HeistGeist
HeistGeist

HeistGeist

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Launch Trailer
Story Trailer
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
HeistGeist
Get in, get the goods, get out. What could possibly go wrong? In this single-player, story-driven cyberpunk RPG, play as Alexandra - a street-smart thief on the run after a failed heist. Put together a team of unusual allies, pull off thrilling heists, and fight and hack using your deck of cards.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Blood will be Spilled
Blood will be Spilled
From 0,89€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
97%
67 reviews
65
2
22.7 hours played
Written 18 days ago

I finished this game with 41/43 achievements in about 20 hrs of actual playtime. For 19 of those hours, I kept thinking, "Why don't more people know about this game? It's great!" The developers hit it out the park with this one. The voice acting is superb, the characters grew on me, and the story held together well. No bugs, and maybe -- maybe -- only one mismatch in dialogue and text ("I'm thrilled" vs "it thrilled"). Testing was clearly thorough, and the experience was wonderful because of it. You can finish the first mission in well under 2 hrs, and you'll know if the game is for you by then. If not, you can return it. But do go beyond 30 minutes and finish the entire mission because it starts off a little so-so, but starts to click by the end of the mission. The game revolves around building and upgrading a deck that you cycle through, ideally sequencing combos, to defeat 1 to 3 enemies at a time. It's a rewarding gameplay loop, as in I felt like I was rewarded for thoughtful choices and experimentation. There's an element of needing to play a card 20 times before you can choose between two upgrades for it (which is a reversible decision), and you don't know what the upgrade options are going to be beforehand. So there's a bit of a risk-reward element: do you keep playing with a deck that works pretty well and is fully upgraded, or do you swap out to experiment with another card in hopes that it will unlock very powerful upgrades? For me, I kept about half my deck the same (but upgraded) throughout the game and experimented with the remainder. That worked very well, and after about 25% through the game, my character was almost never in danger. On the one hand, that may have meant the game was a bit too easy. On the other hand, it felt awesome! I should also mention that the game weaves in a "hacking" mini game that was a lot of fun, but also a bit on the easy side. All in all, quite a well-produced game that is made especially memorable by the excellent voice acting and bug-free experience. Again, it baffles me why this game isn't more popular.
18.9 hours played
Written 22 days ago

Fun game, neat world. Great Hacking and combat system. I really hope there's DLC/continuation. The ending felt like it was about to break into an open world type situation.
15.6 hours played
Written 9 days ago

Just an awesome turn-based card game in a cyberpunk environment. And one of the only hacking mini-games that are actually fun and challenging ! I only think the ending, even though it looked cool, was cut off too early. People who played the game will understand.