking at the devs twitter there is all sorts of stuff that doesn't show up in the game and the story felt more like a glimpse into something bigger. Also the ending is about as abrupt as Wile.E. Coyote about to run into a tunnel only for it to be painted onto a rock and he just crashes into it, turning himself into a pancake. I did like that you can sort of specialize depending on what trinkets you equip.
19.6 hours played
Written 1 month and 1 day ago

[h1] TL:DR [url=https://i.kym-cdn.com/photos/images/newsfeed/001/868/231/f75.png] this is the best visual representation [/url] I can give you of this game. Both story-wise and gameplay-wise. Never a must buy, a maybe if at less than 7,50€ but probably even then only if you want an introduction to metroidvanias but please play Hollow Knight after this cause I swear they can be good games, this just ain't it.[/h1] [hr][/hr] The beginning is good, a decent set-up and interesting story with a nice stance-break system, not overly complicated and not forced on you for every enemy (with the exception of shieldbearers): [list] [*]You want to just damage the enemy? you do A [*]You want/need to stun them? you do B [/list] Bosses have some better resistance and that seems fair cause stunlocking them would make the fight too easy, that being said this is the only thing that is good about them cause I cannot remember a single one apart from the first that was the dumbest and slowest bossfight of them all. You have pretty little at that point so it's just [i]avoid the 2 attacks the boss has>damage them>repeat[/i]. On that note, the combat system ha[strike]s[/strike]d potential but the repositioning tools that give you I-frames are sloooowww both in animation (though like not by too much, just enough that it's annoying in Bossfights and really annoying when you have to traverse the map)AND [b]CD[/b] which in theory should make the fight more methodical but that results in [i]hit and run or just tanking hits to stun them asap>use all your DPS > run away to heal or damage more if heal is not needed[/i]. Not to mention that this means of all the upgrades one can take you will use just a fraction of them, and none are really needed to win fights, they just speed up the process but usually result in you getting damaged cause you are stuck in an animation so you end up either not using the flashy moves or just tanking the boss. There is [u]some[/u] build variety, you can be Tanky, focus on using your gun or sword or be a ""glass cannon"" but it is mostly a fake variety and I'll use spoiler tags in case you wanna play the game without potentially ruining this mostly placebo system: Since [spoiler] every level gives 2 HP IIRC, and you get 50 of them[/spoiler] building tanky is not only boring but relatively useless [spoiler] cause you will get beefy anyway [/spoiler], focusing on DMG is better but [spoiler] Bosses are either DMG sponges or made of glass[/spoiler] can't remember what any of them did but none really lasted the "right amount of damage", so either too little or too long (and the TTK becomes lower the more you go on, which is kinda weird, especially for how incredibly low it gets) this is usually fixed by [spoiler] multiple phases, usually tied to the boss's HP though an important one could have had a time-related difficulty increase with a potential autowin after a certain point... anyway the game has a singular Second Phase, at least that I remember, and even that is like 15/20s more of fighting or less*[/spoiler]. *see "consumables" [hr][/hr] Most NPCS are of the worst variety: the "single interaction" type of NPC that has a single dialogue, usually with choices in how to answer (which baits you into thinking they'll say more later but AFAIK none do) and then won't matter ever again apart from repeating the same last sentence of the first interaction, or a similar one in the best case scenario. Same with buildings, some are straight up inaccessible the whole game (or at least I cannot remember visiting the Apothecary once, same with a mechanic-looking shop nearby in Irkalla) and some have one [b]1[/b] SINGULAR interaction, like the barman who can give you a drink but won't talk or comment much more on your adventure when you go there later (and I think it will stay that way until the end, no matter your progress but I haven't verified) or the bookshop which will stay closed once you have talked enough with the NPC inside. There's even a shop on a second floor of some building that has 0 interaction and an invisible wall at 2/3ds of the room, coinciding with where the shop owner is, you'll meet an NPC there and that is the full extent of its usefulness... the game starts to reek of being unfinished the more you progress and it gets worse, [b] a LOT[/b] worse*. *see "ending" [hr][/hr] Scraps are the currency, you can get them through quests, killing enemies and breaking stuff... aaand the game throws them at you so much that it's honestly confusing why they didn't just rework the economy, I ended the game with more than 100k, like WAY more and had bought everything I needed and more without farming more than maybe 5k, it also feels wrong to go around with that much currency since, considering the level of technology shown, they are physically on you, I get suspension of disbelief and all that but cmon DEVs, just slash the last 3 zeroes and keep numbers where they still make sense. Having 100 coin and buying something for 20 or 50 coins feels waay more impactful than spending 20000 or 50000 out of 100000, and possibly the wealth amount in the game should be enough that you can buy every one-time-only purchase + some bonuses here and there for those who like to explore, even the amount of currency suggests the game should have gone on longer but that development was cut short... or worse*. *see "ending" [hr][/hr] The consumables are so overkill it is puzzling, I used one Energy Drink I think once to see how it worked and never had the slightest thought of having to use one of the buffs cause they are completely unnecessary, they are there if you want to make things quicker but they are not your usual expendable helping hand that can go from small bonus that costs little, to medium bonus that helps more but costs more and is scarcer in quantity + the occasional Big bonus from quests/from paying a lot to buy it, they are a "skip one of the core mechanics" button or buffs so overkill that it gets dumb and the antidote + the standard rechargeable healing that we all know and love... [hr][/hr] [h2]Ending [/h2] ...Speaking of which, you can [spoiler] power them up with Infused Amanitas, but you get more than the number needed to power them up, same with levels so [/spoiler] I honestly have no idea if there is a way to use these things cause you can [spoiler] buy things from the scientist, get to max level [/spoiler] and still have some, this and some of the "*" mentioned prior + the Story which I will talk about next all seem to point to what I hope was development being cut short cause considering [spoiler] the last 2 cutscenes, one where we enter the big door that we hear the whole game will lead to catastrophe (or maybe not but who knows? [apparently not even the Devs…]) and the other where there is the "character X is still alive" trope that initially gives you faith the story will be concluded but that alas ends on a cliffhanger [/spoiler] just lead me to the hypothesis that the game will receive, or rather was supposed to receive, either a DLC (that, unless given for free, means you have to pay to see an actual ending) or worse, a sequel... considering the image I linked at the start though who would buy that? If this result was not caused by problems during development I can only say that to me this is not how you build up for future iterations in a universe, this is how you shoot your own company in the foot but I hope to be proven wrong, though I have little faith in it. [hr][/hr] Oh yea wait, do you remember that [spoiler] big important choice that Aletheia had to make about the fate of the world since "the steam is fading" and yadda yadda yadda[/spoiler]? Neither did the Devs apparently
12.1 hours played
Written 9 days ago

Gestalt is a pretty good Metroidvania. It has a likeable protagonist, excellent animation, a KILLER soundtrack, some intriguing areas to explore, and expressive enemies. The game has lots of collectibles to find to keep you engaged throughout the adventure. Combat is enjoyable. There are lots of accessories to find that can boost different stats. Levels are mostly thoughtfully designed with shortcuts throughout, minimizing backtracking. These are all things you would want to see in a decent Metroidvania. There are some flaws: The authors dump a truckload of dialog textboxes on you on-the-regular while static images of the characters stare blankly at each other from either side of the screen, as in a visual novel. There is a whole thread about how this format went off the rails (or didn't) that you can check out in the Discussions section. The only other really notable stumble is the ending. Some players have bleak interpretations of what the ending means, but I don't. It's just kind of dumb. The game isn't terribly difficult and there isn't much incentive for 100%-completion beyond the rewards for each task. No game or story-altering secrets either. Anyway, I had fun with Gestalt and look forward to the sequel.
8.1 hours played
Written 18 days ago

Very enjoyable. Feels great to play, is great to look at, music is decent, story is interesting. Only negative I have is the boss fights, I don't mind easy bosses but they aren't only easy but simple, often too simple. Still very much recommended.
17.2 hours played
Written 23 days ago

it's a good game overall aside from the lengthy cut scenes with too much talking. bosses are a bit easy if you use ur healing, better to fight bosses without using healing potions and u will enjoy bosses much more
14.9 hours played
Written 25 days ago

One of the best game, I've ever played. I felt in love with it, the music and artwork are amazing. Game design had some minor minuses, like weird jump animation from wall, and some bosses felt too easy as for me. But in general it was a great pleasure to play this game. And I'm really waiting for the 2nd part, and ending suggest it must be. Also, the game comparing to other Metropolitan felt a bit short.
13.5 hours played
Written 29 days ago

Eh, its fine. The roll to get away from everything mechanic feels super over done in this so far. But I won't give final judgement till I finish it. Love the aesthetic though.
5.9 hours played
Written 30 days ago

if you like steampunk, and never played a metroidvania type of game before, I would try this out!
19.1 hours played
Written 30 days ago

Art and soundtrack are great, gameplay is fun enough but i didn't like how there's 0 knockback on my attacks. Story sometimes feels like it's making it up as it goes, no sufficient foreshadowing for the end twist imho. I also don't appreciate that you can go inside so many houses without finding anything, and the lack of interactable NPCs. But overall it's worth the time.
1.0 hours played
Written 15 days ago

cant get into it cause its so god damn long winded.... blah blah blah blah blah blah god damnit enough already just get to the action
26.5 hours played
Written 1 month and 8 days ago

this was hard at the start but they kinda messed up the scaling somewhere and it got really easy but its still really fun
0.3 hours played
Written 14 days ago

I had to give up playing this one less than 30 minutes in, this is a poorly written fiction novel cleverly disguised as a video game. I'd take two steps and get exposition dumped for several paragraphs. It's a shame that such a charming looking game is bogged down by it's poor and intrusive writing style and surface deep character exposition. The combat at the beginning of the game did not really offer enough to hold my interest past the story beats. But I'd assume it gets better if you give it a chance with leveling. This game would benefit massive from the show don't tell treatment.
8.3 hours played
Written 1 month and 2 days ago

Barring some annoying enemy designs, this is a wonderful action game, full of heart and great art, and solid gameplay.
16.6 hours played
Written 1 month and 2 days ago

experiencia curta, mas jogo incrivel :) MUI BAUM
12.0 hours played
Written 1 month and 3 days ago

Steampunk Corgis Beautiful
5.5 hours played
Written 16 days ago

I like it so far
13.9 hours played
Written 1 month and 8 days ago

F**king primal aspids!