3.1 hours played
Written 11 days ago
This is the Remastered version of Horizon Zero Dawn, one of the first games that Sony ported from PlayStation to PC, and something they are doing regularly these days. When it originally launched, it was very well received, which, at first, I was a bit skeptical about. The reason being that the concept is a bit generic. It’s an open-world game that takes place in a post-apocalyptic setting where the remains of humanity once again live in tribes, and machines have taken over. Maybe it’s just me, but I thought it was a bit uninspiring.
Until I started playing and realized I was wrong because what really matters isn’t the concept but the execution. And the execution is great. The open-world structure and objectives are nothing we haven’t seen before, but it’s one of those rare games where it’s fun to explore and do everything on the map. It rarely felt like a chore to me, and I 100% completed it. Especially considering that Sony at the time usually published more linear single-player titles.
The story is enjoyable. You’ll learn about this world and its tribes, as well as figure out why the world is in its current state. All while dealing with a threat that threatens all humanity once again. There’s also a nice variety of likable characters, and Aloy, the main character, is very charismatic. At times you can make some choices, but they don’t affect the story in a meaningful way.
Gameplay is mostly a third-person RPG. You’ll be fighting different machines, all inspired by animals, mostly with bows at range but also with a spear at melee. They have different patterns and weaknesses, since the game features basic elemental effects as well. By defeating enemies, you’ll get parts that you can use to buy stronger weapons. But progression isn’t like your typical RPG.
For starters, leveling up increases your health but doesn’t make you do more damage. The same applies to the weapons since they don’t have levels. What stronger weapons have is different ammo types, expanding your options, and also more modification slots, which are key. Throughout the game, you’ll get different modifications that are basically adding stats like damage, handling, and elemental power. Figuring out the best combinations and using them effectively is how you get stronger, and I like this simpler approach to progression.
In the beginning, combat is alright, but mostly because your options are more limited. Once you get access to better weapons and have more skills, unlocked by completing quests and leveling up, combat opens up and becomes much more enjoyable. It’s very satisfying and epic when you’re fighting the stronger machines the first time.
Also, a part of the reason I find the combat enjoyable is the sound design. Hitting machines sounds great, and the machines themselves also mix sound effects from the animals they’re inspired by. I didn’t find the soundtrack to be memorable, but it’s immersive. The graphics are also great, with a lot of particle effects. The world is also diverse, with forests, jungles, deserts, mountains, and snow.
And everything I mentioned comes together to make a great game. It feels polished, although I found some visual bugs here and there and crashed a few times. There are some things I didn’t enjoy though. The big one for me is that your inventory is limited. You can upgrade your storage space, but I reached a point where I was doing inventory management more often than I would like and trying to figure out what I could discard/sell. Other RPGs often limit what you can carry with you but have a banking system where you can deposit and save everything. But not here, everything you own is always with you.
Another thing I didn’t enjoy was the save system. At first, I thought that the game saved often, and it does if you’re advancing quests. It also saves every time you grab a collectible. However, outside of quests, the only way you can save is manually at campfires or by fast traveling. The game doesn’t save when you quit the game, so I lost progress after fighting machines because I assumed the game autosaved often, and it does but not in that case. That also meant I lost progress when I crashed, sometimes 15-20 minutes because I was fighting and exploring far from a campfire. It feels inconsistent.
That aside, it’s a high-quality Sony-published game and an easy recommendation. It also includes all DLC and has no microtransaction crap. And like most titles published by Sony, it includes a complete dub in European Portuguese, which is rare outside of this publisher. Won’t affect most of you, but it’s another touch I appreciate.