Hedon Bloodrite
Hedon Bloodrite

Hedon Bloodrite

5
in-game
Data taken from Steam
GOG
Historical low for GOG:
Bundle
DRM

Hedon 2.4.1 Gameplay
Bloodrite Trailer
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Zan and her orc sisters must fight to save their homeland from a demonic invasion! Immerse yourself in a sprawling underground world where the rich lore, exploration and puzzles of classic adventure games blend with the visceral combat of a 90s' shooter.
Developed by:
Zan_HedonDev
Published by:
Zan_HedonDev
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
1,332 reviews
1,265
67
12.2 hours played
Written 22 days ago

Not for the faint of heart, this GZDoom FPS is something a little more special than most "boomer shooters" these days. To start, the heart of any DOOM mod project always beats with the blood of real, honest passion, and an authentic DOOM game play feel. What I mean to say is, you're buying purebred DOOM goodness. No doubt about the quality of craftsmanship, either in the good bones laid in the 90s, or the effort that went into what Hedon is today. But, in Hedon's case, you're really buying a special game. Not just a special game, but TWO special games. Hedon: The Crystal Heart, and Hedon: Bloodrite. While there's no dramatic difference between the two games, it should be noted that there is a different structure to Bloodrite's design when compared to Crystal Heart's. But I'm getting ahead of myself. You may associate the title with "hedonism", see the half-orc, half-demon protagonist, Zan, on the store banner, and come to some pretty negative conclusions regarding this game, but I'm here to dismiss those misconceptions. This game is not a cringe fantasy-themed "Gooner game". Hedon may have a number of orc and elf babes starring in the central conflict, but it's not really focused on fan-service. What makes Hedon special is its meticulous world building and elaborate level design. More than any other retro FPS I could name, Hedon's world is a joy to experience. Hedon is most interesting because it really does what id Software's early games failed to do, making up for lost potential. YES, I said FAILED. Hedon creates a world for you to inhabit, fight for, and allows you to become invested in its fate. This is done through a variety of ways, including typical DOOM intermission text, but also utilizing interactive NPCs and companions, a journal, readables, and even brief scripted sequences. The story is also built upon by Hedon's approach to crafting a believable fantasy world. Levels serve to make you feel as though you're playing an early 90s FPS game in some of those master-class environments from the late 90s imsim scene. In fact, Hedon's level design is most reminiscent of the multi-layered, objective based missions found in the Thief series. The atmosphere and readables found throughout each level only cement that feeling of wonder I often associate with the Thief trilogy. The work done to elevate Hedon from being "just another DOOM clone" allows it to stand apart; Hedon's world feels lived-in, while also being well-designed for DOOM-style combat encounters. The difference between Crystal Heart and Bloodrite is that CH is much more mission-based, and as I said before, more Thief-like than DOOMy. BR initially plays the same until you reach a certain point early on and hit your FIRST open-world level. Yeah, the level design really opens up and allows you to basically pick a direction and figure out each area as you see fit. From what I've experienced, this doesn't mean the previous style of level design hasn't been thrown out, nor does it mean the open-world level design is a frustrating mess to navigate; the game won't ask you to trek back and forth over the entire map for the sake of progression. In fact, Zan is given a journal to keep track of mission objectives and side-quests. That being said, I would not recommend this game for anyone expecting your typical DOOM clone. This is a bit of a different beast. On higher difficulties especially, you will be challenged to follow one thread to another to solve objectives. Notes will often point you in the right direction, you will be required to use quest items in your inventory in the location that they are needed to be used, and you will have to put two-and-two together. There are plenty of your typical door-key hunts, but these are the simplest form of progression-gating, while your other objectives will require more thought, observation, and sometimes reading. Don't play this if you expect to blaze through mindlessly. You're going to go nuts wandering levels if you don't pay attention. Hedon really resembles Heretic or a Hexen game, with magical implements of death and an inventory of handy items and powerups to utilize as you see fit. That being said, this is "crystal punk", so while there is plenty sword and sorcery to be found, there's a certain amount of mechanization and steampunk-ish guns as well. Nothing recognizable, no MAC-11s, but they serve similar purposes, albeit with a creative flair for the fantastic. There's even a separate difficulty with its own melee-centric arsenal, for a real challenge. Combat itself is very much inspired by Brutal DOOM; bad guys burst into guts and gore, gibs galore, and it's no less satisfying here than in Brutal DOOM. You will sometimes encounter NPCs that can be recruited as a companion, and who can be told to stay put when interacted with. It's a very fun, and admittedly pretty tough game at times. If you're not careful and not using your inventory to its full potential, you can get shredded before you even comprehend the danger you're in. Like I said earlier, Hedon is not for the faint of heart. I highly recommend dipping your toes into Crystal Heart to familiarize yourself with the game's design before going near Bloodrite, because it's really a rewarding journey, if you find the game's style suits you. Hedon is undoubtedly special, and is easily a modern classic. It manages to carve its own unique path, blending satisfyingly chunky, modernized DOOM-style combat, with the sort of story and attention to detailed level design that id Software could have never even dreamed of in the early 90s. Eat your (crystal) heart out, Johns Carmack & Romero. But please, buy this game, and buy it now. Did I mention it has hot orc ladies?
5.8 hours played
Written 9 days ago

Пока не прошёл, но уже могу рекомендовать. Хороший левел дизаин, интересный и разнообразный сюжет. Хорошая музыка. Из минусов - нельзя пропустить сцены и диалоги. Некоторое время занимает разгадывание квестов, иногда это не совсем логично, но пока прохожу без гайдов. 7.8/10
28.9 hours played
Written 20 days ago

one of my favourite shooters probably, surprisingly lengthy for what it is and overall just really well designed. I found it to be a pretty slow shooter, but in a delightful way n i dont think every shooter should be fast, n i think this is a great example of that! Music choice doesnt always feel great, but I'm ok with that as I like most of the ost in isolation + it got me into a few bands I wouldn't have heard of otherwise it's peak!!!
1.1 hours played
Written 20 days ago

First off my playtime is more like 8hrs. I beat the first episode and played a lot of the 2nd episode before writing this. Overall, I cannot recommend this game to most boomer shooter enthusiasts as much as I would like to. The concept of the game, the character designs, the artwork, and the music is all very good. Some of my favorites of any game in general. My issue is that the game forces you to solve puzzles and explore A LOT in order to progress. Sometimes the key to these puzzles is very hard to find to the point where you might be walking around a very large map for hours looking for a tiny thing to interact with that is never labeled. I know they updated the game to add more clues but I still think the design is bad. I would say 70-80% of the gameplay is running around using the Use command trying to figure out what to do and where to go, and to the point where it can get pretty boring once the combat is over. Another issue is that if you choose to play the game on Berserker mode in order to use all the melee weapons (very fun game idea btw) you're stuck playing the game on the normal with hard spawns with locked settings where I personally feel the main character is very squishy and all the enemies feel too tanky. Seems like a mode where the main char should feel powerful. This is a non issue however since you could technically run the game using hedon.exe and gzdoom mods like ultimate custom doom. I can only recommend this to you if you're looking for something with with a slower pace and lots of searching, exploring, and thinking about your next move.
59.6 hours played
Written 27 days ago

I have an insatiable lust for goblin girls and muscular orc women because of this game
0.7 hours played
Written 9 days ago

It’s a bit hard to see and you have to set the controls up yourself on handheld devices and it’s hard to know where to go
31.7 hours played
Written 29 days ago

I'm not sure where all this white stuff came from but this was a pretty good game.
58.8 hours played
Written 1 month and 3 days ago

Seriously amazing. Must-play for any old-school FPS fan.