Two Point Museum
Two Point Museum

Two Point Museum

1,552
in-game
Data taken from Steam
Accolades Trailer (EN)
Launch Trailer
Two Point Museum... MUSEUMS!
Exploring for Exhibits
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Two Point Hospital
Has been in:
• 1 free (Epic Games Store)
• 2 subscriptions
Two Point Hospital
From 5,99€
Two Point Campus
Has been in:
• 1 bundle (Jingle Jam)
• 1 subscription (Humble Choice)
Two Point Campus
From 5,99€
Two Point Hospital: Bigfoot
Two Point Hospital: Bigfoot
From 3,59€
Two Point Hospital: Close Encounters
Two Point Hospital: Close Encounters
From 3,59€

Total War: WARHAMMER III
Total War: WARHAMMER III
From 16,31€
Total War: WARHAMMER II
Has been in:
• 1 subscription (Prime Gaming)
Total War: WARHAMMER II
From 11,99€
Persona 5 Royal
Persona 5 Royal
From 19,19€
Company of Heroes 2
Has been in:
• 4 bundles (Humble Bundle)
• 3 free
• 1 subscription (Humble Monthly)
Company of Heroes 2
From 6,47€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
2,569 reviews
2,450
119
90.1 hours played
Written 1 month and 1 day ago

I think this might be my favourite two point game. The progression is really nicely paced and each museum has its own challenge and twist to keep each one unique. I didn't run into any game breaking bugs just a few audio issues from the helicopter when the museum started getting busy maybe like 200+ people but honestly not a big deal. I think my only complaint would be the constant barrage of criminals it was kinda annoying having to arm each museum like fort knox lol but oh well highly recommended from me looking forward to a potential DLC in the future!
28.8 hours played
Written 30 days ago

I got this game last week or the week before and have not been able to put it down. I love all the Two Point games, but I think this one is my favorite by far. There's so many different areas to explore and there's a sense of satisfaction when you unlock a new area. Definitely recommend this!
75.3 hours played
Written 24 days ago

At first I had my doubts about buying this game, I'm not really into this type of games. Started playing and after awhile I just wanted to keep unlocking the next level. It's not the best game I ever played but its a good game to pass time. I didn't notice any bugs and game play was smooth. It's worth the cost and time if your looking for a low key game that you can spend a lot of time upgrading your museum while just relaxing.
30.1 hours played
Written 18 days ago

If you're a fan of the "Two Point" franchise, you'll find a lot of familiar mechanics here. Packing wall decorations into a tiny room to maximize decoration score? Yep, that's here. Paying employees JUST enough to keep them apathetic? Also here! It's a tried-and-tested system that works. Unfortunately this means that if those titles did NOT engage you, you're probably better off passing this entry. Exhibit design, expeditions and tour guides are the main innovations in this title, helping it differentiate itself as a distinct title rather than an art swap. They're not enough to draw in new players, but if you're looking for something fresh I can whole-heartedly recommend this game.
161.4 hours played
Written 7 days ago

I rarely write reviews but this game has absolutely captivated me. The humor from both announcements to NPC behaviors is some of the funniest I've ever experienced. I can also say as a museum professional that many of the comments, visitor behaviors, and staff behaviors all hit really close to home. The need for quality exhibit design and visitor flow makes sense and you can tell that the designers spoke with museum staff or at the very least explored some museums. :) Good work and you've made me into a lifelong fan of your work! Thank You!
15.2 hours played
Written 10 days ago

The game is fun if you like management type of games where you basically just sit and watch a screen, which there is a lot of that. To get more things in your museum you have to send out expedition crews to get things to bring things back. Expedition locations only consist of 2 - 4 things that they can find and bring back from that location. They work as a random loot box. It's not that bad since you can keep going back to get a pristine artifact or a little bit into the game you can analyze them for knowledge points. There have been a few issues I have came across. The most recent one that happened that I can remember is that I could not go on an expedition because it said I needed a 1 expert with level 1 in survival skills. I had multiple with it. I Issue was fixed with a save and quit. Seems to fix any issues that I come across. Issues that I can think of at the moment that a save and quit has not fixed: -The security chair is useless. Guard's will just get u p and walk off and never return. They will chase a thief, catch them then never return. I noticed during the challenge you unlock with the chair and only noticed when everything was getting stolen. -The camera room is pointless as well. A thief will walk right through the zone to steal something and then right back through it again and no guards will react from the camera room or outside of it. -Issues with the inspector that comes. I get dinged for to much trash, there wont be a single piece of trash anywhere. Also have seen "not enough trash cans" as well. So I out more down and a guest could sneeze and hit one. Next inspection "not enough trash cans"..... -I am drawing a blank on more and will edit them in when I remember/issues happen again. The game loop so far is just been get a star at this museum then go get 1 here then get 2 at the 1st one now go get 2 at another and so on. Personally, I would rather just finish 1 then move on to the next. It's fun in short "bursts" I guess. I am starting to lose interest a little, but will probably get back into it more at some point. This is one of them games where we need more than a positive or negative. I don't think it needs a negative but does't warrant a positive do to a bunch of issues. It automatically goes negative if to many things are wrong with the game or a game mechanic doesn't work properly. In this case the security issues. Fix that and I will change rating.
85.5 hours played
Written 9 days ago

I've been wanting a museum management game for a long time and this is everything I wanted. The goofiness of the Two Point universe allows for a lot of creativity from the devs and adds a lot of humour and charm to the game. And speaking of the devs, since this game launched, there have been patches and content updates that really show the devs are listening to what the players want. When many players voiced issues with thieves and the randomness of acquiring exhibits, the devs not only tweaked how theft and expeditions worked, but even added content such as new security cameras. That's on top of other quality-of-life updates and new free content such as more walls and floors (another thing some players felt were lacking). This game was already a 9/10 for me, and the transparency in communication from devs and these updates make me very excited to see where this game will go in future.
40.4 hours played
Written 10 days ago

Absolutely love this game! So imaginative and downright hilarious at times. Well worth giving it a try. :)
10.0 hours played
Written 10 days ago

I'm loving this game! I think my expectations for games are generally not that high, and I am more critical of role-play games, because I've been doing rpgs since the late 70s. Here, you will be sending out expeditions. I very-quickly had a team of 3 paleontologists (NOT archaeologists. Paleontologists dig up non-human remains. Archaeologists dig up human remains. Archaeology is often seen as the 5th branch of Anthropology - studying past human cultures, but it is so much more. Yes, I studied Archaeology at university.) So, you have your museum. Your paleontologists go on expeditions and dig-up exhibits for the museum. You place them and decorate them. You build whatever rooms are needed and hire staff. Watch as your museum grows in size and reputation. Fun game! Maybe because I'm not boring, I don't get easily bored with things, especially not games.
197.9 hours played
Written 4 days ago

Wow, what mixed opinions / emotions I have about this game... Yes, it's a game that has all the spectacular charm, humor, graphics, mechanics, etc. of the other Two Point offerings, but unlike those previous titles (TP Hospital and TP Campus), this one is so overly complicated and grueling when it comes to certain aspects that, as much charm as it has, as much fun as it has when it comes to much of the game, it's the negative aspects that ruin that enjoyment level to a point that I know I'll never come anywhere close to finishing it -- I already feel so utterly defeated and I'm not even half-way through -- which is utterly frustrating and a major disappointment. The bottom line is that this Two Point offering is the grandest, most sweeping, most beautiful of them all, BUT to me, it is also the least enjoyable in the series. Damn, I wanted to love this so desperately, but when I play it I'm more annoyed than pleasured at the end of each play-session. Therefore, I hesitate to recommend it to everyone, but those gamers who enjoy repeating actions for what seems like a lifetime may not mind the hours of playtime involved for little reward. To even level up employees is grueling and unsatisfying, and all the confusing requirements for expeditions, having to jump back and forth between museums and training various employees in each museum on skills that often need to be duplicated, are truly infuriating -- for instance, why does one employee need to be trained 3 times for the same darned skill just to be able to visit one expedition site??? Training for one skill is time-consuming enough, but to do it 3 times for the same exact skill is so annoying, especially since it takes employees longer and longer to gain new experience slots -- it is so time-consuming that I have no patience for it. Anyway, unless these types of repetitive tasks are revised in future updates, then I caution gamers with low patience levels to be warned - you'll spend hours upon hours often training employees for one-off missions that offer very little in moving the game forward. And man, I won't even detail the extra frustration factors when it comes to the thieves and security aspects of the game or this review would take up many more paragraphs.....sigh....
133.5 hours played
Written 10 days ago

This game is massive bang for your buck, it's engaging and fun and has personality. If you like management sims, or are just obsessed with museums, this is for you. The only complaint/warning I have is- don't get too attached to your museum design, especially in campaign mode. New items and exhibit types mean you need a LOT of room to expand over time, so be prepared to redo and refine your layout.
66.7 hours played
Written 11 days ago

wo Point Museum is another absolute gem from Two Point Studios! If you loved Two Point Hospital or Two Point Campus, you will feel right at home here, but with fresh mechanics and that signature humour that keeps the game light and addictive. Building and curating your museum is incredibly satisfying, from designing the layout of your exhibits to managing staff and attracting visitors. I love how the game balances creativity with strategy, letting you focus on building the perfect dinosaur exhibit while also keeping an eye on funding and guest satisfaction. The animations and visitor reactions are hilarious, and the variety of exhibits—from ancient relics to interactive science displays—means no two museums end up looking the same. The quirky side missions and challenges keep the gameplay engaging, and the soundtrack is chill enough to make long play sessions relaxing. Overall, Two Point Museum nails that blend of humour, charm, and management sim depth that Two Point does so well. Highly recommended for anyone who loves tycoon games or wants a fun, low-stress management sim to sink hours into.
26.1 hours played
Written 2 days ago

A lot of fun. I bounced off Two Point Hospital pretty early, but this game has really held my attention. Does a good job of making every exhibit type feel unique and flavorful. Placing and building often seem just a bit more finicky than it should be. Pebberley Heights is boring because of it's focus on research, a time consuming and boring process. None of the bugs are bad enough that I wouldn't recommend this game, even the worst one (advertising not working) didn't effect me much.
36.9 hours played
Written 2 days ago

Fun idea, interesting graphics, poor game play and weak "tutorial." Once you are through the very early game, the expeditions get tedious as you do not have a lot to do until they return. And you must do expeditions to advance the game
6.8 hours played
Written 1 day and 10 hours ago

Very fun starts simple and gets more complicated and deep.
149.1 hours played
Written 1 day and 15 hours ago

Best game in the Two Point series, the different mechanics and themes for each museum make them all very distinct. A++ Only the mission system can get repetitive if you want all the best exhibits.
10.0 hours played
Written 1 day and 23 hours ago

I'm not gonna lie, about an hour and a half in, I almost refunded this game. It starts off SLOW, and a bit overwhelming noise wise. But! I'm so glad I didn't! Because I've been having so much fun unlocking new things, and decorating my several museums! The game guides you along the whole way in story mode, and it's easy to get a hang of things once they start going. I'm 100% gonna get the new DLC when it releases!
3.1 hours played
Written 2 days ago

I love this simple and yet intuitive tycoon game! I know the developers have had other titles in Two Point series but this one is the best one yet and with almost no noticeable lags or bugs. Very excited for it's first game-play DLC launching soon! My kind request to developers: 1 . Do not let this gem wither away. I'll buy all the new game-play DLCs if you make it. There are around 15+ in Planet Zoo! I think a gem like this can go a long road too. 2. Can we a HD texture pack for PCs/Laptops with higher graphics? Would love to see to have this!
38.1 hours played
Written 2 days ago

Easily my favorite of the Two Point games. I had a lot of fun with hospital, university I refunded as I didn't really care for it, but this takes the cake. The expedition system is a ton of fun and allows you to really progress and flesh out your different museums and mix the themes in different ways. In theory, you can have everything in each museum but it is a lot more fun to dedicate the different spots to different mixes of exhibits. I've got 30 hours in and I don't think I've found half the possible exhibits yet, whereas the other games got repetitive a lot quicker. There is also an analysis option which allows you to discover new decorative elements over time by destroying your exhibits (you find quite a few repeats so that's not a big deal). Kudosh is still there as well so you can really discover a lot in different ways.
26.0 hours played
Written 2 days ago

10/10, so much customization, Day one mod support, massive verity in gamely for each location and the freedom to use each one wherever you want. Nice graphics too, and not to difficult to learn or pick up.
306.4 hours played
Written 2 days ago

Amazing game, so much so that even though I had to restart after an issue with my main museum resetting following a patch, I was not annoyed as that just meant I got to remake all my museums. Can't wait for the fantasy DLC to drop next week. Astounded by the very low pricing too.
53.8 hours played
Written 2 days ago

Very enjoyable. I love the creativity options available for rebuilding the entire thing rather than being confined like in Hospital. I've only played Campaign mode so far and am grating a bit needing to unlock everything but I guess that's what Sandbox is for. One of the things I didn't like about Campus was that I ended up AFKing a lot rather than actively playing. I feel like Museum has a nicer balance of that making it feel more relaxed than Hospital but not turning me so passive. Lots of lovely details, great announcer stuff, and the usual humour. Thoroughly recommend and already bought it for a friend.
36.9 hours played
Written 2 days ago

This game such fun and really easier to play then other tycoon games I don't feel stressed out and while management games can get tedious it's just relaxing and not like "Oh no your bear has too many babies and ate em the guests are horrified." or some other thing. Sure gotta protect theives but the devs are patching that when DLC is out. I am so comfortable with this game it's like Baby's First Tycoon
20.8 hours played
Written 2 days ago

Great concept and execution. Most fun of 3 series. Wish they'd reduce the grind to get pristine exhibitions
10.8 hours played
Written 3 days ago

So dumb and fun, I could play this for days.
28.7 hours played
Written 3 days ago

I regret waiting for months for the sale, i shouldve bought it at full price on day 1 it's so good AAAAAAAAA
12.0 hours played
Written 3 days ago

In love with this game and only a few hours in. To be clear, I never write reviews, but this is worthy of one not only because of the game play but because of the small extras. The humor throughout is enjoyable which makes playing even more entertaining. Can't wait for new DLCs to come and see what comes next!
21.6 hours played
Written 4 days ago

By far the best game in the series. Super fun and silly. It's really fun just to look at the cool museum exibits you build. They've really done a great job of diversifying the types of tasks you need to tackle so the game never feels repetitive. Highly recommend!
13.7 hours played
Written 5 days ago

Fun gameplay, takes a tried and true format and brings it to museums. Highly recommend!
36.2 hours played
Written 5 days ago

I absolutely love this game, it itches a scratch I haven't had fulfilled since the OG Zoo Tycoon. I love how quirky everything is (from the puns to the designs of exhibits and so on) and how customizable everything is. My only complains really is that game's performance dips when you have hundreds of NPCs on screen... not that I can really fault it (15-30 fps at around 700 guests on my 4070; same thing happens on my PS5 at around 400 guests for comparison,) I really want more merchandise displays to put in my shops, and I wish putting things outside (as well as things to support that like food trucks or whatnot) was more fleshed out. Despite those; this game has become one of my favorite games ever and I want more people to play it.
25.5 hours played
Written 6 days ago

Really polished, very fun management game. You run a series of museums - you display exhibits, design rooms, hire staff, staff expeditions - all with a great on-boarding campaign and tons of sandbox options. Worth checking out.
55.9 hours played
Written 6 days ago

I have enjoyed this so far and will try for a close completion of five stars on each museum before I close it down as done. I think its interesting how they walked me through each place because I wanted to see what we would get, but making me relearn things from each one was tiresome sometimes. Then feeling forced to go back to other places mid game felt grindy in some areas where I had to redo areas or try to expand getting the same stuff at other museums to level up the buzz. Overall, I think end game is lackluster. I am sending out employees just like I did on day one, but now have mult choppers. The dialog from the lady in the speaker grew tiresome to me after so many hours of it, she is now perma muted which feels unfortunately. Ada in Satisfactory never annoyed me so I was hoping it wouldn't here. I give this a 3/5 stars. I think it needs more end game wow and ease to lessen the grind in spots then clicking stuff and upgrading it. Especially after 55 hours. I think there needs to be more excitement over wanting to get to five stars then me doing it more on annoyance. I have enjoyed it, and do recommend it, but some spots feel more lackluster then hype. Which I guess is fine for some games. Hope you enjoy it.
10.4 hours played
Written 6 days ago

Good game with no reason when you playing this amazing game and you will know what I am taking about!
143.0 hours played
Written 7 days ago

I grew up playing a plethora of tycoon games going from Theme Hospital to Rollercoaster and Zoo Tycoon, so the Two Point games had always caught my eye. Now a grown up with a large fascination of history and a big advocate for museums, this IMMEDIATELY shot to the top of my wishlist when it was announced. And now a couple months later, I can say Two Point Museum is everything I wanted from a Museum Tycoon game and more! Even though some aspects of the gameplay could use some slight polishing here and there (which the team is ACTIVELY working on through player feedback, so massive props for that). The maps as of now brings a nice variety of themes with each having their own fun quirks - between ghost invasions and robot employees, it makes for a very fun playthrough! Or you can absolutely wreak havoc in sandbox mode. The creativity possible with the different decor and mod-support is on-par, the exhibits are unique but still recognizable, the play on words for their names is fantastic, and the ever-so British sarcasm never fails to make me chuckle. Waiting for an extraction or did you just sacrifice your hard-earned exhibits to science? Click on some guests to check our their randomised names, and I promise you, you will not be disappointed. 10/10 in my eyes and looking forward to future updates!
24.7 hours played
Written 7 days ago

I might be ever so slightly addicted to this game. By far THE BEST Two Point Studio game! Love the whole expedition aspect!!!
106.4 hours played
Written 7 days ago

Alright. I am now 106hrs into the game so I think it is time to say a few words about it. My love for this genre started with Theme Hospital, back in the late 90s. So I was quite hyped when Two Point Hospital (TPH) was released in 2018 as it gave me the opportunity to relive some of those good old dreams. I played it to death on both Steam and the Switch. I loved the graphics and animation, the chaos and micro management. Then, 4 years later in 2022, Two Point Campus (TPC) was released. Graphically it was a great step forward and you had much more freedom in terms of building and decorating. But otherwise it was a bit of a step back for me. The chaos was more or less gone and you basically built during the summer break and then watched a movie once the school year started. 3 years later, February 2025, Two Point Museum (TPM) was released. I loved (still love!) the idea. The graphics were once again improved and the world looks more alive than ever. The studio have really created their own animated world by now and I would love to see some of the visitor's households somehow, someday. From a management point of view, it more or less matches with TPH. You can go into a lot of detail if you like to but it is not necessary (apart from maybe a few items, unless you really don't care about the impact). I was missing the chaos in TPC and it is back in TPM though not comparable to TPH. Once you have a museum up and running, it works fine and maintains itself. Unlike with TPH where you could always get emergencies or diseases which could stir things up. In TPM it is nicely balanced between TPH and TPC so if TPH was too much for you, then TPM may be the sweet spot for you. Yes, thieves can steal a thing or two, but with the most recent updates they are less of a threat (luckily!). Although not all museum themes speak to me (don't care about fish at all for instance), still, it was very fun to build aquariums and maintain them. This goes for all themes and I like all the exhibitions they came up with. They are in the "true" Two Point Studios/Bullfrog style and humor which I like a lot. Going out to to explore for exhibitions is initially fun, but can become a bit tedious down the road. Especially when you start with new unexplored land and get new exhibitions one after another. But once you want to hunt for pristine versions or need to complete a full set, it can turn into a loot box event. However, this mechanic has been improved greatly in the past few months! So yes, the studio are very active when it comes to updating and enhancing the game. They already proved that with TPH and TPC. Version 4.0 and the first DLC have already been announced, even though 3.0 was only released two weeks ago! I could probably go on a bit longer, but won't. Just give this game a try if you like management games with a twist of humor and fantasy. You will not regret it!
101.1 hours played
Written 7 days ago

This game is perhaps the peak of management games (so far). It's so satisfying to curate a museum, placing and decorating your exhibits however you like. The sheer variety of museums is impressive too. From the typical dinosaur bone history museum, to aquariums to a ghost hotel museum. Each exhibit has fun interactions with guests so even just watching people explore your museum is satisfying. The developers are actively listening to feedback too. They've iterated on the game since launch, smoothing out pain points and even adding some free content. With the DLC coming soon I am incredibly excited to dive back into it and sink another hundred hours or so. This game is so good I've even gone back and purchased their previous games just so I can get more of my management fix, a genre I admit I'd never even tried until this game came along. So thanks for introducing me to a game genre I apparently love. Nothing has sucked away my hours this year like this game. One thing to watch out for is if you play for long stretches and your museum gets bigger, sometimes people will get stuck in various areas or objects might say they're not placed properly when they are. If that happens, a simple restart of the game is usually enough to fix it. So it might just be good general practice to restart periodically if you find yourself playing for long sessions like I do. My one complaint is that there was pre-order dlc and I didn't hear about this game till after launch so I can't dress my employees as sonic characters. Please Two Point, give me a way to get the sonic stuff :( I do love this game though, enough that I'm writing a review to give a legitimately good game a hand on steam however I can when normally I don't bother. Keep it up Two Point. I'll be avidly looking forward to whatever you put out from now on.
51.4 hours played
Written 8 days ago

Great game. If you have even a slight interest in sim management games, it is a must buy.
254.9 hours played
Written 8 days ago

best game in the Franchise!!! Love the designs of the exhibits and the goofy humor of the game. The Expedition mechanic to get new exhibits is genius. Cannot recommend highly enough for fans of builders and the Two Point Franchise :D
93.3 hours played
Written 8 days ago

This game combines the best of many different management games out there. As a big management game player, I haven't played one this compelling since ROLLERCOASTER TYCOON 1 & 2!!!
61.1 hours played
Written 8 days ago

This was my first "Two Point" game and it won't be my last. The mix of managing the museum and also sending out your employees to get your artifacts is really engaging. The commentary of our narrator makes me giggle constantly. The art is beautiful. It's such a great game and since playing it I have also played Two Point Campus and Two Point Hospital. I can't wait to see what the developers add to this game and to the "Two Point" series.
116.1 hours played
Written 8 days ago

My favourite of the "Two Point" games thus far. Hospital was great but essentially just Theme Hospital again - great, but not ground breaking. Campus was alright but a bit dull compared to hospital. Museum takes the best of both. And it's priced really well for how much fun and game time you get out of it! Looking forward to the DLC (which also seems reasonably priced) and future Two Point games. A hotel could be fun?
57.4 hours played
Written 8 days ago

The familiar humour, style and feeling of the previous Two Point games in an very well made setting. Each museum feels unique and it is when you combine the different fields you get the most amazing creations.
100.2 hours played
Written 8 days ago

Spent so many hours in this adorable little game with its mass of content and they just keep adding more quality of life features. THIS! This is how you make games AAAA studios, watch and learn.
105.5 hours played
Written 8 days ago

Probably the best management game I've played. The missions are nicely paced, the humour is spot-on, and the volume of content on offer is almost ludicrously generous. Can't wait for the DLC!
133.1 hours played
Written 8 days ago

This game takes the world of TwoPoint to a whole new level! I was hooked as soon as I started my first expedition. I love the rotation between museums as you progress through the game!!
9.7 hours played
Written 8 days ago

Gives me the same feels I felt as the early Sims games... it's a great game to relax to. I've never played Two Point games before this one, but this is a great start!
242.7 hours played
Written 8 days ago

This game is a great continuation in the Two Point tradition. I have played them all and love the quirkiness. The devs are very responsive to concerns and feedback.
55.1 hours played
Written 8 days ago

I'm not a detailed review writer, in fact I rarely review at all, but this one deserves it. Easily my favourite of the Two Point games, it had so much of what I loved from Hospital and Campus but with completely new mechanics and ideas that I thoroughly enjoyed playing with. I was pleasantly surprised by the amount of base game content and I will definitely be buying future DLC.
135.4 hours played
Written 8 days ago

This was the first Two Point game I've played and it is also one of the very few games I enjoyed enough to actually go for all achievements. Well worth the full price, even moreso on sale. The upcoming dlc will be an instant purchase for me. Highly recommend.