Voidtrain
Voidtrain

Voidtrain

77
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 8 months ago.
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Release Date Trailer
Voidtrain
Voidtrain
Voidtrain
Voidtrain
Voidtrain
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Stoneshard
Stoneshard
From 17,49€
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• 9 bundles
• 2 free
• 2 subscriptions
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• 7 bundles
• 1 subscription (Humble Choice)
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Has been in:
• 4 bundles
• 1 free (Fanatical)
• 1 subscription (Humble Choice)
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From 2,99€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
2,996 reviews
2,260
736
20.0 hours played
Written 1 month and 4 days ago

OK, so I'm playing the game after not playing it for awhile. So far, I've just passed (spoilers for chapter 2) ||that one really trippy part after drinking the water in the tower|| , and I have some thoughts about the game, so I guess I'll put them here (Please note that I've basically entirely been playing on Steam Deck): - First of all, the game is SUPER fun in my opinion. Slowly building up your train from a dinky little wagon to a fully fledged locomotive is mega-satisfying. The combat is also kinda fun, but I have some critiques that I'll give in a minute. - Second of all, the game is GORGEOUS!! Even though I keep my graphics setting lower because I'm a sucker for high FPS, I found myself stopping to stare in awe multiple times, which was also helped by the beautiful soundtrack. (Is that one track inspired by Polar Express? I couldn't name it for the life of me, but something about it reminded me of the music in that movie.) - Third of all, I love Rofleemo!!! When I first saw one of them, my first thought was "This is gonna get real obnoxious real fast, isn't it?" But they really didn't! I found myself enjoying their silly antics and company all throughout my trip, and they're a joy to have on my train and super fun to collect. - Fourth, I would just like to say that the fact that there aren't a billion different skin packs or whatever (as in skins for your tools, like the supporter pack) is really cool, and I'm glad that the devs have focused on developing the game instead of sucking money out of the player base before it's even out. That's really commendable. However, I have a few critiques of the game I'd like to share: - The AI art in the box art is just... Not cool. I was genuinely hesitant to buy the game because I was worried it was just going to be AI generated slop, and none of my friends want to buy the game either because they don't want to support "developers that use AI." I find it hard to wrap my head around that the developers opted to use AI art in the box art, and I hope that's changed before release. - Combat is mostly fun, but pretty janky on controller. It also felt quite unfair walking into some Depos and being met with about a billion soldiers in the later chapters, which is normally fine, but it feels really unfair when most of their bullets literally track me?? That completely ruins the whole concept of taking cover, whilst not really having any good counter. Perhaps this could be remedied by having some sort of gear or upgrade that stops the homing bullets from tracking you? Also, PLEASE add some sort of aim assist for controllers! Bottom line, I love this game, but I have small issues with it. Despite my complaints, I think that this game is really worth a try for anyone looking for a new adventure to play. This game is truly a marvel, and the developers should be proud.
14.6 hours played
Written 1 month and 4 days ago

The combat is just so meh, the gameplay loop gets really stale after the first few gates. I want to like it, its just a really tedious game to play.
33.5 hours played
Written 17 days ago

I did my best to try and enjoy this game. The idea of building and manning a train through endless space is still appealing, especially in a three dimensional fps environment like this. My main two issues are; the cutesy pet stuff drives me up the wall. Feels artificially injected/appealing to a different or childlike audience. However, I am grateful i can turn off the baby burbling and noises. Second; the game feels small, and much slower, even at end game than anticipated. When i say small, i mean that I expected the modularity and mechanics of the train to be more varied, and fluid, instead of armor/no armor. Diesel/steam. Build styles like this give me the impression that the developer has already built the ultimate train, so why should i try? It also feels small in that I think there should be storms, other biomes, larger sections in between gates to actually DRIVE THE TRAIN, not just let it idle in between gates. Steaming past a lake would be nice too, but it just repeats its nebulous self over and over. The tracks are great. The train styles and mechanics are good, all of the cosmetic stuff is top notch. I like the controls for the train too, but feel there should be some polish there. I don't want to have to pop open a window every time i want to speed up. The grappling hook and guns felt really nice and it was fun to explore the different perks of each weapon. However, this game has been in development for too long to still be in early access, only to see things polished like the pets and lootcatchers.
3.4 hours played
Written 1 month and 3 days ago

Game feels very heavily, ON RAILS! haha... but seriously I feel like there's only one right way to play this game and not much player expression as it's basically go straight, do these exact tasks, do them properly, as in I have to go back frequently because I didn't wait long enough for a scripted sequence and the task to properly appear. Idk It feels like a neverending tutorial quest? I will ammend my review upon completion of the current content
33.4 hours played
Written 13 days ago

(updated) This is a truly stunning game, brimming with mystical charm and a meditative vibe. It’s a journey where the destination matters less than the experience itself. From the very first moments, you’re drawn into its enigmatic world—making it the perfect escape for post-work evenings. Your adventure unfolds aboard a train. You’ll gather resources, upgrade both your locomotive and gear, and even engage in some combat. The visuals are gorgeous, the soundtrack is exceptional, and optimization is flawless. Best of all? The developers are incredibly responsive. When I faced an issue recently, they helped me resolve it within just a couple of hours. That said, my only gripe lies with the enemies: they’re aggressively relentless. Even after I slashed their health and damage by 50% in the settings, they remained overwhelming—and most frustratingly, they never miss a shot. It’s a stark contrast to the classic shooter design principle I miss: if an enemy spots you first, their opening shot should graze you as a ‘courtesy,’ giving you a split second to react.
11.6 hours played
Written 12 days ago

really fun game so far, i haven't found any exploitable glitches for stuff like duplication. however i was having trouble with the pistol, i could hit Lmb or Rmb like three times before it actually shot or aimed down the scope. please look into this devs
43.0 hours played
Written 14 days ago

I do enjoy the game. It has a very relaxing ambience, great environmental looks and it just feels very chill. It has your typical research, crafting, building on your platform, upgrading your train. The only thing that ruins the entire game is the combat. It's been an issue for quite a while. So, you get a pistol at the gate and on the next gate, you have your first bit of combat. Certain enemies have armor, that regen quite fast. Enemies constantly move while shooting with 100% accuracy so you don't really have time to aim when you have 5 enemies or so all shooting at you at the same time. They always know where you are so you can't really hide. It needs a very big change to it to make it even worthwhile. It pretty much throws you in the deep end.
11.4 hours played
Written 15 days ago

I'd say get this if you enjoy games like Raft, it has a similar structure for game play, story wise its much different but the game itself is nice and enjoyable
28.6 hours played
Written 1 month and 2 days ago

amazing atmosphere, weapons mechanics are fun, resources are abundant, enemy's provide a decent challenge, overall great game
83.6 hours played
Written 1 month and 5 days ago

This is a fun game with a lot of crafting for those who love that. Additionally, it is a game that is suprisingly set up for playing with the rofflemos and.
3.9 hours played
Written 20 days ago

I would wait to purchase this. Unless you can get it on sale, it was not worth the full $30... It has a fun pace, and its cool to play with a friend, but it needs some time for them to improve the game. Great start, just would like to see more content. TRUST HYPETRAIN DIGITAL
19.9 hours played
Written 7 days ago

I love this game! And, unfortunately, I've seen a lot of recent negative reviews that I disagree with, so I wanted to give my two cents on why I enjoy this game so much. The most consistent criticism is around combat: If you want a combat heavy game that focuses on killing mobs and feeling good about getting headshots, this isn't the game for you as it's not the main purpose of this experience. The main purpose is CHOO CHOO. Combat is more of a means to an end in terms of fighting through enemies to be able to use an altar, stocking up on rarer resources from drops, and testing out your gun mods to see what is effective when you are shooting against big waves. Another qualm I've seen is that the game is repetitive which, it is in a way, but that's the nature of the game and that is clear from the outset. However, I've been playing two-player co-op and we've managed to get to 20 hours and every level we've been through has given us something new. We've recently stressed over our loot organisation, rearranged our platforms about 20 times, and named all of our Rofleemos. There is still so much that we've discovered each session and I know there's a LOT more story to come. In terms of enjoying the game while including the repetitive nature of traipsing through the void and grabbing as much scrap as possible, if you love playing a game where you can fully adjust to your chosen pace; where you can appreciate the beautiful surroundings; you can joke around with your friends; enjoy adorable pets; level up a skill tree; decorate and upgrade a moving base; shoot often (but not be focused on combat as the main story driver); unlock amazing soundtracks; play mini-games on the train; tinker around with different engine/fuel types; enjoy a fun and intriguing (and sometimes vague) storyline; play around with gravity and floating mechanics; and have a lot of fun whenever you want, you'll enjoy this game as much as I am doing. In short, to me this is a mix of a cosy cute game that you can dip in and out of that also mixes in aspects of a fantasy/horror RPG and FPS. It's great and, even technically unfinished, I'd highly recommend. Looking forward to what's to come from the developers in future :)
37.5 hours played
Written 9 days ago

Its fun and has about 25 hours of content. It buggy sometimes but nothing too serious
49.5 hours played
Written 10 days ago

I love this game but there are some glaring issues with it right now! Pros: Funny narration amazing music serene world relaxing atmosphere cute and consistent artstyle cons combat consists of you fighting against larger and larger health bars while all you do for your own is just increase your health bar weapons are incredibly difficult to aim with only iron sight options looking at a grey scale rocky fighting arena and enemies mostly wearing grey or black. They blend in and until they fire I cant find them Bullets are unavoidable until you fight those with the seeking bullets ironically TLDR: Combat in this game needs a lot of workk but the gameplay loop outside of it as well as the world they crafted are phenominal!
25.1 hours played
Written 9 days ago

Currently not worth the money. First 10-15h are fun, but after that its getting boring and you mostly just drive from depot to depot to follow the quests. Played with a friend on default settings and are done with the story in 25h without rushing. Don't recommend it in its current EA stage. Even in sale fpr 20€ it's not worth.
19.7 hours played
Written 12 days ago

shockingly made, especially for early access. it is quite beautiful and i enjoy the calmness of just gathering resources on a train where the destination is: who knows. significantly better than all the open betas and early access games i have played through. it has good potential and a good future ahead of it.
11.7 hours played
Written 17 days ago

Not bad, but I would wait longer for more content to be added if purchasing at full price. Gameplay itself is a bit tedious, but the witty bits of dialogue in between repetitive grind does break up the monotony. Combat is not very fun, as enemies have near perfect aim combined with generally clunky controls. Overall, it's just alright but probably get it during a sale.
62.6 hours played
Written 18 days ago

One of my favorite games. Simple mechanics generally speaking and fun combat. Train building is fun and gets more enjoyable as you progress. Overall I've had a great time up to Chapter 2 and am really excited for Chapter 3. The annoying things like inventory management are getting a huge update so I have no complaints. Overall at least a 9.5/10 for me. Great game even in early access.
12.9 hours played
Written 22 days ago

great game good for if you looking to chill or if you looking for combat its got a good system for it
46.7 hours played
Written 25 days ago

I like Voidtrain a lot. its a very unique take on a survival game and the gunplay is satisfying.
16.3 hours played
Written 8 days ago

I do enjoy the game, Somewhat. The art design is great the world is stunning, but in its current state I can't recommend this game. The research table can be fully finished by gate 4, way before you even have the ability to use a majority of whats inside it. Multiplayer works well besides a bit of stuttering and running glitches, but there isn't player icons. you cant see where your friend is and they cant see you which makes exploration annoying. Which brings me to the island exploration, god where to start, the islands don't have a solid ground like all the other depots and hideouts so you are stuck floating and connect to a cable. This makes getting around very slow and overall annoying. Personally I like the winch and ring system but doing the puzzles for the loot isn't worth going out of your way to do. Especially when the loot is basic void loot besides for a few gun pieces. My buddy and I left the train on slow and picked up every single piece of loot that went by. Doing so had us way ahead of schedule, the "shark" was never an issue, the Depot battles were just annoying. The "shark" becomes obsolete very fast not even posing a threat after your first AR, not to mention the gunplay is sooooooo jank. Every bit of the combat feels just weird and it seems like its an after thought. Even though the game isn't an fps that shouldn't be an excuse for the physics to feel bad compared to other survival craft games especially when combat is a big part of the game. Honestly i really enjoy this game, but it really needs to be in the oven longer.
38.9 hours played
Written 22 days ago

It's a very mid-game right now. Combat, story, gameloop is just mid and just very repetitive. They try to be funny and interesting, but it just lacks depth and variety. I played for 23 hours and the story is shallow and gameloop feels like a chore. Hope they'll change some stuff because now im just rushing through the gates to get some story or change. Please give me variety. The game reminds me of early No Mans Sky in it's limited repetitive tasks or The Outer Worlds game, kinda cool but not really there. i kept playing for a while ( 39 hours now ) bc although it lacks some depth it's cozy enough to play for an hour or two here and there, so if you just want a survival craft game that's chill and easy to understand it might be for you. it feels to me like a game for people just setting their foot in the gamer world. but devs please give the story some depth and the game some soul and tell me what the arena have to do with anything?
63.3 hours played
Written 15 days ago

i not sure why expect it would be a normal simple game but bug plague the game what kind of bug the kind of bug freeze your ui you cant do anything the game still running you you cant click anything even the game menu
32.1 hours played
Written 1 month and 3 days ago

good game with really interesting gameplay
3.3 hours played
Written 24 days ago

the first hours are good but then it becomes repetitive fast
41.5 hours played
Written 16 days ago

Game still has too many bugs at this stage in the game. Got stuck with a box open and I have no way to save...only option is to force close the game. Big L. Update 06/27/2025 - Devs reached out and claim to be working out these few bugs, which are known to them. Hopeful to see more progress. Overall, I do enjoy the game quite a bit.
85.6 hours played
Written 16 days ago

In concept, the game is great. but in execution, its... really, really dull. which sucks cause this game was for the longest time the ONLY game i was actually looking forward to. the /softest/ way i can put this is that it feels like a group of devs who have only ever played/made/heard of mobile games tried to make an actual game just minus the microtransaction insanity. so much stuff is sit and wait based, the void is... well, void of pretty much anything interesting scenery wise, you come across the exact same outposts and enemies constantly, events feel less like events and more like annoyences, its all just... a big nothing burger. theres also been this weird mandella effect where a lot of people (myself included) thought that the game was originally based in you as the protagonist were trying to escape nazi soldiers, stumbled across this thing and then thats how the game went, but thats apparently never been the case? which is sad cause it does sound like a far more interesting plot point then what we currently have, yeah the viking stuff is neat and all but it just... feels odd in the setting. then theres the obligatory baby yoda of the game being the rofleemo's which i guess are meant to be cute or something but honestly they all just feel... hollow, souless. devoid of much life or personality as a lot of things in this game do. it all feels far to kid friendly and, again, out of place. it wouldnt be so bad if there was like only one of them but they crew your entire train. I dunno. i hate saying this cause again, i was really excited for this game, i wanna love it. but it all just feels so devoid of passion and depth. ill keep playing it cause im well beyond the refund time cause i made the mistake of hoping it would get better but... it just feels less like a game and more like content to slog through... TL;DR: I'm not mad, i'm just disappointed.
19.2 hours played
Written 1 month and 1 day ago

this game is brilliant for me and my friends
42.6 hours played
Written 19 days ago

I've enjoyed the early access. Can't wait for full release.
19.4 hours played
Written 10 days ago

If Your Looking For Some Action And Fun Then This Is The Game
5.4 hours played
Written 19 days ago

the train has to make too many stops and slow downs, it feel more like a voidbus, i wish it was a smoother ride with less distractions, the pets part feel like forced and the games hold your hand too tight, with too much explanations and tutorials. Basically what ruins the game is it unsatisfying rhythm and lack of freedom
8.6 hours played
Written 27 days ago

its like raft but good
30.1 hours played
Written 28 days ago

Great so far!
22.4 hours played
Written 23 days ago

is good i like it :)
22.5 hours played
Written 1 month and 6 days ago

6.5/10
1.0 hours played
Written 1 month and 1 day ago

Worse Raft
25.3 hours played
Written 1 month and 1 day ago

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